Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Indie
Midautumn
It's been 1 year since we went into Early Access! What's Coming Next?
Hi folks! We have a fun update ready for Ludonarracon this week! This marks one year since our early access launch and we really want to thank everyone for all the lovely feedback and support this past year!! We're on track to be content complete by the end of 2024, and then we'll likely be spending 2025 on polish and ramping up to a 1.0 launch! The plan however is to give the game as much time as it needs in early access so we likely won't have an official date locked until we're actually ready to launch!
We've added a roadmap menu to the game's title screen to give y'all more transparency on what we've added over the past year and what we'll be doing to get to our 1.0 release!
Highlights
New Boss Added: Ravana
New Weiqi Charm UI
View Roadmap Button
Wandering Background NPCs added to hub areas
Added unique UI art for petting Qilin and rabbits
New Enemies Added: Spacesuit, Sun Raven
Final Boss sneak peek will be added closer to th (can be accessed through debug menu)
Bug Fixes & Improvements
Added additional anticipation to spike traps
Robin can no longer get stuck in Debt-Blow animation
Fixed issue with enemy facing direction being detected incorrectly
Fixed issue with pixel art fonts looking incorrect when masked
Things we'll be working on this year!
We're getting very close to having implemented all of our enemies
The game's final fifth biome
Fleshing out our hub areas
Revisiting earlier bosses like Chu and Mirai
More Gift Givers!
Feb 08 Update - Anti-Lunar Rot Ancestral Gift Abilities!
Pawn Breaker damage has been doubled based on everyone's feedback!
New Gift Upgrade UI
Lunar Blood appears above enemies before a ranged attack occurs, hinting at the incoming attack type
Wukong now has a character portrait!
Bug Fixes
Prompts now disappear correctly when deleting a save slot
Alternate NPC actions like giving gifts or spirit essence no longer block being able to talk to NPCs
Prompts now disappear correctly when deleting a save slot
Fixed typos in percentage based ancestral gifts in the gift upgrade menu
Some performance optimizations for character outlines that should greatly reduce frame hitches. Let us know if folks continue to run into performance issues, it will be an ongoing fix throughout early access!
Things we're working on for future updates
we're working on our 5th biome and final boss fight! We're looking to have that be playable in time for our 1 year in early access anniversary in May
Getting to our final number of basic enemies implemented (beyond this point they might be polished further after this or we might replace an enemy that's not working well. This will be about getting the enemy variety to where we want for the final game)
crowd NPCs in areas of the town
We're on Sale during Game Devs of Color Expo!
It's our first discount of Early Access! We love getting to be a part of Game Devs of Color Expo every year, it's such an amazing community, and we wanted to time our first discount to coincide with it this year. A big part of making Midautumn really special during our Early Access period is encouraging folks who really understand what we're trying to make to get the game early and give us your amazing feedback.
If you're attending GDOC this year and you want to support our game, Please do try it out and give us feedback while it's on sale! If you can't afford that right now, our free demo will still contain all the gameplay improvements we are making during Early Access, and will let you play up to the game's first Act!
On the 27th, we're also going to be adding a first look at our fourth biome Qilin Peaks, a part of the Spirit World where spirits have come together to build some kind of city in the mountains. There'll be some new enemies to fight, some new chambers as well as our Monkey King Boss Fight! I hope y'all enjoy it!
Sep 01 Patch - Check out our new intro cutscene!
Hi folks! We have a new update out today!
Highlights
Players will now see an intro cutscene when starting a new game, featuring some of the lovely animations we received from Kappapon Studios for our game trailers!
3 new enemy types have been added to Wooden Refuge: Slither-wheels, Moonstones, and Fanged Masks
3 new chamber variants have been added to Wooden Refuge
new Act 2 Story Events have been added
Bug Fixes
Fixed an empty interact prompt appearing when trying to pick up a Purge Stone
Fixed some layering issues with the outside of Maggie's house
Fixed subtitles not appearing over certain UI elements
Things we're working on for future updates
we're working on a new gift giver character! This will either be its own update or we'll merge it into an upcoming larger one
We are working on our 4th biome! We should have some intial chambers, enemies, and a new boss fight playable for y'all in about a month! Please look forward to it!
Aug 1st Patch - Controller Support + Controller Remapping!
Hi folks! Mostly a lot of under-the-hood fixes with this build update! Expect more new content patches in the coming weeks and months!
Highlights
The game build should now have full controller support
there is now a Controller Remap panel in the Options menu
If anyone continues to have issues with their specific controller, you should be able to use the Controller Remap panel as a short term fix. In that panel, your controller will be identified by a specific name. If you are able to share what name comes up for your controller, we can use that to implement a longer term fix!
we also have Mac and Linux builds uploaded!
for Mouse & Keyboard players, you can now also perform Debt-Blows using the mouse wheel, which I am personally finding very fun to use so I recommend trying it out!
Bug Fixes
Players can talk to the Terracotta Warrior in the Debtor's Chamber without having to walk all the way into him
The text for the Hunter's Sword and Shield effects now matches the displayed enemy in the Hunter's chamber
Detecting the closest interactible object to the player should be more accurate
Incorrect visuals on enemy health bars for shielded enemies have been fixed
A duplicate of Robin no longer appears in the clothing shop when you return back to the town after buying clothes in a previous visit.
Player can no longer move during the short build up before the Ancestral Gifts or Focus Thoughts UI appears
Fixed an edge case where the Sycee received when refunding skills in the Narakan Loom was lower than the amount the player should receive
Things we're working on for future updates
Some new enemies to find in Wooded Refuge and Lotus Sea
A proper intro sequence for starting a new game using some of the animations from our trailers
A new Gift Giver character (this probably won't be in the same update as the previous two, we'll probably split these into two different updates)
May 13 Bug Fixes
Hey folks! Some more bug fixes, mainly focusing on the most commonly seen crashes, non-progression bugs and issues people have been mentioning!
using the leftmost saveslot no longer lets you open the save slot menu while the intro sequence is playing
you can now skip the intro sequence for all save slots. This used to not work if using the leftmost save slot
You should no longer get soft locked and unable to leave if you visit the temple district twice
deleting a save should no longer cause a File Input error when returning to menu from game
Robin should no longer repeatedly play the pickup vfx in their house if the codex opens with a null error
the sound of money spawning no longer occurs at the start of each room
voice lines in Practitioner's Journal should no longer overlap. Instead, the currently playing voice line will stop and the new one will then start.
some text size fixes to UI
Added the ability to change the volume of speech, as well as SFX previews for when changing SFX and Speech volume in the settings menu
May 10th 2023 Bug Fixes
Hi folks!
Thanks to everyone who checked out the game on launch day and also for letting us know about bugs you're running into! I'm working on identifying the sources of some the higher impact issues some folks are experiencing like crashes, controllers not registering input, or saves not loading and that might take some time to properly identify so if anyone has any additional details for us, let me know! I'm adding some quicker fixes in this current update before taking a look at those larger ones:
- Return To Menu button in pause menu should now be clickable with a mouse - Fixed some issues that were preventing settings from saving for some folks, let me know if anyone is still having settings reset every time you bootup the game! - You're now able to switch between high resolution and pixel art fonts in the options menu. You should also be able to change font sizes, setting extremely large fonts might cause some weird layouts with UI so let me know any instances of that folks run into!
I'll be updating with small fixes regularly and once we have those larger fixes identified I'll make sure to propagate those changes back into the demo as well!
It's Here! Midautumn is Out On Early Access!
Midautumn is out on Early Access!
Hi folks I'm so excited to let y'all know we are officially in Early Access on Steam and Itch.io! Please enjoy a fun new trailer to celebrate our early access launch! It's incredibly surreal to be at this point, and I'm very excited to take the game from something that's fun and enjoyable to something really unique and special during our time in early access! Hope y'all enjoy! We'll be spending most of this week and next focusing on bug fixes and gameplay tweaks from feedback, before pivoting to our next content update, which should include:
A new character reveal (TBD)
A new feature (TBD)
More narrative events!
Check Out Our Fan Wiki For Gameplay Tips!
I'm really excited that we have a wiki available with gameplay tips and details about characters for folks who enjoy playing games that way!
Steam Reviews!
If you're enjoying the game this week and want to make sure it does well, make sure to leave a review on Steam, it helps SO MUCH!
Midautumn at LudoNarraCon
Hey folks! Catch me playing through our new demo this Saturday at 11AM PST as part of LudoNarraCon. I'll be going through the content and teasing some of the stuff we'll have available for early access, which goes live on May 9th! I'll also be showing off a new character in this build that we haven't fully announced yet, but you can find them in the demo and in early access as well!
I hope y'all have a lovely time during LudoNarraCon and try out some of the really cool demos!
Midautumn Heads into Early Access Next Week + grab our free demo TODAY!
It's Happening Folks!
May 9th is next week, and y'all know what that means! Midautumn is heading into Early Access!
We Have a Free Demo!
We are showing off the game at LudonarraCon from May 4th - 8th and we have a free demo available right now for folks to download! The demo includes up to the game's first biome and boss if you wanna try the game out a bit early! We're going to keep the demo available during early access so if you're planning on recommending Midautumn there's an easy way for them to try out the game before needing to spend any money!
LudoNarraCon Gameplay Stream!
We're going to be doing a stream teasing our early access build during LudoNarraCon! I'll be doing a stream for our Discord Community on Friday the 5th, and for folks who miss that the recording will go up on our Steam page on May 6th by 11AM PST! There'll be a lot of other cool narrative driven games and demos available over the next couple days and I recommend checking them out!
Development Updates - Beta Recap!
We had a lovely time with our Beta in March. Everyone had lots of great feedback and y'all found a bunch of bugs that we have been HARD at work fixing, which hopefully means a more stable build for everyone to enjoy on the 9th! We didn't have any huge scares, which means we feel confident about what we have for early access, and didn't feel the need for any big pivots or delays, which is great! The past months since beta, we've been putting in the finishing touches on the early access build, and getting ready for post launch content! For folks who participated in our beta, don't worry, there are definitely some changes we saved for the full version so I'm hoping it'll still feel somewhat fresh for you!
I'll be working on a proper roadmap for y'all post launch but the important information I can reveal is that we'll be planning for a series of content updates throughout early access to give y'all an excuse to check out the game every now and then to see what's changed! These updates will include new character reveals, new features, fleshing out our hub areas, as well as two major content updates for our final two biomes!
Character Reveals!
If y'all have been paying attention to our tumblr posts, you'll know we've revealed 4 new characters over the past couple of months, Carlos, Vivian, Michelle and Steve, who you can run into exploring Nambo Quay and the spirit world!
Vivian is also a gift giver character like Wenye, Tsechoi and Xiaoying and you will be able to receive ancestral gifts from her to help you on you blast some spirits!
But that's not all! we've saved one last character reveal as a surprise before launch! You can keep checking for the official character reveal on social media, or if you can't wait, this new character can be discovered in the free demo we just put out!
Art Roundup!
We've been posting some fun art commissions we got of our characters on our tumblr over the weeks leading up to launch. Here they all are for you to check out, and you can head over to our tumblr to check out each post in its full glory! A huge thanks to all of the artists for doing putting together such lovely renditions of our characters!