Hi everyone, here's an update on the big 1.2 quality of life patch which should be out in 3 to 4 weeks. It took longer than we expected because we decided to add more features you've requested. Check below for a highlight of stuff that's coming. Keep in mind this isn't everything that'll be in the patch, just what's most important!
Fast travel
Throwing items system and alchemist's manual functionality
Item shortcuts
Upgrades that let you increase your inventory size, salvage items into a stack of scrap to sell later, and stack potions and tomes
Item favoriting to prevent selling or scrapping of items. Favorite items will also display an icon on the map if dropped
Identify and bless items directly in your inventory without an extra menu
Hazard boost option for new game+ to make monsters stronger, items more powerful, and yarn more plentiful
New 'Guard' toggle ability, drains stamina every turn but increases damage resistance, replaces 'Rust' ability on skeleton and reaper
New 'Miasma' ability on the warlock, which creates a field which blinds all creatures that enter it, reducing accuracy and evasion
Weapons which inflict status effects such as poison or burning on hit
Mastery procs will show on screen making it much clearer when they happen
Additional spawns, especially later in the game, to make combat more unpredictable and dynamic
Minimum movement duration reduced
Option to increase animation speed for non-movement animations
The gods spawn champions to punish you for ransacking their shrines, defeat them to get a special favor from the gods
Optional 1UP and narrative modes for more casual players, as well as new game length options
Floppy disk functionality now implemented, with a new related unlockable card border
New controls overlay on the first floor that helps new players with controls and allows for on-the-fly rotation of controls
Optimized the save system to prevent framedrops on some (rare) systems
Improvements to the depossess prompt, including equipping the forms selected
Bulk selling options at the shop
This list is not everything, many small changes and fixes will also be in the v1.2 patch. We hope you're looking forward to it!
Quality of life patch part 1 out now!
The first part of the quality of life changes to MidBoss, version 1.1.7, is out now! Read on for highlighted changes, our v1.2 roadmap, and the full changelog.
QoL part 1 overview
This new version contains many bugfixes, as well as quality of life features that were easier to implement to tide players over until the next patch. An exhaustive list of changes is available below, here we'll highlight the most important changes.
Possession and depossession changes
We've changed the way these skills work in two ways, to help encourage players to use imp form more often. Many players were not aware that the imp form can be stronger than any other form if equipped with optional mastered forms, as it gets the best stats of all forms that way.
The first thing we did is to add a prompt window to the depossess ability. This window calculates what mix of equipped, mastered forms would give you the best attribute multipliers as the imp, and shows you how your base stats would increase just like the possession prompt does. The prompt contains dropdown boxes so that you can play around with the equipped forms and immediately see how your stats would be affected, all of this without committing to actually depossessing your form before you know what the consequences will be.
This same prompt also automatically pops up when you master your current form, alerting you that your stats may improve if you depossess and equip it to your imp form. We have however added an option to disable this to the options menu.
Finally the possession prompt now contains a choice between possessing the creature you killed, or draining their soul. Soul drain is a new mechanic where instead of possessing you instead heal yourself by 10% of your max HP plus 10% of the creature's max HP. This means that to regain health as the imp you no longer have to possess and then depossess, which takes turns. Soul drain takes effect and heals you immediately.
To soul drain you do have to still cast possession on creatures. Soul drain is also available outside of imp form, to lessen the playerbase's impression of Life Leech as an absolutely crucial-to-have skill.
GUI changes
The depossession prompt is not the only way we've increased the player's ability to easily track changes. The equipment menu now contains a collapsible list of stats on the right side of the window, which update in real time as you change forms or equip different items.
We've also clarified in the tutorials that soul fatigue does not take effect until you close the window, and no matter how many times you swap forms while the window stays open you will only ever gain 1 stack of soul fatigue, and 0 if you roll back your changes. Combined with the stats on the equipment menu it is now much easier to track how changing equipped forms alters your stats while in imp form.
In fact, to aid with just this process, mastered forms in dropdowns now show a mastery star, so you can see at a glance which forms are mastered and which aren't.
We've also changed the names of three stats to make their function clearer to players. Power is now known as Sorcery, Focus is now known as Precision, and Force is now known as Affliction.
While there is no item hotbar in this version, we have made it so that items can be used or equipped from the ground by right clicking the item in question. If you try to equip an item from the ground and there isn't enough room for unequipped items, they'll be dropped to the floor instead.
Finally as part of the GUI improvements we've added several types of map markers. There are markers for stairs, the merchant, the cratefish king, all four types of shrines, and legendary and unique items on the map.
Damage reduction
All three armor types (plate, leather, and robes) as well as shields now come with an additional damage reduction quality. The value is random, though plate armor will reduce physical damage more, and robes will reduce magical damage more. Shields and leather armor have a balance between both.
This damage reduction is a percentage which is applied after the incoming damage has been reduced by toughness or resistance, which should help with late game damage mitigation for melee builds. This should help with the feedback that late game damage was too binary, either you take tons of damage, or you take no damage at all.
(Ghouls were also nerfed slightly because apparently fast zombies too stronk)
Destructible items
While many players have told us smashing everything in sight is one of the more satisfying aspects of the game, we have heard those of you who feel it takes too long. To alleviate this, we've greatly sped up the hit animation on destructible static items.
Additionally, bookshelves are now destroyed in a single hit, and will randomly look either tidy or disheveled.
While not something you smash yourself, when the cratefish king's goodie crate breaks it will now spread items across more tiles, making it easier to sort through your loot.
QoL part 2 roadmap
The next patch is tentatively planned for September. Some of the planned changes include:
Version 1.1.6 out now
Read below for the patch notes.
Changes in v1.1.6:
(savegame compatible with previous version)
[2017-06-01]
Version 1.1.5 out now
This version rebalanced critical, evasion and accuracy stats and has changes to the blink ability when using the temporal ring. Please see a list of all changes below.
Changes in v1.1.5:
(savegame compatible with previous version)
[2017-05-29]
Death card bug fixes in 1.1.4
Changes in v1.1.4:
(savegame compatible with previous version)
[2017-05-27]
Version 1.1.3 out now
MidBoss 1.1.3 is out now with various fixes and balance tweaks. Read on for a full list of changes.
Changes in v1.1.3:
(savegame compatible with previous version)
[2017-05-26]
MidBoss goes gold!
MidBoss version 1.1.0 is out now, and marks the game’s full launch! This means the game is now available for Windows, Mac and Linux. The Steam launch also comes with the option to buy the original soundtrack by yuzuki.
It’s been a hell of a long road, but we’re finally here. A big thank you to everyone who has supported us for so long, either through testing the game when it was in free beta, buying it on itch, or covering it during the long years it took to get here. This game probably wouldn’t have made it without your support.
Changes in v1.1.2:
(savegame compatible with previous version)
[2017-05-25]
Changes in v1.1.1:
(savegame compatible with previous version)
[2017-05-25]
Changes in v1.1.0:
(savegame compatible with previous version)
[2017-05-25]
Version 1.0.12 out, now with less crates!
Changes in v1.0.12:
(savegame compatible with previous version)
[2017-05-23]
Version 1.0.11 out now
Changes in v1.0.11:
(savegame compatible with previous version)
[2017-05-20]
Fix for stutter/frameskip on some systems
Version 1.0.10 is out now, with a fix for persistent stutter/frameskip on rare system configurations related to saving the player's statistics.
Changes in v1.0.10:
(savegame compatible with previous version)
[2017-05-19]