Spring is here, and so are the savings! We're excited to announce our Spring Sale on Steam, featuring amazing discounts on our top games. Get ready to explore new worlds, embark on epic quests, and engage in thrilling battles at a fraction of the cost. From the critically acclaimed RPG Alaloth - Champions of The Four Kingdoms to the action-packed platform Unit 4, our selection of games has something for everyone. So, what are you waiting for?
The Gamera Collection Bbundle with 15 games is available too, check it out here
Dive into our collection of games, and let the adventure begin! But hurry, the sale won't last forever. Happy gaming!
Gamera Interactive Anniversary Sale!
It's hard to believe, but it's already been 6 years since we started our journey! We're grateful for all of your support and loyalty, and to show our appreciation, we're offering a special Anniversary Sale here on Steam!
6 years, 16 games to discover, including Alaloth - Champions of The Four Kingdoms and many other, including small gems like The 7th Circle - Endless Nightmare or The Wardrobe - Even Better Edition!
Get 60% off on all of our games starting today. Celebrate this milestone with us and take advantage of this limited-time offer. Thanks for being a part of our family. Here's to many more years of gaming together!
#SteamAnniversary #CustomerLove #6YearsStrong
Patch 1.01 Live
Greetings! Some minor fixes and a game breaking issue has been solved. Thank you for your feedbacks!
PATCH NOTES 1.01
FIXED: crash on event 040 where an incorrect dialog box was set to the three hanging men FIXED: event 048 - a narrator line was displayed with an incorrect dialog box FIXED: Eustachio's description was not updating correctly after event 26 FIXED: One branch in Astrea's event was not applying the correct effects on resources FIXED: Minor bug fixes
Launch Update! Patch 1.0
Greetings! We have been busy at work for a while developing this update and we were able to improve the game only thanks to the feedback you gave us here on Steam and on our channels on social media. This update contains a huge list of improvements and features and we are going to support the game as much as possible. Unfortunately, EA didn't help with sales as expected so new languages have been put on hold. Content has always been 100% in since the EA launch and we didn't change launch price as promised. When we set the 75% discount for the Summer Sale, we didn't expect to go on with the full release but things changed during the last week [biz event for devs running in our country] so we decided to speed-up things to secure reviews with outlets going out on Meta: buzz is the key and we hope that visibility could help to spread the word
PATCH NOTES 1.0
CHANGE: increased right margin of diary entries so they don't go under the end turn button
CHANGE: showing endturn reward breakdown
CHANGE: character dialog box, increased a little the margin between the text and the character description
CHANGE: character dialog box, set the character name in bold
CHANGE: added credits
CHANGE: added credits button on main menu
FIXED: event 030, girl dialog was appearing as narrator
FIXED: event 048, nun dialog was appearing as narrator
FIXED: block 041_9, the top part of the if block has no call to next block (v2017: ultima build?, fixato nel progetto)
FIXED: evento The Preacher, block 031: typo "it will be interesting to see his moral stance in ruin.ee his moral stance in ruin."
FIXED: event 031 - The Preacher, block 031: adding check that eutropia is not dead
FIXED: text inside square brackets was not rendered due to changes in Fungus
FIXED: the game didn't find the Credits scene and crashed (added credits scene)
FIXED: event The Beggar, Eustachio was referenced with the wrong ID and thus not enabled
FIXED: event 049 - The Carpenter, Dolmance' was referenced with the wrong ID
FIXED: event The Arson, Ibixa was referenced with the wrong ID
FIXED: story event 4, a branch with Placido was missing
FIXED: story event 4, if the Lucilla option was blocked the menu icon explaining the reason was not shown
FIXED: story event 8, a check on Lucilla status was missing
FIXED: some checks on characters were broken due to missing script
FIXED: due to Unity upgrade (2017.2 -> 2019.4) TextMeshPro Icon_Atlas lost references in the sprite list
FIXED: due to Unity upgrade (2017.2 -> 2019.4) the association for Fungus of Character Name was lost and had to be set to the right TMPRO Text
FIXED: act image and act title were not restored after loading a savegame
FIXED: story event 2: the game would freeze after jumping on the enemy and firing the gun
FIXED: story event 4: friends had always a description about twirling mustaches, even Lucilla. That description was set in the event Drunk and not removed.
FIXED: event 50, The Potion. Ludovico and the swiss guard dialogs were incorrectly using the narrator box and their portraits were covering the text
FIXED: event The Preacher, narrator dialog was incorrectly used for the preacher.
FIXED: event 026 - The Beggar, narrator dialog was incorrectly used for The Beggar and Eustachio.
WORKAROUND: sometimes visual descriptions are not hidden after being used. Could not find all occurrences of this, so I added a command to always hide whatever was there before launching an event.
FIXED: sometimes the reference to the eye image of the dialog visual description was null
FIXED: the eye image of the dialog visual description was set to a transparent sprite
FIXED: if the end turn resource calculation triggered a gameover, the next event would still begin
FIXED: locked choices, textmeshpro sprite table had an error, and the icon for suspicion was taken in place of the icon for missing trait
FIXED: event The Seductress, added a description in case the player ignores Lucilla.
FIXED: event The Seductress, fixed the description in case the player does not want to hear Lucilla's proposal.
FIXED: event The Seductress, fixed the description in case the player does not accept Lucilla's proposal but leaves in good terms.
FIXED: the updated story of a character was not correctly saved/loaded. Upon load, the default story would be displayed in the character tab.
FIXED: event 19, lines for Ibixia Barbaria were crashing the game due to using the Narrator dialog
FIXED: Ibixia achievement was not unlocking due to a 0 before the correct id
FIXED: Diary entries lost the top text margin in the Unity upgrade
FIXED: Notorious Caravan was giving +50% base fame per turn instead of +50 fame per turn
FIXED: added color to Effects line on traits
FIXED: item text name is very small after Unity upgrade (2017.2 -> 2019.4)
FIXED: for backward compatibility with old savegames, displaying default story text on characters if the updated text is not found in the savegame
FIXED: act 2, story 6, with a particular combination of events the player could get only locked choices. Added an extra choice for that case.
FIXED: Unity upgrade (2017.2 -> 2019.4) & TextMeshPRO upgrade broke the reference to the default sprite. Instead of using Icons_Atlas it was now using EmojiOne
FIXED: the gametype was not set correctly in the main menu flowchart, so the game was starting with the wrong gametype
FIXED: the event "The Cardinal" enabled a description on Ippolito Asteni that contained a spoiler
FIXED: Act 1, story event 3, added a choice to avoid the case where the player has all choices locked.
FIXED: event "A strange bet", a visual description of Arrigo was not hidden correctly
FIXED: Act 1, story event 2, Father Eliano's description and alignment were not set properly
FIXED: event 011: the princess - narrator dialog was incorrectly used for arrigo
FIXED: event 011: the tempest - narrator dialog was incorrectly used for dolmance'
FIXED: event 021: the old lockpicker - narrator dialog was incorrectly used for the man
FIXED: event 024: the ambush - narrator dialog was incorrectly used for the cutthroat
FIXED: event 025: the swiss guard - narrator dialog was incorrectly used for the swiss guard
FIXED: event 029 - the old vagabond - typo
FIXED: event 051: the cordbearers - narrator dialog was incorrectly used for piero dell'aspide
FIXED: 043_14 - ibixia was referenced with narrator block
Midnight Caravan leaves Early Access today!
Gamera Interactive is happy to announce that its new game, Midnight Caravan, is finally going to be released today, leaving Early Access. Midnight Caravan is a richly illustrated choose-your-own adventure with a unique narrative arc propelling the player in an age renowned for its shadiness, where nothing is how it appears to be: no clear distinction between good and evil exist, nor between friends or foes!
Gamblers, prostitutes, murderers, thieves, though moral choices and crimes set the tone for this western visual novel set in a gothic 19th century in Italy. Set at the very beginning of the Risorgimento, the game tells the story of a caravan of outcasts led by the protagonist that will be involved in a dangerous travel across the country: from Rome to Venice, passing through Florence. A gripping story of vengeance, politic, intrigues, espionage and violence awaits you as the leader of the Midnight Caravan.
A massive number of fixes come with the full release, in the latest huge update just gone live and the studio is very proud of the result, thanks to the feedback we've got in these months.
We really hope players will enjoy the unique story we've created, digging in our historical background to shape this visual novel, actually the one and only merging two worlds (Western and Eastern), twisting the genre with a few amazing features we are proud of, such as RPG elements, inventory management and different endings!
Enjoy!
Early Access Build 1.2 available!
Changes/fixes that you will see made to the game:
- [bugfix] Game freezing in the end of "The Arson" event; - [bugfix] Eutropia being always available to use in the event "The Priest"; - [bugfix] Achievements 10 to 20 not unlocking. - [bugfix] mixed minor bugfixes
Thank you all for your feedbacks, they are very useful for us to improve our game and offer you a better experience! Special thank to @khrys for his saves & logs
Early Access Build 1.1 available!
Changes/fixes that you will see made to the game:
- [bugfix] game was freezing when choosing to use the gun in Story Event #2 (Act 1)
- [bugfix] game was freezing after making a deal with Eutropia at the end of Story Event #7 (Act 2)
- [bugfix] .exe file sometimes crashes when starting the game
- [bugfix] mixed minor bugfixes
Thank you all for your feedbacks, they are very useful for us to improve our game and offer you a better experience!
Midnight Caravan enters Early Access on August 24!
Gamera Interactive is happy to announce that its new game, Midnight Caravan, will soon be available on Steam Early Access: launch date is scheduled for August 24th!
Midnight Caravanan is a richly illustrated choose-your-own adventure with a unique narrative arc propelling the player in an age renowned for its shadiness, where nothing is how it appears to be: no clear distinction between good and evil exist, nor between friends or foes!
Gamblers, prostitutes, murderers, thieves, though moral choices and crimes set the tone for this western visual novel set in a gothic 19th century in Italy. Set at the very beginning of the Risorgimento, the game tells the story of a caravan of outcasts led by the protagonist that will be involved in a dangerous travel across the country: from Rome to Venice, passing through Florence. A gripping story of vengeance, politic, intrigues, espionage and violence awaits you as the leader of the Midnight Caravan. Will you protect your people, or will you pursue your own fortune?
The Early Access version of the game contains the full playable game and the full release is planned for March 2021 the latest, with new contents and localization support following feedbacks of the community. Midnight Caravan will be available with a 15% discount on August 24th
Check out our latest release, the old school Zelda-like action game Timothy and the Mysterious Forest, discounted at 50% for the first time, don't miss it!
Check out our multiplayer mayhem 5 Minutes Rage as well, perfect for some short breaks during these cold and rainy months!