Genre: Fighting, Hack and slash/Beat 'em up, Adventure, Indie
Midnight Fight Express
Physical release of Midnight Fight Express
Hello Everyone! <3
The limited physical release (PS4 / Switch) of Midnight Fight Express is now live for pre-orders! From the awesome LimitedRunGames team, pre-orders close April 21st.
The Midnight Fight Express OST features 47 adrenaline-pumping, face-melting tracks from composer Noisecream. Love the music from the game? LRG going physical with a triple LP available to pre-order as well!
Hey everyone! Midnight Fight Express v1.021 is now live.
- It is now possible to counter objects thrown by enemies (As long as any Parrry & Counter skill is assigned) to prevent frequent rolling. - It is now possible to counter melee attacks from enemies who are using firearms as melee weapons. - Rope skills are no longer mixed up in the hideout. - Normal enemies now perform fewer random attacks that cannot be countered. - Rope is now way more responsive.
Thank you for playing! More balance - patches and cool stuff coming soon.
Version 1.02 is live!
Hey everyone! Midnight Fight Express v1.02 is now live.
NEW: - You can pet the dog now
Balance: - Uninterruptible attacks now only occur after the enemy has dodged backward. - Decreased time of uninterruptible attacks. - Increased time between incoming trains on Tunnel level. - Enemies no longer shoot at you when you’re using rope. - Added a small indicator when rope throw or grapple failed. - Decreased amount of damage dealt from enemy bullets on Wavechase level. - Challenge “Don’t let the helicopter kill anyone inside the building during the fire” changed to “Complete the level without dying” on Airport level. - Changed “Make Droney hack the door in less than 15 seconds” challenge to 18 seconds on Lobby Level. - Balanced health of some enemies. - Decreased amount of damage dealt by toxic water at the end of Sewers level. - Decreased frequency at which enemies will fire their ranged weapons on normal difficulty. - Decreased amount of ammo for shooting weapons. - Reduced damage from explosion impact when the player is rolling. - There is no longer a level limit for unlocking skills. (Previously certain skills could only be unlocked a certain number of levels were completed) - Decreased damage dealt from helicopter minigun on Seachase level - Decreased damage dealt from jeep minigun on Highway level. - Added indicators for the grenades that are thrown on Highway level. - The Brother Hood enemies are less likely to throw grenades - Grenades thrown by Brother Hood have a longer delay between explosions. - Reduced number of shooting enemies on Russian Casino level. - Reduced number of shooting enemies on VIP Room level. - Reduced number of shooting enemies on Church level.
Changes: - You can completely disable Secondary Gun and Rope in the hideout. - You can now counter enemy attacks with pistols and rifles. - Chain Finishers are now possible to use on all enemies. - Increased the time before sliced bodies disappear. - After the game is finished, you can grind more money while repeating levels. - Prevented uploading scores to leaderboards that are higher than the maximum value. - Some Rope skills can now be used on enemies with defense points but all Rope skills will always target the closest enemy that has their defense barrier broken first. - You can now use grapple and rope on enemies with defense points while in Rage mode. - Rage countdown timer is now paused when using Finishers or Counters.
Fixes: - Can no longer block enemies with unique weapons (Slicers, Arlena, Top Ninja, etc.) unless you are also holding a weapon. - Melee weapons now take damage on counter attacks - Fixed weapons breaking on fatal hits not counting as killing with a weapon for the “kill using only -weapons” challenge. - Fixed Church challenge “Defeat 5 Heavy Bois using any weapon other than a grenade launcher.” - Fixed a bug where an extra item is not unlocked after finishing a level with an S rating on different difficulties. - Steam leaderboard avatars are no longer flipped. - Fixed instance where you could not throw Pistol weapons after they ran out of ammo. - Minor localization update
Thank you for playing! More balance - patches and cool stuff coming soon.
Version 1.01 is live!
Hey everyone! Midnight Fight Express v1.01 is now live.
Balance: - Decreased Service Elevator level difficulty. - Top Ninjas can now drop a katana. - Decreased number of enemies with ranged weapons on Fight Club level. - Decreased motorcycle explosion radius on Fight Club level. - Highway level now includes warning signs for oncoming cars. - Amount of traffic decreased on Highway level. - Decreased the number of enemy kills with other vehicles needed to complete Highway level challenge. - Replaced challenge "Make X enemies fall into the holes" to “Complete level without dying.”. - Replaced challenge "Don’t get hit by a single bullet while on top of the trucks." to “Complete level without dying.” - Added an indicator for the moving crane on Construction Site level. - Decreased number of shooting weapons in first part of Church level. - Change the frequency at which certain enemies will fire their ranged weapons. - Zombies no longer kill you instantly. - Reduced number of defense points for Sons of Hedonism.
Changes: - Realistic difficulty is now locked until players have finished the game on normal or hard difficulty first (ensures players understand dodge and counter mechanics of certain enemies first as indicators are turned off in realistic mode). - Players can now continue to attack an enemy after being shoved. - Babyface will no longer attack automatically after a successful counter. - Enemy defense bars are now decreased when they are hit during an uninterruptable attack. - Ravers now counter your attacks only when you fail to break through their block after 2 hits. - Grapples and Finishers can no longer be interrupted by other enemies. - Grapple and Rope are now easier to use. - Players can now grapple enemies after a Crotch Stun. - Secondary Gun is no longer blocked when shooting near enemy. - Decreased amount of time it takes for Babyface to get up after being knocked down. - It is now faster to switch between Secondary Gun bullets while in Focus. - Going back to hideout will now select the level that was played last. - It is now possible to preview locked clothes and tattoo items in the customization menu. - It is now possible to quickly navigate between first and last objects in the Appearance, Playground and Achievement tabs. - Level timer is no longer counting during cutscenes. - Laser weapons deal less damage. - Added subtle visual cue that the weapon you're using just broke. - Minor localization update. - Dialogues with special NPCs are no longer skippable even with "No Dialogues" or "Auto Skip Dialogues and Cutscenes" marked. These conversations are not repeatable after talking to them once. - Babyface no longer dodge backward when trying to block.
Fixes: - Arlena can no longer be thrown over a railings. - Tweaked the right train's hitbox in the Tunnel level. - Fixed instances where playground enemies died instantly when spawned. - Hit collision fixes for player attacks. - Fixed Top Men defense bars. - You Won't Be Forgotten My Friend achievement is now working properly. - Fixed performance issues when achievement unlocks pop up. - Fixed female sounds playing on male skins. - Chain Finishers are now properly counted in challenges as finishers. - Armored Thugs challenge in Church level now works properly. - Everything is a Weapon Achievement now counts properly. - Credits updated with full list of the Keywords localization team. - Fixed challenge with trash bins on Lobby level. - Tweaked Perfect Parry timing. - QTE buttons are no longer removed from Rewired Map when bindings are changed. - Some other smaller fixes.
Thank you for playing! More balance - patches and cool stuff coming soon. Leaderbords have been reset in an attempt to minimize the cheating.