Yep, you read that right. Keepsake County's Next Fest demo is going to be on Steam for one more week before it vanishes!
We love that everyone got a chance to play the latest. If you'd like to get regular updates on development and continue playing demos before it arrives on Steam, you can grab the early, discounted version on Itch.io. (we will try to be dutiful in posting patch notes here too).
We’ve kept it under wraps (unless you were on the Patreon), but we’re putting out the Alpha for our latest title on itch.io.
The Neighbors is a randomly-generated immersive sim about burglarizing hideous midwestern farmhouses in the middle of nowhere, as fast as you can, and then getting the heck out of dodge.
Ever wanted to know more about the Making of Midnight Ultra? While you can find all of the concept art from the project by backing us, we've put together a 33-page artbook pdf for subscribers to our Email Newsletter! Here are a few preview pages, for those of you curious. This was a labor of love to put together, so we hope you enjoy it.
You can quickly subscribe here, or on our website. Thanks! Here are some previews.
Forward Instinct - 4 Upcoming Games + Patreon
Forward Instinct is proud to announce four new games coming in the next year or two! And to go along with that, we've joined Patreon to help fund our vision. If you're interested, there are a lot of great perks to go with it!
Upcoming Titles:
BLOODLESS: Continuing the lineage of Midnight Ultra, remotely orbital drop and pilot your soldier drone into the gentrification wars. Explore the information landfills of the future of wealth inequality through the critical lens of your ironsights, raze cities in the name of the total GDP, and fix America's Junk Credit Rating one bullet at a time.
THE NEIGHBORS: A thief has been burgling and terrorizing the town, but nobody knows who - work together with your fellow players to defend your homes by night and fortify them by day, while rooting out the thief.
HIRAETH: A neon pseudo-cyberpunk game where you move to a new town on a space station as a curatorial intern. Meet people and document their lives by day, and paint the town with street art by night. A kaleidoscopic game about growing up, being a creative person and making art, and companionship - in a city that's nostalgic, soothing, relaxing, but full of mystery.
THE WITCHING TIDE: Join up with your friends in the Florida Coastal Survey: Forgotten Coast Division, as you travel across the Florida Gulf coast trying to provide disaster relief and get to the bottom of the mystery behind the off-coast oil spill while surviving hurricanes, ghouls, witches, and cryptids. The true sequel to Midnight Ultra.
Tiers
Patron
$2 or more per month
Opt in and get a special thanks in the credits of any of our new titles, as well as access to patron-only posts and a shiny title on our verified Discord server! You also get voting access and access to the Avatar Creator.
Knight
$5 or more per month
Besides all the previous rewards, you'll also get access to our prototypes to help us with playtesting. You get a copy of Midnight Ultra with the Midnight Ultra Soundtrack, and to top it off, you also get keys to our smaller games like Bloodless and The Neighbors as they release.
Viscount
$10 or more per month
You have flexed your financial muscles and for that, you are now a Viscount. Besides all previous rewards, you now also preorder all upcoming major titles like Hireath and The Witching Tide, and receive access to our Salt Mines archive of old prototypes and ideas.
Duke
$15 or more per month
You have risen beyond a mere Viscount and have gained our undivided attention. You will have live support access to us, as well as access to handy tips and tricks on our games, and a merch store discount of 20%.
Creator
$30 or more per month
Your hunger for knowledge has ascended beyond mere behind-the-scenes, so you now have access to all of our secrets. You gain access to hundreds of pieces of our exclusive sketchbook scans and concept art and design, and access to boatloads of asset files for models and sprites. You also gain access to design doc and pitch drafts!
Associate Producer
$50 or more per month
Your loyalty has given you all the previous rewards tiers, and now we will sneak an NPC based on your design into our future games - lurking, somewhere in the background, watching, waiting to wander into walls and be pushed out of the way of the player. We'll also ask you to name stuff.
Shirts now available
Hey all,
The Forward Instinct web presence has been getting something of an overhaul, and we're now offering shirts! There'll be more cool merch soon, but for starters we've got a classic eye-searing magenta logo T. You can check out the store here:
A hotfix for Midnight Ultra is out - should fix the lost saves users were reporting from last week's update. Email support@forwardinstinct.com or join us on Discord at: to report bugs, especially for Linux and Mac.
Midnight Ultra Update - High Resolution + No Filter Modes
Updates to Midnight Ultra have been released:
Added High Resolution mode, accessible from the Options>Themes menu
Added No Filter mode, rendering the entire game in true colors
Fixed healthpacks and ammoboxes rotating wildly
Fixed certain melee enemies not dealing damage properly
Fixed level transitions in The Devil's Path DLC sometimes not saving progress properly.
Upgraded Midnight Ultra to use Unity 2018.3.2f1
While this has been requested for a while, we felt it was fitting to add upon request from players in our Discord. You can join the discussions and follow our updates here: Forward Instinct Verified Discord Server
Forward Instinct Discord Created
Greetings all,
The team here is gearing up to release a new project in the coming months, and we figure that we could be a lot better at being transparent with and updating the community. One of the first steps to doing that is creating a community discord where we can keep in close contact with players, get feedback, and post updates! So come join us: Forward Instinct Discord
MIDNIGHT ULTRA PHYSICAL SOUNDTRACK RELEASE!
We're very pleased today to inform you that Midnight Ultra's Soundtrack is out! We'll be adding it to Steam very soon, but in the meantime you can grab Red/Blue cassettes and digital copies on Lost Angles!
Journey to the Catskill mountains, home to a meteor impact crater and the Devil's Path. After the events of Midnight Ultra's main story, you've biked your way across the country to unravel the last secrets guarded here...
This FREE update adds several sorely needed improvements, and a helping of new content!
Mac and Linux support - since we are relatively new to this, please let us know ASAP if you encounter any problems here, via the forums or by emailing us directly at support@forwardinstinct.com
Added New Ranged Weapon: Bolt Action Rifle - right click to zoom, this rifle does twice the damage of the Revolver!
Added New Melee Weapon: Occult Spell - this familiar spell will allow you to lob occult magic at enemies from a distance, even when you're out of ammo! It doesn't hurt much though...
Added New Campaign: Devil's Path - fight your way through three new levels, and a two-part boss battle.
Added 6 new enemies and variants:
Sniper: Fires a large, fast moving projectile from long distances, but doesn't fire often.
Yeti: Charges at the player at high speed out of the haze!
Shotgunner: A large, bulky man with a shotgun that fires 5 slow-moving, hazardous projectiles in a spread.
Thunderbird: A large bird that patrols the map through the skies, harassing you as you jump between crevices and mountain peaks.
???: A weird, tentacled growth that spews energy balls at you - make some strange chirping noises...
Eyeball: An enormous, very angry and very evil eye with a hazardous gaze.
Added 10 New Themes - these are unlocked at start, so you can get to using them right away!
Reworked audio and animation for all weapons, as well as new hit audio.
Updated ammo consumption to accurately reflect ammo consumed by the player in the HUD - each shot consumes one ammo.
Added gore effects to all enemies
Added bullet tracer effects
Added bullet holes and bullet impacts
Updated player footstep audio
Reworked melee attacks - all melee attacks are now longer and wider range, better timed with attack animations, incur slight knockback on enemies, and can even knock them off the map to their deaths. All melee attacks are now also higher damage.
Fixed weapons firing a shot when unpausing the game
Added mouse sensitivity options
Added mouse X and Y axis inversion options
Added custom crosshair size options
Added audio mixing options for changing the volume of music, environment, player effects, and external sound effects.
Updated the credits to include the option to watch either set of credits - for the main game, or the DLC.