Mighty Fight Federation cover
Mighty Fight Federation screenshot
PC PS4 Switch PS5 Steam Epic
Genre: Fighting, Indie, Arcade

Mighty Fight Federation

Mighty Fight Federation - Patch 2.200227

Hello Mighty Fighters!

We have pushed our first major patch for Early Access. This one adds many new gameplay features, outlined below, as well as fully voiced cutscenes for Arcade Mode!

Known Issues:
- [Animations] Currently LEXE and Heckbane are the only characters with Spot Dodge animations. Every other character rolls in place.
- [Animations] Very rarely Heckbane will rotate during a jab, offsetting his hitbox.
- [Camera] Occasionally the camera can get caught behind the collision wall in the Training Stage.
- [Crash] Very rarely the game can will crash upon completion of an Arcade story.
- [Hang] Very rarely the game will hang during Arcade Mode after intro dialogue.

Patch Notes:
- Feature: [Arcade] Arcade Mode now has fully voiced story intros and outros for each characters.
- Feature: [Costumes] Players can now unlock character Shadow costumes by beating Arcade Mode.
- Feature: [Training] You can now visualize player debug data, including current Auto Target Angle from Training Menu.

- Mechanic: [General] New mechanic: Universal Dash. Pressing Breaker when Idle or Moving will trigger a dash towards the targeted opponent. Dashes may be cancelled into attacks,
but not breakers or rolls. Dashing away from a target is significantly slower.
- Mechanic: [General] Wall bounces are now limited to 3 in a combo before a hard reset occurs.
- Mechanic: [General] Launchers are now limited to 3 in a combo before a hard reset occurs.
- Mechanic: [General] Rolls now move a fixed distance in a held direction, rather than allowing for free movement.
- Mechanic: [General] Spot-Dodges can now be performed by rolling without a held direction.
- Mechanic: [General] Hitstun deterioriation is now in effect. Hitstun deteriorates based on the number of hits in a combo.
- Mechanic: [General] Players can no longer attack or jump out of a Roll. Players can still jump and attack out of a Spot Dodge.

- Fixed: [Music] Music tracks have been updated to final masters for most characters.
- Fixed: [AI] Fixed bug where some AI would occasionally become unresponsive.
- Fixed: [Projectiles] Projectiles no longer are destroyed when colliding with a player during I-Frames
- Fixed: [General] Fixed bug where player indicator numbers would disappear after a grab cutscene.
- Fixed: [General] Directional input no longer partially turns character. Tapping a direction will make the character immediately face that direction.
- Fixed: [General] Single-frame short-hopping into an attack from a jump results in the Ground attack coming out, rather than eating the input.
- Fixed: [General] Fixed bug where characters would retain glow on respawn after kills during Super Armor or Hype Attacks.

- Improved: [AI] AI intelligence has been improved across the board.
- Improved: [Roll] I-Frames are now visualized by a yellow flash.
- Improved: [Tutorial] Basic Tutorial has been updated to include the Dash mechanic and to clarify the functionality of Rolls and Spot Dodges.

- Balance: [Killbot] Killbot's Overcharge no longer clears built-up charges.
- Balance: [General] Damage scaling now caps at 40% rather than 10%.
- Balance: [General] Reduced ground bounce limit in combos to 3 rather than 4
- Balance: [General] Reduced Hype generation when Taking Damage from 100 to 50
- Balance: [General] Reduced Hype generation when Dealing Damage from 50 to 40
- Balance: [General] Roll duration has been reduced from 30 to 20 frames.
- Balance: [CEO] Modified hitstun on ground projectile.
- Balance: [CEO] Removed knockdown property from air projectile, added 30 frames of hitstun.
- Balance: [CEO] Reduced recovery frames on both ground projectiles.
- Balance: [Heckbane] Reduced recovery frames on ground projectile. Added wall bounce to knockback.
- Balance: [Strikefist] Hype Attack damage increased from 300 to 450 (unscaled)
- Balance: [Strikefist] Reduced recovery frames on Tornado Upper
- Balance: [Strikefist] Replaced Aerial Legislative Flip with new dive kick, Red Tape.
- Balance: [Strikefist] Increased Crate Toss damage to 100.
- Balance: [Strikefist] Increased Filibuster Kicks damage to 30 per hit from 20 (180 unscaled total).
- Balance: [General] Added in 2 frame window when jumping before an attack can be performed. This is to eliminate extreme short hops.
- Balance: [Originelle] Increased damage on Hype Attack to 550 (unscaled)
- Balance: [CEO] Decreased damage on Hype Attack to 780 (unscaled) to account for new scaling values.
- Balance: [Tunestone] Decreased damage on Hype Attack to account for new scaling values.
- Balance: [LEXE] Overall, LEXE's size has been increased 15% to prevent "Oddjob Syndrome" with her hitboxes.
- Balance: [Originelle] Form changes now cause wallbounce and are designated as Launchers.
- Balance: [Originelle] Hitstun on Spin Kick Strike has been increased to prevent the bread & butter combo from dropping.
- Balance: [Originelle] Hype Attack initial hits now cause increased hitstun to prevent a reset during the Hype Attack.
- Balance: [Originelle] Decreased Hype Attack startup frames from 36 to 25 to allow for comboing from Destructive Drop
- Balance: [General] Reduced default Auto Target Angle to 65 degrees from 85.
- Balance [General] Dramatically reduced Auto Target Angle on projectile attacks. Can now be specified per-attack.

Once again, we thank you for your support and stay tuned for more updates as the game develops!

Mighty Fight Federation - Patch 1.200209

Hello Mighty Fighters!

We have pushed a small patch that addresses the following issues:

- Fixed: [UI] Buttons defaulting to keyboard even if a joystick is present
- Fixed: [Network] Prevent a player from backing out of character select during a networked game, causing the game to desync.
- Fixed: [Gameplay] Button mapping shortcut for Hype Factor now works.
- Fixed: [Gameplay] Hype Factor can now be activated during Hitstun or Knockback like a Breaker.
- Fixed: [Network] Occasional network issues when attempting to start a lobby game after returning to the lobby from a previous game
- Fixed: [Network] Client not recognizing that host is charging a charge attack (i.e. Tunestone's "Mosh Pit")
- Added: [UI] Players can now quit from the Main Menu by hitting Escape / Back.

Stay tuned for more updates over the following weeks. If you have any questions, please feel free to message us in our Discord or leave a comment here.

Mighty Fight Federation Early Access Launch!

Welcome to Mighty Fight Federation Early Access!

This has been a labour of love from our small team, so we hope you enjoy the game.

If this is your first time playing an arena fighter, we recommend you check out the Basic Tutorial (in the Training menu) to get a hang of things. The Training Menu can be accessed by hitting 'up' from Versus.

This launch build contains the following features:
- Local Versus Mode (with CPU opponents)
- Training Mode & Basic Tutorial
- Arcade Mode
- Online Quick Play & Lobbies

Over the next few weeks we will be adding the following:
- Steam Achievements
- Arcade Mode Story Content & Mini-Games
- Playable Toejam & Earl, Yooka-Laylee (character & stage)

The Early Access build will be updated frequently with new features, bug fixes and balance tweaks. We will take community feedback into consideration for all updates.

The in-game news posts will highlight major changes, but we will also be posting patch notes here on Steam as well as on our Discord.

Thank you, and Fight Mighty!