You can share your playlists to the Steam Workshop, what's cool is they are directly intergated into the game so you don't have to leave to download them or know the import code - just click and play.
More Filters For The Browser
The scenario browser has more filters so you can narrow down results easier.
Added Verified Scenario Filter
Added Tracking Scenario Filter
Added Clicking Scenario Filter
Added Flicking Scenario Filter
Improved Layout
The menu has received a slight overhaul improving visibility and user experience.
Other New Stuff
Added some extra texture selections for walls and floors (grass, dirt, inverted etc)
Added a new video option “Display Adapter” allowing you to change the display monitor that the game uses
Map editor now supports jump pads, I’ll improve them again soon
Improved tooltip while hovering over a scenario it now looks much better
Improved Search feature when typing in text to scenario browser. Previously if you were searching for “Tile 180” and you typed “180 Tile” it couldn’t find it, it's been fixed along with extra metadata for search to predict what you are looking for
Bug fixes
Fixed an issue that would cause some scenarios to not appear or sometimes fail downloading
Fixed an issue that would cause download to time out if it took too long, the aim trainer will now wait until download is ready instead of displaying workshop error
Fixed issue with preview camera being zoomed out too far on menu
Fixed issue that would sometimes cause some objects not to be unloaded from scenarios
Made Aim Duel Multiplayer text scale down with size correctly
Improved Steam Workshop UGC Time out threshold, it will wait for longer if there are issues with the scenario/ugc download e.g steam is stalling, or slow harddrive etc
As always the trainer is ever changing with new improvements and features coming every patch added since launch!
Introducing Multiplayer Duels
New Feature Multiplayer Duels
1v1 your friends on any scenario in multiplayer. This new multiplayer duel feature allows unlimited freedom as you can duel on any workshop scenario of your choice.
We've added a party system and chat system to allow you to continue to play with your friend even after finishing an duel everything is persisent and just works.
Please let us know if anything breaks or goes wrong in the Bug Forums as we're still testing and gathering feedback with this large and complicated feature. We'd love to hear your feedback and ideas.
Suggestion System
When finishing a challenge in solo we'll now suggest another scenario like the one you just played, with time this will improve even more as we get more scenarios.
New Options
[Options > Visuals]
Added Floor Scale option
Added Wall Scale option
Added Healthbar Scale option
Added back button to option menu you no longer need to press escape to exit
[Options > Key Bindings]
Added a new binding “Open Social Chat” under miscellaneous category
[Developer Comment] With the introduction of multiplayer 1v1’s there's a new chat interface when you join a friend, the new key binding allows you to rebind the key required to open the chat window while playing in-game.
Bug fixes
Fixed an issue that would sometimes cause floors and walls to appear yellow or super dark
Fixed a bug that would cause score intro animation to not play correctly on challenge end screen
Fixed an issue that would sometimes cause party member image to appear white or not be callbacked on the client
Fixed a bug that would cause multi profile cycle bots to not reset to the first index state when restarting a scenario.
Fixed issue where if you accepted an invite and didn’t have the game launched it wouldn’t connect to the party server.
Fixed issue where sometimes external cameras wouldn’t render correctly in packaged game
0.3.2 - Patch Notes - November 29th, 2021
New Stuff
Added New Advanced Sensitivity Option
Clicking the wrench next to sensitivity will now open a new advanced sensitivity window. It will show you the current CM/360 value and can convert to new values in real-time. If you increase or decrease the CM/360 you'll get instant updates to your sensitivity value.
Thanks Taloonys for the suggestion and cheers to Aurelien for some help with the Math on this stuff.
New Games Supported
We've heard you loud and clear, you wanted more games so here's a bunch of new ones you can quickly import into the trainer.
Added Quake
Added Paladins
Added Default
Added Rust
Added Halo
Added Battlefield
Added Minecraft
Added Ability to view leaderboards for a benchmark
Previously it was difficult to view benchmark item leaderboard scores while viewing and playing a benchmark. There's now a leaderboard button next to the benchmark item that will allow you to quickly glance at the leaderboards for specific benchmark item.
New Engine Font for other Languages
The engine now supports multiple font types, previously if you had Russian or Chinese or any other special characters the game would not draw them, resulting in empty names across leaderboards and profiles. This has now been fixed, you'll see multilingual text support across the game now.
Bug Fixes
Fixed an issue that would cause crouching bots to shrink over long amounts of time
Fixed an issue that would cause sensitivity randomizer divide rather than multiply
Fixed bug that caused featured item to show again if expired
Benchmark Ranked Update
Mightyy's FPS Aim Trainer is getting a major quality of life pass among some major features such as Benchmarks and Human Bots.
Introducing Benchmarks
Benchmarks are now officially intergrated into the game, you can make your own or check out the communities creations. Today with the launch we've partnered with CIS-AIMERS to bring you their official benchmark hand crafted by the top aimers in the world.
Check out the featured CIS-AIMERS Benchmark in the game browser. $100 cash prize is going to be available for the rank 1 player. Winners are decided December 15th, 2021.
1st Place - $100 2nd Place - $25 3nd Place - $10
Hello Humans
Humanoids are now available in the editor, you'll start to see these in online scenarios over the next few weeks as more user generated content is made with the new editor tools.
New Features and Quality Of Life Improvements
Added Benchmark Tab to main browser, you can now sort locally or online
When in local scenarios there's now a new button to create a new scenario
Added New Option to change health bar colors Options > Visuals > Enemy Health Bar Color
Added New Option to change health bar colors Options > Visuals > Enemy Health Bar Color
Added some new tooltips for modify, create new scenario etc
When Hovering over colors it will now display the actual color code #
Editor Changes
Added “Bot Respawn Type” to scenario editor, you can now choose what type of respawning method to use
Added “Movement Speed Crouch Penalty Percent” to character editor, you can now reduce the movement speed percentage while crouching
Added “Humanoid” to character editor this can be found under Characters > Character Shape Type > Character Shape > Humanoid
Added “Bot Strafe Left / Right Hold Action Percentage” to bot editor, you can now reduce the amount of time a bot strafes for on the left right movement channel.
Added “Always Opposite Direction Left / Right” to bot editor, you can now forcefully cause bots to strafe in predictable patterns instead of randomly. For example left right left right instead of randomized.
Added “Bot Strafe Forward / Back Hold Action Percentage” to bot editor, you can now reduce the amount of time a bot strafes for on the forward back movement channel.
Added “Always Opposite Direction Forward / Back” to bot editor, you can now forcefully cause bots to strafe in predictable patterns instead of randomly. For example forward back forward back instead of randomized.
Added “Bot Strafe Upward / Down Hold Action Percentage” to bot editor, you can now reduce the amount of time a bot strafes for on the up down movement channel.
Added “Always Opposite Direction Upward / Down” to bot editor, you can now forcefully cause bots to strafe in predictable patterns instead of randomly. For example up down up down instead of randomized.
Bug Fixes
Fixed a bug that would cause bots to always jump / play jumping animation for humans
Fixed a bug that would cause bots to sometimes be off centered
Fixed a bug that would cause mightyy internal library to miscalculate average values sometimes
Fixed a bug that would cause some stats to not be saved
Fixed a bug that would cause “Smoothly Move To New Position” to not function correctly and cause bots to look weird
Fixed an issue with unhover / hover button states on icons
Fixed an issue that would cause benchmarks to load slowly
Fixed an issue that would cause flying bots to never change direction rarely
Fixed a bug that would cause internal storage to dump too early if everything was not ready yet
Fixed nasty issue with storage encryption
Fixed issue that would cause replays to not load correctly if loading them from statistic overview page on a newer patch version