Mile High Taxi cover
Mile High Taxi screenshot
Genre: Racing, Simulator, Indie

Mile High Taxi

Nominate MiLE HiGH TAXi for Best Game on Steam Deck!



Hello, MiLE HiGH TAXi enthusiasts and Steam Deck gamers!

I'm Cassius, the solo developer behind MiLE HiGH TAXi, and today I'm reaching out for your support in a very special way. As the Steam Autumn Sale unfolds, there's an opportunity to celebrate the games that have transformed our handheld gaming experiences - and MiLE HiGH TAXi is right there at the forefront.

๐Ÿ† Why Nominate MiLE HiGH TAXi?


MiLE HiGH TAXi is more than just a game; it's a title that begs to be played on Steam Deck; was meticulously optimized for the Steam Deck, and offers an unmatched fusion of high-speed taxi racing and vivid urban exploration. Every element, from the responsive controls to the immersive visuals and scale, is fine-tuned for the Steam Deck, ensuring that your gaming experience is seamless, exhilarating, and above all, portable.

๐Ÿš€ A Game That Travels With You


The Steam Deck has redefined gaming, and MiLE HiGH TAXi is a testament to this evolution. Whether you're commuting, traveling, or just lounging at home, MiLE HiGH TAXi provides an escape into a world of high-octane taxi races and vertigo-inducing cityscapes - all in the palm of your hands.

๐ŸŒŸ Your Support Makes a Difference


Your nomination is more than just a vote; it's a recognition of the hard work and nearly 4 years of passion that went into making MiLE HiGH TAXi a standout title on the Steam Deck. It's a celebration of what indie gaming and dedication can achieve. By nominating MiLE HiGH TAXi for "Best Game on Steam Deck," you're not just supporting a game; you're championing the spirit of independent game development.

๐Ÿ‘‰ How to Nominate


It's simple, easy, and impactful! Visit the Steam page during the Autumn Sale, starting November 21st at 10am Pacific. In the nomination section, choose "Best Game on Steam Deck" and select MiLE HiGH TAXi. Your support is crucial! Top nominees will be featured in the Winter Sale for final voting.

Thank you for being a part of this incredible journey. Your enthusiasm and support have been the cornerstone of MiLE HiGH TAXi's success. Let's make a statement this Steam Autumn Sale and show the world the power of community and indie gaming!

Race to the top,
Cassius (Developer of MiLE HiGH TAXi)

Save 25% when you buy MiLE HiGH TAXi during the Game Devs of Color Expo!

๐ŸŒŸ Celebrate Diversity with MiLE HiGH TAXi at the Game Devs of Color Festival! ๐ŸŒŸ


Hello, fellow gamers! In celebration of the Game Devs of Color Expo, i am thrilled to offer you a 25% discount on MiLE HiGH TAXi. As the solo developer behind this vibrant, arcade-style taxi game, I invite you to immerse yourself in a futuristic cityscape filled with high-speed adventures.

In this arcade-style taxi game, you navigate the bustling streets of a futuristic city, where every race is a thrilling adventure. As the creator and developer, I've poured my heart and soul into crafting a game that not only challenges your reflexes but also ignites your imagination. This festival, let's celebrate the spirit of diversity and innovation that colors the gaming world.

Don't miss this golden opportunity to own a piece of this vibrant, fast-paced universe at a fraction of the cost. Join the race and purchase MiLE HiGH TAXi at a discount today!

Thanks!
Cassius (the developer)

Race Mode DLC for MiLE HiGH TAXi Out Now!

Hello, fellow gamers and fans of MiLE HiGH TAXi!

I'm excited to announce the release of the "Race Mode" DLC - a brand-new expansion that introduces a whole new dimension to the game. As the solo developer behind this futuristic arcade-style taxi game, I've crafted this DLC to bring you even more excitement.

Get ready to hit the skyways at breakneck speeds and compete against other NPC taxi drivers in 5 races that will test your skills and reflexes to the limit. The expansion transforms the bustling, futuristic city into your personal racetrack, offering plenty of opportunities to prove your mettle and claim the title of the fastest taxi in Mile High City.

What's New:


  • Single Race Mode and Circuit Mode: Master both and become the champion!
  • InstaBoost: Capable of blasting you to a mind-blowing 400kph!
  • Pure, unadulterated racing: No passengers pickups, no deliveries, just racing.
  • Absolutely free: This exhilarating DLC won't cost you a dime!


So strap in, hold tight, and be sure to try the "Race Mode" DLC for MiLE HiGH TAXi. Your support and feedback have been invaluable to me, and I can't wait for you to experience this new content.

I hope you enjoy it!

Cassius (developer)

Release v1.2.0

See Full Details About This Release and Upcoming DLC


https://steamcommunity.com/games/1366560/announcements/detail/3660912271287201120

What's New - Brief


I've addressed several bugs that some of you have reported and introduced enhancements to improve the overall gameplay. I've also implemented new features that many of you have asked for, such as the often-requested ability to move up/elevate and drop more quickly, and the addition of 4K as a resolution option. I also refined the vertical driving experience to be more intuitive and in tune with the player's intention.


  • 4K Screen Resolution Option
  • Better prediction of player's vertical movement intents
  • Faster elevation and drop on the right-analog stick
  • DLC-ready changes
  • Linux and Mac versions updated
  • Change to music system to offer more variety at start of each game
  • Cleanup and enhancements of the visuals of the UI
  • Fixes to some issues with game remembering player options after restart

Release v1.2.0 Out Now, FREE Race Mode DLC Coming Soon

Release v1.2.0


Hello, fellow gamers! Today I'm excited to announce the release of MiLE HiGH TAXi version 1.2.0!

As the solo developer behind this futuristic arcade-style taxi game, I've been working tirelessly to bring you a host of improvements, bug fixes, and new features. This update not only refines the existing game but is also a stepping stone towards exciting DLC in the very near future.

As you may have heard, it's true that I didn't break even in game sales. But I've continued working on updates, patches, and new features for the game anyways because I genuinely enjoy making it!

What's New


In this new version, I've addressed several bugs that some of you have reported and introduced enhancements to improve the overall gameplay. I've also implemented new features that many of you have asked for, such as the often-requested ability to move up/elevate and drop more quickly, and the addition of 4K as a resolution option.

I've also refined the vertical driving experience to be more intuitive and in tune with the player's intention. You can now expect even more heart-pumping control mechanics and action as you race against the clock.


  • 4K Screen Resolution Option
  • Better prediction of player's vertical movement intents
  • Faster elevation and drop on the right-analog stick
  • DLC-ready changes
  • Linux and Mac versions updated
  • Change to music system to offer more variety at start of each game
  • Cleanup and enhancements of the visuals of the UI
  • Fixes to some issues with game remembering player options after restart


Linux and Mac Updates


Both the Linux and Mac versions have also been updated to v1.2.0 - bringing them back into full alignment with the Windows/Steamdeck version. My sincere apologies to Linux and Mac players that it has taken me longer than expected.

DLC is Coming!


https://store.steampowered.com/app/2510140/MiLE_HiGH_TAXi__Race_Mode_DLC/
But that's not all! This update paves the way for future DLC, starting with the "Race Mode DLC". Voted 1st by players a few months ago, this DLC will be available for free to all existing and future owners of MiLE HiGH TAXi.

Release is imminent and I'm excited about the new content I'm finishing up and can't wait to share more details with you in the coming week or two. As always, your support and feedback are invaluable to me. I look forward to you trying out MiLE HiGH TAXi version 1.2.0!

Thank you for being part of this journey with me.

Cassius (developer)

Update Notes for v1.1.5

Quality of life, fixes, and game enhancements update for Release v1.1.5

For further details on these fixes and more, please visit https://steamcommunity.com/app/1366560/discussions/0/3790381090380658049/


  1. Added a Main Menu option to the Pause menu, allowing players to return to the main menu and player selection screen from within the main game.
  2. Added the Controls Map to the main menu and the pause menu.
  3. Fixed a problem where the closed captions were not showing up properly in play mode
  4. Switching between Inverted and Normal vertical controls will now also switch the controls for the 10 floor jump/drop button combo maneuver.
  5. Changed the minimap (NavcomAI) to so that the player can always see the map, regardless of the angle of the player's vehicle.

Release v1.1.2 : High Priority Player-Requested Features & Fixes

Release v1.1.2


I'm happy to announce the release of MiLE HiGH TAXi v1.1.2.

It can be hard reading negative reviews, even heart breaking with such a personal project as this one. But among the reviews and game forums, a lot of you also provided some amazing nuggets of feedback and suggestions for the game. Thank you! This release is a response to that feedback.

Here are the feature additions and fixes all based on what I ascertained to be the highest-priorities based on what you all have said. See the thread here if you want to see more or add things you think are missing.

I have another update coming in the next few weeks so stay tuned!

What's in the Update?


5 New Features


Audio Adjustment Setting

I've added the ability to adjust audio for (1) music, (2) people, and (3) sound fx (vehicle, smashing, and so on). This was probably THE most complained about missing feature in both reviews on Steam and external reviewers.

Visual/Post Processing Settings

You asked for more control over things like screen resolution, post processing, and other visual settings. I've added the ability to enable or disable each of the post processing effects.

Quick 90 Degree Turns

Players asked for fast ways to turn around. I've added the ability to do banking 90 degree turns, and 180 degree 5-floor jumps and drops. Additionally, I changed the key combo for the 10 floor jumps and 10 floor drops on the game pad to simplify it. Plus I also added an ability to "slide" into a stop, letting the player drift like using an air-bound hand-brake.

This feature is a 3-in-1. Which brings me to... the control map...

Controls Map

Originally, I didn't want to show a full game pad controls mapping because I was hoping players would organically find the "special" button/key combos. Instead, some people accused me of lying in my trailers and video clips! So now you can see what the key combos are, plus the combos that were added in this update. Note: as mentioned in the feature above, some controls (180 turns for example) were remapped.

Enjoy Smashing - Enhancements

I got a number of requests to make smashing objects more fun and to give players a reason for smashing things. There's still room to do more..... but I've added coin bonuses when the player is hired and flies through smashable objects. Passenger gives extra coins, ala Crazy Taxi.

4 Changes


"Too High" and "Too Low" Warnings

These audio warnings have been disabled when there is a passenger aboard and their drop-off location is within an elevation warning area. I'm also lowered the lower threshold height giving another 5-10 floors of play area.

Shattered Glass Effect

I heard from you that the shattered glass becomes more an annoyance than a challenge to game play. I changed it so that the shattered glass fades away after a few seconds if player goes without heavily hitting indestructible objects such as buildings and bridges in the meanwhile.

Settings and Menus

Per player feedback, the Settings menu can now be reached within the Player Selection menu.

Back to Main Menu After Game Over

It wasn't clear that, at end of a game, players can get back to the main menu by selection "Change Player". I've re-worded the menu to something more obvious.

2 Bug Fixes


Save Settings

Fixed the issue with player's ability to save preferences and settings after quitting.

Music Stops Playing

The music sometimes stopped playing after a while. Especially if at some point the Pause menu was up for a while. I've fixed it so that the music will always continue playing.

v1.0.5b

Fixes to the Linux build's Player Selection scene load.

Personal Message From The Developer



Gist of the video.



    <*> Thank you!!!
    <*> Please buy MiLE HiGH TAXi as soon as possible after launch. This helps the Steam algorithm know that people want to buy the game.
    <*> Please leave a review as soon as you've decided whether you like the game or not.



Thank you so much!

Cassius

Press Preview Bugs That Are Fixed For Launch Release

Bug Hunting Season!


Over the last 7 days I have been alerted to some bugs and issues I was previously unaware of. Some of the alerts came via the press that were playing the release copy, others through testers, and I've also known of a few issues as well. Here's a summary of some of the bugs and quirks that have been fixed in the Release-Day copy of the game. Some of these bugs may still show up within review articles or videos online.

Issues That Are Fixed in the Launch-Day Release



  1. Graduating from Level 1 to Level 2 in Sequential Mode. The first passenger of Level 2 was poorly position, and often didn't show up. This problem also kicked off a game mode-breaking bug! Both of these issues have been fixed.
  2. Visibility of the floor count was poor. The numbers were too small. I've significantly increased the size in the taxi display (HUD).
  3. Bug with the navigation arrow made it very small, didn't scale large enough, very poor visibility - especially on Steam Deck. Fixed the bug, the sizing is correct now.
  4. Some passengers would enter and the $45 "entry" fee wasn't displayed on the UI. Instead it remained at $0.00. Issue is fixed and shows the fee as soon as the passenger enters the taxi.

Thanks to all those people that alerted me to these issue! You're awesome and you saved my butt! หsteamthumbsupห

Outstanding Known or Intentional Issues in Launch-Day Release



  1. Leaderboard does not get presented (although for the most part data collection is still occurring)
  2. Random floating NPCs and objects. Doesn't harm game play. Sometimes passengers walk on air.
  3. Taxi meter is positioned poorly on Steam Deck and non-16:9 screens.
  4. Every now and then, a passenger will stay aboard the taxi instead of exiting. Doesn't harm game play, but looks silly.
  5. GPS sometimes shows pickup position instead of destination. While annoying, I consider it non-game-breaking because it is supplemental to the main direction arrow indicator.
  6. Music has delayed resume after Pause screen


All the best!
Cassius