Military cover
Military screenshot
Genre: Simulator

Military

DevBlog #2

- Created new locations
- Weather effects created
- Actively finishing locations "Boarding", "Prison", "Italy"
- Implemented highly detailed lighting
- Designed surfaces - "Glass", "Wood", "Metal", "Earth", "Brick", "Concrete", "Stone", "Water", "Plastic", "Rubber"
- New objects for locations are being completed (open multi-storey buildings, cars, surroundings)
- Implemented customization of weapons and characters
- Implemented grenades (HE, smoke, light noise)
- Implemented HUD

DevBlog #01

Der Aufbau der Spielorte wird fortgesetzt:

- Erstellt einen neuen "Wald" -Standort
- Wettereffekte gemacht
- Aktiv auf den Standorten "Boarding", "Prison", "Italy" aufbauen
- Hochdetaillierte Beleuchtung implementiert
- Entwarf ein physikalisches Material Oberflächen - "Glas", "Holz", "Metall", "Erde", "Ziegel", "Beton", "Stein", "Wasser", "Kunststoff", "Gummi"
- Neue Objekte für Standorte werden fertiggestellt (offene Hochhäuser, Autos, Umgebung)