- Created new locations - Weather effects created - Actively finishing locations "Boarding", "Prison", "Italy" - Implemented highly detailed lighting - Designed surfaces - "Glass", "Wood", "Metal", "Earth", "Brick", "Concrete", "Stone", "Water", "Plastic", "Rubber" - New objects for locations are being completed (open multi-storey buildings, cars, surroundings) - Implemented customization of weapons and characters - Implemented grenades (HE, smoke, light noise) - Implemented HUD
DevBlog #01
Der Aufbau der Spielorte wird fortgesetzt:
- Erstellt einen neuen "Wald" -Standort - Wettereffekte gemacht - Aktiv auf den Standorten "Boarding", "Prison", "Italy" aufbauen - Hochdetaillierte Beleuchtung implementiert - Entwarf ein physikalisches Material Oberflächen - "Glas", "Holz", "Metall", "Erde", "Ziegel", "Beton", "Stein", "Wasser", "Kunststoff", "Gummi" - Neue Objekte für Standorte werden fertiggestellt (offene Hochhäuser, Autos, Umgebung)