Genre: Real Time Strategy (RTS), Simulator, Strategy
Million on Mars: Space to Venture
Mondays On Mars
Version 1.0 of Animations for Rovers and Miners
This week includes the first version of animations for the Rovers and Miners! These animations play during crafting, dropping off, storage full states, and breaking down.
Features Added:
Animations!
Crafting animation for both the Miner and Rover
Dropping off animation for both the Miner and Rover
Breaking down animation for both the Miner and Rover
Picking up items with the Rover
TBA Animations:
Driving animations
Idle animations
Malfunction animations
Building animations
Repairing animations
Bugs Fixed:
Bug fixes this week are a bit lighter than the previous weeks due to the most hands being on our sister game, Land Rush. This will change soon however and more fixes will come to S2V shortly.
Marketplace item borders have been fixed up a bit.
Minor UI changes to the Marketplace number formatting.
Cheers, -Max
Mondays On Mars
More Bug Squashing and More UI Features
This week includes a lot of bug fixing to the UI and some new features to the UI. There is now a range indicator when placing down objects so players can tell exactly how far away from their rocket they can place down objects and the Energy Graph now has a share Y axis button. More details about that below.
Features Added:
Signal Range UX when placing objects down on the map
Energy Graph has a new button in the view to Share Y axis, this will change it so that both producer and consumer graphs will share the same Y axis and it’ll be simpler to compare the two.
HallwayCross and Advanced Builder models added.
Bugs Fixed:
Tooltips will no longer spasm at all.
Some log messages have been modified to be more clear.
New Quest and Mission complete notifications go down at the same time.
Several small UI tweaks (position changes, size changes etc.) So that some UI elements are more inline with others.
Rocketship's name won't be highlighted when clicked on.
Any item with less than 10,000 value will no longer lose their dollar sign (ex: 1000.0 instead of $1000)
Help Menu no longer opens up the Quest journal as well past the first time visit.
Energy graph has been modified so that the graphs are smaller and there is more room for the consumer/producer slots.
Mouse look clamp angle fix, will no longer reset to 0 when looking all the way up.
Quest Journal modified to allow more tasks/rewards
Modified slide in and slide out animation for simObjectView and game tips
Produce power numbers matches with the consumption power number format now
Added stop crafting functionality to the craftbar pop-up
Reset button for tech tree
Cheers, -Max
Mondays On Mars
More Bug Squashing and the return of the Rover View!
This week was focused on further bug fixing, changes to the tooltips and the implementation of the Rover View!
Features Added:
Rover View, press F5 while any rover is selected to assume control.
Note, there is currently an issue with controlling rovers currently under orders, this will be fixed soon.
Q and E to rotate, W and S to go back and forth.
New setting: Double Tap Interval. This setting modifies the time in between actions before the game would register it as a double-tap. Tweak this to be smaller if you feel like you’re accidentally sprinting too often, or larger if you can’t get it to sprint.
Bugs Fixed:
Tooltips have been adjusted to be less epilepsy inducing and smaller.
The mouse look function of the camera is now disabled until the game finishes placing the player camera in the right location, this should prevent some confusion when it comes to mouse look in the beginning of the game.
Manual Connect Tooltip renamed and will not spaz out.
The Show Factory Links setting in the settings menu has been fixed.