MilMo cover
MilMo screenshot
Genre: Role-playing (RPG), Adventure

MilMo

Update 2018-08-17

Fixed bugs:

  • Friend list widget will stay open when interacting
  • Town widgets will no longer "click through"
  • Tree/Water drawing order
  • Sit on furniture inside Nikonos tower
  • Homedelivery box arrow
  • Shilouett from makeover studio
  • Avatar name position
  • Description for Alien Ruins map
  • Rain effect restored
  • Collider eternal monument updated
  • Localization on Cloud island birds
  • Steam invite progress gets updated instant
  • Parvulu texture


Other:

  • Navigation update: Do not enter the last level when using compass
  • Database fix: Class quests started before Brink was removed
  • Settings for sound FX volume
  • Scrolling inside widgets with mouse wheel
  • Material cleanup


Server:

  • Banned players can't login on Steam
  • Unify VIP items and rewards between servers
  • Devourer counter bug
  • Christofers quests are no longer depending on Freddy

Update 2018-08-10

Fixed bugs

  • Compass navigation


Other

  • Updated some localization files
  • Sinister weapon shader update


Server

  • You can buy potions from Freddy the farmer.
  • Christofer will give you a message while doing his quests.
  • Change of avatar name has a price in coins.

Update 2018-08-08

Fixed bugs

  • Various color problems
  • CPU going wild during loading


Added features:

  • Assets bundled with Steam build (makes loading faster and easier on CPU)


Notice:
The size of MilMo is now around 1GB on Steam.

Update 2018-08-07

Fixed bugs

  • Map scroller
  • House in Airworld

Added features

  • Cloth categories

MilMo on Steam!

This is the first message to our update log here on steam since we just launched MilMo on Steam!

MilMo was created years ago as a web game using Unity Web Player.

Because the support for this software was removed in modern browsers a while ago, we had to update the game and managed to make MilMo run with Unity WebGL.

For better performance and to support those who can't play with the memory needed and the overhead of all JavaScript, we finally took the step to build for Steam.

You might run into some glitches here and there in these early times, but just know that our focus right now is to make everything as stable as possible.

Thank you for trying out MilMo and stick around for more news!