Mind: Path to Thalamus E.Edition cover
Mind: Path to Thalamus E.Edition screenshot
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Genre: Strategy, Adventure, Indie

Mind: Path to Thalamus E.Edition

Mac support is finally here

One of the best parts of porting the game to Unreal Engine 4 was possibility to deploy to more platforms easily. Being such as a small team those advantages are one of the most important features of a game engine.

But easier doesn't means it will be piece of cake. Even with Unreal Engine “push one button to deploy on Mac” mechanism problems arise. In our case the main problem was the key bindings.

Key bindings in the game were managed by a third party plugin that does not have official Mac support. We tried to fix the problem but it was not easy for us and then, we had to overpass this by removing the plugin and obviously, the possibility to change the game’s key assignments.

It’s not the best solution, but meanwhile we try to fix or replace the plugin Mac users will be able to play the game. Next step, maybe Linux?

Norwegian translation and some small fixes

We were busy on those last months of 2015 with Fun & Serious and Granada Gaming festivals and of course with the Christmas sales and celebrations too. But the “resting” time is over and we need to go back to work.

Today we released an small patch with the following fixes:

  • Fixed Japanese subtitles not showing correctly
  • Fixed an error in the menu not going to the correct chapter


Additionally we added the Norwegian translation to the game. Many thanks to Candela who shown a great implication in this translation to assure you will understand every part of the game.

Finally we know some people have problems starting the game. It seems it’s a common problem with other Unreal Engine 4 games and it’s related to some Windows updates not being present. The user CalvaryBear told us how he fixed the problem here.

MIND: Path to Thalamus Enhanced Edition upgraded to UE 4.10

Yesterday we updated the game. The main reason was to upgrade Unreal Engine to the last version (4.10) that hopefully will solve some of the problems with the game.

Unfortunately there’s a major drawback with this change. We need to strip the plugin we use for the bindings to be able to update and to launch the Mac version of the game. We will try to update the game ASAP to add again this feature.

We want to apologize for the lack of communication from the team those days. We’ve been in the AZ Play awards and Fun & Serious festival where we’ve been showcasing the VR version of the game and we are proud to win the Best Indie Game Award. This weekend we will be in Granada Gaming, so we want to apologize again in advance.

Apart from upgrading the game engine we fixed some of the reasons that prevented the game to start, the russian subtitles will be shown correctly and if you increase the Screen Percentage option to a point you get less than 9fps the setting will go back to 100%.

Also, the game now includes MAYOR VR optimizations coming with 4.10

We will work hard again as soon as we come back from Granada and we hope we will update the game once more before the year ends.

MIND: Path to Thalamus Enhanced Edition fixes and new features

Yesterday MIND: Path to Thalamus Enhanced Edition was released and, as usual, some errors went unnoticed. Also, the community requested some missing features.

One day later we are launching a first patch to address some of them:

  • Fixed a typo in the English texts (“Uncoscious”)
  • Screen percentage setting now can be over 100% (150%, 200%, and 500%)*
  • Fixed a typo in the Russian texts (“главы”)
  • VSync option added to the Graphics settings
  • Mouse sensitivity option added to Game settings
  • Fixed and error with the fog “bubble” in certain conditions
  • Fixed subtitles scaling not working
  • Catalan and Euskera languages files re-uploaded (see FAQ)


We will be working on the other bugs, so report any other issues you may have on the forums.

* - Be careful with this option, every click will decrease the percentage until 10% and then it will go to 500%. Be sure your hardware will be able to handle it. Otherwise, when you reach 10% is better to use the "All Medium" button to go back to 100%.

MIND: Path to Thalamus Enhanced Edition is now available

MIND: Path to Thalamus Enhanced Edition is out, and to celebrate the release, it is 40% off.

Far from being a simple restyling, MIND: Path to Thalamus Enhanced Edition is the game completely created from scratch in Unreal Engine 4, the last iteration of Epic Games engine. It’s VR enabled, it adds new puzzles, redesigned levels, four hidden areas, easter eggs and a new and reconsidered finale as well as other enhancements to the game.

We will add as soon as possible support for OS X and Linux. Also we are working in the PlayStation 4 and XBOX ONE versions of the game.

One of the most highlighted feature on MIND: Path to Thalamus Enhanced Edition is the narration system where the player decides if he wants to listen the narration voice instead of the past automatic reproduction system. The general performance has improved in order to achieve a fluid experience on Virtual Reality. The new subtitles system allows to set the text aspect ratio to customize the experience. And of course new achievements!

Furthermore, to widen game’s accessibility to MIND: Path to Thalamus Enhanced Edition users will have new ingame texts and subtitles in the following languages: Korean, Russian, Japanese and Chinese in addition to the existing English, German, Italian, French and Spanish.

Even though Virtual Reality has not yet established as a market, the PC version of MIND: Path to Thalamus Enhanced Edition will be compatible with consumer ready VR devices from day one and adds a serie of key features like the VR Olive movement system to prevent motion sickness and headache, very optimized levels and an scalable graphics system.


If you have any problem or question, you can read the Enhanced Edition FAQ: http://steamcommunity.com/app/296070/discussions/0/490124466478011515/

MIND: Path to Thalamus Enhanced Edition release date

After the success of MIND: Path to Thalamus, the awarded First Person Puzzler, comunity asked if the game will be released on consoles. To do this, Carlos Coronado, Lead Project of Mind Dev Team created again the whole game from scratch using Unreal Engine 4, the last iteration of Epic Games engine.

MIND: Path to Thalamus Enhanced Edition



Far from being a simple restyling, MIND: Path to Thalamus Enhanced Edition, in addition to Windows operating system will be available on OS X, Linux, PlayStation 4, XBOX ONE and will have support for Virtual Reality. Also adds new puzzles, redesigned levels, four hidden areas, easter eggs and a new and reconsidered finale as well as other enhancements to the game.

One of the most highlighted feature on MIND: Path to Thalamus Enhanced Edition is the narration system where the player decides if he wants to listen the narration voice instead of the past automatic reproduction system. The general performance has improved in order to achieve a fluid experience on Virtual Reality. The new subtitles system allows to set the text aspect ratio to customize the experience. And of course new achievements!

Furthermore, to widen game’s accessibility to MIND: Path to Thalamus Enhanced Edition users will have new ingame texts and subtitles in the following languages: Korean, Russian, Japanese and Chinese in addition to the existing English, German, Italian, French and Spanish.

Even though Virtual Reality has not yet established as a market, the PC version of MIND: Path to Thalamus Enhanced Edition will be compatible with consumer ready VR devices from day one and adds a serie of key features like the VR Olive movement system to prevent motion sickness and headache, very optimized levels and an scalable graphics system.

Windows users will get this new version free of charge as a game update next 3rd of november 2015. Afterwards will be available the OS X and Linux system. The PS4 and XBOX ONE versions are in their final development stages and soon we will be able to confirm a release date and other news.

To celebrate the release, MIND: Path to Thalamus Enhanced Edition will be 40% off.

MIND: Path to Thalamus Enhanced Edition ya tiene fecha de salida

Tras el éxito de MIND: Path to Thalamus, galardonado First Person Puzzler, la comunidad se preguntaba si el título vería la luz en consolas. Para ello Carlos Coronado, Lead Project del Mind Dev Team ha creado de nuevo y desde cero el juego, utilizando Unreal Engine 4, la última iteración del motor de Epic Games.

MIND: Path to Thalamus Enhanced Edition



Lejos de tratarse de un restyling, MIND: Path to Thalamus Enhanced Edition además del sistema operativo Windows, estará también disponible en OS X, Linux, PlayStation 4, XBOX ONE y tendrá soporte para Realidad Virtual. Además viene con nuevos puzles, rediseño de niveles, cuatro áreas ocultas, easter eggs y un final completamente replanteado, sin olvidar el resto de mejoras que aporta el juego.

Una de las novedades que incorpora MIND: Path to Thalamus Enhanced Edition es el sistema de narración, siendo el jugador quien decide si quiere escucharla en vez de activarse de forma automática al llegar a puntos clave del recorrido. El rendimiento general también ha mejorado sustancialmente con el objetivo de conseguir una experiencia fluida en Realidad Virtual. El nuevo sistema de subtítulos nos permitirá ajustar la relación de aspecto de los textos para una experiencia personalizada. ¡Y por supuesto nuevos logros!

Además, con el objetivo de facilitar la accesibilidad del título al máximo número de usuarios MIND: Path to Thalamus Enhanced Edition tendrá nuevos textos y subtítulos en los idiomas Catalán, Euskera, Coreano, Ruso, Japonés y Chino, sumándose al Inglés, Alemán, Italiano, Francés y Español.

Aunque la Realidad Virtual todavía no se ha establecido como mercado, la versión de PC de MIND: Path to Thalamus Enhanced Edition será compatible con dispositivos de consumo de VR desde el lanzamiento e incorpora una serie de características clave para evitar mareos y dolor de cabeza como el sistema de movimiento VR Olive, unos niveles muy optimizados y un sistema gráfico escalable.

Los usuarios de Windows recibirán esta nueva versión de forma gratuita como una actualización el próximo 3 de noviembre de 2015. Posteriormente también estará disponible la versión para OS X y Linux. La versión para PlayStation 4 y XBOX One están en su fase final de desarrollo y en breve podremos confirmar la fecha de lanzamiento así como otras novedades.
Para celebrar este lanzamiento, MIND: Path to Thalamus Enhanced Edition tendrá una rebaja del 40% sobre su precio actual.

Si quieres conocer con más detalle el desarrollo de MIND: Path to Thalamus Enhanced Edition, consulta el Devlog de Mind Dev Team.

50% discount for two weeks

As part of the celebration of the first year on Steam of MIND: Path to Thalamus we are halving the price of the game for two weeks.

Now you have Steam trading cards and a new motivation to gift the game to a friend, or to buy as a 2x1 offer, same price, two copies.

We want to thank again all the people who walked alongside us on this Path to the Thalamus and we hope we will be a bigger family with this offer.

Steam cards added to the game

As we mentioned on social networks, one year ago Mind: Path to Thalamus was released on Steam. To celebrate, we want to give you some more content for the game while we continue working in the Unreal Engine 4 version.

Today we are launching a little update to the game to add 10 Steam Cards, 5 profile background and emoticons. We hope you'll find it as a great pretext to play again the game or encourage your friends to do so.

Finally, we are preparing other surprises we hope we will be able to announce soon, stay tuned.

MIND: Path to Thalamus succeeds in Gamelab 2015 winning six awards on 8th Spanish Videogames Industry Awards

On last June 26th Gamelab 2015 was closed. During three days, 24th -25th and 26th on June, there was a celebration of the 11th Games & Interactive Entertainment Conference in Hotel Barceló Sants of Barcelona. In this period, Gamelab received over 1.000 professional people of videogames under format with conferences, showroom and networking.

As has become customary in Gamelab, the Spanish Videogames Industry Awards ceremony is celebrated, being the 8th edition and sponsored by Sony Mobile. This awards, convened by Academia Española de las Artes y las Ciencias Interactivas and Gamelab together, are the greatest recognition to the spanish sector companies and professionals, highlighting the best works developed in the last year.

MIND: Path to Thalamus was nominated for six categories, including “Game of the Year”. Furthermore, as the rest of the nominees, it aimed to the public and press awards. Finally Mind Dev Team obtained six awards.

    Best Art Direction
    Best Game Design
    Best PC game
    Best Debut Game
    Press Award
    Game Of The Year


MIND: Path to Thalamus was present actively in the exhibitor zone in the Talking About Media stand, company focused on marketing, publishing & advertising for video games, who managed the awarded video game, with the new version of the game with Unreal Engine 4 and adapted to Virtual Reality that transforms the MIND experience in a more immersive one with the Oculus Rift device. Lots of people got into the oneiric travel of MIND: Path to Thalamus with very positive feedback from the experience.

Finally and as a closure event, on the same Gamelab premises, took place the Indie Developer Burger Awards 2015, the independent developer awards for independent developers. As in previous editions the ceremony was characterised for its relaxed atmosphere and with categories like “We want a sequel” and at the other end “Please try again”. MIND Path to Thalamus won “Juego más molón” (Coolest Game) and the “Juego del público” (Audience Award).

With six “Premios Nacionales a la Industria del Videojuego” and two Indie Developer Burger Awards, MIND: Path to Thalamus is the best spanish video game of the current year.

You can read this post in spanish on ZehnGames.