First of all i'd like to say that even if we seemed a little bit late to release updates it's because we didn't release an announcement for each of it.
Some of those updates were really small and minor updates that needn't an announcement but it was still important to make the game smoother and more bugs free.
That said,this is the release note:
- Increase number of ammo for each weapon: After more people that have asked us to increase it we decided to increase of 25% the number of ammo of each weapons. We still want the players to move all around the map exploring it and finding new pick ups,but this should help doing a little bit more intense fights without need to take new ammo all the time. We're still leaving us the option to increase the ammo even more in the next updates.
- We've added a mouse sensitivity option in the pause menu. More people asked us to have it since they find the sensitivity too high. You can now chose between "Low-Medium-High" sensivity. We could add more options in the future. Just press P or ESC to open the pause menu while playing and you can have access to that options.
- Added a switch button between Gamepad Hotkeys and Keyboard hotkeys. We had just Gamepad Hotkeys until this update since we specifically support VR and we highly suggest to play with a gamepad in VR. However you can now see the keyboard hotkeys pressing the switch button on the tutorial or pause menu. This should be particularly helpful especially to those people that are gonna play without a VR headset
- Reduced the number of enemies of the second wave. We had two "small waves" in one during the second wave. But we have find out that this just lead to confusion and waste more time increasing too much the challange for be just a 2° enemy wave. This way you should reach at least the 5° wave quicker and easier. We want people to be able to reach more easly the wave 5 since we have other Areas and type of enemies we want people to try.
I hope this update will help improve the overall experience,i look forward to hear your feedbacks!
Thanks
- Andrea
HTC Vive Fixes
Hi everybody
I'm glad to said that we finally fixed the ceiling bug on the HTC Vive and that Mind Unleashed should now be fully supported and playable with it as well.
Enjoy and let us know if you're going to encounter any bugs,we'll be more than happy to fix them as soon as possible!
Thanks
- Andrea
Known Issues
Hi everybody!
We already have a couple of known issues and we're already working hard trying to investigate and solve them all.
- Right now the HTC Vive supports is BETA and is still under development. We're releasing updates really often and it could happen that users see themselves too high on the ceiling. We're already trying to fix that.
Sorry for the incovenience,we're working hard to solve everything in the shortest time possible.
Thanks for your patience.
- Andrea
HTC Vive BETA support
Hi everybody!
I just wanted to let you know that our HTC Vive support is still in beta. This doesn't mean it don't works as intented but means that you could need few more steps in order to have everything working properly.
Right now,if you have setup your PlayArea as a "Standing Area" you'll just be fine. However if you have setup your PlayArea as "Room Scale" you should quickly reorient your seated position in Settings from within the headset.
This way you shouldn't have issues at all,however please keep in mind we'll release several updates to improve the HTC Vive supports and make it as user friendly as possible and this may already change in the next few days,so stay tuned!
- Andrea
Mind Unleashed is Coming Soon!
Hi Everyone,
Thanks for your interest in the game, we have received some commonly asked questions so we thought we would share our answers with you here. If you have any questions you want answered by the development team, head on over to the Community Hub discussions thread and let us know!
Q) Will this only work with VR headsets?
A) If you have a VR headset plugged in, it will play in VR mode. If you don't have a headset connected, it will play like any other normal game.
Q) How much will this cost?
A) It is important to us that our games are accessible to all interested in this new and fascinating technology, so we will sell the game at $2.99 or your regional equivalent.