In this new patch we've added tons of stuff for headband players! You can now see how well you performed after a race, and keep track of how your focus scores (hopefully) increases over time! If you have a Muse headband and Windows 10, you can now use Interaxons new Muse Direct app which simplifies connecting your headband to Mindball Play. Keep in mind this function is in early beta so make sure to report any bugs you come across to us!
We now have support for the Brainlink headband which is a simpler headband without built in gyroscope, which makes it a bit more affordable! It can also be used without any bridge app! Check it out in our shop.
You can now also try our new game mode where you play with both a controller and a headband! The headband will, as usual, keep track of how well you focus, but now the focus will decide how well YOU can control the ball with the controller instead of AI-steering the ball. Activate the new game mode by changing Input Mode to Controller+Headband before you start a race!
We've also improved the physics of the game, meaning the general jumpiness of the balls should be much better, and the balls rolling much smoother.
In the next few weeks we will focus on upgrading our version of Unreal which should improve performance and fix some bugs. Keep your eyes out for the next update!
Good luck everyone, hope you have fun with this new update!
Changes in version 0.19:
Support for BrainLink headbands added.
Support for Muse headbands via Muse Direct for Windows 10, an alternative to the bridge-app for Android or iOS.
Focus-graph added at end of games when using headband.
Development over time graph added to profile when using headband.
Faster connections to headbands and bug-fixes when using the mobile bridge app.
Headband name now shown when starting split-screen games.
New input-mode for playing with both gamepad and headband simultaneously.
Physics tweaked to stop the ball from bumping from false collisions with flat parts of the track.
Pendulums now weigh less when playing using headband.
Added secondary color for use with some of the ball skins.
A few track-fixes.
Minor fix for AI-opponents when using headband.
Power pickups are now picked up when you come back from ghost mode after a respawn.
Ghost particle effect color tweaked.
Small menu fixes.
We have a winner!
As the new year is upon us we've removed all the christmas specials and went back to our original 11 tracks. As of today the Mindball Cup has also ended and we once more want to congratulate Retouu on finishing on top! That's it as for now and keep ballin' //The Mindball Team
Changes in version 0.18.3:
Mindball Cup has ended.
Seasonal content removed.
Version 0.18.2 released, Christmas track returns
Mindball Play 0.18.2 has now been released and the track Xmas Ballroom has returned!
In true Holiday spirit we've brought back the Xmas Ballroom track joint with a seasonal ball skin. The new laser effects visualized on our social media accounts are also included in the update, together with some sparks upon collision with solid objects. Additionally some visual customization is included to ensure that our graphics look crisp for some holiday gaming. Happy holidays everyone //The Mindball Team
Changes in version 0.18.2:
Track Xmas Ballroom is back.
New default seasonal ball skin.
Added new laser visual effects.
Added ball collision sparks.
Pickups are now picked up if they respawn inside the ball.
Quicker fade-animations when switching maps.
Animated track buttons.
Animated time trial stars.
Mouse buttons can be bound to input actions.
Small menu bug fixes.
Competition time!
First off, thank you for trying out Mindball Play. We really hope you’ll like it!
Right now we’re holding competitions where you can win your own Muse headband (worth around 300€)! You can use the headband to play this game just by focusing! What, just by focusing? Watch our trailer to get a better understanding of what it does! We promise, it’s pretty cool!
The first competition is a regular race. Go as fast as you can in Time Trial-mode on Skyscraper to win! The best, legit, time when the clock strikes midnight (CET) on the 8:th of January 2018 wins. You can keep track of your current position and the current leader in the Mindball Cup leaderboard. It will only show times that's set within the competition window.
The other competition is a feedback contest. Simply play our game, and leave us your honest feedback! We’ll select a winner who we decided gave us the most valuable opinions or tips. You can leave your feedback by pressing the new "Feedback" button in the main menu bottom bar. The winner will be decided on the 8:th of January 2018, and everyone who have sent in feedback until then are competing!
Winners will be contacted through the e-mail adress provided in your account information, so make sure you set it up if you're interested in winning a headband! Don’t worry, we will never share your e-mail with anyone.
Good luck to all players, and we hope to get feedback from you soon!
Version 0.18.1 released and headband keys removed
Mindball Play 0.18.1 has now been released!
It features lots of fixes, menu improvements and the ability to race vs other players ghost ball replays in Time Trial!
We have listened to our community and understood that the headband key has generated some hang-ups. We have now removed the necessity of a headband key. Anyone can now use our game with a Muse (2016) headband!
We will refund those of you that have already purchased a headband key.
Changes in version 0.18.1:
Headband license key check removed.
Can now play against other players ghost ball replays.
Many menu changes. News section added.
Feedback can now be sent from in-game.
New start and goal appearance.
Improved headband code.
Opponent skill adjusted when using headband.
Held pick-ups can now be replaced by picking up a new pick-up.
Medals on finish removed.
Random loadscreens added.
Small fixes to many levels.
Small sound fixes.
Version 0.18 with brand new menus released
Mindball Play version 0.18 has just been released, with brand new menus!
Leaderboard times can now only be posted in Time Trial, where Pickups and AI-balls are always disabled.
Changes in version 0.18:
New menu style.
Better gamepad support.
Time Trial always have Pickups and AI-balls disabled.
Leaderboard times can only be posted in Time Trial.
Leaderboard summary visible before and after race.
New in-game HUD style.
New Pickup-icons.
Fixes to control remapping.
Fixed checkpoint issue on track Coil.
Removed debug menu.
Pick Ups and Controls Mapping
The main news in version 0.17:
*We have added pick ups (casual power ups) to all tracks but the two specific headband tracks (Warm Up Highway and Pluto Infinity).
*Pluto Infinity is now also available when you play single player.
*A feature longed for is the controls mapping possibility which is now enabled.
*We removed the Xmas Ballroom track in version 0.17 - it was time now.
Of course you will have an updated version of it to next Christmas!
Headband play dedicated version (0.16.1) launched
*Dedicated headband menu added. All you need to know about playing with headband is now found under one button at the main menu.
*Two new tracks;
Trainer (will be renamed to Warm Up Highway in the next version) is intended as a get-to-know-how-it-works-track. It's straight forward and have no Power Ups.
Pluto Infinity is a an infinity track, but for now set to four laps. A bit more tricky training before you launch to the ordinary tracks found under Time Trial.
*New headband in-game help messages when you seem to need them.
*Headband focus indicator improved, hope you'll find it useful.
Go Focus!
New Update including two new tracks Version 0.16
Mindball Play escapes outside!
Two new tracks - quite different in layout from the previous ones;
Skyscraper up on the roof of a skyscraper and Solar i a hot race in the desert.
Major parts of Conveyor is redesigned.
Slipstream speed boost added.
We have also added a Speedometer.
The AI ball is harder.
Specific headband updates;
Major changes to the code that runs the (AI) ball's response of the input (your focus).
Headband key is required. You'll get the key if you buy the headband at our web site (only).
You'll find a new focus/relaxation indicator down to the right by the new speedometer.
See the community forum for additional info about this version.
New version including a new track - Xmas Ball Room
An update to Mindball Play has been released.
The update includes the new track with Christmas theme - Xmas Ball Room - Enjoy!
Other updates of Mindball Play Version 0.15 are:
<*> Menu graphics improved.
<*>Ball skins added.
<*>Previous debug skin functionality removed.
<*>Profile settings now a separate menu.
<*>Help section added to menu.
<*>Menu gamepad support improved.
<*>Ball-effects like oil etc now work in a new skin-compatible way.
<*>Changed friction-boost ball appearance.
<*>Some bugs in maps Coil and Accelerator fixed.
<*>Player names now displayed in network games.
<*>Minimap now work in network games.
<*>Position indicator display bug fixed.
<*>Ball now reset if stuck on track.