Minecart Madness cover
Minecart Madness screenshot
Genre: Indie

Minecart Madness

Unlocked Framerate Mode Now Available

There's a new option in the settings that toggles framerate locking, allowing for higher framerates on more powerful machines. Framerates lower than the (previously) expected 60 will no longer slow down gameplay.

Remove Default Save Data

I noticed I accidentally included my own save data with the previous build, so this update fixes that. When you first launch the game, it will create new save data for you, and your highscores will be your own. Note that if you launched the game prior to this update, your highscores will not be overwritten. If you'd like to reset your highscores, browse the local files and delete savedata.ini. This will also reset any custom keybindings you've set.

Small Sound Fix

There were a few sound issues which I noticed after uploading the build to Steam. They weren't important enough to note below, and all issues should be fixed now.

Controller Rework Patch Notes

Hey everyone!

Hopefully you find this update useful in some way. The major change it brings is a rework of the controller system. If you're curious, I've included a "detailed" list of changes below, followed by a couple of notes about the roadmap going forward.

Minecart Madness Verson 1.1.0 Patch Notes
Menus

  • add options menu
  • fullscreen, fps and hitbox display, and bindings are now all modifiable through the options menu, accessible from the main menu
  • remove 'controls' section from gamemode selection screen


Key- and controller-bindings

  • add support for custom key- and controller-bindings
  • add interface for easy controller assignment


Save data

  • add automatic highscore and binding save data
  • save data is created if none is detected at runtime
  • save data is updated on game-over and when quitting the application


I originally planned to include minor cart animations (track angle-matching) in this update, but wanted to add keybinding support as soon as possible and figured that visual changes could wait a little longer. I'll keep an up-to-date roadmap in the #roadmap channel of the Minecart Madness Discord server (join link).

Also, I've sent a request to Steam in order to make the game free to play. I'm not sure how long it'll take for it to be reviewed, but if you're curious about the game and don't want to spend any money, wait a few more days and it should lose the price-tag. I really appreciate all of the people who have supported the game until now. I'm honestly surprised with the reception I've gotten.

As always please leave any feedback or bug sightings in the Discord server, or contact me directly over discord (_peanutButter#3802) or by email (minecartmadnessluke@gmail.com).

Thanks,
PB

Potential Minecart Madness roadmap

I did some thinking about the future of the game today (something I haven't really done since launch) and wrote down a few ideas for potential updates, which I'll share below. If you want to have a say in the future of the game, now is the time!

I'm currently considering three potential updates: a control overhaul, a singleplayer update, and a multiplayer update. The control overhaul would bring support for custom keybindings and rework the controller system, which you may have notices isn't great right now. The singleplayer update would bring manual seed entry, track replay/favouriting, and local ghosts. The multiplayer update would bring true four-player split-screen play, as well as online multiplayer.

These are all just ideas right now, so please don't expect any of the things I've said to actually be realized in the future. If I end up working towards these things, I expect them to be completed in the order I've listed above as I feel it reflects the importance of each potential feature. I'd love some input from the community, so if you have any ideas for future updates, join our discord and pop over to the 'update-discussion' channel. I hope to hear from you soon!

PB