Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure
Minecraft Dungeons
1.17.0.0 Patch Notes
Weekly Tower Rotation:
As of November 20, 2022, the Tower has started to rotate more frequently than ever. From this date, weekly Towers offer fresh loot, improved floor presets, and some challenges (and bosses) from DLC missions! Special gear from previous seasonal events is also obtainable as rewards from playing the Tower.
We have lowered the Enchantsmith costs and scaling to be much more favourable and increased both consistent rate of gold drops from Ancient Hunt chests, along with the end of level reward to add an overall more inflated gold economy.
Enchantsmith Merchant
Base charge (Item level 1) from 100 > 20
Price increase per re-roll from 5% > 10%
Item power scaler from 1 > 0.65
Maximum re-roll price from 250 > 100
Ancient Hunts
Gold Chest
Min Gold from 2 > 4
Max Gold from 5 > 6
Rare Gold Chest
Min Gold from 4 > 8
Max Gold from 7 > 10
Weapons
Many unique variants of weapons have been brought in line with their non-unique selves after the previous balance patch including:
Sponge Striker now correctly scales damage with difficulty (MCD-5935)
Sponge Striker now deals damage as a cleave applied to the last arc of an attack combo, rather than only applying to the initially targeted enemy
Gravity Enchantment
Gravity affecting players now lasts for 1 second instead of 4 seconds
Ranged attacks with the Gravity enchantment will now trigger the Gravity FX in the correct location, making it easier to see what is being affected and from where
Fixes:
Performance / Stability
Fixed a crash that could occur when visiting the Powersmith and quickly going up to the next Tower floor
Fixed a soft lock that could occur when dying in the Tower after resuming a Tower run
The game no longer soft locks on the Floor reward screen when accessing a Settings submenu while other players move to the next floor
Fixed a crash that could occur in the Tower by requiring all players to be loaded into the game before moving to the next floor
Gameplay
Fixed an issue with client power levels being sometimes read incorrectly that could lead to low level items in merchant storefronts (MCD-5449)
This can still rarely occur if a new merchant was just rescued during the previous mission
Enchantsmith can now replace an enchantment with a stackable enchantment if it already exists on the item (MCD-7465)
Fixed falling blocks not falling for players other than the host when playing online multiplayer
Fixed an issue that could sometimes cause the chosen Tower difficulty to not correspond with the actual difficulty during gameplay
Players can now progress through the door to the next Tower floor if another player is frozen in ice
Fixed a Tower floor issue that prevented Shulkers from respawning and blocked progression
Fixed missing background music in the Camp
The Endermite pet no longer uses Baby Pig idle sound effects
Gear
Exploding Crossbow and its variants no longer apply enchantments on splash damage (MCD-7458)
The Ghost Kindler item description is no longer overridden by Cloaked Skull's description (MCD-7517)
Added missing descriptions for Gift Wrap and Baby Moobloom on the cosmetics screen (MCD-7462)
Fixed Bonehead Hammer particle effects freezing on the inventory screen in multiplayer games
Missions
Completing the mini boss at the end of Treetop Tangle now counts as a "boss" for purposes like Apocalypse Plus requirements
Accessiblity
The Screen Reader option is now properly reset when restoring default settings
Localization
Fixed the translation on the 'freeing villagers' prompt in several languages (MCD-7322)
Added missing localized text for the Tower floor reward timer in all supported languages
Fixed incorrect context of "Gift Wrapping" translation in Polish
Fixed the "picked up" item prompt not being fully displayed in Korean
Fixed End Portal "Travel" prompt not being localized in all supported languages
User Interface
Fixed item comparison stats showing inaccurately on the Tower reward screen
Players other than Player 1 can no longer open the Adventure Hub from the mission select screen
Fixed the selected item in the Storage Chest snapping back to the first slot when transferring items (MCD-7449)
The cursor no longer snaps to the first slot of enchantments after re-rolling with the Enchantsmith
Fixed the cursor snapping back to the first slot of the current screen after claiming an Adventure Hub reward
Fixed a scrolling issue in the Storage Chest that prevented items from being visible on-screen
Fixed the cursor not moving correctly when using keyboard arrow keys on the Change Skin menu
Fixed an issue with the Tower floor cleared timer staying on the screen after opening the inventory, which prevented mouse inputs from registering
The name of the mission no longer appears on the voting pop up when selecting Random Mission in an online multiplayer session
The New Missions prompt no longer appears on the map screen while the Tower is selected
The Season Rank prompt on the main menu now fits properly when the language is set to Polish
Fixed the alignment of the 'Threat Increased' modifier on the HUD after picking up a raid captain banner (MCD-7475)
"Left Stick" and "Right Stick" are now referred to properly on the HUD and in Settings
Fixed incorrect button prompts for navigation appearing after opening the inventory
Fixed navigation button prompts on the Storage Chest screen not fitting within screen boundaries in several languages
Known Issues:
If a client attempts to start an Ancient Hunt during multiplayer and one of the other players rejects the start or the vote times out, the items sacrificed are permanently lost
Players are unable to retrieve items from the Storage Chest after attempting to put more items in when it’s full
Restarting the game or re-entering the Camp will allow items to once again be retrieved from the Storage Chest
Spooky Fall Returns
Rejoice, zombies and creepers alike! A spine-chilling event beckons once more as the Spooky Fall returns to haunt us all!
Between October 26 and November 9, muster your courage and delve into dark challenges, such as six unique seasonal trials or a new, terrifying Tower. Overcome your fears and get rewarded for your bravery with time-limited rewards like the Phantom Familiar pet, the Ominous Cape, or six legendary pieces of ghostly gear.
Prove to your friends that you have nothing to fear by taking on Night Mode, or one of the other modifiers awaiting you out in the ominous Overworld. Question is, will you live to tell the tale?
1.16.3.0 Hotfix Patch Notes
A hotfix has been released to address a couple of issues that have occurred since the launch of Fauna Faire. The team is hard at work on additional fixes, and we'll have more to share soon!
Fixed Steam achievements not unlocking properly
1.16.2.0 Patch Notes
Come one, come all to the warmest, friendliest, and mob-densest celebration this side of the Overworld. Fauna Faire is setting up camp, bringing with it both blazing activities and fun festivities - all in the spirit of friendship and camaraderie. Unite with friends and take on new challenges together, such as Tower multiplayer mode featuring additional floor variations, or the unexplored jungle mission, Treetop Tangle. Make new buddies among a plethora of pets in the seasonal reward tracks or embrace the look of your favorite friendly mob with one of the many new skins available. And while you’re at it, don’t forget to strike a deal with the Enchantsmith. Who will you bring to the faire?
Tower Multiplayer:
The Tower is expanding – both when it comes to the variety of floors you can encounter, and the number of players in a run! Fauna Faire’s new Tower multiplayer mode supports four players and puts bigger focus on team collaboration in order to overcome threats as you ascend to the top.
Up to 4 players can join in online multiplayer or up to 4 players in local multiplayer
Players have a shared pool of lives during a Tower run
Difficulty scales based on the number of players with increased mob health and mob count
There are also improvements to the Tower, whether playing singleplayer or multiplayer:
New Tower floors featuring Cacti Canyon, Windswept Peaks, and Broken Citadel
New floors have been added to various Towers which add the Ancient Guardian and Tempest Golem!
Treetop Tangle:
Located somewhere deep within the lush forests of the Jungle Island, Treetop Tangle is a new free mission to explore together with like-minded adventurers. Players who come here will have to prepare themselves for a long climb up a giant tree if they want to discover its secrets. The journey will surely be challenging, but possibly also rewarding as the mission is said to contain some previously undiscovered pieces of gear...
Find the mission in the Island Realms on the mission select screen, even if you don’t own the Jungle Awakens DLC.
New gear to find:
Totem of Casting
Root Rot Armor
Black Spot Armor (Unique)
Enchantsmith:
The rumors of a new merchant villager lurking somewhere on the outskirts of the camp were true! The Enchantsmith has arrived just in time for the faire and has set up shop eight o’clock of the Adventure Hub (that’s southwest for all you non-clock navigators).
Utilize their craftmanship to re-roll enchantments on your favorite pieces of gear!
Each roll on a single piece of gear increases the cost with Gold
The Enchantsmith can be unlocked by rescuing the merchant in Highblock Halls
Random Mission:
A new button has been added to the mission select screen that sends players into a random mission, gaining an additional boost in Adventure Points upon completion of the mission. This feature is available for players that have completed Obsidian Pinnacle on Default difficulty.
Seasonal Adventure:
Fauna Faire brings an animal-focused late summer to the camp. This means there will be an abundance of furr-tastic skins, pets, and other mob-themed cosmetic items to add to your closet. Whether you want to embrace your inner chicken or show off your mighty paw-er, there’s something for everyone. And just as with previous seasonal adventures, Fauna Faire offers two reward tracks – one free and one Adventure Pass track.
The active season can be changed in the Adventure Hub so you can still earn rank and rewards from Seasons 1 and 2. Setting the season in the Adventure Hub will make all Adventure Points go toward ranking up in the selected season!
New Achievements:
Discover and unlock 10 new achievements during your adventures!
Changes:
Storage Chest
If your inventory is full, any picked up loot will now appear in the Storage Chest and you will be notified with a handy message on-screen
Inventory filter options have been added to the Storage Chest screen
Blacksmith
Inventory filter options have been added to the Blacksmith screen
Seasonal Adventures
When leaving the Adventure Hub after changing seasons, a popup now appears to inform players that any Adventure Points they earn will go towards the last selected season
A popup now appears on screen during gameplay when ranking up in a Seasonal Adventure
Improved the Adventure Hub interface with new backgrounds for each season and other small interface tweaks
Wretched Wraith Balancing:
General
Wretched Wraith idle periods are now fixed
Wretched Wraith will now move and re-position between attacks
Teleporting
Teleporting phase has seen a minor speed increase from 1.2s > 1.0s
Weakened State
Weakened bonus damage dealt reduced from 3.0x > 2.0X
Number of times the wraith enters weakened state reduced from every 0.2 iterations of health > 0.5 iterations
Wraith will now perform an AoE attack upon exiting the weakened state
Ranged Attack
Projectile velocity increased for standard ranged attack by 50% (from 1.0 > 1.5)
Standard ranged attack now inflicts freezing for 3s
Flurry Attack
Projectile velocity increased by 20%
Standard Melee
Standard Melee now inflicts Freezing for 3s
Area of Effect
AoE attack damage has been increased by 20% from 30 > 36
AoE attack knockback has been increased by 50% from 4.0 blocks > 6.0 blocks
AoE cooldown reduced from 4s > 3s
Summons
During the summon phase - the Wretched Wraith can also summon Icy Creepers and Frozen Zombies
Mob pick-type is now randomized
Wildfire Balancing:
Regeneration in-fire moved to shields
Regeneration of health removed in-fire
Regeneration in-fire set to 3x speed
Initial shield regeneration increased from 6s > 8s
Subsequent shield regeneration increased from 5s > 7s
Shields health increased from 200 HP > 250 HP (to a combined total of 1,000)
Shields now regenerate at maximum HP
Wildfire now has a small invincibility window when a shield is broken
Wildfire chase speed increased from 0.5 > 0.7
Increased Wildfire size scaling from 1.5 > 1.7
Weapon Balancing:
Anchor
Damage reduced 15% from 280 > 238
Boneclub
Damage increased 20%
Standard: 135 > 162
Heavy: 169 > 203
Broken Sawblade
Combo size increased from 7 > 10
Mechanized Sawblade: 11 > 15
Cooldown reduced from 2.0 > 1.5
Attack speed increased from 0.3 > 0.2
Damage reduced 5% from 45 > 42
Cutlass
Damage increased 50% from 50 > 75
Coral Blade
Range increased
Standard: 280 > 350
Heavy: 250 > 320
Attack speed increased
Standard: 0.2 > 0.18
Heavy: 0.60 > 0.54
Sponge Striker
Attack speed increased 10%
Standard: 0.2 > 0.18
Heavy: 0.50 > 0.45
Daggers
Range increased from 350 > 370
Damage increased 10% from 35 > 39
Gauntlets
Attack speed decreased by 20% from 0.125 > 0.15
Hunting Bow
Damage increased 20% from 1 > 1.2
Charge multiplier increased 10% from 2.2 > 2.42
Katana
Attack speed increased 20%
Standard: 0.6 > 0.48
Heavy: 0.75 > 0.6
Mace
Attack speed decreased 10%
Standard: 0.4 > 0.44
Heavy: 0.7 > 0.77
Damage increased 25%
Standard: 65 > 81
Heavy: 140 > 175
Obsidian Claymore
Attack speed decreased 10%
Standard: 0.7 > 0.77
Heavy: 1.2 > 1.32
Shortbow
Charge multiplier increased 10% from 1.5 > 1.65
Soul Scythe
Attack speed increased 20%
Standard: 0.6 > 0.48
Heavy: 0.7 > 0.56
Trickbow
Damage increased 20% from 0.6 > 0.72
Charge multiplier increased 10% from 2.0 > 2.2
Wind Bow
Charge multiplier increased 10% from 2.5 > 2.75
Enchantment Balancing:
Ambush
Damage increase percentile per level increased from 15% > 20%
Anima Conduit (Ranged)
Increased "healing per soul factor base" from 0.02 > 0.04
Bag of Souls
Increased level incremental percentage from 33% > 50%
Beast Boss
Damage per level increased from 0.1 > 0.2
Beast Burst
Blast radius increased 20% from 700 > 840
Dipping Poison
Increased arrow count
Lvl 1: 4 > 6
Lvl 2: 6 > 8
Lvl 3: 8 > 12
Freezing
"Base Slowed" increased from 0.8 > 0.7
Gravity Pulse
Decreased time between pulses from 5.0 > 3.0
Illager's Bane
Damage increase per level increased by 5%
Lucky Explorer
Rate to spawn Emeralds increased from 2% > 5%
Reckless
Health decreased from 0.6 > 0.4
Increase at level one reduced from 0.4 > 0.5
Smiting
Damage increased to scale with Illager’s Bane
Damage increased from 20%, 30%, 40% > 25%, 35%, 45%
Soul Siphon
Increased chance to activate from 5% > 20%
Base soul spawn amount decreased from 2 > 1
Artifact Balancing:
Fishing Rod
Cooldown reduced from 5s > 1.5s
Stun duration increased from 1.5s > 3s
Eye of the Guardian
Damage increased by 100%
Laser duration increased from 3s > 4s
Time to aim decreased from 1.0s > 0.8s
Cooldown time increased from 20s > 22s
Gong of Weakening
Damage multiplier reduced from 3.0x > 2.0x
Artifact range increased from 400 > 500
Weakening duration increased from 4s > 5s
Ice Wand
Damage increased from 470 > 600
Cooldown reduced from 20s > 15s
Power Shaker
Increased attack stack from 4 > 5
Increased damage 10% from 235 > 259
Increased cooldown from 8s > 10s
Satchel of Elixirs
Reduced cooldown from 30s > 25s
Satchel of Snacks
Reduced cooldown from 20s > 16s
Scatter Mines
Team and self-damage removed 0.1 > 0.0
Damage output increased 10% from 600 > 660
Shadow Shifter
Soul Consumption reduced from 50 > 40
Spinblade
Pull in distance reduced from 300 > 220
Blade acceleration decreased from 10,000 > 8,000
Damage increased 20%
Blade absorb distance reduced from 100 > 80
Vexing Chant
Vex health increased from 140 > 240
Fixes:
Performance / Stability
Fixed several crashes that could occur during gameplay
Fixed a crash that could occur when accepting mission rewards (MCD-7187)
Fixed a crash that could occur when joining an online session with four players using Blast Fungus
Fixed a crash that could occur when quitting to the main menu from the Tower
Gameplay
Tridents no longer fail to trigger lightning when hitting mobs directly (MCD-6998)
Fixed Tridents getting stuck on a player's back if the player died while carrying one (MCD-7118)
Players are now immune to Levitation Shot during their brief invulnerability period after respawning (MCD-7161)
Fixed players having to move around to attempt repicking up a Raid Banner
Improved the visual effects of soul gathering
Fixed players being unable to break ice they're trapped in after pressing the ranged attack button
Fixed an exploit that allowed players to duplicate items, emeralds, and gold using the Storage Chest
Fixed some instances where player character models would appear greyed out during cutscenes in online multiplayer
Fixed an issue that caused players in local co-op to be able to leave the screen and not teleport back
Fixed players flying high into the air after being hit by Levitation Shot while falling into frozen water (MCD-7395)
Fixed 'kicked' player status not lifting after the player is reinvited by a host playing on Xbox
The Eponymous Squid' achievement now unlocks properly for all players in co-up after reaching the achievement criteria
Fixed the 'Seriously Overpowered' achievement unlocking without meeting the unlock criteria
Fixed an issue that prevented hosts from being able to invite players after creating a private online session
Having two instances of ambush music triggered at once is now handled more gracefully (MCD-7036)
Fixed an issue that caused Player 4 to disconnect if any other player's controller was disconnected in local co-op
Mobs
The Tempest Golem's ranged attack now only hits within its indicator and no second invisible attack
Fixed the Ancient Guardian to stop it from despawning before it had finished the dissolve effect
Mobs hit by Tridents no longer disappear before the Trident explodes
Fixed Endersent getting stuck in an infinite attack loop (MCD-7241)
Windcallers can no longer attack players who have used Shadow Brew (MCD-7047)
Fixed Whisperers not getting skewered by Tridents if they didn't have low enough health
Fixed the Wretched Wraith death animation when using mob flairs
Gear
Clients in online multiplayer sessions now get items with the correct power level from merchants and mission drops (MCD-5449)
Removed the ability for Mystery Armor to have two separate ink cloud effects, one of which did not work (MCD-6357)
Bubble Burster enchanted with Burst Bowstring no longer deals instakill damage when wearing Shadow Walker (MCD-6361)
Fixed the enchantment shine on The Starless Night (MCD-7130)
Fixed the Corrupted Beacon flickering when used in the Tower
Reduced the particle trail of the Sparkler to improve particles stretching across the screen (MCD-5976)
Mercenary Armor's gear drop icon now matches the look of the actual armor (MCD-7088)
Using a Shadow Brew potion after the Shadow Shifter artifact no longer breaks the Shadow Form transparency effect
Fixed the sound effect for Dark Katana not playing when moving the item in the inventory until the inventory was closed (MCD-7312)
Enchantments
The Refreshment enchantment now triggers properly for every mob killed by explosion damage when using Exploding Crossbow or Fireworks Arrow (MCD-7046)
Key Golems are no longer affected by Void Strike, so players no longer have to wait to pick it up until the effect wears off ([MCD-7096 (MCD-7096)
Attacking the Wretched Wraith with the Shock Web enchantment no longer prevents it from attacking or moving (MCD-7176)
If Burst Bowstring and Infinity enchantments both trigger while using artifact arrows, the artifact arrows are now properly restored (MCD-7252)
Fixed the Ricochet enchantment not being triggered while using Thundering Quiver (MCD-7409)
Health Synergy now only triggers upon successful combat pet summons
The Camp
Fixed player movement drifting when inside Camp structures (MCD-7156)
Improved the animation of the Tower door in the Camp when players in multiplayer approach and leave the door
Fixed the level 1 Mystery Merchant missing pieces of their stall in the Camp
Filled in some land in a gap of the Camp (MCD-2627)
Merchants' backgrounds now show the sky correctly in the Camp
The Tower
Fixed an issue where players may have had to clear the same floor twice if the 'Leave Tower' option was used after suspending a run on the same floor
The Tower floor reward screen now shows comparisons for rewards compared to equipped gear
Altered the damage output of Creepers when playing the Tower to be less punishing
Fixed Slimes spawned by the Corrupted Cauldron in the Tower remaining after the player died and respawned
Fixed Ghasts becoming invisible in the Tower after players summon pets
Fixed players being able to skip the Tower floor reward screen
Players no longer keep the Key Golem after dying on some Tower floors
Players can no longer start a Tower run with their own gear by dying in the Camp (MCD-7178)
Players can no longer start a Tower run on an unavailable difficulty level until the difficulty has been unlocked
The 'Escape' key can now be used to undo selected Tower floor rewards
Updated the 'Give Up' Tower prompt to be a bit clearer
Fixed fog popping in and out when the camera is zooming out on some Tower balconies
Adjusted the order of death messages when failing Tower floors to make more sense
Adjusted the buttons on the 'Go to Camp' prompt to be clearer and more consistent with other screens (MCD-7193)
Swapped the positions of the Accept and Undo buttons on the Tower floor reward screen to be more consistent with other screens. The Undo button is now red, too
Sound effects now play when pressing the Accept and Undo buttons on the Tower floor reward screen
Fixed sound effects not playing when equipping and unequipping items on the Tower floor reward screen when playing with mouse and keyboard
The number of bosses defeated in the Tower now updates properly when suspending a Tower run
Fixed a levitating torch on a Tower floor (MCD-7116)
If three artifacts are equipped in the Tower, selecting a new one with the mouse will no longer always replace the artifact in the first slot
Fixed the artifact in the third slot not activating on the first gamepad button press in some cases
Ancient Hunts
Took another shot at fixing the missing terrain issue in Spider Cave on Ancient Hunts (MCD-7110)
It is now possible to start an Ancient Hunt and offer Enchantment Points even while having 0 Enchantment Points available, as long as the items sacrificed have the same (or higher) amount of invested Enchantment Points in them. If the player does not have any Enchantment Points and they offer only unenchanted items, the system will not allow offering any points (MCD-5274)
Fixed a bug where the host lost sacrificed items when the Ancient Hunt mission vote failed (MCD-7344)
Fixed a bug where clients were unable to request to continue their Ancient Hunt mission in another players Camp
Fixed portals at the end of Ancient Hunts being incorrectly rotated by 90 degrees (MCD-5303)
Fixed doors appearing instead of Nether portals (MCD-5312)
Players can now spawn Thundering Growth in Ancient Hunts by sacrificing Jungle Awakens items, even if they don't own the Jungle Awakens DLC
Removed a button that didn't do anything when fighting the Tiny Scourge in Ancient Hunts (MCD-6547)
Fixed door texture flickering in Crimson Forest on Ancient Hunts (MCD-7114)
Missions
The development team has done a massive sweep at fixing issues in the world. This includes every mission across the base game, all DLCs, Ancient Hunts, and the Tower. There are hundreds of fixes with too many to list individually! These are the areas that fixes were focused on:
Filled gaps in the environment
Player and mob pathfinding
Fixed lighting issues
Removed unnecessary invisible walls
Added missing collisions
Fixed ambush skips
Fixed floating objects
Fixed flickering textures
Fixed an area where players could go out of bounds on Lonely Fortress (MCD-7004)
It is no longer possible to bypass the gate and break progression on Creepy Crypt (MCD-1356)
Fixed a secret already being found at the beginning of Creeper Woods (MCD-4613)
Fixed an area that could result in an infinite death loop on Arch Haven (MCD-3881)
Locked rotation of a tile in Desert Temple so a secret area could no longer be blocked (MCD-1701)
Fixed a stubborn door that wouldn't open in the crypt area on Pumpkin Pastures (MCD-6044)
Fixed an area that players could get stuck in after respawning in the crypt area of Pumpkin Pastures (MCD-23)
Fixed a pretty spooky issue that caused players to get stuck between two graves on Creeper Woods (MCD-489)
Fixed several areas where players could walk off the map on The Stronghold (MCD-6375)
Fixed an area where the foreground terrain obstructed the player's view on Creeper Woods (MCD-1859)
Fixed Pufferfish being immune to explosion damage in some areas on Abyssal Monument
Fixed an area that could be cut off on the map on Crimson Forest (MCD-7115)
Fixed gate opening animations replaying on Desert Temple during online co-op
Removed the Iron Golem's air bubble from Hidden Depths missions
Fixed a hole in terrain that players could get stuck in on Dingy Jungle (MCD-5856)
Fixed the Ancient Guardian pre-fight animations not playing properly
Fixed the moving walkways at the end of the Ancient Guardian fight rising too quickly
Cosmetics
Fixed the 'Vanish' mob flair not appearing correctly after defeating Spiders
Fixed an issue that allowed an infinite number of cosmetic pets to be spawned in. Sorry everybody! (MCD-6985)
Fixed several emotes continuing to play while players were frozen in ice, so they didn't look very frozen
Localization
Fixed cutscene subtitles in Simplified Chinese not matching up with the voiceovers for several missions
Renamed language configuration to Spanish (Latin America) (MCD-7323)
Fixed grammatical errors in Torment Quiver's description (MCD-6563)
Fixed the 'Reserved Item' pickup prompt text not being centered for majority of items in multiple languages
Fixed 'Weekly Challenge Complete' text not fitting in the prompt on several languages
Fixed the Arctic Fox Armor description overlapping the Salvage button on the inventory screen in some languages
Fixed the 'Start Tower Run' text not fitting in the button in Spanish (Latin America) language
Corrected the Italian translation of the message that appears after picking up an item (MCD-6432)
Adjusted translations of several words like "End" and "Nether" (MCD-6763)
Corrected the Polish translation of the Weekly Challenge “Defeat Mobs with no Weapons Equipped” (MCD-7147)
Accessibility
Pressing the TAB key once again cycles through interactable buttons and elements on menus (MCD-7042)
The screen reader now properly reads navigation information on the Blacksmith screen
The screen reader now properly reads items in the Storage Chest
The screen reader now properly reads the navigation tooltip on the Gift Wrapper screen
User Interface
The option to rebind the Emote button is now available in the Settings menu (MCD-6963)
Fixed an issue that prevented item descriptions from being expanded on inventory screens (MCD-7228)
Fixed the 'Download Hero' button becoming unresponsive with cloud saves
Input is no longer lost after canceling the "Give Up" pop up invoked by attempting to join another game from Friends menu
Improved error messaging shown when the Adventure Hub is not available offline
Fixed inactive effect icons staying on the screen after exceeding the number of six active effects
Fixed the mission difficulty slider losing focus when switching from Default to Apocalypse difficulty
Avatar power level shown on the Tower mission screen is now consistent with power level shown inside the Tower
The Upload/Download Hero screens now show the correct number of Enchantment Points a player has (MCD-7034)
Fixed the dodge/roll button icon overlapping the XP bar on the HUD
Fixed icons for Enchantment Points and item type being too large on Storage Chest, Blacksmith, and Gift Wrapper screens
Merchant screens no longer lose focus after pressing the Right button on gamepad on the mission vote confirmation prompt
If an item is being moved in the inventory when a mission is starting, the item no longer remains on screen while the mission is loading (MCD-7058)
Fixed the Adventure Hub statue mouse cursor highlight zone being larger than the statue
The Firework flair preview now appears properly on the inventory screen
Fixed the sizes of the mission and difficulty buttons the map screen so they now match in height
Fixed the player on the Tower floor reward screen losing animation after completing specific floors
Fixed the Quit Game prompt sometimes appearing twice on the main menu when playing on Windows
Made several adjustments to text sizing of the Season Rank popup on the main menu
Fixed being able to scroll past the 50th rank slot on Adventure Hub
The correct arrow icon now appears on the HUD when using the Infinity enchantment and playing a Daily Trial with the Burning Arrows modifier (MCD-7087)
Cosmetics no longer appear transparent when previewing on the Adventure Hub
Highlighting certain rewards in Adventure Hub while having no items equipped no longer causes the character's inventory preview to disappear
Adjusted the Adventure Hub to scale better on non-16:9 screen resolutions
Added player specific borders to the edge of the screen when viewing the Adventure Hub and Storage Chest in local co-op
Equipped pets no longer appear when previewing emotes on the Adventure Hub
Fixed objective text on the HUD not updating when playing online multiplayer
Fixed boss and mini boss health bars overlapping the mission objective when playing 3 and 4 player local co-op
Fixed elements of the main menu running off the screen when playing local four player co-op
Fixed the controller interact button locking up after quitting a mission story screen (MCD-7253)
Fixed notifications not appearing after finishing some weekly challenges
Fauna Faire launching October 19
A good PARTY comes in all shapes and forms, and no two are the same. Unless they’re arranged by the Arch-Illager. I’m not saying he’s a dull host – his kitchen brawls at Highblock Halls are legendary, but they never change.
A party can be a group of heroes, fighting bravely together against hordes of menacing mobs. It can be an evening with Minecraft Live full of new gameplay reveals. But above all else, it can be a faire where everyone is welcome – which just so happens to be headed your way.
So come one, come all, to the most festive faire this very fall! Fauna Faire, Minecraft Dungeons’ third seasonal adventure arrives on October 19, bringing with it both new ways to play and customize your character.
There's a lot we’d like to share about this update, but since the Dungeons team refuse to tell me anything we’d rather showcase the new content to you live, we strongly suggest, nay, implore you to check out our epic livestream Minecraft Live on October 15 at noon EDT – no RSVP needed!
Now, for those of you who are dying to know what kind of party this is, don’t fret! Here’s a sneak peek of what’s to come.
THEME: PETS & MOBS
The fall might be upon us, but Fauna Faire brings an animal-focused late summer to the camp. This means there will be an abundance of furr-tastic skins, pets, and other mob-themed cosmetic items to add to your closet. Whether you want to embrace your inner chicken or show off your mighty paw-er, there’s something for everyone. And just as with previous seasonal adventures, Fauna Faire will offer two reward tracks – one free and one Adventure Pass track.
TOWER MULTIPLAYER
The Tower is expanding – both when it comes to the variety of floors you can encounter, and the number of players in a run! Fauna Faire’s new Tower multiplayer mode supports four players and puts bigger focus on team collaboration in order to overcome threats as you ascend to the top.
ENTER THE ENCHANTSMITH
The rumors of a new merchant villager lurking somewhere in the outskirts of the camp were true! The Enchantsmith has arrived just in time for faire and has set up shop eight o’clock of the Adventure Hub (that’s southwest for all you non-clock navigators). Utilize their craftmanship to re-roll properties on your favorite pieces of gear!
TREETOP TANGLE
Located somewhere deep within the lush forests of the Jungle Island, Treetop Tangle is a new free level to explore together with like-minded adventurers. Players who come here will have to prepare themselves for a long climb up a giant tree if they want to discover its secrets. The journey will surely be challenging, but possibly also rewarding as the mission is said to contain some previously undiscovered pieces of gear...
Fixed issues with tile generation on Nether Fortress and in Ancient Hunts that prevented players from progressing through the mission (MCD-7222)
Introduced a proper fix to tile generation on Spider Cave in Ancient Hunts that prevented players from progressing through the Ancient Hunt (MCD-7110)
Fixed a couple of issues with the cursor highlighting incorrect items slots on the Tower floor reward screen
Fixed the sizing of UI elements appearing incorrectly on the Tower floor reward screen on several languages
Anniversary Event - 1.15.0.0 Patch Notes
Minecraft Dungeons is turning two and there's plenty of presents for everyone! Celebrate the anniversary with a packed, time-limited event that runs from May 25 through June 15.
Participate in Seasonal Trials to collect exclusive gear and an elegant anniversary cape that helps you commemorate the occasion. And if you're feeling daring: topple the Tower and earn the friendship of the Baby Moobloom pet - the bravest bovine this side of the Camp. The party is on, and you're invited!
Fixes and Changes:
Performance and Stability
Fixed a crash on the Adventure Hub that could occur when alternating between pages using gamepad triggers
Improved performance when interacting with a merchant for the first time after entering the Camp (MCD-7044)
Fixed a crash that could occur when buying armors from Luxury Merchant or Village Merchant while using a gamepad
Fixed a crash that could occur when attempting to resume a suspended Tower run while disconnected from Minecraft services
Fixed a crash that could occur when playing as a client in online co-op and picking up TNT created by Looting or Tome of Duplication
Fixed a crash that could occur when using gamepad with mouse and keyboard on the Tower floor reward screen
Fixed a crash that could occur when failing a Tower run
Optimized several areas on Desert Temple Tower tiles to improve frame rate
Gameplay
Wildfire Changes:
Removed Wildfire passive regeneration
Set the initial shield to regenerate after 6 seconds without incoming damage
Set shields after to regenerate after 5 seconds
Regeneration from fire reduced by 30%
A sound effect now plays when a layer of the Wildfire's shield is regenerated
Ranged mobs affected by Love Medallion now receive the boosted damage effect
Closing the game on the Tower reward screen no longer makes the Camp go dark or cause a partial loss of gamepad input
Items like Climbing Gear and Dense Brew now apply the proper resistance to wind
Pressing the Teleport button while attacking no longer makes the player repeatedly attack
Fixed low-level enchantments like Poison Cloud to properly display poison damage
Improved Tower Guard visuals so it's clearer that their shields have Deflect enchantment
Achievements
Fixed a number of achievements not unlocking correctly on Steam: (MCD-7111, MCD-7132)
Back From Whence You Came!
Same To You, Buddy!
Mine Is Cuter Than Yours!
Hot-Footed Hero
Daily Destroyer
The 'End Run' achievement can now be unlocked when using 'The Starless Night' melee weapon
Fixed the 'Fashionable Climber' achievement not unlocking upon meeting its requirements
Fixed guest players in local co-op incorrectly affecting progress towards a number of achievements:
Back From Whence You Came
Piglin's Best Friend
Goal Driven
Bad Omen, Good Loot
Fixed the 'Daily Destroyer' achievement unlocking after completing only two of the three required Daily Trials
The Tower
It is no longer possible to bypass the floor reward screen without claiming a reward
Fixed up several Tower floors to prevent skipping areas
Fixed several ambush events that could be avoided to skip Tower floors (MCD-7041, MCD-7189)
Fixed an exploit that could cause Tower floors to be skipped after dying during a boss fight (MCD-7055)
Fixed several input issues that allowed players to get multiple rewards on each Tower floor (MCD-6912)
Removed several invisibles obstacle on the stairs leading to the exit door on multiple Tower floor
Fixed balcony walls not having arrow collisions on several floors
Fixed an invisible object that broke player pathfinding on a Tower floor
Removed an invisible wall near some wind stuff on a Tower floor
TNT can no longer be thrown on the reward selection screen
Fixed an issue that caused players to gain additional enchantment points and skip the floor counter (MCD-7173)
The Tower completed screen button text has been changed from "COLLECT" to "CLAIM"
Toned down the explosion effect when suspending a Tower run
Made it easier to navigate equipped artifacts on the Tower reward select screen when using a gamepad
Fixed missing item descriptions for Tower rewards
Fixed a Tower floor that could launch players onto an invisible ceiling after falling into a freezing lake
Fixed door positions on multiple Tower floors
Missions
Ancient Hunt: Fixed missing terrain in Spider Cave that halted progression through the mission (MCD-7110)
Ancient Hunt: Fixed several gaps that allowed players to reach unplayable areas
Creeper Woods: Fixed a gap that allowed players to reach unplayable areas
Creepy Crypt: Fixed the gate animation repeating when walking in and out of the render distance
Soggy Swamp: Fixed an area that players could get stuck in after falling in
Pumpkin Pastures: Fixed an area that caused players to spawn inside the door after falling off a ledge
Redstone Mines: Fixed several missing textures
Fiery Forge: Fixed missing arrow collisions
Cacti Canyon: Fixed a gap that allowed players to reach unplayable areas
Desert Temple: Fixed several gaps that allowed players to reach unplayable areas
Desert Temple: Fixed the minimap not showing an accurate representation of the mission in several places
Highblock Halls: Fixed a gap that allowed players to reach unplayable areas
Underhalls: Fixed a gap that allowed players to reach unplayable areas
Gauntlet of Gales: Fixed an area that caused the player's view to be obstructed
Nether Fortress: Fixed several areas that players could get stuck in after falling in (MCD-6624)
Nether Fortress: Fixed several gaps that allowed players to reach unplayable areas
Soul Sand Valley: Fixed several gaps that allowed players to reach unplayable areas
Coral Rise: Fixed several missing textures and clipping issues
Coral Rise: Fixed part of the arena gate still being visible after it's lowered
Radiant Ravine: Fixed the minimap not showing an accurate representation of the mission in several places
Radiant Ravine: Fixed several areas affecting arrow collisions
Radiant Ravine: Fixed an area that caused the player to appear as a silhouette even when not obscured by terrain
Radiant Ravine: Fixed several areas that players could see out of bounds
Abyssal Monument: Fixed several clipping issues and floating blocks
Abyssal Monument: Fixed an area that players could see out of bounds
End Wilds: Fixed several clipping issues
Localization
Fixed incorrect translations of Tempo Theft's tier descriptions in German language (MCD-6032)
Fixed incorrect translation of Electrified enchantment's description in German language (MCD-6416)
Fixed incorrection translation of Shock Web enchantment description in Italian language (MCD-6484)
Fixed incorrection translation of the Tower's respawn message in Italian language (MCD-6983)
Fixed incorrect translations of "The End" and "Lightning Rod" in Japanese language (MCD-6380)
Placeholder elements are no longer visible in the 'Add Friend' text input box for Korean language
Fixed the Season Rank text alignment on the Adventure Hub in Portugal (Portuguese) language
User Interface
Fixed the Mystery Banner prompt so it's clearer that players must hold a button to pick up
The "new" marker will now appear on the Cosmetics tab of the Inventory for new cosmetic items that haven't been looked at
The game no longer locks up on the Tower Failed screen after opening the map on the reward selection screen
The cursor can now move horizontally between Storage Chest and Inventory if any of the rows on either side are empty
Quickly transferring items between the Storage Chest and Inventory no longer causes the screen to jump a bit
'Weekly challenge complete' toast notifications are now localized for all supported languages
The 'Complete Seasonal Trials' counter no longer overlaps the frame of the designated area
Keyboard button prompts are now shown on the Adventure Hub for changing between Seasonal Adventures
Rewards can now be always navigated using arrow keys when viewing the Adventure Hub
The mission select screen and inventory screen can no longer be opened while viewing the Adventure Hub or Settings
Fixed the left and right thumbsticks being referred to incorrectly on the Controller Mapping screen
The game now shows a more informative error message when accepting a multiplayer invite and multiplayer privileges are blocked
Fixed the screen reader not reading Trial modifiers when selected on the mission selection screen
Fixed an inconsistent button prompt when transferring items between the Storage Chest and Inventory
The screen reader now properly reads out available inputs on the Adventure Hub
The screen reader now properly reads out which season the player is viewing and which can be navigated to on the Adventure Hub
Icons for enchantment points, enchantments, weapon, and power levels now have consistent sizes on the Tower floor reward screen
Known Issues:
The following is an issue that the development team is aware of and will be working to resolve in an upcoming update:
In the Tower, Slimes spawned by Corrupted Cauldron remain alive when the player loses one life and respawns
Luminous Night - 1.14.1.0 Patch Notes
Become the avatar once more and take on new challenges in Luminous Night - Minecraft Dungeons' second seasonal adventure. Explore the Tower by night, with fresh floors that feature mysterious murals, perplexing puzzles, and a fiery foe that may prove too hot to handle for even the most seasoned adventurers. Earn new, radiant rewards that will light up your surroundings with bioluminescent delight, from thematic skins and emotes to dreadfully adorable Ministrosity and Abomination pets. Up your game with additional quality-of-life features such as the storage chest and improved user interface. Luminous Night is here - what will you discover before daybreak?
Check out the latest Developer Diary for a run through on some of the new features! The Seasonal Adventures FAQ is also a great resource to learn even more about seasons in Minecraft Dungeons.
The Tower:
Explore the Tower as you've never seen it before, with floors that feature new biomes, perplexing puzzles, and the Wildfire - an old fan favorite that is making a triumphant return to the Minecraft universe.
Adventure Points are now rewarded after clearing each floor of the Tower, even if the Tower run is failed. Clearing the Tower grants maximum points!
When a floor has been cleared of all mobs, there is now a popup notification to indicate the floor is now clear
The waypoint to the exit now only appears when the floor has been cleared
Seasonal Adventure Rewards and Progression:
Luminous Night features plenty of radiant rewards that will light up your surroundings with bioluminescent delight! These include the dreadfully adorable Ministrosity and Abomination pets, but also plenty of shiny emotes, skins, capes, and flairs.
The active season can be changed in the Adventure Hub so you can still earn rank and rewards from Season 1. Setting the season in the Adventure Hub will make all Adventure Points go toward ranking up in the selected season!
New and exciting weekly challenges have been added to the rotation, with many adjustments to pacing made directly from community feedback
A popup message now appears during gameplay to let you know when weekly challenges have been completed
Many reworks to the Adventure Hub for better readability and navigation
Storage Chest:
The Storage Chest has been added to The Camp, allowing you to store an additional 300 items per character
Contents in the Storage Chest can be transferred between platforms, along with other character data, using Cloud Saves
New Achievements:
With this release, you'll discover and unlock 10 new achievements during your adventures!
Fixes and Changes:
Stability
Fixed several crashes that could occur during gameplay
The Tower
Fire-resistant mobs can no longer fall into lava on certain Tower floors
The Uniquesmith now upgrades the power level of a selected item to match the player's strongest piece of gear
Fixed multiple exploits surrounding bosses and obtaining overpowered gear in the Tower (MCD-6947, MCD-6922)
Fixed missing sounds when bosses spawn in the Tower (MCD-7001)
Added missing sounds to the Tower Keeper on the Tower Failed screen
Fixed some Tower doors that could be opened twice, blocking progression through the Tower (MCD-6916)
Weekly Challenges
Mobs killed by Thorns armor enchantment now count towards the 'Defeat X Mobs' weekly challenge
Mobs killed by the Shock Web ranged enchantment trap effect now count towards the "Defeat X Ancient Mobs" weekly challenge
Mobs killed by Electrified armor enchantment now count towards the "Defeat X Ancient Mobs" weekly challenge
Enchantments
Fixed Luck of the Sea enchantment incorrectly labelling Common items as Unique (MCD-7028)
Updated Unchanting's description to "Deal more damage to enchanted enemies", so it encompasses both melee and ranged (MCD-6323)
Shadow Shifter is now properly affected by cooldown-reducing enchantments and effects (MCD-6389)
Beast Surge upgrade tiers now show "pet boost", as the enchantment affects pet attack and movement speed
Missions
If an Ancient Hunt begins with Spider Cave, the player no longer loads into the mission already surrounded by enemies (MCD-6684)
Fixed an area in Fiery Forge that players could get stuck in after dying (MCD-6716)
Fixed falling tiles on End Wilds to now fall properly when an arena is triggered (MCD-6993)
Fixed doors in Overgrown Temple that led to nowhere (MCD-6587)
Fixed an area in The Stronghold that players could fall out of (MCD-6933)
Fixed the Fiery Forge ambush gate's forcefield remaining visible after the gate is opened
Removed a pesky invisible barrier in Highblock Halls
Fixed players not being able to pass through a gate in Pumpkin Pastures in online multiplayer
Fixed an area on Windswept Peaks that allowed players to walk through walls (MCD-6401)
Fixed a gate on Broken Citadel not appearing for clients during online multiplayer sessions
Fixed redstone cores on Fiery Forge lacking button prompts when interacting with a controller
Fixed an invisible barrier that blocked TNT in the spider den area of Creeper Woods
Players can no longer get stuck in a puzzle cube on Gale Sanctum
Quadrupled Minecart damage to players in response to community feedback
Gear
Daggers, Scythes, and their respective Unique variants have been added as potential gear drops in Lone Fortress on Adventure difficulty
The Jungle Abomination arena in Overgrown Temple is now smaller
Chase speed has been increased to 1.4
Altered poison 360 attack to fire two volleys 0.5s apart with a 22.5-degree difference in angle
Damage multiplier for poison darts has been increased to 1.35
Poison 360-degree attack cooldown has been reduced from 20 seconds to 10 seconds
Added combined attack, which summons vines and fires 360-degree darts at the same time
Created new projectile and poison effect for the Jungle Abomination's attack
Added Poison (5s) to the Jungle Abomination’s melee attack
Added poison resistance to the Jungle Abomination
Wretched Wraith
Wretched Wraith Health Increased from 9,000 to 11,000
Wretched Wraith incoming ranged damage reduced from 0.7 to 0.6
Wretched Wraith is now affected by the Smiting enchantment
User Interface
If you’re playing in South Korea, we added gameplay timers and notices in compliance with gaming laws to help remind players to take occasional breaks from gameplay
"Damage Dealt" and "Damage Done" values in post-mission screen can no longer appear as negative values (MCD-5384, MCD-5978)
The threat level slider on the mission select screen now defaults to the recommended level (MCD-7032)
TNT and auras from the player armor are no longer visible while in merchant menus (MCD-6892)
Emote previews now appear properly after Battlestaff and Rapier were equipped
Characters no longer stand still after Battlestaff and Rapier were equipped (MCD-5778)
Fixed the progress bar stretching when teleporting to another player (MCD-6762)
The Ancient Hunt screen now longer shows merchants in the background, after visiting them (MCD-6928)
Fixed missing lines on the mission select screen that connect secret missions to their unlock missions
Guests in local co-op sessions can now properly see skins selections when joining an in-game session
The "Settings changes detected" message now appears properly in Controller area of Settings
Players are no longer pulled out of the pause screen if their controller disconnects
Fixed directional input becoming unresponsive after disconnecting and reconnecting controllers on merchant screens when playing on Xbox
"View Controls" and "Customize Controls" menu options now navigate to the proper screens depending on what input method is currently being used (MCD-1133)
Fixed navigation of the cosmetics menu with a controller causing the character to stutter
Fixed objective text not disappearing fully after progressing to a new Tower floor (MCD-6969)
Eye of Ender doors now have button prompts when interacting with a controller
Known Issues:
The following are issues that the development team is aware of and will be working to resolve in upcoming updates:
A crash may occur when alternating between Adventure Hub pages using controller trigger buttons
'Weekly challenge complete' toast notifications are not localized for all supported languages
Luminous Night launching April 20
Grab all your spare torches! Flashlights! The $5 disco ball you haven’t used since that awkward school dance in sixth grade! The Dungeons team has inexplicably removed several light bulbs in the Mojang Studios offices, and it's likely your fuse box’s next! While this sinister prank left us all in the dark for a while, we now know it was part of a much darker scheme (or maybe theme?) – a new update!
We hope you’re allowed to stay up until the wee hours, because Luminous Night, Minecraft Dungeons’ second – and possibly darkest – Seasonal Adventure will launch on April 20 with a plethora of luminescent features. Explore the Tower by night, full of new, fresh floors that include everything from mysterious murals and perplexing puzzles to the wildfire – a fiery foe that may prove too hot to handle for even the most seasoned adventurers! Tread lightly, as it prefers its opponents well done!
Just like the previous season, there are plenty of new rewards to earn – rewards that look particularly stylish during the night. Skins, capes, emotes, and flairs will light up your surroundings with a luminescent light, while new adorable pets such as the ministrosity and abomination will light the fire in your heart. You might also appreciate the new quality-of-life features coming, such as the highly anticipated storage chest that will bring order to your chaotic inventory.
For more nitty-gritty information and deep dives into the upcoming update, make sure to keep your eyes glued to the Minecraft Dungeons site – or put that disco ball to good use with a celebration dance. Stay tuned – your Seasonal Adventure continues in Luminous Night!
Festival of Frost - 1.13.1.0 Patch Notes
It's time for a new update to Minecraft Dungeons! This update brings a new, limited time event: Festival of Frost! The update also brings a number of bug fixes to the game, many of which were reported by players and improve upon Cloudy Climb content.
If you're looking to join a community of like-minded players, hit up the official Minecraft Dungeons Discord server at discord.gg/MinecraftDungeons.
Festival of Frost
Minecraft Dungeons is celebrating the milestone of reaching 15 million players with a wintery event! Between February 8-22, players can participate in the Festival of Frost, featuring chilly challenges like new themed floors in a 21-floor configuration of the Tower. You will also see some familiar Seasonal Trials and rewards from last year's Chills and Thrills event.
Adventurers will also receive a login reward in the form of the elegant Iceologer Cape as a thank you for having been part of the journey so far.
Fixes:
Performance / Stability
Fixed the game becoming unresponsive when navigating to the Hero Select screen while the game was checking for online permissions
Fixed a crash that occurred when selecting "Equip" and pressing the spacebar while selecting an artifact on the Tower Reward Select screen
Fixed a crash that could occur when logging out of the game on PC
Improved performance when opening the Mission Select screen
General
Players no longer need to own the Season 1 Adventure Pass to unlock Season 1 achievements on Steam (MCD-6984)
Gameplay
Added a new mouse hover sound effect to interactable objects in the world to improve accessibility. The sound is three-dimensional, so players receive distance and direction information to better help locate interactable objects
Fixed an issue that was causing some players to not unlock rewards for Adventure Rank 1 and 2(MCD-6891)
Fixed some instances where potions and TNT would fall through the ground after opening a chest or defeating a mob (MCD-6063)
Fixed damage numbers disappearing after hitting a mob with a damaging enchantment (MCD-6686)
Fixed missing sound effects for Raid Banners
Fixed mobs suddenly spawning in front of players with no spawning animation
Fixed the Fox pet clipping through the ground on the Hero Select screen
Fixed issues with some summoned pets not teleporting back to players if they got stuck
Duck, Toucan, and Raven pets are no longer outside of their air bubbles during Hidden Depths missions
The Tower
Fixed certain artifacts staying in the player's inventory after failing a Tower run (MCD-6961)
Fixed the player avatar appearing stretched on the reward screen after completing a Tower floor (MCD-6970)
Enchantments on Tower starting gear now change with every new Tower configuration
The Uniquesmith now upgrades the power level of a selected item to match the strongest piece of gear in the inventory
Enchantment Point values no longer become negative after gilding an enchanted item at the Gildsmith
Fixed an issue that could cause players not to earn rewards after completing a Tower floor
Navigating Tower Floor rewards will now show the comparison of currently equipped gear
Fixed the screen flashing white after interacting with Tower merchants for the first time during a Tower Run
Fixed duplicate Tower floor rewards appearing too frequently. The Tower now limits rewards to drop again after seven floors
Fixed missing wind visual effects not appearing on some Tower floors
Fixed a floor in the Tower that could be skipped (MCD-6976)
Missions
Fixed music not playing for certain ambush events (MCD-6875)
Fixed a chest that was impossible to reach in Arch Haven (MCD-2988)
Fixed players getting stuck on top of certain buildings on Windswept Peaks during local co-op (MCD-6609)
Fixed areas of Underhalls that had inaccessible chests (MCD-3737)
Gear
Added missing item descriptions for Gilded versions of Nimble Turtle Armor, Sponge Striker, Encrusted Anchor, The Beginning and The End, Call of the Void, Sturdy Shulker Armor
The Growing enchantment now triggers on Exploding Crossbows the same way as on other ranged weapons (MCD-6034)
The Fuse Shot enchantment no longer generates on Exploding Crossbows (MCD-6471)
Verdant Robe, Moon Daggers, Soul Fists, and Soul Hunter Crossbow can now generate with soul enchantments (MCD-6860)
Enchantments will now trigger on explosion damage for primary target instead of for base projectile damage to make certain enchantments work as intended with Exploding Crossbow (MCD-6329)
User Interface
The "All" tab of the inventory screen should now always be displayed first and be sorted by the most recently picked up items (MCD-4629)
Fixed a typo relating to Enchantment Points during a Tower Run (MCD-6914)
Fixed partial loss of input in the Adventure Hub after closing it by opening the mission select screen or inventory
Improved scrolling through rewards on the Adventure Hub screen
Fixed the text of "Floor Type" and "Attempts Left" overlapping on certain languages during a Tower Run
Adjusted the text of the "Give up Tower run" button to now say "Leave Tower"
The "Undo" button on the Tower Floor Complete screen now plays a sound when pressed
Sounds no longer play when pressing left or right on the Tower Failed screen, since there are no items to select
The "Confirm" button on Tower merchant screens now plays a sound when pressed
Steam rich presence now appears properly when playing inside the Tower
Swapped the button colors when returning to the Camp from the Tower so "Continue" is now green
Added missing sound effects for highlighting player gear slots on the Tower Rewards screen
Fixed missing sounds when hovering over and selecting enchantment slots on the inventory screen
The "Reconnect" button on the main menu can now be navigated to and selected using keyboard input
Improved screen reader support on the Blacksmith screen
Improved screen reader support for the Upload Hero screen
The screen reader now gives proper context after accepting or declining a game invite
Emotes and flairs will now play simultaneously when selecting those rewards in the Adventure Hub
Fixed the timer for accepting a mission being stuck at 24 seconds while the player is on the Inventory screen
Fixed audio from the Tower returning for a second after selecting "To Camp" from the Tower Failed screen
The sound effect for selecting the Tower Hub is now only played once
Added Shift and Ctrl icons to the Adventure Hub interface, indicating that those keys can be used to change pages on that screen
Fixed several Seasonal Rewards names overlapping portions of the screen in certain languages
Fixed some alignment issues with the action bar at the bottom of the Mission Select screen
Fixed accepting a mission vote while still on the post-mission summary screen opening the Adventure Hub instead of the rewards screen