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Vanilla Parity:
Gameplay
- Modified the Fireball entity's collision box to match Java Edition
- The Enchanting Table now produces a sound when enchanting an item
- Amethyst blocks no longer produce sound when jumping off them
- Fixed the bottom texture of the Melon block to match the top texture (MCPE-31035)
- The item stack popup animation will now only play when a new item is added to the stack (MCPE-23995)
- Fixed an issue where Light Blocks would be removed when placing an Armor stand over them (MCPE-151856)
- Changed some structures names in the /locate command to have underscores, like in Java Edition (e.g. ancientcity -> ancient_city); the old names will still work but will not show up in the autocomplete
- Fixed an issue where Boats with Chests would not drop the Chest's contents when destroyed by the /kill command (MCPE-160186)
- Eating a Stew will now leave the empty Bowl in the slot it was eaten from (MCPE-56367)
- Drinking a Potion will now leave the empty Glass Bottle in the slot you drank it from rather than the first empty inventory slot (MCPE-26436)
- Oak and Mangrove Fence Gates are now flammable (MCPE-160098)
Mobs
- Fixed Hoglin and Zoglin hitbox size and hit range to match Java Edition (MCPE-65424)
- Increased Sculk Shrieker and Sculk Sensor generation rates in Deep Dark and Ancient Cities to better match Java Edition (MCPE-153525)
- Modified the Cat's head position while sitting to match Java Edition (MCPE-46668)
- If a Villager has a Nametag, it is now displayed along with their trade tier (MCPE-152644)
Spectator Mode (Experimental)
- Capes are no longer rendered while in Spectator Mode (MCPE-156929)
- Spectator players in Lava Cauldrons no longer display the burning animation (MCPE-160331)
- Players in Spectator Mode are no longer affected by the Powder Snow fog effect (MCPE-156683)
- Sadly, any leashed animals will not follow spectators anymore (MCPE-157065)
- Players in Spectator Mode no longer emit particles while sprinting (MCPE-160397)
- Spectator players with status effects applied no longer emit particles (MCPE-160398)
- Endermen no longer become angry at players in Spectator Mode (MCPE-156742)
- Players in Spectator Mode can no longer interact with Sculk Sensors by swimming in water or lava (MCPE-153879)
- Players switching into Spectator Mode will unhook any fishhooks attached to them
- Players in Spectator mode can no longer be pushed by explosions (MCPE-156687)
- Powder Snow no longer emits particles when spectators move through it (MCPE-153876)
- Big Dripleaf no longer tilts when touched by players in Spectator Mode (MCPE-156686)
- Players in Spectator Mode now keep their inventories and equipped items on death (MCPE-156681)
- Spectators can no longer attract mob's attention when holding their favorite food (MCPE-153882)
- The /testfor command can now target spectators (MCPE-158042)
- The Spectator game mode can no longer be entered via the /gamemode 6 command, only via /gamemode spectator
- Spectators using touch controls can no longer break Boats and Minecarts (MCPE-158307)
- Parrots sitting on a player's shoulder now hop off when entering Spectator Mode
- Animals and mobs with follow_owner behaviour no longer follow Spectators
- Animals and mobs with find_mount behaviour no longer try to mount Spectators
- Spectator Mode players won't have cold feet and now the Frost Walker enchant does not affect water
- Pufferfish no longer react to nearby spectators
Fixes:
Performance/Stability
- Fixed a bug that rarely caused the Villager's bounding box to become desynced with the server when sleeping
- Fixed a bug causing an occasional crash when loading players in beds
- The game no longer crashes when browsing Marketplace
- Fixed a crash that could occur when resuming the game on Xbox
- Fixed a bug where deleting cloud synced worlds would not delete the cloud version of the world when the player deletes the world locally
- Fixed PlayStation 4 audio stuttering issues while framerate is low (MCPE-158902)
- Fixed a crashing issue related to undyed Shulkers
- Most common Marketplace connection issues will now automatically resolve themselves when conditions improve without needing to restart Minecraft (MCPE-155025)
- Fixed performance issues when Striders are being ridden by baby Striders (MCPE-146478)
- Fixed a crash that would occur on some devices when loading in worlds with texture packs applied (MCPE-160800)
- Fixed a crash when uploading a world with no name using "Play on Realm" button
Gameplay
- Music is now included in the mobile app and no longer has to be downloaded from Marketplace
- Fixed issue where player would see inside of Top Snow when diving into it while wearing Elytra
- Fireballs can no longer travel through portals to prevent an issue where they could become permanently stuck (MCPE-160938)
- Pressing the Ctrl and Alt keys together will no longer make the Alt key get stuck down
Mobs
- Endermen no longer get angry at Creative players (MCPE-42977)
- Fixed a bug causing Leads to break with Allays after the owner player changes dimensions (MCPE-158955)
- The Goat's ram animation was modified to slowly lower their head when preparing to ram (MCPE-129477)
- Reduced the Enderman's teleport range to 32x32x32 to ensure that it cannot despawn itself by teleporting (MCPE-152268)
- Allays and Bees should no longer get stuck on Lanterns or other low hanging objects (MCPE-155777)
- EDU Toggle: NPC names default to only being displayed while looking at them
Blocks
- Mud Brick Slab can now be placed as a top slab via commands (MCPE-157852)
- Banners now spawn correctly in newly generated structures (MCPE-160696)
- Coral Fans now look identical when placed facing North, West, East, and South (MCPE-125311)
- White Glazed Terracotta is no longer missing from the Creative Mode inventory and is once again accessible through commands
- Seagrass and Kelp are no longer classified as Coral Decorations in the Creative Mode inventory (MCPE-44034)
- Fixed a bug where some blocks that require a supporting block (for example Carpet or crops) did not appear on Maps when placed on a non-full block or above an air block (MCPE-159713)
- Iron Bars are no longer missing from the Creative Mode inventory and are once again accessible through commands (MCPE-160253)
- Piston's animation when extending and retracting is now smooth (MCPE-155987)
- It is no longer possible to get an aged Sapling in the inventory by block-picking
Items
- Fixed dropped items getting stuck at the edge of flowing water (MCPE-157167)
- When on fire, the fire overlay no longer clips through held items (MCPE-147776)
- Mangrove, Crimson, and Warped Planks can now be used to repair Shields (MCPE-158940)
- Fixed a regression where an undamaged tool, such as Pickaxe, when name changed on an Anvil, would fail to work correctly when used for the first time (MCPE-152637)
User Interface
- Fixed a bug where the name tag background was slightly offset (MCPE-160254)
- Fixed a UI bug where enchanted leather items would have parts of the texture not displaying the glint animation (MCPE-98929)
- Added new disconnection error messages to better highlight the area in which the disconnection occurred
- Character Creator offers in Marketplace will no longer lose their thumbnail images upon exiting the Dressing Room
- Added a Retry button to the Xbox cloud sync prompt
- Item stacks now are merged together after assigned tick threshold
- Added a missing settings button on packs in the updated Create New World screen
- Added a new disconnection error message - "Unable to connect, please restart your client"
- Fixed an issue causing messages with non-unicode characters to have incorrect spacing
- NPC names now default to only being displayed while looking at them
- The arrow within the crafting Pocket UI now fits appropriately without any clipping issues
- The "Cannot connect to Marketplace” error will no longer be erroneously read by the Text-To-Speech reader
- Raid bar no longer becomes stuck after breaking Beds to cancel a raid (MCPE-152851)
Mobile Touch Controls
- Under Settings > (Controls) > Touch there is a new toggle entitled, Enable New Touch Controls Schemes. When toggled ON, a new Interaction Model dropdown menu will appear, allowing players to use our new Touch scheme, our new Crosshair scheme, or the original Classic scheme.
Graphical
- Player textures and UI elements should no longer turn pink after playing for an extended period time on highly populated servers (MCPE-105487)
- Fixed an issue where certain water textures with waterlogged blocks displayed the wrong texture (MCPE-156281)
- Fixed an issue with flowing Lava and Water textures not animating on some iOS devices
- Sky in The End dimension will no longer look like static upon entry while it is raining in the Overworld (MCPE-148843)
Technical Updates:
Updated Add-On Template Packs
- Updated Add-On templates for 1.19.30 with new resources, behaviors, and documentation, are available to download at aka.ms/MCAddonPacks
Copy Coordinates
- Added keyboard shortcuts that allow players to copy either their current coordinates or the coordinates of a block
- Control + Alt + C is the default for copying current coordinates
- Control + Alt + X is the default for copying coordinates of selected block
- Needs the "Enable Copy Coordinate UI" enabled in Creator settings
General
- Numerical actor properties (float and integer) will now always clamp their values into the range of values specified
- minecraft:instant_despawn no longer affects players
- Command selector now gets the same position for the player that the command origin player position gets
- Fixed a bug where the text-to-speech feature would read the entire "My Content" page, both highlighted and non-highlighted items
- Non-Parrot mobs on a player's shoulder will now adjust their position when the player crouches (MCPE-153996)
- Enables creators to add geometry up to 0.875 units outside of the regular block unit cube on any one side
- Fixed a bug where some custom items (from Creator Features packs), after being used, were duplicated upon player's death (MCPE-128897)
- Added server property ‘disable-custom-skins’ to block untrusted skins on a server wide level
- Text to Speech no longer ignores the volume setting on startup
- Clarified the documentation for equipment_count to indicate it only counts equipped armor, and how to query for held items (MCPE-136134)
- Limit which queries can be used in Actor Property-related Molang expressions. Property defaults can only use query.had_component_group and set_property can only use property and query.has_property
- BlockDisplayNameComponent will no longer append 'tile.' and '.name' to given display names and in turn, will display their given raw strings if no appropriate localization can be found
Commands
- Added a paste button to the Command Block screen
- Added a waterlog field to the /structure command and the load tab of Structure Blocks to allow players to properly waterlog a structure when it's being placed under water
- The "/execute at" command now properly executes filters from the specified 'at' position (MCPE-156283)
- The "/execute if block" command now displays integer values for block positions (MCPE-156285)
- Fixed a bug where a "%" was prepended to player names in the chat output of "/scoreboard players reset" (MCPE-151389)
- Attempting to kill a player in Creative Mode using the "/kill" command now displays a message informing the player that it cannot be done (MCPE-16732)
GameTest Framework
- Fixed a bug where function length would return undefined
- Added function lengthSquared - Returns the squared length of the vector
- Added stackOverflow as a possible WatchdogTerminateReason for the beforeWatchdogTerminate event
- IRawMessage - Interface object representing a message
- rawtext : (string | IRawMessage)[] - (optional) A list of text objects used to build a message
- text : string - (optional) A string containing plain text to display directly. Only valid when used as a sub member in a parent rawtext or with member
- translate : string - (optional) String representing a translation identifier to translate text in the player's selected language
- with : (string | IRawMessage)[] - (optional) A list of text object arguments used to fill values in the translate text. Ignored when translate is not present
- say(string | IRawMessage) - Used to broadcast a message to all players
- tell(string | IRawMessage) - Send a message to a player
- Fixed a bug where Dynamic Properties would not persist when using worlds hosted on Bedrock Dedicated Server or Realms
- Pack dependencies on native modules can be declared using the module name without the need to specify a UUID, using the “module_name” attribute. The module name matches the import statement (e.g., “mojang-minecraft”)
- Removed mojang-gametest module version 0.1.0; packs using "mojang-gametest" specific APIs must be updated to use GameTest version 1.0.0-beta
- The "mojang-gametest" module 1.0.0-beta requires "mojang-minecraft" module 1.0.0-beta
- Removed usage of minecraft:unwalkable block component and added block creative group and category to the block description
- setVelocity will now throw an exception when called on player types
- Renamed class Items to ItemTypes
- Add a content error when default or set_property expressions include side-effects, such as Molang variable assignment
- Commands
- Added new sub-command /script watchdog exportstats - Exports a file containing memory usage and object handle statistics
- Can now switch hotbar slots while targeting a block while in a Boat (MCPE-156814)
- The '/execute at' and '/execute as' commands will now execute at the correct relative rotation (MCPE-156277)
- '/execute at @e run kill @e' no longer crashes the game when there are items on the ground
- Added chat output when entities are skipped by "/ride summon_ride no_ride_change" (MCPE-129486)
- Added function getAll(): ItemTypeIterator - Returns an iterator of all available item types
- Memory Watchdog
- script-watchdog-memory-warning - Produces a content log warning when the combined memory usage exceeds the given threshold (in megabytes). Setting this value to 0 disables the warning. (default = 100)
- script-watchdog-memory-limit - Saves and shuts down the world when the combined memory usage exceeds the given threshold (in megabytes). Setting this value to 0 disables the limit. (default = 250)
- Increased slow code warning threshold from 2 ms to 6 ms