Minecraft: Java Edition cover

Minecraft: Java Edition

Minecraft - 1.16.200 (Bedrock)

A new update is upon us in the form of Minecraft 1.16.200! This update is loaded with graphics enhancements on Windows 10, updated volume settings, parity changes, and a swath of bug fixes. Please report any bugs you find on bugs.mojang.com and post feedback to feedback.minecraft.net.

RenderDragon:

  • RenderDragon, the new graphics engine for Minecraft Bedrock platforms, is now available on Windows 10
  • RenderDragon was developed by the Mojang Studios graphics team to give our game greater performance, stability, and flexibility. The new architecture of RenderDragon enables our developers to bring new graphics features such as physically based rendering (PBR) and ray tracing more easily to the game
  • RenderDragon has been available for Xbox and PlayStation hardware since 2019, and we are now bringing it to Windows 10. We plan to bring RenderDragon to all Minecraft Bedrock platforms, including mobile devices, in the future

Minecraft with Ray Tracing:

  • Enabled Ray Tracing on Windows 10 with compatible graphics hardware

  • Players can dramatically change the look and feel of the game. Immerse yourself in volumetric fog. See Minecraft in a whole new light with a cutting-edge dynamic lighting system, Ray Tracing
  • Players can also experience advanced kinds of block textures including metallic surfaces, bump maps, normal maps, and light emission (Glowy, reflective dirt blocks? Yes, please!)
  • Be sure to check out the Frequently Asked Questions article for an in-depth look at Ray Tracing features
  • Content in the Marketplace is now aware of Ray Tracing capabilities and will display a label indicating support within the user interface
  • Creators: We have some new documentation available for creating content for Minecraft with Ray Tracing!

Minecraft with OpenXR:

  • Minecraft on Windows 10 now uses OpenXR to support Windows MR and Oculus VR

  • OpenXR is an open-source, royalty-free API standard that provides engines native access to a wide range of devices from vendors that span across VR/MR devices
  • OpenXR implementation in Minecraft brings a more unified experience across current VR/MR devices as well as support for those yet to come
  • You will still be able to launch through the Mixed Reality Portal, as well as the Oculus Store. However, there is also a URL to launch in VR:
    • minecraft://mode/?OpenXR=true
    • This can be made into a desktop shortcut, pinned to the start menu, bookmarked in a browser, or anything else you can do with a URL

New Features:

New Volume Settings

  • Added a variety of volume sliders for sound categories (eg. hostile, blocks, weather etc.)
    • These play a preview of the relevant sounds in the main settings menu, and play the default click sound when in-game



Vanilla Parity Changes and Fixes:

  • Basalt can no longer be destroyed by Ghast fireballs (MCPE-75252)
  • Basalt blocks now take slightly more time to destroy
  • Dragon Egg now always drops as an item when it's destroyed by an explosion (MCPE-52632)
  • Right-clicking a snow block with a shovel no longer breaks the snow block
  • Dirt Paths (formerly Grass Path) can now be made by using a shovel on Dirt, Podzol, Mycelium, Coarse Dirt, and grass
  • Updated the Netherite leggings texture (MCPE-103016)
  • Twisting Vines can no longer be placed on Composter blocks while sneaking (MCPE-78973)
  • Netherite Armor now gives a ninety percent reduction in Knockback (MCPE-77430)
  • Bees will no longer stray more than 22 blocks from their home Beehive (MCPE-60252)

Known Issues:

  • Players running Minecraft on Windows 10 N 32-bit systems may encounter a crash when loading the game if the Media Foundation Pack is not installed. This can be resolved by downloading and installing the Media Foundation Pack
  • Players are unable to rejoin a world after being disconnected from a suspended session
  • In VR, Living room hint text doesn’t change correspondingly when input method changes from gamepad to motion controller

Fixes:

Performance and Stability

  • Improved chunk loading speed when flying with Elytra (MCPE-85614)
  • Large numbers of scheduled instant updates no longer crash the game (MCPE-94942)
  • Fixed a crash that could occasionally occur when going through a portal or flying around in Creative mode
  • Fixed a crash that could occasionally occur while flying or moving around the game world
  • Fixed a crash that could occur when loading a local world
  • Fixed an issue where some mobile devices would lose audio after suspend and resume (MCPE-101027)
  • Fixed an issue that caused a crash on Nintendo Switch when trying to load a 256x resolution resource pack
    • The system now blocks that selection and notifies the player they cannot select it

General

  • Players that own The Founder's Cape will once again see it within the Capes tab of the Dressing Room

Gameplay

  • Only preview items will be shown in crafting screen when auto crafting an item on controller. This prevents rapid updates of the Recipe Book
  • Fixed the player's hand still bobbing if View Bobbing was disabled (MCPE-79380)

Mobs

  • Fixed mobs and other entities freezing and becoming desynced with their bodies o_O (MCPE-71243)
  • Villagers will no longer steal workstations from each other (MCPE-43071)
  • Mobs no longer randomly stop attacking and following their targets (MCPE-48144)
  • Piglins that are close together can no longer pick up the same item if it's dropped between them (MCPE-95644)
  • Update Zombified Piglin texture to remove flickering of loincloth (MCPE-96793)
  • Mobs no longer spawn in Wither Roses (MCPE-97331)
  • Bees now only exit at the front of Beehives and Bee Nests
  • Mobs are no longer teleported back and forth outside solid objects if there is not enough space for multiple entities (MCPE-101202)

Items

  • Compass is no longer consumed when used on a Lodestone in Creative mode (MCPE-96258)
  • Glowsticks no longer use placeholder textures (Education Feature) (MCPE-45686, MCPE-68417)

Blocks

  • Cocoa Pods generated in Jungles now generate in the proper direction (MCPE-102399)
  • Signs no longer replace decorations when attempting to place in the same space as the decoration
  • Fixed a bug where End Portal blocks were not removed after an End Portal Frame block was destroyed. Filled blocks other than End Portal blocks will remain in place

Graphical

  • Owned packs are now refreshed correctly after restarting the game when playing in VR

Accessibility

  • Fixed the screen reader not reading the screen title in-game
  • Fixed the screen reader not reading the shortcut button on the Pause Screen
  • Fixed the screen reader not reading the screen title and shortcut buttons on the Invite to Game Screen
  • Fixed the screen reader not reading the title on the Profile and Edit Character screens
  • Fixed the numbering of buttons on the Pause Screen being wrong when using text-to-speech
  • The Emote Wheel now supports the screen reader
  • Fixed an issue where the screen reader was not reading updates often enough on some devices
  • Fixed the screen reader so messages with controller icons in the Chat Screen are read correctly
  • The screen reader now reads the Open Chat Message while Text To Speech For Chat is turned off
  • Fixed several issues regarding text contrast in the user interface
  • Fixed an issue where the Servers tab would not correctly read text-to-speech prompts when not signed into a Microsoft account
  • Fixed various issues where text-to-speech indices on the start screen were not correct
  • Fixed issues where user interface controls would be improperly indexed in text-to-speech for popup modals
  • Reduced transparency on top row of buttons in Touch UI to improve readability

User Interface

  • Added UI start up screen to inform players if they are running on outdated graphics drivers
  • Fixed several death messages (MCPE-30360)
    • "slain by Llama spit" --> "spitballed by Llama"
    • "slain by shulkerBullet" --> "sniped by shulker"
    • "slain by Blaze" --> "fireballed by Blaze"
    • "slain by Ghast" --> "fireballed by Ghast"
    • "shot by arrow" --> "shot by skeleton"
    • "slain by Trident" --> "was impaled to death by Trident"
  • Fixed paperdoll such that it can now always be rotated with the mouse when in the Dressing Room (MCPE-101210)
  • "Classic Controls - Intense" font color now matches the surrounding text in VR Controls menu
  • Preview items in the crafting grid now have a different colored background depending on item availability in the inventory
  • The Player Permissions menu can once again be navigated using a controller regardless of the player’s permission level
  • [X] button in Chat Settings is no longer present when using a controller
  • Profile screen has been improved, now characters are visible and can be selected or modified as soon as they load
  • Avoid purchasing a Realm if the player cancels out of "Purchase History Needed" dialog screen
  • 'Strawberry Blonde' color now has correct name in the Character Creator (MCPE-102674)
  • Loading screen tips no longer display the "tips.game.62" (No ID)
  • Fixed the visual focus indicator disappearing in VR when hovering on tabs in VR with screen reader enabled
  • Scoreboard now displays properly on the pause screen when displaying in list mode (MCPE-106012)

Commands

  • '/playsound'commands now play the sound correctly for all players in range
  • '/effect' command duration is now capped at 1,000,000 seconds (MCPE-92916)
  • Add ticking area commands performed in the same tick now disallow adding areas with the same name twice
  • Placeholder text message for the '/titleraw' command success no longer returns to player (MCPE-63618)
  • FadeOut argument is no longer ignored in the '/title' times command

For Map Makers and Add-On Creators:

Updated Template Packs

Fixes

  • Turning bandwidth optimizations off to see if it fixes stationary mob problem and entity "lag" issues (MCPE-105892)
  • Custom projectiles once again animate properly
  • Fixed an issue where loot tables with a 'set_data' function produced incorrect loot items
  • Fixed face occlusion with data-driven blocks to properly account for unit cube transparent vs unit cube opaque
  • Data-driven blocks no longer have their top faces rotated 180 degrees when carried or in inventory (MCPE-63134)
  • Fixed an issue with a runaway block ticking queue that occurred on a looping data-driven block that changed itself to a different permutation. The bug could cause memory issues, increased load and save times, as well as stalling the game periodically (No ID)
  • Fixed data-driven blocks to shrink UVs the same way as actors to prevent UV bleeding (No ID)
  • Fixed some culling issues with data-driven blocks larger than 1x1x1 when placed on a chunk boundary. Also added content warnings for larger blocks
  • Changed 'set_block' and 'set_block_at_pos' to use 'BlockDescriptor' when specifying 'block_type'
  • Old command versions now use the previous position instead of current one
  • Fixed issue where 'query.cardinal_block_face_placed_on' no longer worked with 'on_player_placing'
  • Changed texture atlas padding size from 0 to 1 when disabling mipmap
  • Fixed issue of blocks listed in the "minecraft:block_placer" component not working correctly
  • Fixed player smaller hitbox while swimming and gliding from being reset after an event is sent on the player
  • Fixed custom spawn egg generation in template worlds
  • MoLang geometry, material, and texture variable names can once again contain dots
  • Items with the item lock component no longer cause the recipe book to show invalid recipe results

Blocks

  • Added 'query.cardinal_facing_2d' to get a ground plane direction that doesn't return up or down
  • Added the ability to put block models into the models/blocks folder
  • Added the ability for item triggers to send events to the block they are interacting with (when there is one such as 'on_use_on')
  • Added the ability to query the interacted face for both interactions with blocks and using 'minecraft:on_use_on' in an item. Face can be queried with 'query.block_face'

Components

  • Fixed using 'query.get_equipped_item_name' with an item that was renamed not returning the right result. We now tie this to vanilla versioning so that the old name is returned if the world is tied to a specific vanilla version
  • "add_mob_effect" and "remove_mob_effect" no longer throw content errors when valid effect names are passed in
  • Added documentation for "remove_mob_effect" to make creators aware they can use the value "all" in effect to remove all mob effects from a target
  • Fixed items not being placeable in additional horse equipment slots. Does not fix all equippable behaviors
  • Inventory size on the minecraft:inventory component has to be increased to match the equippable slots in order for the server to accept the item placement
  • The tooltip for item with item lock component will no longer show when game rule 'showtags' is disabled

Minecraft - 1.16.100 (Bedrock)

It’s time for another Minecraft update! 1.16.100 brings a swath of Vanilla parity changes, bug fixes, and a massive amount of new capabilities for add-on creators and map makers. Please report any bugs you find on bugs.mojang.com and post feedback to feedback.minecraft.net.

New Features:

  • Realms and Featured Servers are now available on PlayStation®
  • Added a new Achievements screen design and brand new achievement artwork
  • Over a dozen new Character Creator items have been added and can be unlocked with achievements

Vanilla Parity Changes and Fixes:

  • Sea Turtles now play a sound when they lay eggs
  • Dolphins will now dry out at the same rate as they do in Java Edition; 120 seconds
  • Undamaged Mending items will no longer prevent damaged Mending items from being repaired (MCPE-80156)
  • Basalt can no longer be destroyed by Ghast fireballs (MCPE-75252)
  • Basalt blocks now take slightly more time to destroy
  • TNT no longer activates when a Redstone Torch is placed directly on it (MCPE-81258)
  • Experience Orbs now float in water (MCPE-64039)
  • Adjusted Netherite movement in lava (MCPE-65372)
  • Netherite armor no longer take durability loss when standing on magma blocks (MCPE-76532)
  • Trade discounts from Hero of the Village and Curing Zombie Villagers now match the Java Edition (MCPE-70782)
  • Phantom wings now make flapping sounds
  • Pistons can no longer be extended above the build height limit or into the void (MCPE-37825, MCPE-51067)
  • Brewing Stands can now be crafted with Blackstone (MCPE-90465)
  • Players can now spawn farmland with the /give command and pick it with Pick Block (MCPE-25691)
  • Cod and Salmon killed by fire damage now drop cooked fish (MCPE-30693)
  • It's now possible to place chains so that they are aligned horizontally (MCPE-93995)
  • Floor and ceiling surface generation now correctly match Java Edition
    • Soul Sand Valleys now have ceilings covered with Soul Soil and Soul Sand (MCPE-69159)
    • Basalt Deltas now have Basalt ceilings (MCPE-79608)
  • Striders with passengers can now be tempted
  • Piglins now drop their inventory when zombified (MCPE-81503)
  • Allow Piglins and Piglin Brutes to preserve equipment when zombified (MCPE-83683)
  • Piglin Brutes now give 20xp instead of 10 when killed by player (MCPE-94089)
  • Lanterns can now be placed underwater and do not pop when a water source block is placed on them
  • Piglins now offer similar bartering items as they do in Java Edition (MCPE-92662)
  • Soul Fire no longer melts snow or ice blocks (MCPE-74901)
  • Zombified Piglins no longer float above Striders while riding (MCPE-80188)
  • Warped Fungus can now grow in Crimson Forests (MCPE-83616)
  • Piglins now offer Nether Bricks instead of Nether Brick blocks when bartering (MCPE-74395)
  • Baby Zoglin and Baby Hoglin now have drops after being killed by the player
  • Baby Zoglins now have cute, oversized heads (MCPE-65454)
  • Wither Skeletons now automatically attack Piglins and Piglin Brutes (MCPE-65456)
  • Hoglins will now flee from Respawn Anchors (MCPE-71534)
  • Iron Golems now attack Hoglins (MCPE-73838)
  • Zoglins now take damage from Healing effect and heal from Harming effect (MCPE-79314)
  • If Ruined Portal chests contain Glistering Melon, they no longer contain only a single melon slice (MCPE-92675)
  • Zombified Piglins that are jockeys on Striders now hold a Warped Fungus on a Stick (MCPE-94002)
  • Piglin Brutes no longer have enchanted Golden Axes
  • All expected Nether plants can now be composted (MCPE-78026) (MCPE-82999) (MCPE-94671)
  • Crimson and Warped Fungus can now be placed on Mycelium (MCPE-88588)
  • Soul Speed enchantment found in chests is now limited to Bastion Remnant chests (MCPE-75468)
  • Soul Campfires now drop Soul Soil instead of Charcoal when mined (MCPE-74709) (MCPE-74709)
  • Increased Strider health from 15 to 20 (MCPE-76425)
  • Piglins can now equip Shields, Elytra, Turtle Shells, and various Mob Heads (MCPE-75863)
  • Piglin Brutes no longer become angry from specific blocks being broken, they still always attack a player on sight though (MCPE-94106)
  • Baby Zombified Piglins now correctly display items held in their hands
  • Quick crafting a Piston will now work with Warped Planks and Crimson Planks (MCPE-87659)
  • Baby Hoglins now deal appropriate damage
  • Piglins now spawn naturally in Nether Wastes on Peaceful difficulty (MCPE-95718)

Changes:

  • Added several new experimental toggles to enable previews of upcoming engine technology and support Add-Ons and Marketplace content
  • Added the new Mojang Studios logo splash screen on Android devices (MCPE-79353)

Known Issues:

  • Xbox One controllers don’t work as expected when playing on Oculus Rift

Fixes:

Performance / Stability

  • Fixed a crash that could occur during gameplay
  • Fixed a crash that could occur when the player opened a Shulker Box they're standing on after rejoining a multiplayer session (MCPE-51711)
  • Fixed a crash that could occur if a player joined a game in a sleeping state (MCPE-79465)
  • Improved reliability of Nintendo Switch players joining other Nintendo Switch games
  • Adding tags to the Ender Dragon will no longer crash the game when reloading the world (MCPE-89076)
  • Fixed a crash that could occur when a stunned entity loaded into the world
  • Fixed a crash that could occur when Player 1 in a split-screen session disconnected their controller (MCPE-99565)
  • Optimized chunk loading performance (MCPE-85614)
  • Various bandwidth optimizations

General

  • Fixed worlds disappearing from the worlds list during crash at world start on Xbox One (MCPE-84649)
  • "The Beaconator" achievement can now be reliably unlocked
  • The "Archer" can now be reliably unlocked (MCPE-86371)
  • Fixed the 'Super Fuel' achievement not being awarded when using lava bucket in a furnace (MCPE-64453)
  • 24-bit PNGs without an alpha channel are no longer accepted as valid custom skins (MCPE-50094)

Gameplay

  • Fishing Rod will now correctly cast when close to a mob (MCPE-65249)
  • Custom named boats and minecarts will now save their name after placing and breaking. Their names will also be shown in the world (MCPE-25845)
  • Fixed empty worlds getting generated after closing a PS4 world import midway through the process
  • End City loot chests once again generate correctly (MCPE-72920)
  • Fixed players and mobs not taking damage when walking through berry bushes
  • Killing mobs that have armor equipped with ranged weapons now results in armor loot (MCPE-44408)

Mobs

  • Villagers no longer get locked into the wrong profession (MCPE-62080)
  • Bees now leave their hive/nest after an allotted time in the End and Nether dimensions (MCPE-58322)
  • Hostile mobs can now spawn in thunderstorms during the day (MCPE-34409)
  • Foxes no longer take damage when falling on berry bushes (MCPE-82273)
  • Fixed Vex movement along the x and z directions (MCPE-41879)
  • Blaze now switch between melee attack and ranged attack based on the distance from the player (MCPE-45469)
  • Mob's inactivity timer is now reset when closer than 32 blocks from the nearest player
  • Shearing a Snow Golem now drops a carved pumpkin (MCPE-66967)
  • Turtles and Dolphins on land will now successfully move towards water (MCPE-44918)
  • Ghasts once again spawn in all light levels (MCPE-85747)
  • Mobs in lava were not able to find a path out. This fix makes it so they can enter a lava block if they are already in lava
  • Mobs can no longer move Minecarts they stand in (MCPE-46804)
  • Mob spawn range now scales with simulation distance (MCPE-95568)
  • Villagers from older versions now level up correctly when trading (MCPE-85013)
  • Improved performance of farmer villagers when harvesting or sowing crops
  • Fixed a bug which could prevent farmer villagers from harvesting crops
  • Player-ridden Striders now jump onto magma blocks as well as non-full blocks in front of them when guided by Fungus on a Stick (MCPE-77096)
  • Baby animals can once again be tamed, before growing up (MCPE-96973)
  • Bees can now only exit Beehives and Bee Nests through air blocks (MCPE-97185)
  • Slimes can now spawn in slime chunks inside frozen biomes (MCPE-49303)

Blocks

  • Fixed issue where some walls were not correctly connected on world load
  • Walls converted from Console Edition saves are now joined properly
  • Water from bubble columns now flows as it should (MCPE-36463)
  • Hoppers with containers above them can no longer collect dropped items (MCPE-80555)
  • Fence gates now align with Blackstone Walls (MCPE-78002)
  • Placing blocks on Crimson Roots and Warped Roots will now properly remove the roots (MCPE-81521)
  • Target blocks no longer power additional blocks above them (MCPE-85455)
  • Beehives and Bee Nests now show the correct front-facing texture (MCPE-92468)
  • Lava and water textures are now visible after placing Slime block or Honey block next to or above them (MCPE-62255)
  • End gateways will now correctly calculate distance to the center block when searching for an exit position (MCPE-48922)
  • Plants and crops now grow more consistently when near chunk borders
  • Brown and Red Mushrooms can now be grown into huge mushrooms on Nylium
  • Cocoa Beans can now be placed on and survive on all jungle wood variants (MCPE-46638)
  • Gravity affected blocks no longer break when their supporting block is moved by a piston (MCPE-81106)
  • Falling blocks now break after falling for extended periods of time (MCPE-73124)
  • Podzol no longer generates below the top layer when spawning large spruce trees (MCPE-71995)
  • Observer block textures no longer get stuck in an active state after being moved by a piston (MCPE-61175)
  • Fixed a bug that could cause falling blocks to duplicate near a portal (MCPE-68229)
  • Fixed an issue that caused rails to not be powered correctly along the x-axis (MCPE-81987)
  • Saplings no longer incorrectly transform into a bee nest when next to a tree and flowers (MCPE-80543)
  • Dragon Egg no longer disappears if placed on pedestal and Ender Dragon is respawned (MCPE-78400)
  • Signs can no longer be placed on End Rods

Items

  • Compass items will now point the correct direction when the player is in a boat (MCPE-56876)
  • Compasses with custom names now retain their names when linked to a Lodestone
  • Compasses with Curse of Vanishing now retain their enchantment when linked to a Lodestone
  • Lodestone Compasses can now be enchanted with the Curse of Vanishing using an Anvil (MCPE-74016)
  • Boots enchanted with Soul Speed no longer become stuck on mobs or the player after breaking (MCPE-75375)
  • Smelted items (prior to 1.13) no longer contain incorrect damage values and can be stacked (MCPE-54617)
  • Dropped items no longer float too low to the ground
  • Dragon Egg now always drops when it is destroyed by an explosion (MCPE-52632)
  • Totem of Undying now applies the correct effects upon dying (MCPE-52364)
  • Armor no longer gets stuck in the hot bar after interacting with an armor stand (MCPE-84368)
  • Corrected map color representation for multiple blocks (MCPE-19228) (MCPE-83797)
  • XP orbs once again ignore world lighting, allowing it to always be at max brightness (MCPE-67448)
  • Banner patterns can now be crafted in the 2x2 crafting grid (MCPE-91247)
  • The "Thing" banner can now be crafted at the Loom (MCPE-70449)
  • Fixed an issue that caused item durability to not be assigned until a world was reloaded (MCPE-62324)
  • Spawn Eggs can now be used on an underwater Monster Spawner
  • Fixed dropped item stacks becoming invisible after merging with another item stack (MCPE-71139)
  • Iron pickaxes can now be dropped by mobs during raids (MCPE-44417)

Realms

  • Added more detailed error messages with possible solutions when a world fails to upload to a Realm (REALMS-474)
  • Fixed a crash that occurred when downloading large worlds from Realms (MCPE-69269)
  • Selecting the "Manage" button for Realms subscriptions now opens the appropriate Microsoft account page
  • Content that is owned through a Realms Plus subscription now roams across all platforms (REALMS-5171)

Graphical

  • Fixed an issue with the skybox background graphics not rendering correctly on some devices
  • Fixed an issue with missing animation when damaging bamboo
  • Fixed a graphical issue with glass blocks on the City Living world that affected some devices on Windows 10
  • Touchscreen input "Chat and Commands" UI element now has a darker border

Audio

  • Music is no longer interrupted when entering water in ocean biomes (MCPE-76213)
  • Reduced raid horn sound (MCPE-85593)

Crafting Screen

  • Various improvements to the Crafting Screen experience when using a controller
  • Cobblestone is now shown as the default ingredient for stone tools (MCPE-71843)
  • Items in the inventory will no longer move into the crafting grid when hovering over recipes
  • The selected recipe will no longer be cleared when changing tabs, even if you don't have all the necessary ingredients for that recipe
  • Picking up items while the cursor is hovering over a recipe now updates to the recipe's new index
  • Crimson and Warped Stems/Hyphae are now in their correct Creative inventory groups (MCPE-74611)
  • Nether and Warped Wart blocks are no longer in an unfolding section in the creative menu

Structure Blocks

  • Removed the name field from the structure block 3D Export screen
  • Fixed incorrect chunk position calculation for block changes that occur during the Structure Block preview window
  • Structure loading/saving no longer affects ticking blocks in nearby chunks
  • Fixed the Reset button not re-rendering the wireframe bounding box

User Interface

  • Added Noto Sans font license button and pop-up dialog to Profile section of the Settings screen
  • Updated splash texts and loading screen tips (MCPE-85381)
  • Fixed system language settings for Simplified and Traditional Chinese not honored by the game
  • Fixed an issue that meant the block highlight/selection box was extending above blocks
  • Time played now displays correctly on the Achievements screen (MCPE-66331)
  • The Beacon container interface no longer shuffles items around the inventory slots when trying to quick-move items from the inventory while the hotbar is full
  • Pressing the 'Leave Boat' button on touch devices will no longer make the player hit a passenger or destroy the Boat (MCPE-78113)
  • A button icon has been added to the NPC dialog screen to show which gamepad button to press to close the window (Education Feature)
  • The hovered slot data is now cleared properly whenever the cursor is moved off an item slot. This way the gamepad helpers are correct when not hovering over an item slot
  • The item name text that appears when the player changes the hotbar selection now anchors from the bottom. This way when it grows, it will not overlap with the hotbar (MCPE-79566)
  • Fixed the 'Profile' button in the Pause Menu not being sized correctly
  • "Ride Exit" hint now clears action bar messages (MCPE-75097)
  • The Smithing Table screen now contains the hammer icon and user interface elements appear correctly when using the "Pocket" UI profile setting (MCPE-79541)
  • Custom names now modify boss bars (MCPE-43473)
  • Grindstone no longer shows a result unless it changes the item (MCPE-54256)
  • Fixed navigation problems between Featured Items, Achievement Rewards, Emotes, and the Dressing Room (MCPE-89179)
  • Change Gamertag and Manage Account buttons on the Settings screen now open xbox.com URLs on iOS and Android
  • The Dressing Room now shows cached items when not connected to the internet

Commands

  • Fixed a crash could occur when using the '/fill ' command to fill huge amounts of blocks with Portal blocks
  • Text and background for the title command (Title, Subtitle, and Actionbar) have been adjusted and spaced out
  • Fixed a bug where a request queued with '/schedule' would not clear out when executed and would execute when re-entering a level
  • Added to the '/schedule on_area_loaded' command with an overload that allows you to track a circular area, by specifying a center and a radius. Also added serialization for the queue of requests
  • Fixed issues with the '/schedule' command that would consider an area loaded before it was actually loaded, and the command now respects which dimension it is queued in

For Map Makers and Add-On Creators:

Updated Template Packs

Fixes

  • Fixed particles when using animation controllers to play particles and switching to a different state that also plays particles
  • Striders now have a separate texture mapping for each leg, and their leg textures are properly mirrored
  • Pitch written in 'sound_definitions.json' is now correctly played (MCPE-49430)
  • FMOD music channel now sets its priority to 0 when music is played to prevent FMOD virtual channel from stealing it when a regular sound is played in game (default priority is 128)
  • Villagers/Zombie Villagers once again correctly spawn as a baby when using the summon command to summon them with the event "minecraft:entity_born"
  • Attempting to load a custom material that is not defined no longer causes a crash. A proper content error is now thrown

Commands

  • Added '/structure' command that allows saving and loading of structures without having to use Structure Blocks
  • Added the ability to animate the placement of a structure with the '/structure' command
  • Added the '/music' command, allowing creators to play and control custom music
  • Added '/playanimation' command that allows you to run a one-off animation. It assumes all variables have been setup correctly for the animation to run
  • Added '/camerashake' command to enable a camera shaking effect
  • Added '/ride' command that allows you to make entities ride other entities, stop entities from riding, make rides evict their riders, or summon rides and riders
  • Added '/clearspawnpoint' command that allows you to clear a player’s spawn point
  • Added '/event' command that can be used to trigger an event on an entity
  • Using the '/spawnpoint' command will no longer affect Players that are sleeping (MCPE-91565)
  • Older command versions using '/execute' now use the proper position for command selectors when calculating the radius

Data-Driven Blocks

  • Added documentation for block event responses and re-organized block documentation
  • Blocks that have ticking components will now clear their pending ticks from the ticking queue upon removal
    • Added the 'on_player_destroyed' trigger component
  • Made data-driven blocks pathable with disabled collisions
  • Added the BlockDisplayNameComponent to allow display names to be configured in the localization table
  • Added support for parsing and performing the following event responses:
    • Added the 'set_block_at_pos' event response
    • Spawn Loot
    • Set Block
    • Added support for the 'on_interact' trigger component
  • Added support for the 'on_player_placing' trigger component
    • Also added MoLang queries for 'cardinal_block_face_placed_on' and 'cardinal_player_facing' for getting placement context

Data-Driven Block Models

  • Added the first pass of the new data-driven block tessellation pipeline
  • Added the "minecraft:geometry" component to allow using a block model for rendering
  • Added the "minecraft:unit_cube" component to allow using a default unit cube for rendering. Unit cubes get some extra effects like ambient occlusion and face removal
  • Added the "minecraft:material_instances" component to allow mapping faces and material_instances in a geometry file to an actual material
  • Fixed smooth lighting and ambient occlusion with new data-driven blocks

Placement Filter

Added "minecraft:placement_filter" component which allows you to set conditions for where this block can be placed. This component will also kick in whenever neighboring blocks change and pop its loot if it is no longer in a valid location

  • Added serialization to Block Descriptor
  • Added static anyMatch functions to BlockDescriptor to compare a list of BlockDescriptors against: Block*, BlockLegacy, or BlockDescriptor
  • Added a function to compare two BlockDescriptors. This covers: matching blocks, any tag of either descriptor match, block states with matching permutations
  • Changed the BlockDescriptor BlockLegacy member variable to a Block* so we can set the block states during deferred block resolution and get the block with the states set
  • Removed all the existing Block* json parsing

Schema

  • Split 'allowed_blocks' into 'use_on' and 'dispense_on'
  • 'use_on' specifies what blocks an entity placer item is allowed to be used on, omit to allow all blocks
  • 'dispense_on' specifies what blocks an entity placer item is allowed to be dispensed on, omit to allow all blocks

Execute Command

  • Added support to item json events for the 'execute_command' keyword. It supports both a string and string array format, where the string is the command intended to run. Commands are compiled at load time and executed after add/remove_mob_effect and teleport actions, but before other triggers for events. Commands will be segmented in sequence and randomize nodes as expected

Run Command

  • Added support to entity json events for the 'run_command' keyword alongside the current add and remove keywords. It supports both a string and string array format, where the string is the command intended to run. Commands will be run after component groups have been added and removed, and will be segmented in sequence and randomize nodes as expected
  • Updated the following components to parse and use BlockDescriptor instead of Block*
    • BlockBreakSensorComponent
    • BlockListEventMap
    • BreathableComponent
    • BreedableComponent
    • BuoyancyComponent
    • EntityPlacerItemComponent
    • PreferredPathComponent
    • SeedItemComponentLegacy
  • Updated the following features to parse and use BlockDescriptor instead of Block*
    • NoSurfaceOreFeature
    • OreFeature
    • SingleBlockFeature
  • Updated the following goal definitions to parse and use BlockDescriptor instead of Block*
    • GoalDefinition
    • RaidGardenGoal
    • VanillaGoalDefinition
  • Updated the following surfaces code to parse and use BlockDescriptor instead of Block*
    • MesaSurfaceAttributes
    • SurfaceMaterialAdjustmentAttributes
    • SurfaceMaterialAttributes
  • Updated the following tests to reflect the changes from updating code to use BlockDescriptors
    • BuoyancyComponentServerTests
    • FeatureHelperTests
    • NoSurfaceOreFeatureTests
    • OreFeatureTests
    • SingleBlockFeatureTests
  • Updated the following trees to parse and use BlockDescriptor instead of Block*
    • AcaciaTreeCanopy
    • AcaciaTreeTrunk
    • FallenTreeTrunk
    • FancyTreeCanopy
    • FancyTreeTrunk
    • MegaPineTreeCanopy
    • MegaTreeCanopy
    • MegaTreeTrunk
    • PineTreeCanopy
    • RoofedTreeCanopy
    • SimpleTreeCanopy
    • SimpleTreeTrunk
    • SpruceTreeCanopy
    • TreeHelper

Actors

  • Squid rendering is now data-driven
  • All types of minecarts are now data-driven
  • The 'minecraft:behavior.controlled_by_player' goal is now data-driven
  • Physics component's 'has_gravity' field is now used to decide whether a mob should apply water gravity, if the mob does not have a navigation component
  • Spatial Bandwidth Optimizations are now exposed through a component, "minecraft:conditional_bandwidth_optimization"
  • Spatial Bandwidth Optimizations are now utilized by every actor using "minecraft:conditional_bandwidth_optimization"
  • Added the selector component to raw text, which can be used to print entity names in commands such as 'tellraw' and 'titleraw'
  • Pathfinding will now account for the "minecraft:scale'" component
  • Updated BrewingStand, ButtonBlock, ChestBlock, EnderChestBlock, SlabBlock, and SoulSandBlockblock types to allow path-finding and navigation (MCPE-47075)
  • Updated Actor Properties. Two fields that were invalid and appeared in some vanilla content will now give a content error. The field "value" on "minecraft:can_fly" and the property "minecraft:foot_size" should simply be removed from any entity files
  • The 'MoveToLiquidGoal' has been changed to use data for its target block
  • Strider now correctly executes the 'move_to_liquid' goal
  • Made boats use the Buoyancy component. Added two new components, the "inside_block_notifier" component, which fires specified events when the actor enters or exits specified blocks, and the "out_of_control" component, which sets a corresponding actor flag, in order to make this possible
  • Exposed new data parameters to control the behavior of Drop Item For Goal. This includes: "seconds_before_pickup", "cooldown", "minimum_teleport_distance", "max_head_look_at_height", "teleport_offset", and "entity_types". Check out the new Actor component documentation!
  • Exposed new data parameters to control the behavior of Harvest Farm Block Goal, including "max_seconds_before_search", "search_cooldown_max_seconds", and "seconds_until_new_task". Check out the new Actor component documentation!
  • Added error checks to parsing of Minecraft shareables items. Displays content log if item name is invalid or the array is empty

Fog

  • Created '/fog' command for managing active fog settings for players; these fog settings override fog driven from the client such as biome location of player camera
  • Updated "biomes_client.json" to link each biome to a fog definition identifier
  • Added child object "volumetric" which contains "density" and "media_coefficients" objects. These hold the data values used for the volumetric fog

Record Item Component

  • Items can now be made records to play music in Jukeboxes
  • Component Variables
    • sound_event - A string value correseponding to a sound event in the game code. This string must be one these for music to play: "13", "cat", "blocks", "chirp", "far", "mall", "mellohi", "stal", "strad", "ward", "11", "wait", "pigstep"
    • duration - A float value that determines how long particles are spawned from the JukeBox Block, should approximately match length of sound event
    • comparator_signal - An integer value that represents the strenght of the analog signal, used by the Comparator Block
  • Examples
    • When added to JukeBox Block this will play the sound clip of "record.chirp"
    • Example 1: "minecraft:record": { "sound_event": "chirp", "duration": 185.0, "comparator_signal": 4 }

Items

  • Renamed items to be consistent with the list of Java Edition items
  • Created RepairableItemComponent that data-drives how an item is repaired in game
  • Items can now override their display name with a localized 'value'. If a value is not supplied, the component will stay with its default name. If the value supplied is not in the localization file, the display name will be the value string
  • Added a Lock in Inventory component that can be applied to an item via the '/give' and '/replaceitem' commands. This prevents the item from being removed from the player's inventory, dropped, or crafted with
    • Example of use: `/give @s apple 1 0 {"item_lock": {"mode": "lock_in_inventory"}}`
  • Added a Lock in Slot component that can be applied to an item via the '/give' and '/replaceitem' commands. This prevents the item from being moved or removed from its slot in the player's inventory, dropped, or crafted with
    • Example of use: '/give @s apple 1 0 {"item_lock": {"mode": "lock_in_slot"}}'
  • Added a Keep on Death component which can be applied to an item via the '/give' and '/replaceitem' commands. This component prevents the item from being dropped when the player dies
    • Example of use: '/give @s apple 1 0 {"keep_on_death": {}}'

Item Icon Component

  • Items now have an easy way to set the icon for an item for displaying in the user interface
  • Component Variables
    • "texture": Full path to icon image to use as item's icon. No default
    • "frame": Molang script to be executed at runtime to determine the icon's current frame. Can be a constant, defaults to: 0
    • "legacy_texture_id": The name of the texture used on legacy items. No default
    • "legacy_frame": Molang script to be executed at runtime to determine the icon's current frame. Can be a constant, defaults to: 0

Item Parsing

  • 'any_tag' functionality added to several actor components. In addition to representing items as item names in json they can now be represented as a set of tags
  • Examples:
    • "item": {"any_tag": "food"}
    • "item": {"any_tag": ["food", "wood"]}
    • "bribe_items": ["emerald", {"any_tag": "stone"}]
  • Components and fields that can now use 'any_tag' functionality:
    • 'minecraft:ageable'
    • 'minecraft:breedable' breed_items
    • 'minecraft:bribeable' bribe_items
    • 'minecraft:giveable' items
    • 'minecraft:healable' items
    • 'minecraft:tamemount' feed_items and auto_reject_items
    • 'minecraft:equippable' accepted_items

Technical Changes

  • Item names of the format "minecraft:item.someitem" no longer need the "item." portion and it will be ignored
  • Added Entity Movement Prediction
  • Changed LegacyCubemap from opaque to transparent (MCPE-94275)
  • Added 'decrement_count' event response for items
  • 'minecraft:behavior.send_event' Changes
    • 'minecraft:behavior.send_event' no longer uses -1 in 'max_activation_range' as a value to indicate unlimited range, the default has been changed to 32
    • Added content log warnings for when 'min_activation_range' and 'max_activation_range' is less than 0
    • Added content log warnings for when 'min_activation_range' is greater than 'max_activation_range'
  • 'minecraft:behavior.summon_entity' Changes
    • 'minecraft:behavior.summon_entity' no longer uses -1 in max_activation_range as a value to indicate unlimited range, the default has been changed to 32
    • Added content log warnings for when 'min_activation_range' and 'max_activation_range' is less than 0
    • Added content log warnings for when 'min_activation_range' is greater than 'max_activation_range'
  • Fixed a difference with the default return type of the script function, which differed from the usual return type (No ID)
  • Added new BlockRaycastComponent that can override the AABB used for outlines and raycasting
  • Added new BlockCollisionComponent that can override the AABB used for entity collision
  • Added new BlockPropertyComponent that can replace the blockProperties : Unwalkable, Infiniburn, PreventsJumping, Immovable, BreakOnPush, OnlyPistonPush and BreaksWhenHitByArrow
  • Added new BlockQueuedTickingComponent that triggers events for a block on a range of time set by the creator
  • Added new BlockRandomTickingComponent that triggers events for a block randomly
  • Added a Rotation Component that allows a block to rotate. The component only allows axis-aligned rotations
  • Adds the base implementation of the CraftingTableComponent
    • Allows the creation of custom crafting tables
    • Currently only supports 3x3 grids

Animations

  • Added a new 'loop_delay'field to skeletal animation files that controls how to wait between each iteration of a looping animation
  • Fixed a bug where 'start_delay'fields in skeletal animations were being used for both the initial delay before playing an animation and for inter-loop delays

MoveTowardsRestrictionGoal

  • This goal has been removed in favor of the two new child goals that make the behavior clearer. The behavior works the same, but is now separated out properly into the two goals

MoveTowardsDwellingRestrictionGoal

  • This goal is for Actors that are part of the Village construct
  • The "DwellerComponent" is necessary for this goal

MoveTowardsHomeRestrictionGoal

  • The "HomeComponent" is necessary for this goal
  • Exposed a new data parameter for the range at which the Actor will stay within in relation to their home: "restriction_radius"

Send Event Goal

  • "minecraft:behavior.send_event" no longer uses -1 in 'max_activation_range' as a value to indicate unlimited range, the default has been changed to 32
  • Added content log warnings for when 'min_activation_range' and 'max_activation_range' is less than 0
  • Added content log warnings for when 'min_activation_range' is greater than 'max_activation_range'
  • Added a new json field 'look_at_target' which allows and disallows entities to turn and face their target

SetBannerDetailsFunction

  • Now supports customizing non-Illager banners
  • Up to 6 patterns and colors can be specified
  • Accepted Banner Types
    • "default" "illager_captain"
  • Accepted Color Values
    • "black" "red" "green" "brown" "blue" "purple" "cyan" "silver" "gray" "pink" "lime" "yellow" "light_blue" "magenta" "orange" "white"
  • Accepted Pattern Values
    • "base" "border" "bricks" "circle" "creeper" "cross" "curly_border" "diagonal_left" "diagonal_right" "diagonal_up_left" "diagonal_up_right" "flower" "gradient" "gradient_up" "half_horizontal" "half_horizontal_bottom" "half_vertical" "half_vertical_right" "mojang" "piglin" "rhombus" "skull" "small_stripes" "square_bottom_left" "square_bottom_right" "square_top_left" "square_top_right" "straight_cross" "stripe_bottom" "stripe_center" "stripe_downleft" "stripe_downright" "stripe_left" "stripe_middle" "stripe_right" "stripe_top" "triangle_bottom" "triangle_top" "triangles_bottom" "triangles_top"
  • Possible Input
"function": "set_banner_details",
"type": "default",
"base_color": "blue",
"patterns": [
  {
"pattern": "flower",
    "color": "white"
  },
  {
    "pattern": "triangle_bottom",
   "color": "brown"
  }
]

Format Version Checks

  • Updated the 'format_version'field in geometry, particles, and animation files to behave as entity behavior files do. That is, you no longer need to specify a specific version for it to be accepted, instead you can just specify the version of the release you are targeting

Minecraft - 1.16.61 (PS4 Only)

Another hotfix is rolling out on PlayStation 4 to improve stability issues that were introduced in the 1.16.42 update. We’re continuing to make further stability improvements so please continue to engage with us through bugs.mojang.com and keep the bug reports coming.

Fixes:

  • Fixed additional crashes when signing into a Microsoft account (MCPE-100881)
  • Fixed an issue where launching PS VR with Supersampling enabled caused crashes in VR Mode

Minecraft - 1.16.60 (PS4 Only)

This hotfix is rolling out on PlayStation 4 to improve stability issues that were introduced in the 1.16.42 update. We’re continuing to make further stability improvements so please continue to engage with us through bugs.mojang.com and keep the bug reports coming.

Fixes:

  • Improved stability and reduced crashes on PlayStation 4

Minecraft - 1.16.42 (PlayStation®VR)

You’ve been asking for it, and it’s here at last – PlayStation®VR support has arrived for Minecraft! Get ready to see the world from a whole new perspective with a DUALSHOCK®4 wireless controller, PlayStation®Camera, and PlayStation®VR headset starting today.  Once you launch into the game, be sure to watch your step because those chickens may be larger than you initially thought.

  • VR support is included free for all PlayStation®4 Minecraft owners
  • Includes Immersive Mode and Living Room Mode to play the way you want
  • Introduces a slew of new settings to customize your VR experience

Be sure to check out aka.ms/PSVRFAQ for more details on this update and an in-depth look into VR customization. We want to know what you think about this new feature. If you encounter any issues, please visit bugs.mojang.com and provide any new suggestions at feedback.minecraft.net in the User Interface, Input Methods and Menu Options category.

Please review and follow all safety guidelines for use of PlayStation®VR. PlayStation®VR is not for use by children under the age 12.

Minecraft - 1.16.50 (iOS Only)

This hotfix is being rolled out to iOS to improve title stability. Cross-play is still compatible with all Bedrock platforms running 1.16.20 or higher. Please continue to engage with us through bugs.mojang.com and keep the bug reports coming. We really appreciate your help!

  • Improved stability and reduced crashes on iOS devices (MCPE-96184)

Minecraft - 1.16.40 (Bedrock)

This hotfix is being rolled out to all other platforms over the next weekCross-play is still compatible with all Bedrock platforms running 1.16.20 or higher. Please continue to engage with us through bugs.mojang.com and keep the bug reports coming, we really appreciate your help! 
 

Fixes:

  • Fixed the Microsoft account sign-in screen repeatedly appearing after losing internet connection on Nintendo Switch (MCPE-95651)
  • Fixed account linking occurring every time the game is launched after playing another game on PlayStation 4
  • Fixed an issue with the account sign-in button becoming unresponsive after backing out of the sign-in prompt screen
  • Fixed number of crashes on iOS devices (MCPE-96184)

Minecraft - 1.16.21 (Switch Only)

This hotfix is being rolled out on Nintendo Switch to address stability issues introduced since the launch of 1.16.20. Please continue to engage with us through bugs.mojang.com and keep the bug reports coming, we really appreciate your help!

  • Fixed stability issues discovered when interacting with Minecraft and the home screen while signed in to Microsoft Accounts (MCPE-95621)

Minecraft - 1.16.20 (Bedrock) New Features:Crafting Interface Changes:Fixes:

Our developers have been hard at work to bring you another hotfix. Some of these issues were reported by players, so keep those reports coming at bugs.mojang.com!

New Features:

Piglin Brute

  • Piglin Brutes are stronger versions of Piglins that live in bastion remnants and protect the treasures there
  • Unlike their cowardly and greedy counterparts, the Piglin Brutes cannot be distracted by gold and aren't afraid of anything
  • Piglin Brutes attack players on sight, no matter how the player is dressed
  • Piglin Brutes wield axes and don't need any armor because they're just that tough!

Crafting Interface Changes:

  • Recipe Select button prompt shows when hovering over a non-craftable recipe book item using controller (MCPE-79725)
  • Recipe selected items put in crafting input grid can now be hovered over with controller to see their tooltip names
  • On controller, hovering over recipes will show them in the crafting grid when no recipe is selected
  • On controller, you can deselect a selected recipe when hovering above that selection in the recipe book. You can also clear the crafting grid by clicking the right thumbstick

Fixes:

  • Performance / Stability
    • Fixed a crash that occurred on PlayStation 4 due to other players using custom skins
    • Fixed a crash that could occur when pressing the Manage Account button in Profile settings
    • Loom blocks no longer cause an out of memory crash when using high resolution resource packs (MCPE-69848)
  • General
    • Worlds can once again be uploaded to Realms on Nintendo Switch (REALMS-474)
    • Players can once again host 8 max player worlds on PlayStation 4 (MCPE-85009)
    • Fixed an issue where the Hot Tourist Destination trophy would not unlock after visiting the last required Nether biome on PlayStation 4 (MCPE-85496)
    • Meeting requirements for some achievements offline will now unlock it after reconnecting
    • Custom skins once again work properly in multiplayer (MCPE-48207)
    • Emotes can no longer be equipped before unlocking them (MCPE-84810)
    • Fixed notifications not appearing on iOS
  • Gameplay
    • Breaking a Furnace will now drop the stored experience from smelting (MCPE-71651)
    • Boats are no longer slowed down by objects with no collision (MCPE-81316)
    • Legacy chunk upgrades will no longer cause chunks to become 100% air (MCPE-58514)
    • New Nether biomes, blocks, and structures no longer generates into worlds with a fixed version (MCPE-66357)
    • Parity: Fixed chests with loot tables not generating loot until opened or destroyed
    • Local split-screen players can once again see the Ender Dragon and Ender Crystal (MCPE-67596)
    • The bounding box of the player used for spawning is now the correct size, so we don't think a player is in a dangerous spot when they are actually safe
  • Mobs
    • Mobs max spawn radius is now 44 blocks (MCPE-79359)
    • Zombies can spawn underground again (MCPE-52743)
    • Dolphins, fish, and squid now spawn in bubble columns again (MCPE-73967)
    • Baby pigs now despawn properly (MCPE-76373)
    • Hoglins no longer attack on Peaceful mode when too close (MCPE-71939)
    • Piglins and Brutes can now spawn with enchanted weapons (MCPE-83536)
    • Piglins now spawn on Peaceful difficulty
    • Piglins no longer naturally spawn on Shroomlights
    • Piglin arms are now behaving more like the players arms and less like zombie arms (MCPE-74089)
    • Piglins killed with a single blow while admiring Gold Ingots now drop the admired the Gold Ingot :(
    • Gold Ingots given to baby Piglins are no longer consumed
    • Piglins no longer drop up to a full stack of Gold Ingots upon giving them one by right-clicking and reloading a world while they are admiring it, instead it drops something from its loot table
    • Piglins no longer pick up entire stacks of Gold (MCPE-76080)
    • Piglins no longer spawn with enchanted gear
    • Tweaked arm animation for mobs that have their weapons removed (MCPE-83581)
    • Tamed wolves no longer disappear when returning to overworld through a Nether portal
    • Husks now prefer iron armor over chain armor
  • Blocks
    • Walls now connect to open trapdoors (MCPE-79490)
    • Walls now connect to glass blocks (MCPE-79483)
    • Pressure plates have been fixed to have no collision again (MCPE-80276)
    • Melon and pumpkin stems now break again when the block below them is destroyed (MCPE-79577)
    • Slime blocks pushed by pistons launch players correctly again (MCPE-62419)
    • Fixed an issue that prevented players from being able to place beehives or bee nests from their inventory after an update (MCPE-62067)
    • Soul Campfires now emit the correct light level (MCPE-73890)
    • Hyphae blocks now take as long as stem blocks to destroy (MCPE-72045)
    • Quartz Block can no longer be created from Chiseled Quartz Block and Pillar Quartz Block in a Furnace
    • Fixed recipes when crafting a Barrel from Warped or Crimson Slabs
    • Quartz Bricks can no longer be crafted from anything but Quartz Blocks on the Stonecutter
    • Target Block's zones for particular redstone signal strength are no longer misplaced because of old Arrow geometry
    • Setting Soul Sand on fire no longer produces a placeholder Soul Fire block on pre-Nether version locked content
  • Items
    • Netherite items no longer bounce on lava (MCPE-65372)
    • Using Bone Meal on flowers or grass blocks no longer consumes the item if nothing can grow (MCPE-73889)
    • Fixed issues around duplicating items when reloading a world while Piglin is admiring an item
  • Audio
    • Zoglins now have sounds distinct from pigs (MCPE-73220)
    • Netherite armor now has a unique sound when equipped MCPE-69047)
    • Climbing vines now plays sound (MCPE-69741)
    • Corrected sound for placing Nether Wart
    • Placing or stepping on Warped or Crimson processed materials or planks now make wood sounds (MCPE-69029)
    • Ambient cave sounds are no longer played in Marketplace content prior to 1.16
  • User Interface
    • Wither health bar no longer depletes to zero after half of the health is gone (MCPE-79661)
    • Wither health bar now reappears when returning from another dimension
    • The 'Open' tooltip is no longer displayed when looking at Piglins (MCPE-79376)
    • Speed of credits roll is no longer dependent on framerate
  • Commands
    • Fixed an issue with several commands being used while cheats were disabled (MCPE-92557)
    • Made using the '/fill' command more efficient, improving performance
    • Using the '/locate' command to find a Ruined Portal will no longer return placeholder text (MCPE-79323)
    • The '/clear' command now correctly removes all blocks with the same block name when no data argument is passed in
    • Making command selectors use the current position of an actor rather than the previous position of an actor
    • Fixed an issue that could cause Command Blocks to stop working unexpectedly
  • Add-Ons
    • Updated Piglin geometry and entity files: Fixed issue with scaling carried item for baby humanoid mobs
    • Accessing a Beacon no longer spams the content log with warnings (MCPE-66357)
    • The 'rider_can_interact' field on 'minecraft:rideable' is now used again
    • Behavior animation components will no longer try to reload after a suspend resume and a mob/player rides something
    • Drowned geometry is no longer broken in content packs

Minecraft - 1.16.10 (Bedrock)

We're releasing the 1.16.10.02 hotfix on mobile devices with a fix to villager trading. There are also changes coming to Minecraft on some mobile devices.

Important News Regarding Minecraft Mobile:

To ensure that we can devote our resources to the platforms where the most Crafters are playing, we are ending support for certain older devices and platforms where Minecraft is available. Effective in October 2020, Minecraft will no longer be updated or supported on Gear VR, Windows 10 Mobile, Android devices with 768MB of RAM or less, iOS devices running iOS 10 or below, or video cards that only support DirectX 10.1 or below.

If your device is affected, a prompt will appear in-game to let you know if it will no longer receive updates. Please see the article on Minecraft.net for more information.

Fixes:

  • Fixed broken trading screen slots on mobile devices