Miner Lou cover
Miner Lou screenshot
Genre: Role-playing (RPG), Strategy, Indie

Miner Lou

Arcade Expansion Pack now available (0.30)

Hi Folks,

One Year ago on May 10th I released the first public build of Miner Lou.

Today I release the first DLC for Miner Lou. It includes several new Arcade mode maps and a new 3x speed mode! Pick it up here.

Miner Lou - Expansion Pack



Containing Five new levels, from a new Mushroom Grove to a massive map with 4 runes there's lots of new challenges.

3x Speed


This expansion also unlocks a 3x speed mode.

Support - Thank you



Thank you for supporting Miner Lou. It means everything to me, as I continue to develop it into the future!

Keep the feedback coming in 2020 and stay safe.

Miner Lou Discord


Come join us in Discord.
Miner Lou Discord




New Gem Recipes, Secret Gems. (0.29892)

Hello Folks,



This update adds four new Gem Tower recipes. Three new Gem Towers, and the game's first secret Gem.

These recipes require Gems that were not part of any recipe before and contain a high degree of color symetry (as player requested).

New Towers


Simple Fire
Simple Curse
Simple Buff

Secret Towers


Polaris, The North Star

Balance Changes


-Sol - Abililty Cooldown reduced from 4 to 3 secs.
-Charge Cannon - Ability power multiplier reduced from 3.0 to 2.7. Charge cannon was doing a bit too much damage given it's massive AOE.

Stay safe.

Come join us in the Miner Lou Discord


Miner Lou Discord

Gem recipe color indicators added. (0.2989)

Hi Folks,

With this update the recipe panel gets a little bit smarter.

Gem Recipe UI Coloring


Gems found in a recipe will be tagged with color indicators showing if the gem is present on the board. Gems available are tagged green, those not usable in the recipe, red.



I think this will make figuring out which gems you need for any given recipe a lot more convenient.

Also the game engine has been updated once again.

Stay safe.

Come join us in the Miner Lou Discord


Miner Lou Discord

Mass Break Rocks, Stats Fixes (0.298)

Hello Folks,

Mass Destroy Rocks



When starting a new game, you can now break all the rocks on the map by holding down the destroy rock button or key for 5 seconds. This will break ALL active rocks on the map. Given how dangerous this is it's only allowed on the first round of an Arcade game.


Bug fixes



-Resuming a game now correctly loads damage stats from the previous game. Top 3 tower list should work even when resuming a game.
-Resuming a game now correctly tracks Lou and Leafeater damage that counts towards the total damage done stat and Total KBs.
-Top 3 damage List was being sorted in reverse so the lowest damage was on top. Now displays the correct top damage towers.

Stay safe.

Come join us in the Miner Lou Discord


Miner Lou Discord

End Game Stats added. (0.2977)

Hi Folks. I hope everyone is staying safe and healthy.

In this update I've added Stat Tracking. Things like total damage done, killing blows, maze length, max DPS, etc are all displayed on the End Game UI.



Let me know what you think.
Stay safe.

Come join us in the Miner Lou Discord


Miner Lou Discord

New Score Bonuses (0.297)

Hi Folks,

This small update adds some new score bonuses. (0.2972)

New Score Bonuses:


Perfect Game bonus: If you manage to complete the game without a star baby dying even once you'll get this end of game score bonus.

Alive Bonus: You'll also accrue a score bonus as you complete rounds without losing any star babies. This bonus accumulates with each round and is reset on star baby death. The bonus increases with round number.

I think these bonuses along with the already present combining gems bonuses should further differentiate players scores based on performance.

Star Baby OnDeath Ability


Star babies' OnDeath ability power multiplier has also been increased by 20%.

Mini Boss Wave Scores


Fire and Ice golems scores increased to be more inline with the other mini boss enemies.

Game Engine updated


The Game Engine has been updated once again.

Come join us in the Miner Lou Discord


Miner Lou Discord

Balance adjustment to Difficulties (0.2965)

So extreme was too extreme. I've reduced Extreme difficulty hp and speed bonuses.

With this change I've also reduced Normal & Hard's difficulty to make them more in line with the new difficulty progression.

(0.2965) Additional minor adjustments to all difficulties after player feedback.

Extreme Difficulty added. Resend Score Button Added.

Extreme Difficulty has been added.


Extreme difficulty has slightly higher speeds and enemy health. More importantly Extreme difficulty has bonus max rounds. This means that on a level normally ending on round 100, extreme difficulty will end on round 150. I expect reaching 150 to be... extremely difficult. :)



Resend Scores button


Resend Scores button has been Added. Occasionally some players saw Steam fail to accept the score upload. This resulted in the score being lost. If this happens you can now try to resend the score! Apologies to those who lost their scores in the past.



As always with new features please let me know of any issues or feedback you have.

Come join us in the Miner Lou Discord


Miner Lou Discord

I'm still diligently working on the content expansion and it will be available soon! Here's a screenshot from the upcomming story mode.

Synergy points gained increase. Campfire change (0.2953)

Hi all, another small quick update. Synergy points are gained at the end of the game and previously the amount of points was based purely on your score. As pointed out this bonus should also account for difficulty! So with said, the amount gained is now:

Synergy Points gained:


Easy - no changes.
Normal - 150% increase (1.5x)
Hard - 200% increase (2.0x)

Campires no longer damage friendlies


-Campfires no longer target friendly summons or Lou. (In harder difficulties it was not having the intended effect and would actually cause more problems so i think the friendly fire will not be missed)

Speed scales with difficulty (0.295)

Hello all, this update includes some assets for the upcoming expansion as well as a speed tweak and bug fixes.

Speed Scaling



Enemy speed now scales per difficulty. Easy applies a multiplier of (0.8), normal (0.9), hard (1.0).

Bug fixes:



Fixed a bug where rapidly clicking the start level button could load the scene more than once.

If no leaderboard score could be loaded (first time playing a level) is found the gray box UI is hidden.

(0.2952)
-speed now is applied correctly
-game engine updated