This game used to ba a popular Starcraft 2 mod, and now it's a separate game. It shines in a full glory when you play multiplayer, but if you'd like to relax at evening and beat some waves of monsters, 20 challenging singleplayer campaign levels are available for you to test your economic and strategic talents.
The campaign is complete
Added the remaining 2 levels - all 20 are available Fixed tutorial bugs Added cutscenes before levels
Campaign and balance update
+2 new campaign levels, 18 of 20 are implemented balance changes
Campaign update
+2 new levels has been implemented (currently 16 of 20 are available)
January patch
Bug fixes Balance improvements Added 1 more campaign level (14 of 20 are currently implemented) Visual improvements
Would you nominate a relaxing autobattler tower defense for Steam awards?
1. This game has 150 unut types, each has a unique ability. I don't think many Tower Defense games have so many enemies.
2. Unique economy/resource system, that unites exploration, resource management, includes spell casting and upgrades. It might look just a little bit sophisticated, but it's as simple as it could be. And it creates space for many strategies, which make the game highly replayable.
3. Autobattler Tower Defense is not a very popular genre, and would be nice to have more people try it
4. Multiplayer is quite fun. Addictive I would say. But in a good way, because after each battle you say "wow, this was cool, let's play again".
5. Overall the game is interesting and noin-trivial. It might have some imperfectnesses, like some think UI could be better. But it's being created by one developer, and that's quite impressive for being a result of solo development.