- global 1v1 rank leaderboard has been introduced. To have a record, you need to play 1v1 al least once - more wave variations have been added. Most of the waves now have 3 variations
Balance patch
- some sends have gotten cheaper - initial mining territory circle of players got closer to center - initial number of resources on the map has been reduced - upgrade related mine's border push has been increased - it has become cheaper to research a unit - player stats are shown in a leaderboard during the game - castle now attacks lowest hp target first
1v1 waves have been randomized
Slight variations have been introduced to the waves. Each wave has a chance to be different. Total hp and dps remain the same. But units might be different.
Also some bugs have been fixed.
Community suggested patch
- damage spells have been weakened vs opponent player (still strong vs the monsters) - web spider send is cheaper and available on an earlier wave - besides player's 1v1 rank, the game now tracks max rank ever reached and number of games played - big send warning has been added for a case when the opponent sends a lot - monsters are now shown for the next wave as well - wave end gold reward is shown - wave reward for killing all monsters is shown
Small patch
- 3 more sends have been added - send prices have changed - fireball damage has been increased - castle upgrades prices have been decreased - bug fixes
1v1 is ranked!
- elo ranking implemented - after game player stats are now shown correctly - 2 monitors fix: mouse cursor is confined by the game window - some spells got cheaper - some castle upgrades got cheaper - gold bonus has become slightly higher for some waves - castle weapon range 7 -> 7.5 - poison spell deals slighly more damage per second - bug fixes
Balance patch
- sends income increased - castle upgrade prices decreased - wave bonus income slightly increased in multiplayer - research price reduced for researchable units - drill beam got weaker vs player units - builder selection in multiplayer screen (elf builder introduced for multiplayer) - "go" button added to multiplayer, so if both players press it, the wave starts; also, build time increased by 5 seconds - castle radius (logical, not visual) increased a little
Bug fixes + balance
You can now alt-tab away from multiplayer game without risk of disconnecting.
Also, fixed a rare and possible game breaking game for multiplayer
Tooltips for sent units are now correct
A few balance changes happened: - sends bring more permanent gold income - mass healing spell heals each unit for +200 instead of +120 - rock to res chance after drill has been slightly decreased
Minor update
Thank you everyone who helped testing multiplayer!
- added text chat to 1v1 mode - fixed multiple bugs
Multiplayer is finally released
You can try to play 1v1. It's still in alpha, might be bugged, might disconnect. But it works.