Mines and Magic cover
Mines and Magic screenshot
Genre: Strategy

Mines and Magic

Global 1v1 rank leaderboard

- global 1v1 rank leaderboard has been introduced. To have a record, you need to play 1v1 al least once
- more wave variations have been added. Most of the waves now have 3 variations

Balance patch

- some sends have gotten cheaper
- initial mining territory circle of players got closer to center
- initial number of resources on the map has been reduced
- upgrade related mine's border push has been increased
- it has become cheaper to research a unit
- player stats are shown in a leaderboard during the game
- castle now attacks lowest hp target first

1v1 waves have been randomized

Slight variations have been introduced to the waves. Each wave has a chance to be different. Total hp and dps remain the same. But units might be different.

Also some bugs have been fixed.

Community suggested patch



- damage spells have been weakened vs opponent player (still strong vs the monsters)
- web spider send is cheaper and available on an earlier wave
- besides player's 1v1 rank, the game now tracks max rank ever reached and number of games played
- big send warning has been added for a case when the opponent sends a lot
- monsters are now shown for the next wave as well
- wave end gold reward is shown
- wave reward for killing all monsters is shown

Small patch

- 3 more sends have been added
- send prices have changed
- fireball damage has been increased
- castle upgrades prices have been decreased
- bug fixes

1v1 is ranked!

- elo ranking implemented
- after game player stats are now shown correctly
- 2 monitors fix: mouse cursor is confined by the game window
- some spells got cheaper
- some castle upgrades got cheaper
- gold bonus has become slightly higher for some waves
- castle weapon range 7 -> 7.5
- poison spell deals slighly more damage per second
- bug fixes

Balance patch

- sends income increased
- castle upgrade prices decreased
- wave bonus income slightly increased in multiplayer
- research price reduced for researchable units
- drill beam got weaker vs player units
- builder selection in multiplayer screen (elf builder introduced for multiplayer)
- "go" button added to multiplayer, so if both players press it, the wave starts; also, build time increased by 5 seconds
- castle radius (logical, not visual) increased a little

Bug fixes + balance

You can now alt-tab away from multiplayer game without risk of disconnecting.

Also, fixed a rare and possible game breaking game for multiplayer

Tooltips for sent units are now correct

A few balance changes happened:
- sends bring more permanent gold income
- mass healing spell heals each unit for +200 instead of +120
- rock to res chance after drill has been slightly decreased

Minor update

Thank you everyone who helped testing multiplayer!

- added text chat to 1v1 mode
- fixed multiple bugs

Multiplayer is finally released

You can try to play 1v1. It's still in alpha, might be bugged, might disconnect. But it works.

Please, report bugs and suggest gameplay ideas