Colour of the cannons reticle has been made more obvious and now has a black border around it to help stand out.
Size of cannons reticle now stays the same size no matter how far away it is so you can no longer lose sight of it in the distance.
Added another variable to targets called "Absorption", it gives you the ability to change how much velocity it takes away from the ball, 0 being none, 1 being 100%
Fixes
Cannons mouse sensitivity has been fixed and directly corresponds to the mouse sensitivity for normal play, which can be adjusted in options.
Scrollbar on user list in lobby was not scrolling.
Scrolling chat messages in the lobby would cause them to lose their bubble around them.
Low gravity and slowly moving on small angles was making your ball able to hit/not hit intermittently.
Balls that have finished a course should no longer be hittable when collision is turned on.
Objects being disabled/enabled constantly anywhere on a map; e.g. in the space map cause the ball to sometimes not be able to be hit constantly.
When balls hit objects of the same type as they are already touching they would incorrectly play the hit sound, resulting in a lot of unnecessary ball landing on grass sounds for example.
Fuse sound on bombs had an annoying echo.
Added
3 different funnel course pieces.
Stone textured trap door
Moving cup obstacle piece
Swinging axes obstacle piece
Spike obstacle piece
Mini Putt Early Access Release!
Howdy Putters!
We are super happy to announce that Mini Putt is now in Early Access! We have been working very hard over the last year working to ensure that the game is a fun playing experience for you and your friends!
We are really interested to get the communities thoughts on the game, what we can improve, what you'd like to see!
You can join our Discord community, we are looking forward to working with the community to keep Mini Putt as fun as it can be.