Update 0.55.0 - Casual Updates & dynamic Zone Times
Why did we introduce casual lobbies? From the ingame data to feedback directly from you: It is clear most new players don't want play with high skilled players in their first match. So we needed a solution for that. There are other options - sure. But with a "small" playerbase (we are still so happy about ~25k daily active player in the last couple days) something like SBMM is not feasible. Casual lobbies were intended as a short time replacement only for new players.
What happened? Casual lobbies - no matter the exact reason - were MUCH more queued than expected. This did what we tried to prevent - splitting the playerbase. That was NOT our intention - we just tried to allow new players to get warm with the game until they go into normal lobbies.
What are we changing to fix it? Ranked is getting disabled for now because its just not played enough right now (a reintroduction with proper ranks and rewards will be come when the playerbase is more stable). We will change how casual lobbies are selected for new players: A new settings will have three modes [Automatic, Casual, Normal]. It will default to automatic and lead to the following behavior: Players from level 1-5 will get into casual games and players above will get into normal queues. You can edit this setting to override whatever you want to play. In the midterm we will add more metadata for our systems in order to get proper indicators for such decisions.
We will be able to tweak queue settings live based on the queue times and act accordingly. We are also working on the fixing all the bugs that appeared. Hopefully we will have the update ready tomorrow. We’re not a AAA studio with hundreds of devs. We’re a small team building this game with you, not just for you. We truly appreciate your passion – even when it’s critical – and we’re doing our best to respond fast and transparently.
In addition we also added dynamic zone times so that if there are some matches with less players the action is more condensed.
Patchnotes
Disabled ranked for now
Worked on the bots to make them more reactive
Fixed bug where casual lobbies had no bots
Fixed bug where bot count was off
Fixed bug where casual lobbies would backfill
Added dynamic zone times
Changed the way you queue casual mode with a new setting [Automatic, Casual, Normal]
Anti Cheat Update
Update 0.54.0 #2
Hey Soldiers!
As you may know we started testing Casual Lobbies today (meaning Lobbies have a mix of Players and Bots) The main reason that we implemented these was to give new Players a less frustrating and more welcoming experience. Previously new players were put in the same Lobby as super experienced players which often lead to new players quitting the game before giving it a "proper chance".
The reason we added a Level Cap to the Casual Lobbies was to prevent this case, but as you may experienced that lead to long queue times for Players that didn't have the option to queue into Casual Lobbies.
Some people mentioned that we should rather have SBMM System to reduce the mentioned problem, but even that would leave lots of players with a bad experience.
So, the idea was to have Bots in the Casual Lobbies, so everyone has a chance to experience the Game, make eliminations and learn the game mechanics. And even though there are bots in the Lobby, players will still face each other off in the final circles in real encounters.
We will definitely have to test out a lot to find a good balance. ⚖️
For now, we will remove the Level Cap from Casual Lobbies, so even if new players get queued with really experienced Players, they can still get eliminations, loot and have fun 🔓 Thank you for all the valuable feedback and hopefully we will find a balanced way of Matchmaking in the future! ♥️
Update 0.54.0 - Casual Lobbies
Hey Soldiers! We know the regular queues can get pretty intense – that’s why we’re introducing Casual Lobbies! These lobbies feature bots in addition to real players. It’s the perfect place to learn the mechanics, try out new strategies, or just enjoy the game at your own pace. Every Mini Royale mode is available in Casual, so jump in and have fun! We will continue to make to bots more fun to play with the next updates - its just a start right now.
Sound is currently getting reworked and we will start to deploy the first changes soon.
Other updates:
Fixed climbing bug in bathroom
Added initial info overlays for Casual Lobbies
Anti Cheat Update
Hotfix 0.53.1 #3
Fixed bug where smoke would break hitboxes
Fixed some tourney stuff
Fixed bug where steam stats would not sync properly
Changed how "collected coins" are counted, now also using coins from kills (mainly for the achievement)
Hotfix 0.53.1 #2
Fixed fatal error in tourney system creation
Minor Tourney UI fixes
Localization update
Anti Cheat Update
Update 0.53.1
Hey Soldiers! We are working on bigger updates regarding the sound & more progression. In the mean time, this update contains more features for the Tourney System, an Aim Assist rework and more minor fixes.
Added more features available in custom games to the tourney mode, like custom settings and point customizations
Reworked Aim Assist for Controller (more consistent and balanced on different ranges)
Removed Active Server Info because its not used anymore
Fixed 10 Kills in a game Quest/Achievement
Added more details to player reports to make it easier to moderate
Minor performance optimizations
Fixed small fonts on lower resolution monitors
Anti Cheat Update
Update 0.53.0 #2
Fixed stuttering in Tutorial for some players by lowering the new video tutorial quality & only playing when near
Adjusted some stuff so its easier to see where you are shot from
Some moderation tool updates
Anti Cheat Update
Update 0.53.0
This updates contains minor balancing, a fix for the respawns not working as intended and sone updates to the tutorial.
Gameplay
Fixed Air Respawns in Zone / bulk respawning in one place
Improved Zone Visibility
Reduced Weapon Movement/Animation when Jumping in ADS
Balancing
Slightly decreased MP34 hipfire accuracy
Slightly increased the time when aiming in to make the Kar a bit less useful on close range
Slightly decreased the kar headshot damage so that the golden headshot perk protects against a oneshot
Slightly increased the range of shotguns
Slightly decreased inaccuracy for the M1 Garand when strafing
Slightly increased the damage radius of grenades
Ranked
Added SA ranked rotation region
Adjusted timeframes for ranked so we get shorter queues
Ranked now grants DOUBLE XP for everything
Misc
Added new advanced strats area in tutorial
Added legendary items to the aiming range to make testing easier
Fixed some small QOL in the tutorial
Fixed important bug regarding PS Controller Support
Anti Cheat Update
Hotfix 0.52.3 #3
Fixed multiple bugs regarding PS Controller Support