Needed recovery / time to revive now increases every time a player was knocked (1st: 50 recovery needed (5 seconds), 2nd: 75 recovery needed (7.5 seconds), 3rd: 100 recovery needed (10 seconds), 4th: 125 recovery needed (12.5 seconds)
Recovery time reset after every death/respawn
Dying a 5th time in one “life-period” will instantly eliminate you instead of knocking you out
When stopping to revive a teammate their recovery progress doesn’t reset to 0. It will reset to the last multiple of 25. For example: When stopping on 37 recovery, progress will be reset to 25 and will not shrink.
Misc
Worked on party availability
Improved Invite consistency
Finally fixed quests, for real!
Fixed crash when leaving party
Added better description for “mute all team players” & “mute all talking Proximity players”
Show quest reset time
Fixed party matchmaking status update
Added new monthly skins for patreons
Crashes
Fixed crash when party data was retrieved
Fixed crash when using Proximity Chat
Anti Cheat
Added Themida integration
Fixed EAC client authentication bug
Mini Royale - Upcoming Playtest
Here is all you need to know: Start Date: February 16th at 8:00 PM CET End Date: February 19th at 8:00 AM CET
Have fun soldiers! 🪖
Patch 0.23.0
Misc
ReplayId & GameSessionId are now equal
Fixed crash reporter not showing up on windows
The ReplayId and GameSessionId are now equal for easier identification
Fixed linux crash when calculating pings
Fixed a bug where the party voice chat would not work due to a corrupt setting
Fixed a server crash when sending player progression
Fixed a bug where you would end up with a error “Wrong Match” after joining a server
Added some new quests (daily & weekly)
Fixed quest progression & descriptions not sync
Fixed a bug where players could always change their username (7 day wait period is intended)
Added more debug logs to login failures - mostly on initial Epic login
Improved server stability
Fixed scopes too blurry on some resolutions
Slightly changed scope inaccuracy
Switched back to non winter main menu
Fixed bug where you could ride on a thrown grenade
Map
Reworked some areas of the map
Movement
Added some lag compensation when moving with bad ping
Matchmaking
Fixed several bugs where matchmaking would be stuck
Show errors when matchmaking does not work as expected
Party
Fixed some bugs where party would become stale after both players joined each other parties - leading to stuff like you can't invite a player
We know show errors as a confirmation text so people know when the party is not working as intended
Mini Royale - Upcoming Playtest
Here is all you need to know: Start Date: February 2nd at 8:00 PM CET End Date: February 5th at 6:00 AM CET
This playtest will be mostly stability testing with no big new features (those are coming soon). Have fun soldiers! 🪖
Patch 0.22.0
Movement
Plunge & Mantling adjustments
Major movement update is coming soon
Skins
Added Supporter AK for Patreon Tier 1
Added Supporter Machete for Patreon Tier 2
Added Character Mummy for for Patreon Tier 3
Added Snowglobe Melee Battle Pass
Added Candy Cane Melee Battle Pass
Crashes
Fixed potential crash in matchmaking
UI
Some minor UI changes
Anti Cheat
We now check more stuff on the client to detect cheating before actual cheating happens
Friends & Invites
Added a custom friends list for better Cross Platform support with real time invites
Also added the ability to copy a invite id that allows other players to join your Party without any friend adding
Misc
Fixed a Bug where Hidden Items were displayed in Rewards
Prevent all Stats from progressing in Warmup
Show duration on temporary bans
Now showing the Player Badges everywhere - Ingame, on Leaderboards, Profile, …
Reworked Client Matchmaking due to some bugs, this will also allow multiple concurrent tickets for the future
Loading friends directly when logged in - this eliminates the waiting time when opening the friends list
Fixed discord rich presence
Fixed some quests that had wrong values in the descriptions
Disabled Party Chat for text chat banned players
Using a new Allocator that has better performance & less overhead
Fixed revive Bug where you could not stop reviving
The Upgrade Machine now has a price depending on the rarity of the weapon (3 Coins, 6 Coins, 9 Coins)
Fixed some Map bugs
Mini Royale - Upcoming Playtest
Here is all you need to know: Start Date: January 19th at 8:00 PM CET End Date: January 22th at 6:00 AM CET Game Modes: Solo, Duo, Trio / First Person, Third Person
Regions Supported: us-west-1 | N. California us-east-2 | Ohio eu-central-1 | Frankfurt sa-east-1 | Sao Paulo me-south-1 | Bahrain ap-south-1 | Mumbai ap-northeast-2 | Seoul ap-southeast-1 | Singapur ap-southeast-2 | Sydney af-south-1 | Cape Town
We hope its a successful and enjoyable experience for everyone! 🎮
Please consider whishlisting the game if you like it ❤️
Patch 0.21.0
Login
Changed the authentication process, you have two ways to login:
Login via Steam, this way you don’t have to enter any credentials
Login via Epic, this way you could have Cross Platform Progression with Consoles
Crash
Fixed crash when trying to get region pings
Season Pass
Added a new Season Pass with new Items
Spectate
Fixed a bug that didn’t let you spectate your teammate sometimes
Matchmaking
Fixed bug where backfilling a lobby lead to incorrect matches (Gamemode + Viewmode)
Misc
Only save last 100 recent players
Added more stats to game summary
Removed time from clicked to grapple hook eject to make movement more fluid
Added indicators for local damage
Changed some sounds for better 3d sound
Removed EOS Service on Windows and disabled Steam Invites. Invites are now displayed in the main menu. We hope this makes the game run more reliably.
Maps
Added christmas themed main menu
Added Voicelines for tutorial
Stats
Added ADR (will only count since now)
Added weapon accuracy
Added Distance moved
Added Healing received
Added Shields recharged
Mini Royale - Playtest for a FULL WEEK
Mini Royale - Biggest Playtest yet!
Here is all you need to know: Start Date: December 15st at 8:00 PM CET End Date: December 22th at 8:00 PM CET Game Modes: Solo, Duo, Trio / First Person, Third Person
Regions Supported: us-west-1 | N. California us-east-2 | Ohio eu-central-1 | Frankfurt sa-east-1 | Sao Paulo me-south-1 | Bahrain ap-south-1 | Mumbai ap-northeast-2 | Seoul ap-southeast-1 | Singapur ap-southeast-2 | Sydney af-south-1 | Cape Town
News: There will be a new Season-Pass around! Some of you maybe have seen our Patreon, but weren't interested since there were only Discord rewards (exclusive role and channel). We now have different Patreon Tiers with different kinds of ingame rewards!
We hope its a successful and enjoyable experience for everyone! 🎮
Please consider whishlisting the game if you like it ❤️
Mini Royale - Big Alpha Testing
Mini Royale - Another testing is about to go live soon!
As you might already know, our next public Playtest session is about to go live.
Make sure to join our Discord to stay informed and seize exclusive Discord-only rewards. Don't let this opportunity slip away!
Here is all you need to know.
Start Date: December 1st at 8:00 PM CET End Date: December 3th at 8:00 PM CET
Mini Royale - Alpha Testing
Mini Royale - Another testing is about to go live soon!
As you might already know, our next public Playtest session is about to go live. Our main focus will be testing the Server-Stability and Bug-Fixes (like the infamous Green-Glow Bug)
Make sure to join our Discord to stay informed and seize exclusive Discord-only rewards. Don't let this opportunity slip away!
Here is all you need to know.
Start Date: October 20th at 8:00 PM CET End Date: October 22th at 20:00 PM CET Game Modes: Solo, Duo, Trio / First Person, Third Person
Regions Supported:
us-west-1 | N. California us-east-2 | Ohio eu-central-1 | Frankfurt sa-east-1 | Sao Paolo me-south-1 | Baharin ap-south-1 | Mumbai ap-northeast-2 | Seoul ap-southeast-1 | Singapur ap-southeast-2 | Sydney
Encourage your friends and testers to mark their calendars for these dates and times so they can join in and provide valuable feedback. 🪖
We hope its a successful and enjoyable experience for everyone involved! 🎮👾
Assist us in enhancing the game prior to its early access stage by thoroughly testing all its features. Feel free to reach out to us on Discord, where we can discuss your findings and recommendations in detail. Your input is valuable to us!