Mouse rotational error now corrected. The player's rotation with the mouse is now relative to the player's position and not the absolute screen space.
Moved the power up notifications to the left side of the screen and changed their color to the same color as the score display to make it easier to see but not making it too obnoxious.
Additions:
Added a cooldown mechanic to Clip's miniguns. After shooting for a while, they can overheat. This disables them for a second or two before they cooldown and can fire again.
Added the ability to upload scores to the global Leaderboards.
Added additional achievements.
Added a loading screen for when loading a level from the main menu. Additional loading screens will be added in the near future as well.
Please report any bugs that you find on our Steam App Discussion page at http://steamcommunity.com/app/508520/discussions/1/
$100 Steam Giftcards Giveaway!
Hello everyone!
We are currently running a giveaway for $100 in Steam giftcards!
5 Winners will be chosen:
Grand Prize: x1 $50 Steam Giftcard
1st Prize: x1 $20 Steam Giftcard
3 Runner ups: x1 $10 Steam Giftcard
Enter at https://twitter.com/theminibotz/status/834802682925772801
MiniBotz v3.0.19
CORRECTIONS
Corrected problem where options settings reset when exiting to the main menu.
Lowered the sound on Gizmo's saw attacks.
Brightened the smoke effect for when a bot picks up a slow down power up.
ADD-ONS
Added Achievements.
Added a leaderboard.
Added a text display to the levels so when a power up is picked up, a message will display who picked up what.
KNOWN ISSUES
Fullscreen resets when entering a new game from the menu screen.
Toggle button for Fullscreen is functioning with the opposite effect.
Please report any bugs that you find on our Steam App Discussion page at http://steamcommunity.com/app/508520/discussions/1/
MiniBotz v3.0.18
Another set of minor fixes today, we are currently looking into some multiplayer solutions and have found one that is working so far. No release date yet on multiplayer, but it is definitely being looked at.
Fixes:
Game Over screen now displays high scores.
Fixed a bug where the game over screen did not display at the end of versus mode.
Mack's attack radius has been toned down.
Bit's normal attack special effect has been toned down.
Health special effect has been toned down.
Fixed fullscreen toggle, the toggle button now reflects the correct state regardless of what mode the player is in.
Increased damage on the danger zones (the floor and small holes like in the couch) to reflect the increase of hit points on the bots.
Smoke effect for when a bot is slowed down has been brightened.
Adjusted height of stove range to allow easier access to powerup and prevent rocket powerup from exploding on top
Please report any bugs that you find on our Steam App Discussion page at http://steamcommunity.com/app/508520/discussions/1/
MiniBotz v3.0.16
We have heard your suggestions and switched some of our priorities to get the features you requested out first! We hope you enjoy this new update!
Fixes:
Added functioning options menu.
Added ability to change from full screen to windowed mode
Can now adjust volume in game
New option to change graphic settings.
Added the ability to access options from the main menu or the in-game pause, game over, game start screens.
NOTE: Windowed mode toggle box in-game menus do not reflect windowed mode toggle box state in main menu.
Please report any bugs that you find on our Steam App Discussion page at http://steamcommunity.com/app/508520/discussions/1/
MiniBotz v3.0.14
The Fixes list in the build is a bit shorter than usual. The reason for this is we are going to overhaul our code and polish it to the best that we can, so this is the last big build for a bit. On top of that Online Multiplayer is now in the works!
Fixes
Mack's attack range has been increased and can now attack from the air
Added power ups to bathroom floor
Added floor as playable area in bathroom
Added a quick hotfix collider behind the toilet to prevent camera clipping issues
Corrected clipping plane of camera
Lowered sound of Gizmo's saws a bit
Pillow now is a danger zone on the table level.
Please report any bugs that you find on our Steam App Discussion page at http://steamcommunity.com/app/508520/discussions/1/
MiniBotz v3.0.12 1-30-17
The PAX Build
Thank you all who visited us at PAX for your input, the v3.0.12 build incorporates many of your ideas and suggestions! Please make sure to leave us a comment if you enjoyed the build or have a suggestion!
Fixes:
Implemented new control scheme where the right stick automatically fires when pressed in the direction you want to fire in. This was a huge hit with the attendees at the show so this control scheme will be the direction we go forward in starting now.
All Bit's and Gizmo's regular attacks now use the special attack graphics instead of the regular attacks. Both could not be seen so they were replaced with a better attack that are far more visible.
As a result of the above change, Bit and Gizmo both had their SP attack graphics updated to something far more exaggerated. This was a big hit with attendees, hence this will be a permanent change, excluding tweaks that need to be implemented.
The radiation spawn is now more visible, spawning as a large field. This helps increase the chance of irradiating the enemies or player when they pass through that field.
Added a reticule that attaches to the player as a test to see if we can eventually get the rockets to follow the player instead of being stationary. This will be discussed more on Wednesday.
Added a hot fix to the character select bug so now if player two activates their slot, the bot is already selected. We need to fix the code for the menu system in general so this change will not be kept in the long run, its only temporary
Health on all bots have been increased by at least 25 percent. This allows newer players to stay alive slightly longer so they can figure out the controls.
Damage to the radiation effect has been slightly increased, before the damage was too low to kill any enemies so it was slightly buffed to the point where it still takes time to kill a bot but its also enough damage to kill an enemy after a few seconds.
Both bumpers are now jump buttons due to moving fire to the right stick. The function of the right bumper in the future may be changed, this will be discussed on Wednesday.
Spawn rates for power ups have been increased so that they spawn more often. The previous rate was still too infrequent after several sessions of testing from developers and attendees.
Thank you to everyone who stopped by the Spydersoft booth at PAX South to try our MiniBotz! We hope you enjoyed the game and we thank you all for your input!
We have taken all of your input and tonight we will be releasing MiniBotz v3.0.12 on Steam.
If you enjoy it please leave us a comment!
Fixed an issue that stopped the game from pausing while on a menu.
"Quit" now takes you to the main menu, instead of the title screen.
There is a new camera that is closer to bots, makes gameplay more intense and you can see everything better.
HUDS were moved to the bottom. I'm not sure if they were still in the corners.
There is a respawn delay and particle effect on death.
The spawn chance of positive buffs were doubled when grabbing a "Random" powerup, to incentivize pickup. As a result the negative powerup chance is now halved.
Mack SP attack nerfed to 55.
Bit and Gizmo movement increased to 3.3. Mack increased to 4. Clip increased to 5.
Gizmo SP blades nerfed from 20dmg each to 15dmg each, but given a larger collider for more consistent hits than the base attack.
Bit now has 155 Hp instead of 100
Clip now has 110 Hp instead of 100
Gizmo now has 135 Hp instead of 100
Mack now has 220 Hp instead of 200
Bit's direct attack now does 30 dmg instead of 60.
Clip's base attack was reduced to 1 from 2.
The speed of enemies was increased from 2.25 to 3.5.
General fixes
Issues:
Damage on hot plate needs to be re-implemented.
Overheal is still occurring with the health pickup. Need to investigate and correct.
Picking up the Attack Special powerup, with any bot, plays the "Bit Special Laser" sound.
After picking up the Speed Up powerup and it expends itself, the bot SOMETIMES maintains the same speed boost.
Character select hex icon for player 2 still needs investigated, it is still acting as if it is selected when player 2 hits the A button.
Overheal is still occurring with the health pickup.
Mack cannot damage Mack, if more than one player picks that bot in Versus.
MiniBotz Now Available for Purchase!
Thank you all for waiting so patiently for the Early Access Release, your patience has finally paid off! You can now purchase the game from the store page:
http://store.steampowered.com/app/508520
We want your input!
We love the MiniBotz project and want to see it grow and evolve, to do so we want your suggestions and feature requests! If you have one please post it under the Suggestions/Feature Requests thread.
You can also post bug reports on our game discussion page under Bug Reports
You can also give your input directly to us on our Discord server at Discord.MiniBotz.com