-Fixed a bug where warsword would improperly display range -Updated solar panel sprite
Big news tomorrow...! Get ready for a new trailer, among other things :)
[Closed Beta 0.8.3] QoL v2! Remappable controls, Hotbar-scroll support, more
This patch addresses some longstanding issues and much-requested features!
-Added a short intro message containing info about the beta! This is more for my peace of mind than anything else. There's still lots in the works for minicology, not just content! Version 1.0 should be significantly more optimized, stable, and balanced.
-Controls are now remappable! Will probably add some more options such as disabling/remapping hotbar scroll & shift+clicking at some point, but for now should be quite the improvement for those who were unhappy with the default control scheme
-"Throw Item" is now mapped to 'T' instead of right-click. Right-clicking will now return an item to hotbar. If there is no space in the hotbar, right-clicking will still toss items!
-Item friction increased. They should slide less when thrown!
-Three new accessories added: +Craftsmen's notebook is an easy-to-craft accessory that allows you to keep track of recent recipes and bookmark researched recipes on the left of the screen! +Toolbelt increases interaction radius, letting you build faster and further. Find it in pirate forts! +Master belt can be crafted by combining the two. More accessories will likely be added to this crafting tree at some point, giving players a nice new option to flesh out their build for the more mundane activities of building and crafting!
[Closed beta 0.8.2.1] Tweaks, recipe descriptions
Heyo, I'm still having issues with people seeing the "print" prompt on the research menu and being given the false impression that you have to memorize recipes. I've tried tweaking the scanning times to make this less likely. I've also gone through and fixed some punctuation inconsistencies and outdated descriptions for crafting recipes.
-Scanning and printing happen twice as fast -Recipes for powered structures now highlight the number of sockets needed -Explosive bullets now have a proper description -Meta-blade description updated -Jetpack description now describes its +50% fall resistance -Research station now has the capacity to list up to 60 recipes. Hadn't even realized it, but certain base items like ferrite ingots maxed out the crafting list! You should be able to research all the items now
-Tweaked frost mechanic. Torches, campfires, and burning structures & animals will now reduce frost. This should make exploring ice planet much more available early game
-Added meta-blade to the drop tables for quantum chests. It's a cool weapon! Give it a try!
[Closed beta 0.8.1.1] 10/13 Hotfix
-Fixed issue where minecarts would be unaffected by gravity -Fixed rare crash on destroying furnace
[CLOSED BETA 0.8.1] Bugfixes, Minecarts now craftable
I'm on a media content push (tik toks, youtube vids galore...), so not much in terms of content for this patch, but I have smoothed some things out for videos and gifs.
-Fixed crash caused by loading while an invasion is 'charging up' -Fixed some issues with pathfinding in certain locations
-Added jungle vines & "jungle leaf" blocks to jungle planets.
-Played around a bit with minecarts and smoothed out some issues that were caused by them during saving/loading, + improved their motion so they 'latch on' to tracks rather than stacking on top of each other and clipping through floors. They're a littttllee buggy here and there but the issues are cosmetic, so I've re-added them as a crafting recipe. Grab some ingots and metallic gizmos and get crafting! You can place items and generators on top of them to create some cool auto-harvesting machines!
[Closed Beta 0.8.0.2] Hotfix
-Fixed another big-crystal related crash. I feel like they have something against me! -Fixed big-crystal related graphical bug on saving/loading.
-Merchants now properly animate on item purchase. -Fixed issue where enemies would fail to properly orient towards player while telegraphing attacks. That one caused some weird issues where enemies would leap backwards!
[Closed beta 0.8.0.1] Hotfixes
-Fixed crash on loading worlds with big crystals in them -Fixed issues with cannons improperly rotating -Flaming armor now properly grants lava immunity
[UPDATE NOTES] V0.8.0: Streamer copy!
It's been a while since I did an update post, but figured I'd update steam and know that Minicology is alive and well. Here are some improvements made to the closed beta:
-Tutorials- Tutorialization has been heavily increased. On the starting planet, you’ll find helpful guides on how to use electricity, how to open terraforming chests, and how to craft & farm various resources!
-Structures & Space pirates- You’ll be able to find procedurally generated structures on some planets, staffed by fearsome lobster-pirates. As minicology’s development continues, look forward to seeing some other types of structures in future updates, each with unique loot and enemies!
-Combat changes- -Many items now have new abilities, and the flow & pacing of combat has been improved. Enemies drop hearts to encourage more aggressive combat and allow you to recover quicker, and there are several new armor sets - some with unique set bonuses - to craft and discover!
Weapon changes: -Guns have been completely remodeled. Taking inspiration from FPS’s, guns now feature several variables, including fire rate, magazine size, accuracy, recoil, and bullet speeds. -New types of hammers: in addition to the old shockwave hammers that produced a shotgun-style projectile wave, we now also have ‘quake hammers’, which perform a powerful ground pound! -Sword remodel - swords now perform a 360-degree spin attack which charges up abilities like projectiles or longer-range slashes
-Ecology Scanner- Ecology scanner now acts as a bestiary of every creature and plant you’ve discovered. Take a look to see info like critter health, drops, and more!
-Boss reworks- Two of the old bosses have been totally reworked. They now fit Minicology’s art style better, and have some mechanical changes that make them interact with the new combat mechanics better as well :). Bosses also now use a better gravity system that allows them to naturally navigate the planetary gravity, and will rotate smoothly across the different planetary quadrants!
-Gravity Changes- The way gravity affects the player has been reworked since the Steam Next Fest! It’s now far more comfortable to navigate in caves and around the ‘corners’ of planets.
-Major QoL improvements Crafting now allows for minecraft style Shift+Drag clicking, and crafting inputs will now notify you when an input is invalid and why. Some crafting inputs might even provide helpful hints on what inputs are valid!
-Electricity Remodel Electricity is a lot nicer to use now, with a specific ‘electricity view’ that’s togglable when a generator is nearby. We’ve also added power splitters and power lines to help you connect electricity across the planet. We’ll be adding significantly more content
-Changes to mining/buckets/bottling There was quite a bit of confusion in the Steam Next Fest demo on how mining and pickaxes worked. This has been addressed, with a new UI system for tool-based resource interactions. Should be much clearer what resources are being targeted, and various drop behaviors have been made more consistent.
-New player + background + tilemap art- I’ve made some touchups to the Space-person’s art, giving them a little more personality and expression. Plus, there are some new animations for crouching, swimming, and flying! Background art has also been improved, and tiles have been re-shaded for readability (They’re now a little brighter near the edges, which helps a TON in telling where walls start and end - it also makes the colors pop a bit more!). Overall, the game just looks slightly nicer and more polished.
-Tons of new items- I’ll let you discover these, but be on the lookout for some cool new weapons, tools like the big drill (great for tunneling!), and lobster-themed accessories! Enjoy!
[CLOSED BETA 0.7.7] Nautilus redux, new melee weapon effects, bugfixes
-Re-sprited, reworked nautilus fight is live :) enjoy the new attacks and remember that equipping any mobility accessories will be super helpful!
-Melee weapons have some sleek new trail effects
-Frost mechanic has been reworked, with freezing being faster and more damaging - but cold resistance is buffed to balance the difficulty here. The goal is to make freezing immediate and evident for new players
-Fixed bugs and crashes including:
Crash on opening bin-bot
Crash on opening Otto's shop while on volcanic or desert planets
Unable to pass through platforms while air-diving
Taking extra fall damage after passing through platforms