Welcome to the first weekly MiniGolf Maker update! In these weekly posts we will talk about what's been done over the past week, and also about what you can expect in the future.
MiniGolf Mania Customers
As promised, everyone who purchased MiniGolf Mania before it became free-to-play should now have MiniGolf Maker in their library. We very much appreciate your patience with this and hope you all enjoy MiniGolf Maker!
Coming Soon
Black Hole Power-Up
Coming soon to the power-up roster is a powerful little power-up, the Black Hole, which will suck in any nearby golf balls:
Behaviors System
Still in the very early development stages is the Behaviors system, an extremely powerful system that will allow you to create dynamic elements for your course. Here is a preview of the Behavior Editor window:
Discussion Forums
Just a friendly reminder about our Discussion Boards, particularly the Ideas and Feedback forum. We want to hear your suggestions! Whether it's an idea, big or small, or just something about the game that annoys you, we want to hear it! All feedback is welcome!
Changelog - 2019.3.8
The current version of MiniGolf Maker is 2019.3.8. Over the past week we released 2 hotfix versions, 2019.3.6 and 2019.3.7. The changes for those versions are included below.
Features
- Added counter to Custom Playlist menu showing number of selected holes and the maximum allowed number of selected holes
- Added some nice visual effects to hole when a player finishes
- Improvements to UI related to hole skipping
- Increased selection range of green edges so that they are easier to select
- "Simple" transform is now always used when spawning new objects, temporarily overriding the advanced transform option
Bug Fixes
- Fixed Field of View option being saved/loaded incorrectly
- Fixed error when creating lobby that occurred when there was a course saved with no holes
- Fixed old MiniGolf Mania courses not being transferred correctly
- Fixed problems with local space advanced transform, causing selected objects to move abnormally
- Greens now ignore the local space advanced transform option due to erratic behavior
- Fixed various issues with hole skip UI
- Fixed walls being selectable with box select
- Fixed bridge undersides being selectable
- The flag green piece is no longer included in custom prefab blueprints
- Fixed tree trunks sometimes not being selectable
- Fixed duplication of trees leaving an invisible tree
- Fixed problems occurring when a player joins a game after the game has returned to the lobby
- Fixed some hotkeys being triggered in lobby when they should not be
- Fixed inputs not responding if an input field in the lobby was highlighted when a game starts
- Fixed fire and ice trails not disappearing correctly for non-host players
- Fixed controller issues in the options menu
- Fixed ball starting on top of power-up if the power up was placed directly on the start tee