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Minion Masters screenshot
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Genre: Real Time Strategy (RTS), Role-playing (RPG), Strategy, Turn-based strategy (TBS), Adventure, Indie

Minion Masters

1.41

Chapel of Light



NEW CARDS



Sanctum of the Cleansing Fire








City Watch







BUFFS



Idol of Sacrifice



  • Now gains Haste in addition when activated.

Combustion


  • Explosion range 6 > 8
  • Fixed a bug that made Combustion deal True Damage to enemies.

Rampant Growth


  • On draw, plant 1 > 2 Growthburst Shrooms

Snap Freeze


  • Damage 0 > 25

Bladestar


  • Damage 110 > 120

Glenn's Brew


  • Healing 100 > 150
  • Fixed an issue where Glenn’s Brew only heals half the amount it was supposed to according to its description (was healing 100, description says 200).

Rimargaal, Scourge of the Summit


  • Attack Speed 8 > 7

Poison Strike


  • Poison Duration 6,5 > 8

Sapphire Pebble


  • Dam 50 > 60

Korrrgoth, Tyrant of Gor'Rakk


  • Now deals damage on throwing the hammer as well (same radius/damage as when he yanks the hammer back).
  • No longer deals damage only in the impact area.
  • Developer note: This change makes Korrrgoth’s attack much more reliable and is more likely to hit on initial attack.


REBALANCE


Dragon Nest


  • Mana 6 > 3
  • Reworked: Now spawns with 3 eggs: Hatch an egg whenever you cast a spell to summon a Flightless Dragon. Summon a Dragon Whelp instead if the spell cost 5+ mana
  • Developer note: Dragon Nest has been extremely hard to balance because its value has been incredibly hard to control. This change effectively caps the amount of value you can gain from it.


NERFS


Commander Azali


  • Max shields per Bridge captured 10 > 7

Swarmer Totem


  • Duration 40 > 30
  • Production 5 > 6
  • Amount 3 > 4

  • Developer note: Swarmer Totem has increased in popularity and added to the issue of swarming feeling too oppressive. This change causes Swarmer Totem to spawn less frequently, and over a shorter period of time.

Crossbow Guild


  • HP 350 > 300

King Puff


  • Birthday Cooldown 45 > 48

Skeleton Horde


  • Count 9 > 8

Cannon Roller


  • Dam 120 > 100

Vulture Prime


  • Attack Speed 0.8 > 0.9

Whirly Scrat


  • Damage 55 > 50
  • Health 350 > 325
  • Developer note: Whirly Scrat is incredibly versatile. With this change, he becomes a little less so without hurting his potential to deal with swarm.

Musketeer



  • Dam 65 > 55
  • Developer note: Musketeer is incredibly strong in addition to its ability to counter slow-hitting minions. With this change, Musketeer needs a little help to quickly dispatch.

Call To Arms


  • 2 Crossbow Dudes > 1 Crossbow Dude


FIXES



  • Improved Ability card descriptions.
  • Fixed an issue where Bladestar would do no damage after hitting arena walls.
  • Fixed Bladestar getting stuck inside minions.
  • Fixed Spawn of Fury vfx breaking when the effect was interrupted by Black Hole.
  • Fixed More Dakka’s counter to correctly only count Ratbo’s own units.
  • Fixed Zipp’s Zappinator’s powerup vfx breaking with spirit.
  • Fixed Zipp’s Zappinator’s More Zap interaction with stun.
  • Fixed Illusory Cleaver triggering Voidborne Wound for the opponent(again TT).
  • Fixed Gax’s egg not displaying an ice cube when frozen.
  • Fixed Frozen ice cube effect to correctly scale with minion size.
  • Fixed Frozen breaking the rim light from Rage and Giant Growth.
  • Fixed Rimargaal not freezing the last minion played during Permafrost.
  • Fixed an interaction between Rimargaal and Book of the Dead which allowed Rimargaal to be played without completing Permafrost.
  • Fixed Frost Bearer’s Frost Field not lingering after his death.
  • Fixed Boom Buggy attacking while frozen.
  • Fixed Shock Rock Rock relic description to correctly indicate Shock Rock’s effects.
  • Fixed Army of Anger relic description to correctly indicate Spawn of Fury’s effects.
  • Fixed Healing Spirits relic description to correctly indicate Spirit’s effects.
  • Fixed Blastmancer performing Soul Detonate while stunned.
  • Fixed an interaction with Cursebearer and Ghost that could allow Ghost to control a unit which incorrectly had its Curse removed.
  • Fixed a deckbuilding flow issue when entering the Mayhem menu by clicking on the event in the event carousel.
  • Fixed Scrat Tank boss getting turrets and mines in incorrect locations.
  • Fixed Glenn’s Brew healing being reduced by frozen.
  • Fixed Glenn’s Brew not extending the duration of pre-existing frozen effects.
  • Fixed an issue where retrying in Mayhem would not correctly remove rubies in the client.

Get access to our upcoming game, Project F4E

Greetings!

Get your Steam Key for our upcoming game: Project F4E!

https://bit.ly/3NAMYGD



Join the Rift Order and close the Rifts that started appearing all around the world in this new Online Co-op game that combines the controls and skills of a MOBA with the social aspects of an MMO and the character growth of an ARPG.

SPECIAL CONTEST


We are organizing a special contest! Complete all the Prologue Missions this season and try to win a Steam Gift Card! Here are the prizes:

- One (1) $50 Steam Gift Card
- Five (5) $10 Steam Gift Card

PROLOGUE MISSIONS


Here are the Prologue Missions for this Season:


  • Log in during the Season: 10PP
  • Add 5 friends to your friend list: 20PP
  • Win the 1st World Map Mission: 20PP
  • Get a character to Rank 5 20PP
  • Defeat a Netherlord Broodmother: 30PP
  • Win the 5th World Map Mission: 30PP


Collaborate together to gather 1,000,000 shards during missions and earn yourself an additional 30 Prologue Points! (it seems hard, but we know you can do it). You can follow the progression on our website: https://bit.ly/3Dy1o5R

The Winners will be randomly chosen among the ones who completed all the missions. Make sure to add your exact same Discord Username in-game, so we can reach out to you if you win.

REPORT A BUG


You can report a bug by clicking on the button located in the game lobby. Please don’t hesitate to send a bug report when you have an issue.

STREAMING


Please consider streaming while playing here on Discord. Developers and other members may join and hang out with you, it's fun! **We now have the “Project F4E” property available on Twitch.**

QUESTIONS & TUTORIAL


A FAQ and a Tutorial are available on our Discord Server. Consider joining it if you want more information about the game: www.discord.gg/projectf4e

Have fun!

New Torment DLC, 1.40 update and cool rewards!

Masters!

Patch 1.40 is out, and the new DLC: Torment will be live tomorrow. You’ll find the information about the update below. But that’s not all!

For the very first time, we are launching BetaDwarf’s “Month of Fun”!
This is a month-long event series across all our games packed with ultra-sweet bonuses, epic rewards, and more freebies than you can throw a Scrat at!
Click here to see the program & schedule!

The first week will be dedicated to Minion Masters and the release of the new DLC, “Torment”!


  • The DLC will be free for a limited time upon its release.
  • 25% Discount on all the premium Upgrades & All Masters
  • We’ll give away Dwarf Packs here

You’ll also be able to win a DLC key, BIG Dwarf Packs, or MEGA Dwarf Packs, and even a BetaDwarf T-shirt by participating in our “Pixel Master contest” during the week! Join the Minion Masters Discord Server so you don't miss the contest announcement.

Click here to join our Discord Server

The torment DLC is here!



A +300% value bundle that unleashes fire and fury on your enemies, including the legendary Crakgul Doomcleaver! It also gives you a headstart on this month’s Season Pass. This DLC is free for one week only, so grab it now! (link)

This Patch brings a big update to the Mayhem mode! We've added new Mayhems and a bunch of feature upgrades!

6 new Mayhems will be added. Here are just a few examples:


  • Masters of Misadventure: Start your Mayhem run by drafting among 3 random Masters out of the Adventure Masters pool.
  • Relics of Old: Start your Mayhem run by drafting among 3 Adventure Relics. Twice!
  • Faction Wars: Get a +20% mana bonus if your ENTIRE deck is of the same faction.
  • And MORE! Look out for Boss Battle, Holograms, and JINXED!


We’re also adding two new cards: a frightful Tyrant and…some Cowardly Imps 👀

Read the full patch notes


Patch 1.40 - TORMENT


--NEW CARDS--
Korrrgoth, Tyrant of Gorr’Rakk



Cowardly Imps



--FEATURE UPDATES--
- Massive Mayhem Rework - 6 new Mayhems, rewards updated, Mayhem Leaderboards added.

--BUFFS--
Bazooka Scrat
- Health: 100 -> 120


Idol of Sacrifice
- Mana cost: 5 -> 4


Kurrnath Crystalback
- Spell trigger effect range: 14 -> 18


Pincer of Dread
- Damage: 100 -> 120


Rampant Growth
- Healing: 75 -> 100


Zap Shrine
- Damage: 0 -> 25



--REBALANCE--
Commander Azali
- Mana cost: 9 -> 7
- Health: 800 -> 650
- Damage: 150 -> 125
- Max number of shields: 10
Azali has seen little play outside of premade due to her high mana cost. With lower mana cost you should be able to support her better with swarm cards.

Glenn’s Brew
- Full rework: Give a friendly Minion Frozen. Heal it for 200 over the duration. If it's a Stoutheart, it gains Revelry.
Glenn’s Brew has been very frustrating to deal with due to the instant heal effect when used near the enemy Master tower. This rework should give the spell some new interesting utility while removing the frustrating aspects.

King Puff
- Birthday Cooldown 43 -> 45
- New Gifts:
- Gift of Spirits: Give a nearby friendly minion spirit.
- Gift of Knights: Summon 2 Knight Puffs
- Gift of Spells: Add a random one-use 2-mana spell to your hand.
- Knight Puffs damage: 50 -> 40
King Puff is powerful but doesn’t see a lot of play. Adding more gifts to King Puff’s kit should make him more versatile and more fun to play.

Nyrvir the Fallen
- Health: 2000 -> 1800
- Damage: 320 -> 240
- Attack rate: 8 -> 6
This change should make Nyrvir more consistent. She becomes a little harder to counter as her attack is quicker, but deals slightly less damage and has less health to compensate.

Rimargaal, Scourge of the Summit
- Freezes minions played from the two closest hand slots instead of the entire hand.
- Defrost count: 35 -> 25
This gives player a choice to not play a frozen Minion while defrosting Rimargaal, which should make the card more versatile overall.

--NERFS--
Dragon Nest
- Duration: 30 -> 45
- Spawn rate: 5.8 -> 8.7
This change doesn’t alter the amount of dragons that gets spawned, but gives the player more time to play a spell in-between spawns to get the most out of the card. While also making it easier

Feng the Wanderer
- Mana cost: 5 -> 6

Grenadier
- Damage: 40 -> 30

Lash of Ah’Mun
- Slitherbind: 2 -> 3
- Mana cost: 5 -> 6

Rabid Prowler
- Sacrifice Cost: 1 -> 2

Rimargaal’s Breath
- Damage: 180 -> 150
- Master Damage: 20 -> 15

Shi-Hou monkeys
- Health: 420 -> 400

--FIXES--
- Linked match time estimation to Elo rather than rank.
- Idol of Sacrifice removed from random pool.
- Fixed a couple of issues related to setting and saving resolution in the settings menu.
- Fixed a bug where Zipp’s Zappinator would do more damage than intended.
- Fixed a bug where Jahun would attack multiple times in quick succession.
- Fixed a bug where the Squire Puff relic was spawning puffs in the same position regardless of which bridge was captured.
- Fixed an animation issue where Zealots of the Burning Fist would continue attacking into the air.
- Marked units that get stolen by Ghost will no longer continue being attacked through the marked debuff.
- Fixed issues related to Coax the Diplomancer and the Veilstalker’s avatar’s icons.
- Fixed an issue where an Arcane Ring on a unit stolen by Ghost would change rotation direction visually, but mechanically would continue rotating in the same direction. Leading to a mismatch between the mechanics and the visuals.
- Arcane Golem now properly gets frozen by Rimargaal’s permafrost effect.
- Fixed several issues related to the in-game bug reporting tool.
- It was managing to timeout depending on various factors, including length of the session, speed of the internet connection, as well as whether other reports were submitted earlier in the same session. We did as much as possible to limit these effects, but it’s impossible to be certain that it will work perfectly for everyone. It should be a major improvement though.
- Fixed an issue where Tranquil Shi-Hou would be unable to move after a combination of stuns and roots while healing.
- Fixed model and animation issues with both Feng the Wanderer and Taloc the Vessel.
- Fixed stuns getting cleared when a unit got unfrozen. - Thanks Memfisto
- Fixed Black Hole leaving behind certain visual effects.
- Fixed audio issues with selecting Valorian in the master selection menu.
- Fixed cards occasionally rotating when being promoted.
- Fixed Frostfeathers on a Flyby being able to resist the gravitational pull of a Black Hole.
- Fixed a weird interaction between Frostfeathers and Arcane Ring that would cause the Arcane Ring’s spin animation to break.
- Frostbearer’s Frozen Aura now correctly applies Slow.
- Fixed an issue where Mar’dred’s attack animation would break.
- Barrel Shields now correctly take 50% reduced damage while Frozen.
- Fixed Frostbearer losing his aura when consumed by a Black Hole. - Thanks Jackeaa
- Gor’Rakk Gate now has proper card buff tooltips for all options.
- Fixed many various localization issues, especially with Chinese translations.
- Made both Nyrvir and Rimargaal respect being frozen and stopping their attacks.
- Fixed an issue where A’Zog would shadow dash twice. - Thanks Jackeaa
- Fixed an issue where Frostbearer would freeze itself and friendly units after being stolen by a Ghost.
- Made Coax stop attacking when frozen.
- Fixed an issue where a player could enter a state where he would not be able to create lobbies.
- Fixed the Rarity of the Poltergeist Morellia skin.
- Applied the same restriction to repeatedly getting the same teammate in randoms as the restriction on repeatedly getting the same opponent which was already implemented in all modes.
- Fixed AFK Bot toggle working correctly even in the first match of a session.
- Framerate capped at 60 FPS
- This is an effort to reduce the amount of drain on the GPU from the game for anyone with a higher frequency monitor. The game simply wasn’t built for optimization at these extremes, so the gain in graphics fidelity compared to the increased performance drain isn’t really worth it in our estimation. If there is sufficient demand to bring back higher frame rate play, we may look into it in the future but it requires a not insignificant amount of work so for now we’ll try simply capping it.
- It is still possible to enable V-Sync and lock the game's framerate to whatever the framerate of your monitor is, which can be higher than 60.
- Elo equivalence table rebalanced.
- After additional review of the Elo equilibrium, we have decided to adjust the equivalence table again. Specifically the Elo equivalence change is 100 down across all ranks making it easier for everyone to get to higher ranks.

1.39

Slithery Sacrifices


NEW CARDS



  • Taloc, the Vessel








  • Idol of Sacrifice








FEATURE UPDATES



  • AFK Bot reintroduced.



A bot will take over playing for any player who lost too much mana by being idle while at max mana. When you are back you can click to take back control. This feature can be disabled by a toggle in the general settings menu.


  • Disconnect Bot introduced



A bot will take over playing for any player who disconnects from a game for any reason, they will take back control as soon as they reconnect.


  • New player’s starting elo down from 1000 to 300



This should improve the experience for new players by not having them face off against more experienced players until later.



BALANCE CHANGES


Ravager


  • Brutus health: 1000 > 900
  • Terror Brutus HP 2500 > 2300
Ravager has been performing rather well, and a lot of that is on the brutus pushes. We do not want to kill the decks that only work with ravager, so giving him a bit less meatshield should help without killing it.


Melee Scrat


  • Attack Speed: 1 > 1.1

Skeleton


  • Attack Speed: 2 > 2.2
Swarm has been dealing a LOT of damage lately, and lowering the damage per unit a bit should keep the swarm feeling while allowing a bit more team to deal with the hordes.


Defenso Chopper


  • Attack Damage 50 > 35
Defenso chopper should deal most of its damage through its ability, this should help with that.


Mountainshaper


  • Mana cost 7 > 8
Mountainshaper is still performing far too good in 2v2, this should reduce the value you get from it a bit.


Arcane ring


  • Master damage 30 > 15
Arcane ring ideally is a way to trade better and protect slow moving units from ranged, not a face damage spell you throw on a rammer. This should incentivize different uses than that.


Brothers of Light, Caeleth Dawnhammer, Brother of the Burning Fist


  • Attack Damage 150 > 130
The brothers are performing a bit too well, reducing the damage should affect some trades lowering their overall performance.


Zeppelin Bomber


  • Health 80 > 70
Zeppelin Bombers have been absolutely wrecking faces, and this should make them a bit more counterable while still having that dream of them carpetbombing the the enemies face.


Ritual of Servitude


  • Ritual has to be the cheapest card in your deck
Ritual of servitude with a 6 mana deck turned out to be far too flexible and hard to counter and was one of the best performing cards in the game. By increasing the minimum mana for getting 8/9 mana cards the decks should be a bit more unwieldy.


Feng


  • Stoutheart Synergy: Thick Hide > Slow on attack
  • Scrats Synergy: Scrats 2 > 3
  • Slither Synergy: Poison 3 > 3.5
Feng has been performing extremely well, and a big part of that has been the thick hide buff. Removing that buff gives feng a clearer weakness (swarm) while making his 1 on 1 fights a bit stronger. We also buffed 2 buffs that were just not doing much.


Morellia


  • Book Skeletons 3 > 4
  • Upgraded Book Skeletons 6 > 8
Morellia is not performing very well, and with the skeleton nerf she really deserves a buff to her skeletons.


Rimargaal, Scourge of the Summit


  • Attack Damage 420 > 460
Slowly finding the right spot for rimargaal’s damage.


Rampant Growth


  • Shrooms give Giant Growth to Zen-chi minions
  • Healing 50 > 75
  • No longer gives double healing
Rampant Growth has been mostly unseen, and this will make it a bit easier to use and understand.


Disruptor Puff


  • Stuns for 2 sec on target bridge when teleporting to a bridge
Disruptor puff was sad about finding enemies on the other bridge, but now that will be a shocking experience for them!


Werewolf


  • Health 400 > 450
None of the werewolf cards are doing very well, so making the werewolf a bit chunkier should let them go ham a bit more.


Poison Strike


  • Sacrifice +4 sec poison > Double poison duration
Making the poison strike sacrifice more worth it so it might actually be used.


Woodsman


  • Dam 90 > 100
Giving the woodsman variants the 100 damage threshold should allow them to deal with mid-tier units like spearthrowers more without affecting most other fights too much.


Chief Ice Breaker Bolf


  • First attack on a minion Freezes (no longer freezes on every 3rd attack)
  • Removed Revelry
  • Dam 90 > 100
Bolf has been underused and underperforming horribly, with this he should become a very good 1 on 1 fighter.


Scrap Yard


  • Health 400 > 300
Scrap yard is a bit too hard to counter effectively, with lower hp spells are a better option.


Zipp's Zappinator


  • Cardcount 3 > 2
Triple zaptank had a way higher win rate than single or double zaptank, so we removed that option.



FIXES



  • Fixed the AFK Bot taking over control at incorrect times. Re-enabled the AFK Bot feature.
  • Fixed several issues related to changing resolution and framerate settings in the settings menu. Framerate is now controllable again.
  • Fixed an issue where Priestess could stop moving while healing. - Thanks raDies_chen
  • Fixed an issue where Morellia could get stuck in the open book animation, which would prevent her from attacking.
  • Fixed a UI related issue related to reconnecting with Zipp’s Zap Tank.
  • Fixed a visual glitch in the interaction between Feng the Wanderer and Spawn of Fury.
  • Removed Combustion from the High Five adventure bucket. - Thanks me
  • Fixed Rampant Growth stealing enemy shrooms.
  • Fixed a rare issue where Scrat Tunnels would not show up when played.
  • Fixed season 18 and season 19 cards not having the correct season specific search tags.
  • Added R3KT to draft.

Try to win a Mana Puff Plushie!

1.38

NEW CARDS



  • Feng the Wanderer





  • Rampant Growth





FEATURE UPDATES



  • Players who waste 3 mana in a row by being idle while at 10 mana will have a bot take over playing for them until they return. This is set to 10 mana wasted during mana frenzy. In a future patch we intend to implement similar functionality for players who disconnect or leave.

  • Extended total permitted load time, in an effort to further reduce the chance of timeouts happening when loading into matches


BUFF


Volco



  • While only one unit is affected by Burn the Bridge, damage increases by 100%

A.I.M. Bot



  • Tech cost for both activated abilities: 40 > 30
The secondary activated ability now summons two Gn4ts with marksmanship instead of giving haste.

Bazooka Scrat



  • Damage: 225 > 250

Chief Ice Breaker Bolf



  • Attack Speed: 2.2 > 2.0
  • Damage: 100 > 90
  • Every third attack will Freeze the target.
Making the most boring legendary in the game be less boring.

Grasping Thorns



  • Damage: 200 > 220
  • Duration: 8 > 10

Mar’Dred, Prince of Nightmares



  • Attack Speed: 2.0 > 1.8

Priestess



  • Will now stop to attack whenever there are no healable friendly units within her range.

Rimargaal, Scourge of the Summit



  • Rimefyre is now True Damage.
It really should have always been True Damage, in hindsight this is such an obvious thing.

Sewer Scrat



  • Poison duration: 2.0 > 2.5

Shroom Puff



  • Reduced spawn area for Growthburst Shrooms, making it less likely that Shrooms spawn in a location that units can’t reach.

Spiritmancer



  • Mana Cost: 5 > 4

Sun Burn



  • Damage: 100 > 130

Wardancers



  • Health: 120 > 130


NERF


Morellia



  • Book of the Dead: mana cost 0 > 1
  • Skeletons Page: mana cost 1 > 0
  • Drain Life Page: mana cost 1 > 0
  • Forbidden Knowledge Page: mana cost 1 > 0
The main impetus for this is that spirits were somewhat overused. However it also enables us to make it so that whenever you can afford to play the book you can immediately play a page. Prior to this change it was possible to have to wait to regain mana with the book open, thereby preventing Morellia from attacking.

Ratbo



  • More Dakka now only considers own minions for its scaling damage.

Blood Pact



  • Damage transfer: 75% > 85%

Dragon Nest



  • Spawn interval: 5 sec > 5.8 sec
This removes a spawn from a full duration undamaged Dragon Nest. It also makes it so that Call to Arms no longer adds a spawn with its healing on an undamaged Dragon Nest. Making that combo slightly weaker.

Gor’Rakk Brutes



  • Starts on the side with a Rammer and Illusory Cleaver instead.
This way you pay the cost before you get the benefit. It also is a straight nerf to the card in decks that only try to set up a single push and therefore only really care to play the card once.

Mountainshaper



  • Time required to gain 1 charge: 5 sec > 7 sec
We nerfed the card in the same way last patch, but it clearly wasn’t anywhere near enough.

Rimargaal’s Breath



  • Rimefyre is now True Damage.
  • Damage: 200 > 180


Sapphire Pebbles



  • Range: 12 > 10

Scrapyard



  • Units with tech abilities no longer spawn with those abilities activated.

Shield-Captain Avea



  • Damage: 90 > 70
  • Health: 500 > 450

Zealots of the Burning Fist



  • Damage 90 > 70


FIXES



  • Fixed an issue where Xbox would occasionally fail to save any data, including settings and adventure progress.
  • Fixed Scrapyard spawning units with their tech abilities activated without consuming the appropriate tech. Scrapyard will now no longer spawn units with tech abilities activated.
  • Fixed an issue with spectator puffs behaving weirdly in the streamer arena when both sides of a match have streamers.
  • Fixed Burn the Bridges play animation.
  • Fixed a stun related issue causing Zipp’s Zappinator to reset the powerup stacks.
  • Fixed an issue where illusory units would revive from Tombstone as the normal version. Illusions no longer respawn with the Tombstone.
  • Fixed the issue where Brutus and Terror Brutus would become untargetable after having been the target of a Wizard Puff’s on death effect
  • Tweaked bridge control indicator lights on Sunken Temple to more accurately reflect the actual control area.
  • Reduced number of particles and lights in Magma Court to make performance better at higher graphics settings.
  • Adjusted the way colors are affected by post-processing for Tranquil Estate.
  • Added production speed to the description for Dragon Nest.
  • Fixed Damage calculation for Caged Prowler such that it will now spawn when it’s supposed to.
  • Fixed a broken interaction between Sugilite Shield and Jing Long and Xiao Long’s phase shift ability.
  • Fixed Valorian adventure master’s perk 1 card buff indicators.
  • Fixed an issue where claiming victory chests in old adventures would appear on an incorrect pedestal.
  • Fixed an issue where the retire button would disappear during a continued adventure run.
  • Fixed the wrong arenas being used after a lost adventure run.
  • Fixed a flow issue that allowed players to re-roll selections for the Double Up campfire option.
  • Adjusted the spawn position of the Crystal Archers spawned by the And My Bow relic.

Version 1.32

Minion Masters!



Patch 1.32 is coming in hot and with it two awesome cards and a ton of Balance changes to go with it!

Minion Masters Invasion - Season 2

Introducing 2 new cards



A'zog, Voidfiend of Shars'Rakk



Impetus Blast


Balance Changes



Buffs



Mordar
Dev comments: As we promised a couple updates ago, mordar would get a buff after we swapped his perks. By making stuns a less consistent trigger-blocker, countering the resurrections becomes more skill-based, and if they are more consistent, we can balance them a lot better than in the extremely binary, “Do you have a stunning spell?” scenario. We had to be a bit careful with the buff, as Mordar also had a bug where his perk 2 did not work until perk 3 was gained, so that is fixed now as well, which should help him a lot as well.

  • Stuns no longer reset timer on tombstones (but cant ress while stunned)
  • activation delay 10->15

Demon Warrior
Dev comments: Demon warrior can use a bit of a buff, but we want to take it slow.

  • AS 2 > 1.9

Spawn of Fury
Dev comments: Just a small buff to make the card a bit more usable.

  • Reduces max health/damage by 33% > 25%

Crystal Construct/Guardian
Dev comments: All the construct variants are underperforming, so we make them all a bit better at tanking.

  • HP 800 > 850

Spirit Infusion
Dev comments:Spirit infusion is one of the least played cards, and performing badly when it is. Historically we have seen some balance issues with it though, so we want to see if we can push it a bit more into accursed ascension, to make up for the potential strength of lots of spirits.

  • Accursed Ascension count 1 > 2

Gor'Rakk Gate
Dev comments: Gor’Rakk Gate comes with a great cost in health and is not played a lot, and with the set cycle, we are not too afraid of 3 mana being too good. We limited the number of copies to 1 to prevent you from quickly playing 3x the best option in a row.

  • Mana cost 4 > 3
  • Copies 3 > 1

Mana Puff Madness
Dev comments: While Mana Puff Madness is not a card we would ever want to be in the actual meta, we do want it to be played by some players. This should give it a bit more viability, without making it too strong.

  • Mana 3 > 1
  • Add mana freeze (2)

Mountainshaper
Dev comments: Mountainshaper was mostly played by wildcarding it, now that you can’t do that anymore, a buff is in order.

  • Dam 100 > 125

Bridge Shrine
Dev comments: Bridge shrine is both underplayed and underperforming, so by giving it a decent buff, but not in xp generation we hope to make it more consistent, but not strengthening <*>Its peak usage.

  • HP 400 > 500

Sapphire Pebble
Dev comments: Pebbles were a very weak released card and have not found a place yet. By increasing their damage and lowering their myriad we hope to make a 2 pebble play worth it, but with the CardCount up to 2 a 4 Pebble play is possible, and we would love to see what you can do with that!

  • Myriad 2 > 1
  • Dam 40 > 50
  • Count 1 > 2

Bats Bats Bats
Dev comments: At high level Bats Bats Bats is both the card with the lowest playrate AND the lowest winrate, so while this buff might not be enough, this is a card, similar to mana puff madness, that should never really be meta, but does deserve some play!

  • Mana 5 > 4

QuestingKnight
Dev comments: Avea has not been performing great, with very low playrates and winrates, so we decided on a decently big buff, and we will keep an eye out to see if we overdid it.

  • HP 350 > 450

Thunder Shrine
Dev comments: Thunder shrine has been a bit frustrating with massive spawn stun, stunning even the masters! So we decided to reduce the cost, but lower the range, no longer allwing the Thunder shrine to hit the base.

  • Range 25 > 20
  • Mana 4 > 3

Gambler's Ball
Dev comments: Gamblers ball has not performed well, so making its ability to active easier should help.

  • Sacrifice 3 > 2

NERFS
Burn the bridges:
Dev comments: Burn the bridges is a spell with extreme potential, most effectively used in 2v2, and the rage of volco is most effective used in premades. The result of this is that volco has a pretty bad winrate in 1v1, but very high winrates in 2v2. We will be looking into ways to make volco better in 1v1, but we could not have a master be this dominating in 2v2.

  • Renamed to Burn the Bridge
  • Burn 1 of the 2 bridges (whichever is closest)

Harmful souls
Dev comments: We wanted to give more counterplay against harmful souls, by delaying the souls a bit you have more time to play minions in the area.

  • Starts at +0.5s and between souls at +0.1s

Dragon nest
Dev comments: Dragon nest is the main reason Milloween has been dominating at the top level in 1v1, so by nerfing dragon nests duration we hope to solve the 1 master that stood out in 1v1.

  • Lifetime 35 >25s

Scott
Dev comments: Scott has been performing really well for a long time, and has pretty insane dps, so by lowering it a bit he should be a bit more in line with other cards

  • Damage 65 >60

Incubus
Dev Comments: Now that incubus can’t jump to the base anymore he deserves a little bit off love, and succubus is too busy with the enemy's minions ;)

  • Damage 60 >65

Scrap yard
Dev comments: Since Ruby was added to the game scrap yard has been popping off, with the possibility to get a lot of scraps from such an expensive outlander card, that has even more scrap generation potential through the ability card. By removing the base, but also fixing the stun bug that caused it to reset to 0 scraps spent, we hope to get it balanced, but because of the bug, it was hard to see what the actual strength was, so we will keep an eye out.

  • Remove base 60
  • Fixed the stun bug

Ruby
Dev comments: Ruby has been a staple of the meta this patch, and despite that we like seeing new cards being used, she is definitely being used a bit too much. While her winrates are pretty average, we feel like she has no clear counters, so we wanted to give her a more clear weakness by making her side cannons not hit flying units.

We have heard your complaints about her ability, and will keep a close eye to her in the upcoming patch!


  • Can't hit flying

Stormbringer
Dev comments: More of a bug-fix than a balance change, but there was a bit of frustration with Stormbringer, where he would waste arrows more often than death prediction should allow. This might mean he needs a nerf next patch, but we want to see how much of an effect it actually has first.

  • Added Stormbringer Death Prediction

Bug Fixes



  • Fixed an issue with the King Puff tips being outdated - Thanks Badasafish80
  • Fixed an issue with stuns resetting scrarpyard’s scraps
  • Fixed an issue with tombstones not giving haste
  • Fixed an issue with tombstones not glowing again after they’ve been stunned - Thanks Matt
  • Fixed an issue with Scrat tunnels ability card
  • Fixed an issue with Death prediction not accounting for Stonebjorn’s damage reduction
  • Fixed an issue with shield guard of light getting triggered when shielded by Sugilite shield - Thanks Me
  • Fixed an issue with TTT not stopping its attacks when being stunned - Thanks Doc_Banane
  • Fixed an issue with achievements not being synced correctly
  • Added the Description to the Mecha suit of Volco
  • Fixed an issue with Spawn of Fury and rounding errors - Thanks Jackeea
  • Fixed an issue with that searing light using the Valorian skin equipped by your own Valorian
  • Fixed an issue with Avea causing FPS drops while in hand after completing a quest
  • Fixed an issue with Chain Gang causing FPS drops while in hand

New Expansion - Minion Masters Invasion

Minion Masters!



Calling all able Masters to man their stations, an invasion is slowly hurling towards the Arenas!

We’re thrilled to announce Minion Master’s newest expansion….

Minion Masters Invasion!



With this expansion, we’ll be releasing 2 new cards and moar balance changes have been added…Cough Hypno changes? Cough

We’ve also made matchmaking a bit stricter thus reducing the frequency of skill discrepancies.

Introducing 2 new cards








Balance Changes



Buffs



King Puff
Dev Comments: King puff is still underperforming a little bit, here’s a small buff to bring him to that sweet spot.

  • Birthday Cooldown 45 > 43

Call to Arms
Dev Comments: Call to Arms has been in a weird spot for a while. With the gradual balance we gave it based on the health of the buildings, we feel more comfortable letting the buildings remain despite getting Call to Arms value.

  • Doesn't transform buildings
  • Copies 3 > 1
  • Warriors summoned 1 > 0
  • Only target own buildings

Caeleth & Brothers of Light
Dev Comments: Two cards that can use a small buff, and this puts them in line with Brother of the burning first.

  • Caeleth: Health 550 > 600
  • Brothers Of Light: Health 550 > 600

Kurrrnath
Dev Comments: Kurrrnath has been underperforming since his release, and this will hopefully make him a bit stronger, without allowing him to get sneak hits to the base by lucky spawn timings as someone else uses a spell.

  • Make the ability damage any target instead of only minions
  • The ability is not active during summoning sickness

Lycanthropy
Dev Comments: Lycanthropy has been in a good spot lately but with once bitten it has been too easy value by playing it on an already damaged unit. With this change we hope to make that play more skillful, and less reliable, while still allowing you to get value with Once Bitten (and this should not affect the other lycanthropy in any meaningful way).

  • Activates on 50% of (max health -> health when gained lycanthropy)

Flightless Dragon Whelps
Dev Comments: Flightless dragons has been not up to par ever since we nerfed it, but it was too good at 4 mana, so by making it less reliable at 4 mana we hope to get it to a well-balanced spot.

  • Voidborne Wound: Reduce cost by 1

Stun Blast
Dev Comments: Adding some outlander flavor to an underused card.

  • Also Inflicts Marked

Stormy
Dev Comments: This should make stormy, and stormy’s spawn effect faster and more reliable.

  • Attack Delay 2 -> 1.5

Scrat Spawner, Crossbow guild & Swarmer totem
Dev Comments: All these spawners are underperforming, and this should get them a bit more value.

  • Scrat Spawner Every 5 > 4 seconds
  • Crossbow guild every 4 -> 3.7 seconds
  • Swarmer totem every 5.7 -> 5.0 seconds

Sapphire Pebble
Dev Comments: Similar to Kurrrnath, we’re still not happy with the Sapphire Pebbles current state and it’s in a dire need of a buff.

  • Damage 50 -> 40
  • Attack cooldown 2.0 -> 1.4 seconds attack delay 1.0 -> 0.7seconds

Impatient Statue
Dev Comments: Impatient statue has been underperforming, this should make it slightly stronger.

  • Call Slitherbound 1 > 2

Ghost
Dev Comments: A long overdue QoL change to Ghost so that it feels better to ghost a Mythic unit.

  • Give Mythic units Curse

Scrapyard
Dev Comments: Small QoL change mainly for Apep.

  • Removed from random pool

Poison Strike
Dev Comments: Poison strike is a bit weak, and with this change, we’re adding another use for sacrifices.

  • 2 sacrifices -> +4 seconds poison

Nerfed



Grenadier
Dev Comments: We are getting close to a good spot for grenadier, but he still survives a bit too many fights, so a small hp nerf to get him right.

  • Health 60 -> 50

Hypnotize
Dev Comments: Hypno has been THE spell of the game for a while now and needs a nerf, this should allow more units to survive hypnotizes.

  • Duration 5 -> 4 seconds

Pincer Of Dread
Dev Comments: Similar to Hypnotize, pincer has been one of the main spells, killing and damaging just a little bit too much for its cost.

  • Damage 130->100

Brother Of The Burning Fist
Dev Comments: Brother of the Burning fist has been a bit too strong, and this puts his armor in line with the armor of light.

  • Armor of Holy Fire Cooldown 12 > 14

Scrat Pack
Dev Comments: Scrat pack has been performing too well for a long time, so a small value reduction while still letting it shine in most of its strong points.

  • Count 5 > 4

Scrat horde
Dev Comments: Similar to Scrat pack, Scrat horde is too strong, so a similar nerf.

  • count 10 -> 8

Warrior
Dev Comments: Small warrior nerf as she is still a bit too strong compared to other similar cards

  • AS 2 > 2.1

Stun Lancers
Dev Comments: Stun lancers have been a mainstay in 2v2 for a long time, and have become more popular in 1v1 as well. Nerfing the stun duration hopefully makes them less strong defensively, while still being a good addition to a push.

  • Stun duration 5 > 4 sec

Musketeer
Dev Comments: Musketeer has been performing extremely well, regardless of the decks he was played with, so a hp nerf to make him a bit more vulnerable to hits.

  • Health 230 > 200

Slither Summons
Dev Comments: Slithering Summons has dominated the meta, and with this, nerf and some of the nerfs above it should be nerfed to a point where we are sure the meta changes away from it, and we can then look for the right spot.

  • Removed Call Slitherbound

New Mode update

Minion Masters!



After our announcement regarding the cease and desist of all our modes except for 1v1 and 2v2 in Minion Masters remastered, we heard your feedback and we've decided to do something about it!

We're super thrilled to announce that we're creating a new mode for Minion Masters Remastered. With this mode, we'll be collecting a lot of your feedback and you'll even help us name it! 🙂

Introducing Chaos Mode! (Name to be defined)



  • Chaos Mode (working title) is a new game in Minion Masters 2.0.
  • The mode will be centered around drafting but may expand over time to include different modes of play.

Event System



  • Every 2 weeks, a new event will start, which changes the pool of cards that will appear in the draft.
  • An example of such rules is the Faction Wars event: During this event, each Master will only have access to a unique selection of 3 factions.

Drafting Rules



Drafting works as usual, where you draft a master and 10 cards, with a few new changes added changes to the rules:

  • +33% chance of cards from faction(s) player has picked will appear. This helps you build up synergies in your deck more easily.
  • Redrafts: Redrafts is a new currency that lets players redraft a card. They let you redraft a card in your deck and can be used in-between matches. You will start with 1 Redraft token, and you gain 1 more each time you lose.
  • The card ban list is gone. With the addition of faction bias in card picking, the redraft feature as well card pools being limited by event rules, the card ban list is no longer needed.

Rewards



There are two types of rewards in Chaos Mode:

  • Win Rewards: You gain rewards based on how many wins you achieve. These rewards have been rebalanced to be more rewarding (including supreme, legendary cards, rubies, card slots, and Season Pass tiers!)
  • Event Rewards: These rewards can be claimed only once per event. They can be claimed the first time you win 3, 6, and 10 wins within each event.

The Future


Chaos Mode will function as a platform for experimenting with new content to come, for example:

  • More different draft pool events.
  • New game rules.
  • Constructed mode (pick from your collection instead of drafting), combined with altered game rules.

We are extremely excited about this event, and we'd love to hear your feedback so we can make this mode the best it can be.

  • Which draft pool themes would you like to see?
  • We need help finding a name for this mode. Please pitch your ideas on our Discord