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Genre: Real Time Strategy (RTS), Role-playing (RPG), Strategy, Turn-based strategy (TBS), Adventure, Indie

Minion Masters

Minion Masters Friday

Minion Masters!

Ready for Minion Masters to get spooky?




Halloween is right around the corner, and we've got the perfect way to celebrate:

  1. ALL your favourite arenas have been given a special seasonal look!
  2. The elusive Pumpking Puff will be available in the store.
  3. Free special Halloween avatar in the shop!
  4. Free cards via the shop offers!
  5. A Special Halloween Quest!


The arenas will be coming with special lighting, lanterns, cobwebs and pumpkins, and our Accursed and Voidborne DLC bundles will be discounted throughout the event. Check out the Altar of the Almighty Apep arena complete with its makeover!




What arena are you most excited to see decorate? Let us know! Our special Halloween Event will be starting on next Monday the 28th of October until the 4th of November. Make sure to log in, join in with the fun, and collect your free goodies!

COMING SOON: The Quest for Mountainshaper



Last week we launched the webpage for our upcoming expansion, The Quest for Mountainshaper! We've got lots of reveals planned in the run-up to Version 1.7, and we've created a special Steam Event that you can sign up for to be reminded of when the update goes live!

In her search for the ancient artifact Mountainshaper, Milloween treks through the frozen Highlands. Here she comes upon a village of big burly humans known as Stouthearts.

After proving herself to their clan, Milloween and her elven companion Leiliel Brightfeather are welcomed with open arms, and invited to join in their revelry. The eager young would-be hero, Fergus Flagon Fighter, promises to guide Milloween as they embark on a dangerous journey through the Mountains.


Awesome Harbinger Fanart


It's no secret that we love to see some of the inspiring creativity our Community. We've frequently held fanart competitions on our own Discord server after all, where some of our most artistic players come together to show off their Minion Masters creations. So we were very happy to see u/HeavyLantern 's take on our favourite flying Slither menace, Harbinger!



We caught up with HeavyLantern and asked him about this cool reimagining.

BD: How long have you been playing Minion Masters for?
HeavyLantern: I've been playing Minion Masters for about 2 months now. One of my best friends introduced me to the game and I instantly became addicted.

BD: What inspired you to draw Harbinger like this?
HeavyLantern: I've always thought Harbinger had a really neat design and motif. Because of his occupation, I thought it would be cool if I could take a darker approach on his concept.

BD: Do you have any social media or art portfolios for people to follow you on?
HeavyLantern: I've made a Tumblr (https://heavylantern.tumblr.com), but I haven't really posted anything there yet. Otherwise, I mostly post art on Reddit (https://www.reddit.com/user/HeavyLantern).

BD: Do you have any other comments?
HeavyLantern: Thank you for putting so much love into this game! I'm really looking forward to the Mountainshaper expansion.

If you liked his art as much as we did, make sure to check him out!

TCL C-Sar's Challenge 2



TCL has been working really hard to get the highest quality tournaments, not only for the participants, but also the viewers. Our Artists, Salbei and Morbid Wisp, have done such amazing progress on the visuals, as well as some cool features that Twitch spectators will be able to see, such as live results of other matches from the same stage, Player Stats (Win Rates) updated live, and rotating visual assets to always have something vibrant and different.
We're hoping all viewers can enjoy these additions, to make their experience watching our events even better.


Check out the Rules for their upcoming C-Sar's Challenge Tournament here, and be sure to tune in for the main event happening on their Twitch stream here on Saturday the 26th at 1400 UTC!

Cheers from BetaDwarf!

Version 1.6


Minion Masters!

We’ve got a bunch of Quality of Life improvements coming to the game through our Reconnect feature, as well as numerous changes to balance with the removal of double masters for Premade 2v2.

Reconnect



Coming in this update is a feature we’ve wanted to implement for quite some time - The ability to reconnect to ongoing matches! When the server detects that you have an unfinished match when you reach the Main Menu, you will be prompted to reconnect to load back into that game. This feature works for both 1v1 and 2v2 matches, and the match will continue as normal while you’re disconnected (albeit without your Master playing any cards). This also fixes the annoying circumstance of teammates disconnecting during the victory animation causing you a defeat.

Apep Redesign



Our favourite Supreme Slitherer, Apep, has received a complete visual redesign in this update. Looking more vicious and cunning than ever, the self-proclaimed Serpent God comes with all-new sound effects and animations to match his new form. We’re super excited to release him to the playerbase, so please let us know what you think of his new design!

Balance



  • 2v2 Premade Duos can no longer queue with the same Master.


Arcane Bolt

  • Now has an indicator if it will kill or stun a unit
  • Now refunds 1 Mana if it stuns a unit
  • Developer Comments
  • Arcane Bolt often felt like a card that would simply remain “dead” in your hand if you couldn’t find a good application for it while playing against your opponent, and the specific health threshhold could sometimes be unclear as to the outcome of the spell. By adding a QoL indicator and a refund upon stunning a unit, we hope it improves the usability of the spell significantly.


Bahra the Witchwolf

  • Bahra's ability no longer roots units that are played after he is summoned.
  • Developer Comments
  • This was a particularly frustrating interaction with Bahra as it would often result in units you play as a counter being rooted helplessly. While we don't view this as a huge nerf, it should make counterplaying Bahra a great deal less frustrating.


Crystal Arcanist

  • Damage 35 > 40
  • Developer Comments
  • Having long been outshined by its peers, we decided to give it a little bump up.


Defenso Chopper

  • Shock damage 100 > 75
  • Developer Comments
  • As one of the most played cards for a while, it had a tendency to shut down entire strategies on its own.


Demon Warrior

  • Mana Cost 6 > 5
  • Health 450 > 300
  • Damage 110 > 100
  • Now gains triple Health and Damage from the 5th time she is played and onwards.
  • Developer Comments
  • Demon Warrior has struggled a lot since her rework due to how hard it could be to activate her ability. Matches generally started getting faster and her excessive damage was often unnecessary, meaning that she was hard to justify using at the 6 Mana slot. By rescaling her like this we intend to keep her HP total when activated the same, but scale back her damage in return for making her significantly easier to activate over the course of a game.


Disruptor Puffs

  • Now known as Disruptor Puff
  • Mana Cost 2 > 1
  • Unit Count 2 > 1
  • New Ability: When Disruptor Puff reaches the middle of the bridge, it teleports to the other bridge, then teleports back every 6 seconds.
  • Developer Comments
  • Disruptor Puffs had a particularly problematic design where it would significantly hinder your opponent's ability to play the game, and in certain circumstances could snowball to unfair levels. However, the card didn't see much play due to its low power level outside of the dream scenarios, and we were reluctant to buff it because of its oppressive potential. This new design aims to fill the gap of a 1 mana card that can capture both bridges left behind by the change to Scrat Pack, but keeping it distinct with the removal of the versatility that made the Scrats too effective.


Gambler’s Ball

  • Now has a 20% chance to cast both Healing Fireball and Fireball at the same time.
  • Developer Comments
  • Gambler's Ball, while a fun concept, was often completely ineffective in most scenarios, requiring a specific scenario (tanky minions fighting other tanky minions) to guarantee you any sort of value. We saw an opportunity to reinforce the identity of the card and its "Gambling" effect with this new third effect, and we're hoping it makes the card more fun to play with overall.


Lost Legionnaires

  • Now have Empyrean Army: Gain Rage.
  • Developer Comments
  • One of the least played, worst performing cards. This certainly needed a buff, and we wanted to focus on the damage they would deal in direct encounters rather than improve their survivability, having a decent health pool for a 3 mana card already.


Magma Cannon

  • Health 300 > 350
  • Developer Comments
  • Magma Cannon was a low performing card that we felt needed a slight lift in order to perform at an acceptable level. We opted to increase its health so that it could perform direct trades a little better, but it still remains vulnerable to cards that could output significant damage to it quickly.


Milloween

  • Perk 1 changed: Now adds a Single use Arcane Golem to the deck every 30 seconds.
  • Arcane Golem Speed 2 > 3
  • Developer Comments
  • One particularly problematic element of Milloween was that she could focus on creating a high cycle focused deck that relied very little on spells, and hoping to draw the game out to Perk 3, at which point she would be able to drop Level 5 Arcane Golems onto the field at a rapid rate. This would create insurmountable walls of damage and health that were extremely difficult to push past, with most high cycle decks being able to get multiple Golems onto the arena at a time. This was a far cry from her intended design as the Spell-based Master as it was the objectively superior way to play her, whereas lower cycle decks that wanted to make as much use of Spells as possible would have Milloween's key minion on the field less often. With this change we hope to buff the lower cycle, spell-heavy Milloween decks significantly while significantly reducing the benefits of cycle on her.


Ritual of Servitude

  • Summoned units have a maximum mana cost of 6.
  • Developer Comments
  • This card certainly took the meta by storm, as it provided an immense power boost to high cost decks with its huge discount. We’ve opted for this change to try and reign in the extreme decks somewhat without hurting the more reasonable mid-range variations.


Spawn of Fury

  • Now targets a random Minion within a small AoE
  • Developer Comments
  • One core issue that held Spawn of Fury back from being an effective card was its requirement to have a completely empty board state before it could be used reliably. This often left you open to removal spells, or just created a very predictable push that could be either dealt with or simply ignored as the opponent pushed down the other lane with the knowledge that you had spent all your mana on a Spawn of Fury combo. With this targeting change we hope to alleviate that scenario and make the card easier to play.


Stun Lancers

  • Health 150 > 130
  • Developer Comments
  • Stun Lancers were one of the most successful cards in recent patches after their various buffs, providing a huge amount of value for their mana cost. With this change we’re hoping the added vulnerability can help make them a bit less reliable without the proper support.


Sun Burn

  • No longer damages friendly units
  • Developer Comments
  • The friendly fire damage of Sun Burn often made it unappealing to play in its optimal scenarios where you remove enemy units (usually a pesky Dragon Whelp) while buffing up your Minion at the same time. Outside of some niche combinations such as Blood Imps with Lycanthropy, the damage was too much for everything but the largest units to be worth the tradeoff.


Werewolves

  • Attack Speed 1.0 > 1.1
  • Developer Comments
  • The Werewolves proved to be very explosive units, and could be hard to defend against if you didn’t have the right defensive tools. We’re hoping this slight nerf should make it a little easier to deal with them without having the perfect answers in hand.


Misc



  • Altered Ritual of Servitude’s wording to further clarify that its effect includes other copies of Ritual of Servitude.
  • Added search terms for Bronze, Silver and Gold to find Cards with the respective Glory Frames.
  • Modified the News screen to better support variable amounts of items.


Bugs



  • Fixed Stormbringer incorrectly having 40 damage.
  • Fixed the Card Collection counter on the Profile screen being missing.
  • Fixed Conquest Cards counting towards a card’s Glory.
  • Fixed Xbox users not being able to scroll through league ranks with LB.
  • Fixed Cursebearer’s Aura visually lasting 5 seconds still.
  • Fixed Hypnotize disabling Wreckinator’s Slam and Bam.
  • Fixed Crystal Archers’ description in German being broken.
  • Fixed an instance where Morellia’s Book of the Dead could break Armored Escort.
  • Fixed an instance where Wreckinator could moonwalk after being stunned.
  • Fixed an instance where Wreckinator could become stuck after destroying a building - Thanks FingersTitan!
  • Fixed Lycanthropy transformation removing Haunting Hugger - Thanks Omicron666!

Minion Masters Friday

Minion Masters!

1.6 is rapidly approaching, so we've got lots of news to be sharing regarding it.

Balance Changes




We've got a number of changes coming to cards both recent and old in this update. Here's a quick look at a few of them ahead of time:

Ritual of Servitude

  • Maximum mana cost of the Minion summoned is now 6
  • -------------------
  • Developer Comments: While Ritual of Servitude was great at enabling high cost decks that didn't need to rely on a high cycle to be effective, its ability to consistently put out massive minions at a fraction of their cost could feel very oppressive to play against, giving some decks an impossible matchup, especially in 2v2 matches where the second player on a team could cover the deck's weaknesses with additional bridge capture or defense when necessary.


Disruptor Puffs

  • Count 2 > 1
  • Mana 2 > 1
  • New Effect: When Disruptor Puff reaches the middle of a bridge, it teleports to the other bridge, then jumps back every 6 seconds.
  • -------------------
  • Developer Comments: By reworking Disruptor Puffs we wanted to solve a number of goals at once. Firstly, we wanted to get rid of the previous design of the card as it felt difficult to balance with how explosive and uninteractive its primary effect was. Secondly, we wanted to create some form of efficient 1 mana bridge capture that had counterplay possibilities and wasn't strong offensively in order to make its inclusion in a deck a considered choice the player has to make. We hope that the new role this Puff has can fulfill those purposes.


Spawn of Fury

  • Now selects a random minion within a targeted AoE
  • -------------------
  • Developer Comments: Spawn of Fury's greatest weakness was that it required the board to be empty of allied minions in order to be used effectively against a specific minion. This often made the card unplayable in 2v2, and in 1v1 it could create predictable lightning bolt setups or be an easily telegraphed tactic to let your opponent know you're about to try a big push.


We've got more change coming soon, and there's one perfect place to find out about all of them in one go. That of course would be...

The Dwarf Stream



We've got a Developer Stream for Version 1.6 occurring on next Monday, the 14th of October! Hosted by Community Manager That Sprite, we'll be showing off all the upcoming balance changes and the new Apep Rework in action live! Make sure to be there at 17:00 UTC on the BetaDwarf Twitch Stream!

Sinobii's October Battleground Qualifier Tournament



TEAM MANA FRENZY is excited to continue it's “PLAY-OVER-TIME” series! Participants can play each match at ANY time over a set period of days against the assigned opponent, so you have flexibility to control the scheduling of your match, and play at a time that works for YOU!

EVERYONE who participates, win or lose, gains TEAM MANA FRENZY Experience Points; as you gain XP, you can LEVEL UP to unlock more free in-game content! For those who place highly, up for grabs in each of the weekly TEAM MANA FRENZY events will be various prizes, as well as invites to the SBI - a monthly INVITATION-ONLY event where you can compete against the best of the best for CASH and Glory!

Keep an eye out for these off-stream tournaments being held WEEKLY by members of TEAM MANA FRENZY including BadAsAfish80 and Sinobii, with a new event scheduled to start every week! Registration is currently open for the next event starting Monday: Sinobii's October Battleground Qualifier Tournament. Find out more and register now at:
https://www.toornament.com/en_GB/tournaments/2852166796840239104/information

Cheers from BetaDwarf!

Minion Masters Friday

Minion Masters!



The mountains whisper...



Throughout the various Battle Passes we've released this year, we always included small insights of lore into the world behind Minion Masters, telling stories of new masters or conflicts between factions that could be reflected in the updates we made. In our next Expansion, for the first time you'll be able to share the journey one of our Masters and their allies will take in their quest to retrieve a legendarily powerful artifact before it falls into the wrong hands. Will you be able to command them to overcome the trials they face? Stay tuned...



BadAsAFish80's Minion Masters Tournament #3



While his #2 tournament is drawing to a close BadAsAFish80 has opened registrations for the next tournament that will be bigger and better than before.

https://www.toornament.com/en_GB/tournaments/2912934180307738624/information

Key points:
- Morellia Dynasty skin and other in-game content to be won, plus the event additionally grants experience towards in-game content via the Team Mana Frenzy Community.
- Winner (plus others depending on participant numbers) to be invited to Sinobii's cash prize monthly tournament.
- 1v1 / Dual Elimination / Best of 3 format / No wildcards
- A flexible schedule gives 3 days for you and your opponent to arrange and complete your match for each round at your convenience.
- Start planned for Monday 7th October.

If you have any questions please feel free to reach out to BadAsAFish80 on Discord (all the details are in the link) and he will be happy to help you.

Many thanks for your time and I look forward to seeing you in the tournament.

Good Luck, Fish.


Cheers from BetaDwarf!

Minion Masters Friday

Minion Masters!

We've got a bit of a shorter blog post this week as we're working on lots of awesome future content for Minion Masters, but that doesn't mean the news we have to talk about is by any means small.

No double Masters in Premades





Coming in Version 1.6, we'll be removing the ability for two players in a Premade 2v2 Lobby to queue with the same Master. A big part of what gives Premade teams a huge advantage over regular solo queue players is the ability to co-ordinate their deckbuilding perfectly, and with some masters synergizing too well with themselves (Double Mordar, Double Stormbringer, Double Ravager) it could often feel outright unfair as a result. When making a 2v2 lobby, an error message will come up if you try to Search while sharing the same master as your partner.

Re-Connect is coming to Minion Masters


After a small delay from Version 1.5, we're fairly confident that we'll be able to include the Reconnect feature in Version 1.6. Currently, when a player disconnects from a match, the game will instantly end - Giving the win credit to the player (or team) that were still present. With the new Reconnect feature, the match will continue until completion when a team dies. The disconnected player will be able to reconnect to the match as soon as their issues are over, and hopefully start mounting their epic comeback.

In 2v2, this also removes the scenarios where a teammate disconnects during the win animation, and not being credited the victory as a result, or a game that you feel was still winnable by yourself resulting in you being thrown back to the main menu.

Between this and the Premades Double Master change, we're hoping the quality of the 2v2 game mode will be improved significantly in Version 1.6!

The Challenger League Schedule


After the successful first TCL tournament, we've been provided with a full schedule of their planned upcoming tournaments. You'll hear more details about them as they approach, but check them out:


  • October, Saturday 12th - Official event.
  • October, Saturday 26th - 2v2 Guild Wars.
  • November, Saturday 2nd - Official event.
  • November, Wednesday 13th - Casual event.
  • November, Saturday 23rd - Official event.
  • December, Wednesday 4th - Casual event.
  • December, Saturday 14th - Official event / Season End.
  • Make sure to participate and get competitive experience with our awesome high level players!


Cheers from BetaDwarf!

Minion Masters Friday

Minion Masters!

We've got some extra followup from last week's Apep redesign reveal and some details of Minion Masters for Steam China:

Redesigned Apep Skins


Last week we showed off Apep's brand new look. We're ecstatic at all of the positive feedback we received from all of you, and there were quite a number of requests to show off what all of his previous skins look like with the new model. Well, they've just been completed and we're ready to reveal our new Snake God's outfits:




The Molten, Toxic and Blood Apep skins will retain their animated emission vfx, which we'll hopefully showcase on the next Developer Stream. Which one is your favourite?

Minion Masters for Steam China




Minion Masters has always had a healthy Chinese audience, which is why we were super excited to be one of the first titles confirmed for the platform's release. We're hard at work making sure everything is in the right place for the future release, and while it's a significant time away before anything concrete happens, the possibility to spread Minion Masters to another audience is a fantastic prospect.

For those who've already followed the news and voiced concerns, we want to emphasize that no existing in-game content will be affected by our plans for Steam China. While there will be alternative models, art etc. to meet Chinese regulations, they will be exclusive to the Steam China edition.

To those Chinese Minion Masters players who have been playing already, we want to thank you for showing your support and hope we can bring you an even better experience over the coming months!

The Deadline for the Emote Contest is approaching!




You've only got a couple of days left to get your entries in for the Minion Masters Emote Contest! Entries will be closing this Monday at 0900 UTC+2, at which point we'll be selecting 5 entrants to be polled by the community for the winners! We've got some fantastic entries so far - Will yours be among them?

The Challenger League's First Tournament Starts this Weekend!


Don't forget to tune into the brand new grassroots Minion Masters tournament happening on Saturday at 1300 UTC! It's a Sideboard Double Elimination format with over $200 in cash alone up for grabs as well as the brand new Dynasty Morellia skin! Join the TCL server for all the information on the event as it happens: https://discord.gg/qNCEtRG

Cheers from BetaDwarf!

Minion Masters Friday

Minion Masters!

With the balance changes of Version 1.5 hitting the game, it's time to get to work on Version 1.6, and we've already got quite a bit to share. So let's not waste any time:

Apep Visual Redesign


As many of you no doubt saw on the roadmap, we've been tinkering away at a visual upgrade for Apep the Almighty behind the scenes for a while now to bring him up to the better standard of our other masters. The model he currently uses is from our previous game Forced Showdown, where his design was to be somewhat brutish and arrogant, resorting to direct approaches to a fight. A more modern Apep is a much more sinister and cunning figure however, manipulating his devoted followers for his own gain. Here's what our redesigned Slither Lord looks like:




As with the Slither visual upgrades, we've incorporated a healthy dose of Aztec mythology into this new look. We're looking forward to hearing what you think!

The Emote Contest rolls on





Don't forget to enter our second Minion Masters Discord Emote Contest! There's still plenty of time to enter, with the deadline being the 23rd of September. Three lucky winners will be having their emotes permanently added to our server, so if you think you've got what it takes to make some cool icons, check out our blog post here and read how to enter!

Contender in Review


1.4 saw the release of our new ranked league, the Contender League, a new height to reach requiring players to prove themselves in the Grand Master ranks by attaining 2000 Ranking Points without the aid of win streaks. It's been a lot of fun seeing those that push themselves above and beyond the others, and we've got some statistics to share from its first ranked season.

Of all Grand Masters in each rank, the following amount of players proved themselves to reach the prestigious rank of Contender:


  • Solo 1v1: 1.74%
  • Solo 2v2: 3.11%
  • Premade 2v2: 4.42%


We're very interested to see how those numbers change in future seasons! Could you be skilled enough to be in that top percentile of Minion Masters players?

E-SPORTS: The Challenger League



A new Competitive Minion Masters League will be starting very soon! The Challenger League, headed by long time Minion Masters veteran Julaiwnl will be featuring its first Double Elimination Tournament on the 21st of September. Here's what they have to say:

Exciting news, Masters!

A few passionate community members are now going to be hosting monthly tournaments for all of you to enjoy, whether you are a casual player, or a really competitive one!

The Challenger League is now open to the public, and looking for its first champion!

The TCL: Volco Cup 1 will be hosted on September 21st, 13:00 UTC.

It will consist of a Double-Elimination Bracket (Best of 3 & Best of 5), with people submitting 4 decklists + Sideboard.

All participants must join the TCL Discord to compete: https://discord.gg/qNCEtRG

Prize Pool of $200 + In-Game Prizes, check on Rulebook below!

Take a look at the full rulebook of the event here: http://docs.google.com/document/d/1SpQc4yC4G0ngJVUwKMbWDZlAsNY68wO9xkpXBQVWS_A

Register to the TCL: Volco Cup 1 on challonge: https://challonge.com/TCLVolcoCup1

The TCL Staff wishes you all good luck!


We're certainly looking forward to more tournament play, and we hope you'll be there to support this new grassroots league!

Cheers from BetaDwarf!

Version 1.5


Minion Masters!

It’s been a hectic month for Minion Masters after the release of Sand Wars with Version 1.4, and it’s time for a small spot of house cleaning with Version 1.5 bringing you balance changes and bug fixes. Initially we had planned to include the Reconnect feature as indicated on the Roadmap, but with vacations being taken to enjoy the last bits of summer we’ve had to push it back for now, though it’s still high on our list of ideas.

Balance


Bridge Shrine

  • Health 250 > 300
  • Now has Placement Aura (I.E. Caged Prowler, cannot be placed in the gap beside the Master Tower)

Chain Lightning

  • Radius 8 > 7

Combustion

  • Duration 2 > 2.5
  • Cast Delay 1 > 0.5
  • Targets are now stunned for the duration of Combustion
  • Master damage 15 > 50

Crossbow Guild

  • [BUG FIX] Production Speed 4.2 > 4.8
  • Now has Placement Aura
  • Spawn Radius 4 > 3

Crystal Sentry

  • Damage 55 > 60

Cursebearer

  • Curse Aura persistence after death 5 > 4

Dragon Nest

  • Health 250 > 350
  • Now has Placement Aura

Guardian

  • Protection Range 8 > 9

Herald Ah’Mun

  • Damage 175 > 200
  • Sacrifice healing 50 > 75

Illusory Cleaver

  • Damage on death 30 > 20

Morellia

  • Book of the Dead cooldown 25 > 30

Rock Rivals

  • Enemy Living Statue now spawns further away from the Master tower

Shars’Rakk Twins

  • Mana Cost 7 > 8

Snake Druid

  • Now has Call Slitherbound
Stun Blast

  • Cast Delay 1 > 0.5

Styxi

  • Depression Time 6 > 5

Swarmer Totem

  • Swarmers spawned 2 > 3
  • Production time 6.6 > 7
  • Gets Placement Aura
  • Duration 60 > 50

Wreckinator 9000

  • Slam and bam damage 110 > 150


Misc



  • Created new advanced tooltips for some Minion Abilities to better clarify their statistics.
  • Added a notification for a player coming online in the Guild Chat.
  • A new House Event has started! This time you can collect keys for your house and earn your choice between a Radiant Morellia skin, 10 copies of Fire Imp, or 10 copies of an unknown Rare card. Additionally, for this event we’ve doubled the rewards from Twitch Drops!


Bugs



  • Fixed the number of Total Wins not being displayed - Thanks everyone!
  • Fixed Lord-Sentinel Thelec not properly having Mana Surge in his description - Thanks Steven!
  • Fixed being able to purchase shop offers of cards you had at Max Glory - Thanks FFA!
  • Various fixes to Localizations, including tooltips that were previously set to English to prevent bugs.
  • Fixed Daily Quest progress being visually granted even if you lose
  • Fixed an issue that could cause mass freezes.
  • Fixed Caged Prowler Avatar’s “Z”s being too large on the leaderboard.
  • Fixed being able to buy items you already own from the Shop.
  • Fixed Lone Scout not being highlighted if she started the match in your hand.
  • Fixed an issue where Call Slitherbound would sometimes display on a card, but not summon any additional units.
  • Fixed a case where Wreckinator could continue attacking after death.
  • Fixed Grand Master ranks not displaying at the start of a match.
  • Fixed Cursebearer Aura particles becoming far too large when applied to certain minions.


Cheers from BetaDwarf!

Minion Masters Friday

Minion Masters!

We're back to our regularly scheduled blog posts after some dwarven Summer vacation. Version 1.5 is coming up swiftly, and we've got lots of exciting news for Minion Masters, both patch related and external!

Production Building Insights




Production Buildings such as Bridge Shrine and Crossbow Guild have been integral parts of Minion Masters since the start of our journey. Loved by some, disliked by others, they've always been a hot topic of debate when it comes to the balance of the game, having defined the metagame at several points in Minion Masters history. A core part of what made these strategies so powerful at times was the ability to slot the buildings in a small "pocket" next to the Master Tower, rendering them immune from most direct pushes the opposing Master could make, needing to rely on spells such as Beam of DOOM! and Infiltration to get the job done.

This ultimately meant Production Buildings could feel very uninteractive at times as there was little commitment needed to maintain their presence on the board, allowing a constant stream of reliable Crossbow Dudes or the ability to gain a huge XP advantage with some enemy decks having no real opportunity to contest them. This was doubly so with dedicated Building-target minions like Rammer and Bazooka Scrat who could only target the Master due to their targeting mechanics. With the release of Might of the Slither Lords, we introduced a "Placement Aura" mechanic to Caged Prowler to make it a more involved card, requiring proper commitment from its owner in order to get its payoff.

We believe that, going forward, this is a desirable trait to have on Production Buildings and will enable better balance considerations for how impactful they can be. As such, Bridge Shrine, Crossbow Guild, Swarmer Totem, and Dragon Nest will all be receiving the Placement Aura mechanic in Version 1.5, along with some other balance changes to compensate for this. We'd love to hear what you think about this upcoming change to Production Buildings, so keep us informed on our usual channels!

Minion Masters for iOS




We're proud to announce that we're currently exploring the opportunity of getting Minion Masters onto your phone! We want to make sure everyone in the world can enjoy Minion Masters, and as the game grows we can do crazier things with the game that wouldn't have been possible before. We're particularly fond of the idea of making it accessible enough that you can invite your friend over, and have him download Minion Masters and jump right into a Team Battle with you. Minion Masters for iOS is an exciting opportunity for the game, so stay tuned in the future for updates as we progress!

Match Re-connect Feature Delayed



As many have noticed, our Minion Masters Roadmap estimated Version 1.5 to have a Match Reconnect feature. Unfortunately, due to a number of Dwarves taking Vacations after the big release of Version 1.4 and our choice to prioritize the investigation (and fixing) of various server issues that came up after the patch, we weren't able to fit it into this patch. It's still very much on our list of features we want to make, but there just isn't the time to include it in this patch. Hopefully we'll have more news about it soon.

We're looking for more PTR testers!



We're opening signups for the Minion Masters PTR groups again! Selected users will be able to help us balance future content and engage in behind the scenes discussions with like-minded players. To sign up, simply follow this link here and follow the instructions: https://forms.gle/5y43SVMtjQR991Lt7

Sinobii's Battleground Invitational




Coming this Sunday is the first Sinobii's Battleground Invitational tournament! The conclusion to his thrilling Battleground Ladder, Sinobii offers an exciting tournament full of the top players from this Competitive season competing for real cash prizes and an all-new Dynasty Morellia skin. You can read up on all of the details for the Tournament here - We'll certainly be tuning in to check out the action. And if you enjoy the experience, maybe you too should consider entering the next series of Ladder matches to compete with the best.

Sinobii's Battleground Invitational will be held on Sunday, September 1st, with the stream starting at 1200 Noon EST.

BadAsAFish80's Minion Masters Tournament




BadAsAFish80 is holding his 2nd Minion Masters Tournament and would love for you to join. There are in game prizes including a rare skin and Big Dwarf packs available plus invitations to Sinobii's Battleground Invitational which has actual cash prizes to be won! The tournament has a very flexible set up and is scheduled over a 2 week period (Registrations open 27 August 2019 - Tournament starts when we have enough entrants) to maximise the number of people that can participate. This is a Double Elimination tournament featuring no wildcards.

To find out more and to register check it out right here!

If you have any questions please reach out to BadAsAFish80 🐟#0275.

Cheers from BetaDwarf!

100% Discount Weekend Deal and Sand Wars Out Now!



100% OFF - WEEKEND DEAL


Get the new $15 Might of the Slither Lords DLC 100% off this weekend!


SAND WARS - OUT NOW


Biggest Minion Masters expansion to date!
Haven’t played recently? Try everything from the last updates; Guild Conquest, 2on2, two new Masters, Faction Mechanics, Expeditions, massive Balance changes, Mayhems, and more.


Thank you!
BetaDwarf