Genre: Real Time Strategy (RTS), Role-playing (RPG), Strategy, Turn-based strategy (TBS), Adventure, Indie
Minion Masters
The Nightmares Adventure is here!
Minion Masters!
The Nightmares Adventure is out NOW!
The Final Chapter in the storyline that began with Saving Jadespark Jungle is here!
It's time to make your counter-attack against the Voidborne demons. It all comes down to this - You win this war, or Jadespark Jungle may never see light again. No pressure.
Featuring our new Master Valorian as one of the playable Adventure masters, with unique perks, and a preview of Searing Light as one of his starting cards - Check out his amazing visuals in action before he releases in Version 1.17! Alternatively, take up arms as returning masters Milloween or Nylora to push back against the demon threat. Be it righteous retribution, arcane armageddon, or some simple voidborne vengeance, stand defiant in the face of the nightmares to save Jadespark Jungle!
There's also two new relics - For The Greater Good, which instantly combusts a friendly Minion when their health is below 50%, or another extra-rare new perk from the insane mind of a particular BetaDwarf programmer. Get your hands on the thrilling conclusion for just 700 Rubies!
But don't take our word for it - There'll be a livestream on the official Minion Masters Twitch Account tonight where Community Manager That Sprite will be taking on the challenge of both Normal and Hard mode - and trying not to embarrass himself in the process! Make sure to stop by our Twitch channel at 1800 CEST and hang out with the community in a much more relaxed environment to our regular Developer Streams!
Valorian Reveal Catchup
Have you been keeping on top of the reveals of our brand new Master? If not, don't fret - We've got a handy recap of what we know so far!
Valorian is a brand new Empyrean Master coming in Version 1.17 as part of the Free and Premium Season Pass paths. This superhuman warrior is ready to take on any foe without fear!
He comes with a mighty basic attack that deals 40 damage every 2 seconds, at a range of 10 - Getting buffed up by 5 damage for every Empyrean card in his hand, up to a huge 60! His First Perk, Holy Light, has him dealing out small doses of 15 healing to up to 5 friendly Minions on the battlefield every 5 seconds. It's not a ton, but it can make all the difference!
Meanwhile, just yesterday we revealed his second perk, Searing Light - which adds a card of the same name to Valorian's deck. Searing Light is a 1 mana spell card that has Valorian dive off the Master Tower with his holy wings to strike down his enemies personally. It uses his Master Damage, meaning you can get extra value from having Empyrean cards in your hand while playing this!
That's all for now, but stay tuned next week to our Twitter and Facebook for the reveal of his final perk and a full game featuring Valorian to show off everything in action!
Stay tuned to our Facebook and Twitter accounts for the next 2 weeks for exclusive reveals each Wednesday!
Fan Art Contest & Valorian Reveals Incoming!
Minion Masters!
It's been an ecstatic start to the new Expansion, with tons of new users from the promotion and exciting matches from the new cards. Which one has been your favourite so far? Moving forward, the news is only going to get bigger, with a brand new Master on the horizon!
NIGHTMARES Fanart Contest!
And what better way to demonstrate the fantastic creativity of our community with a new Fanart Contest? This time, we're going to theme it all around the new Nightmares expansion - Mar'Dred's demon legion vs Valorian and his allies!
As always, the winner will receiving a massive 5000 Rubies, with two runner-ups receiving 1000 Rubies - Here's all the information you need to enter the contest!
Make what you think is the best Nightmares-related Minion Masters artwork ever created. This isn't necessarily the cards currently released - Anything to the theme of the expansion is allowed.
All entries must be related to the Nightmares expansion.
Once the contest entry period ends on the 17th of September, a community vote will be held between 5 entries selected by the BetaDwarf staff, running until the 21st of September. The winner will receive codes worth 5000 Rubies, while second and third place will receive 1000 Rubies each.
Like before, all entries need to be original artworks! You can use any medium you'd like - Sketches, Digital, 3d, but it must be your own work to be eligible for the contest. Your work will not be used for any promotional Minion Masters material without any explicit contact between you and representatives of BetaDwarf for any potential agreements.
The contest runs from the 27th of August to the 17th of September, 10:00 CEST. Good luck, Masters!
Valorian Reveals coming soon!
It's been on everyone's minds - The new master, Dawn Marshall Valorian, is being revealed this Friday! In just over 24 hours you'll be able to start checking out his reveals on our Update Site, where a special video demonstration will be used to showcase him over the coming weeks both on the site and on our Social Media (Twitter and Facebook).
Make sure to keep on top of the news and remain as up to date as possible about the Empyrean hero!
Upcoming Minion Masters Tournaments!
There's a wide range of upcoming tournaments you can participate in, Masters!
First off, we've got another 2v2 Tournament straight from BadAsAFish with a $100 Prize Pool. It's a double elimination format with "blind" decks - Meaning you can queue with anything that matches the tournament rules with no banning phases. Check it out here - The tournament begins on Monday!
Meanwhile The Challenger League is making its return! Lead by long time Minion Masters veteran imJules, this Double-Elimination Conquest format 1v1 Tournament is a great place to hone your skills, and as an offline tournament it's going to be very flexible around player schedules. Check it out here: https://www.toornament.com/en_GB/tournaments/3856941991022559232/information
Cheers from BetaDwarf!
100% off DLC and new expansion - Nightmares!
100% OFF - WEEKEND DEAL
Get the new $15 Nightmares DLC 100% off for only this weekend!
Nightmares have come to Minion Masters! The terrible Mar'Dred's arrival comes near thanks to the machinations of High Inquisitor Ardera, and the final battle to save Jadespark Jungle is nigh. Valorian races to the battlefield with guidance from High-Mage Leiliel, while Milloween desperately holds out against the Voidborne hordes. Will his arrival be enough to turn the tide of battle, or will Jadespark Jungle never see the light again?
Featuring new cards, a new Adventure, and more - With upcoming updates with even more content, including Valorian joining the roster as a brand new Master!
Nightmares have come to Minion Masters! The great and terrible Mar’Dred’s arrival approaches due to the machinations of Ardera. The Hero of the Empyreum, Valorian, races to Jadespark Jungle to oppose the demonic threat, but only darkness and corruption awaits…
Stay tuned to our Update Site for more reveals about upcoming Season Passes, including details on Dawn Marshall Valorian!
And stay tuned tonight for another big gift!
Nightmares - Season Pass #1
A new Season Pass has arrived to Minion Masters!
Tons of new rewards, including 3 cards, a Legendary Skin, bonus cards, and more!
Three new cards have been added to the game:
Shadowbringer has also been added to the game!
The Season Pass will end on September 24th.
New Adventure
It’s time to make your counter-attack against the Voidborne demons. It all comes down to this - You win this war, or Jadespark Jungle may never see light again. No pressure.
Brand New Story - Fight the demonic hordes to liberate Jadespark Jungle from Ardera and her terrible master!
Play as a special Adventures version of Valorian - Or play as returning allies Milloween and Nylora with certain encounters having unique Dialogue for each!
This is a 1 Chapter Adventure that costs 700 Rubies.
This Adventure concludes the storyline started in Saving Jadespark Jungle.
Completing the Chapter will get you some cool rewards! Finish Hard Mode with all Masters for Avatars!
The Adventure releases on September 3rd.
Balance
Arcane Golem
Speed 3 -> 4
Developer Comments
A speed increase means Arcane Golem is present for less time in your arena, making it more vulnerable to enemy counter-play outside of spells sooner.
Assassin / Mal’Shar Shadowfork
Health 130 -> 150
Developer Comments
The Assassin units currently struggle from being too easily removed from spells such as Poison Strike, and in general could stand to be a bit more durable in fights.
Combustion
Explosion Count 5 -> 4
Developer Comments
Simply put, Combustion was proving to be too good when combined with units like Divine Warrior. We are still fairly confident that the maximum damage of 200 will still be strong enough for the card to be worth playing.
Divine Shield
Duration 5 -> 6
Caeleth Dawnhammer
Cost 8 -> 9
Developer Comments
The Divine Shield change came about because of Divine Warrior and Ardera were underperforming, but Caeleth was on tipping point of being too strong. A buff to Divine Shield massively benefits him due to how he can activate it multiple times during his life, so we believe he will still be powerful at the 9 mana slot.
Dragon Nest
Now has Mythic
Duration 30 -> 35
Developer Comments
This is somewhat of an experimental change - Part of our concern with Dragon Nest is that by buffing it, it will eventually reach a state where you just play multiple Dragon Nests at once for multiplicative value on the spells you cast.
Lady Infray the Spire Warden
Piercing Shot Attack Time 2 -> 1 second
Developer Comments
Lady Infray has just felt too sluggish with her special ability even with Mana Surge. Often times she'd miss the intended target due to how long it would take the shot to go off, while in other instances we've noted that she died in a situation where her regular attacks would have saved her simply due to how slow it was.
Lone Scout / Lone Wolf
Now only considers Minions under your control
Developer Comments
This change is more of a "Quality of Life" alteration to enable the cards to be played effectively in 2v2, but we felt it was long overdue for making the cards viable in that mode.
Mountainshaper
Stack Time 6 -> 5 Seconds
Developer Comments
The big issue with Mountainshaper was that it was very ineffective when you first drew it from your deck, meaning it was often a “dead card” in games where you needed access to powerful removal often.
Resonating Blast Crystal
Mana Cost 4 -> 3
Now has Mana Freeze (1)
Restless Dead
Undying Corpses spawn randomly in your Arena
Developer Comments
Restless Dead has been quite a powerful card due to the exceptional value you receive from the Skeletons alone, allowing you to create formidable pushes. However, it also proved too strong when combined with Corpse Explosion, allowing you to create high damaging blasts that came with the added benefit of giving you some strong bodies down the line to push with. This change aims to hit both aspects of the card at once, while still providing you with the card's original efficiency.
Scrat Launcher
Attack Delay 0.4 -> 2.6
Overall Attack Cooldown is not affected
Developer Comments
An increase to its Attack Delay should make it easier to react to with counter units like Bazooka Scrat and Wall.
Screaming Scrat
Damage 100 -> 130
Shielded Crossbow Dudes / Tantrum Throwers
Condition now requires opponent to own both bridges
Developer Comments
Both cards were exceptionally powerful in their role of regaining Bridge control, and being able to quickly play them as a reaction when bridges were only contested, or as a very strong opening move, made them a bit too strong.
Soul Stealer
Attack Speed Bonus per stack 20% -> 15%
Stun Blast
Delay 0.5 -> 1 second
Radius 5 -> 4
Misc
Chapter 1 of The Quest for Mountainshaper and Saving Jadespark Jungle are no longer free. If you played the chapters before this update, you’ll still keep them. If you haven’t purchased the remaining chapters of those Adventures but own the free chapters, you can buy them at a significant discount.
Bugs
[KNOWN] There is currently no Italian localization for this Update. We are working with the translator and will add it soon.
Fixed some Death prediction issues regarding Musketeer - Thanks W Q and Sitrax!
Fixed unowned Battle Pass cards not appearing in the collection
Fixed Caeleth Dawnhammer's Divine Shield tooltip using the wrong variable for its Duration.
Fixed Red Golem not being summoned from Ritual of Servitude correctly.
Fixed the opponent not seeing the Red Golem model when summoned via its card.
Fixed Stormy not showing Shield visual effects - Thanks videogamer77!
Fixed Marksmanship being invisible with the new Magma Cannon model - Thanks Xiniu!
Fixed Hauting Hugger’s preview in the card collection having an extra bracket - Thanks Jackeea!
Fixed Herald Ah’Mun and Hypnotize using different Call Sitherbound tooltips.
Fixed Nyrvir’s Breath visuals not lasting as long as the actual spell - Thanks Hope Estheim!
Cheers from BetaDwarf!
Balance Changes, 1.16 Season Pass, & Dev Stream Incoming
Minion Masters!
Balance Changes coming in Version 1.16
It's been a shorter season than planned, as you've no doubt noticed by now, but there's still been plenty of time for us to gather information on what balance changes to make! Here's just a few of the changes you can expect to see in the update:
Restless Dead
Undying Corpses now spawn randomnly within your arena
Developer Comments
Restless Dead has been quite a powerful card due to the exceptional value you receive from the Skeletons alone, allowing you to create formidable pushes. However, it also proved too strong when combined with Corpse Explosion, allowing you to create high damaging blasts that came with the added benefit of giving you some strong bodies down the line to push with. This change aims to hit both aspects of the card at once, while still providing you with the card's original efficiency.
Combustion
Max Explosions 5 -> 4
Developer Comments
Simply put, Combustion was proving to be too good when comboed with units like Divine Warrior, as we observed in the recent Shadow Gaming Tournament. We are still fairly confident that the maximum damage of 200 will still be strong enough for the card to be worth playing.
Lone Wolf & Lone Scout
Now only considers units under your control
Developer Comments
This change is more of a "Quality of Life" alteration to enable the cards to be played effectively in 2v2, but we felt it was long overdue for making the cards viable in that mode.
Lady Infray the Spire Warden
Piercing Shot Delay 2 -> 1
Developer Comments
Lady Infray has just felt too sluggish with her special ability even with Mana Surge. Often times she'd miss the intended target due to how long it would take the shot to go off, while in other instances we've noted that she died in a situation where her regular attacks would have saved her simply due to how slow it was.
As always, there's more changes to come, so stay tuned!
Season Pass Change for Version 1.16
We wanted to take the time to address a change to the upcoming Season Pass. As you're aware, the recent changes to this expansion cycle were primarily due to the game being "too free" and not sustainable in the long term.
The new system was a good improvement but we erred on the side of caution in some respects, trying and hoping this balance could work. Unfortunately we aren't quite where we need to be, so we have to make some difficult decisions to ensure that the game can be financially sustainable. We’ve tried many things through the years; focus on cosmetics, features like gifting, the shop and more. They’ve always been with the goal of creating a fair free to play model, but some work and some don’t. In the end it’s about one important thing; The game must be offering options to purchase that players want and are happy about buying. The oft discussed cosmetics unfortunately aren’t that, as they appeal to a rather small part of players. They’re really only balanced out if you have a large player base, and marketing is one of the hardest problems to solve, so it’s not a viable path.
We believe the best place to find this synergy is in new content for two reasons; Firstly: If we were to monetize other elements, we would have to spend our resources on that instead of focusing on more of the game’s strengths. Secondly; It’s the next most valuable thing that players want in the game, right after power - and we’re not willing to cross that line.
The key to this is:
Cards are power-balanced - meaning you can’t buy your way to something that’s intended to be more powerful, both for old and new content.This starts with the existing foundation of cards not having upgradable stats like many other games in the genre, and continues with a commitment to be diligent about balance through continued efforts of improvement and a willingness to quickly fix major issues.
New content is valuable - which means the benefit you can pay for is that you get to play with it earlier and longer than others. This has to be an ongoing model, as we can’t rely on new influxes of users, or the game will quickly become unsustainable regardless of how many are staying in the game.
Despite all that it offers, we don't feel the factor that pulls you towards buying the Premium pass is strong enough at the moment.
Currently we're opting to move the Legendary card from each Season Pass to be only available on the Premium path, at tier 6, and have tier 49 in the Free Pass replaced with copies of a random Legendary card. It will still be craftable once the Season Pass ends as usual.
We’re still dedicated to avoiding “pay to win” elements with new cards, as we want to remain as the most fair “Free to Play” game on the market. We’ve had a lot of discussions internally about this decision and are aware of the dangers that come with it in regards to that, and as such we’re willing to carefully monitor and consider potential changes to new content releases to preserve this state - such as what we’ve seen with the Unholy Ground hotfix during Version 1.15. To this end we still want to hear your feedback about these matters and the new cards, as it’s more valuable than ever to us.
We understand this is a contentious matter, but unless we make these decisions for the game, it would be likely we reach a scenario where we have to scale back in various areas - We could be forced to reduce the development team for the game, reduce our ability to support Minion Masters E-Sports, and perhaps most significantly we wouldn’t be able to commit as much resources as we want into the generation of new content. First we focus on making the game financially stable, then we can expand even more on what makes Minion Masters the awesome game you’ve stuck around to play for all these years, with more Quality of Life improvements and extra features that are being suggested.
We wanted to be as open as possible about this change and the reasons behind it so that there can be a better understanding regarding these changes, and we hope we've been able to offer at least some insight into this decision. From everyone here at BetaDwarf, we sincerely thank you for all of your support so far and your willingness to communicate with us about the things you’re passionate about.
Developer Stream Incoming!
A new Expansion means a new Developer Stream, Masters! Community Manager That Sprite will be live on our Twitch Stream this Monday the 17th at 1900 CEST to show you through everything that Version 1.16 has to offer, including an exclusive reveal of our new Legendary Card! Make sure to stop on by and interact with the awesome Minion Masters Community!
And while you're here, why not submit a question for the Dev Stream? Send in your questions here and we'll select some to be discussed live with the community.
Cheers from BetaDwarf!
Free Battle Pass Tiers & The State of Outlanders
Minion Masters!
Free Battle Pass Tiers In Shop
We've been working on finding a way to help you with your Season Passes for this system due to the unexpected decrease in the time between patches. We talked about this in a previous public post that you can read here, but the main reason this occurred was due to specific windows where we can secure promotional opportunities for Minion Masters, which is needed for the game to grow.
However, there were rightful concerns that this would make the Guild Conquest and Season Pass much more difficult for the average user to complete. We've already pushed a Conquest change that decreases all of the tier requirements by 25%, but starting with this Friday's shop offers we're including a Free Battle Pass Tier every day until the release of Version 1.16. We hope this can make up for the shorter season time, and thank you for your patience!
Regarding Outlanders in future expansions
The Outlanders are a faction that's been a bit of a hot topic for a while in the Minion Masters community. There's been a lot of questions as to why they haven't received new units in a long time, and while we've communicated informally on places such as our Discord about it, we hadn't addressed the issue in a more public manner so that we can definitively set the record as to their status.
As it stands, our main issue with the Outlander faction is that they simply don't fit in with the direction we've been trying to take our in-game universe since we began to consolidate and improve the lore of our projects to be a more consistent fantasy world. The Outlanders were originally added to Minion Masters before this happened and were re-used assets from Forced Showdown's DLC, which gave us a good opportunity to flesh out the number of cards we had in the game during the early stages due to their strong visual identity lending to specific card roles well.
But as time went on, the Outlanders have seemed more and more out of place with our creative vision and didn't make sense in the world we were creating. We originally replaced Drone Force One with the Harbinger unit, but since then we've instead opted to halt working on the faction. Our primary focus is on creating updated and new models that fall within the aforementioned vision that we can continue to utilize moving forward in our projects, and creating brand new Outlander units would unfortunately not fit in with these goals as we don't have plans to use them again.
If we had the resources available, our plan would be to reconsider a rework to all of the units, but that's not on our plan at the moment as we work on more high priority tasks. For the time being, the Outlanders are not being changed, but we hope this can offer some insight as to why we aren't developing the faction further going forwards.
Deckbuilder Sites!
Those of you who have been in our community for a while will remember TheConcepteur's Minion Masters Deckbuilding site, that allowed you to create and share your decks with other users. It's just been updated to include all of the new cards up to this Season Pass, so now's a great time to get back into using the site!
Alternatively, radies_chen has been creating a new Minion Masters Manager site, which includes information on just about everything there is to know in the game! It comes with small community-submitted guides for cards, as well as advice for everywhere else in the game such as Adventures! It's a great compendium for brushing up on your game knowledge.
ShadowGaming's $400 1v1 Tournament
ShadowGaming are back with a brand new Competitive Minion Masters scene! They're starting off with a new Knight's Duel series:
Only 4 days left until the Shadow Gaming Minion Masters Knight's Duel #1, with a $400 USD Prize Pool!
Tons of new rewards, including 3 cards, a Legendary Skin, bonus cards, and more!
Three new cards have been added to the game. They are as follows:
Galaxy Apep has also been added to the game!
The Season Pass will end on August 20th, bringing an end to the Charging Into Darkness expansion.
Balance
Haste
Buff % 50 -> 33
Slow
Debuff % 25 -> 20
Developer Comments Refer to our Blog Post for our reasoning regarding the Haste change. Thanks to everyone for their great feedback, and we’ll continue to monitor this change going forward.
Armored Scrats
Barrel Shield Health 60 -> 50
Developer Comments
Armored Scrats were a little too durable with their current HP values, making them quite annoying to pick off for many units. This new HP threshold also falls in with our rework to Combustion, listed further below.
Battle Shi-Hou
Health 450 -> 420
Special Note: In this patch, we’ve fixed Battle Shi-Hou’s description stating an incorrect value for its Bonus Attack Speed. The actual gameplay value for this has not been changed, as it is merely a description fix.
Jadespark Watchers
Generic Shi-Hou Health 450 -> 420
(Health change also affects Windwalker Shi-Hou)
Mana Cost 10 -> 9
Developer Comments We felt that Battle Shi-Hou was a little too strong, and Jadespark Watchers was underpowered since its nerfs during Saving Jadespark Jungle, so we wanted to take this opportunity to unify their health values with Tranquil Shi-Hou and Shen Stormstrike as it represented a good opportunity to hit all of these needs at once.
Black Hole
Cast Delay 0.5 -> 0.2
Duration 1.5 -> 1.8
Developer Comments
Black Hole has been difficult to utilize since the nerf, so we're aiming to make it easier to use on reaction against spells to better protect units with.
Blastmancer
Soul Detonate damage 20 -> 25
Blood Imps
Damage 15 -> 17
Combustion
Reworked: Now deals 50 damage to the target and nearby enemy minions up to 5 times. (0.2 second delay between each explosion)
Units under the Combustion debuff are no longer stunned
Developer Comments
Combustion was still proving to be a problematic card in terms of just how efficient it was combined with swarm at removing... Pretty much anything. This was especially the case with Armored Scrats who would either survive the explosion and thus remain as bodies on the field, or more significantly, be almost impossible to remove on reaction. This change means that swarm units will still be quite efficient when utilized with the card, but toned down to more reasonable levels. It also gave us an opportunity to increase the spell's effectiveness when utilized on larger minions such as Colossus or Living Statue.
Defenso Chopper
Health 450 -> 500
Grasping Thorns
Damage 170 -> 200
Haunting Hugger
Progress 1 towards Accursed Ascension for each killed target
Attack Cooldown 2 -> 2.5 sec
Developer Comments
We wanted to re-introduce the effect of using some Accursed cards to speed up Accursed Ascension, and Haunting Hugger seemed a natural fit for the task as it had lost some of its purpose since the re-work. We also opted to give it a rebalance in its attack cooldown as well to compensate for this buff, making it a bit easier to get rid of.
Mythic Units affected by Destroy instead take 50% of their Maximum Health as damage, instead of 1000 damage.
Developer Comments
We wanted Destroy effects to still feel powerful on Mythic units, but allow us to open up some design space for minions to have Mythic but not colossal amounts of Health. Effectively, this does not change Destroy’s interaction against Nyrvir, while it does less damage to Jahun.
Ratbo
More Dakka! Mana Cost 0 -> 1
Developer Comments
Ratbo has been exceptionally powerful since the rebalances to 1 drops, so we feel he needed a change on top of the adjustment to Armored Scrats for him to fall more in line with the other Masters in terms of power level.
Ravager
Feeding Frenzy Threshhold 50% -> 66%
Brutus and TERROR BRUTUS now have Mythic
Developer Comments
Ravager is the Master hit hardest by the change to Haste, so we wanted to increase his perk 2’s threshold to retain its usefulness, while also giving his special summons resilience to Destroy effects and being pushed around by other minions.
Red Golem
Damage 300 -> 350
Health 1200 -> 1400
Shen Stormstrike
Damage 200 -> 175
Slitherbound Lancer
Attack Delay 1.0 -> 0.5 seconds
Developer Comments
Slitherbound Lancer was the clear worse result of the two Slitherbound units due to how long its attack would take to go off despite being in melee range, meaning it often just got picked off before it could apply any poision. By shifting his Attack Delay, his attacks will come out much faster without increasing his overall Attack Speed.
Spirit Infusion
Time per Spirit 3 -> 2
Developer Comments
This also affects Morellia’s perk 1 and 2 as they function similarly, but the impact of this buff should be significantly lesser for her due to the lower number of spirits.
Stormy
Zen-Chi Flow Health Increase changed from Doubling Stormy’s health -> +100 Health
Developer Comments
The goal with this change is to make Stormy easier to whittle down with chip damage by narrowing the threshholds required to make him "lose" an attack, as well as less durable in general when combined with effects such as healing by making him easier to burst down. Notably, it's now much easier to time a Fireball to kill Stormy while he's being healed, and a non-healed Stormy can be killed by a 130 damage spell after his first attack.
Misc
Magma Cannon has received a visual update, and its faction has been changed to Voidborne.
Swarmers, Elite Swarmers, Morgrul’s Ragers and Morgrul the Swarmer King have all received a visual update.
Dragon Whelp and Rammer have received updated Card Art.
Bugs
Fixed Mordar’s Tombstone description not noting that it can summon allied Mordar units. It implied only your Minions could be resurrected, when in actuality another Mordar’s summons counted too. We apologize for this error.
Fixed Nyrvir Slumbers not stating that units killed by it would grant 1 progress towards Accursed Ascension.
Fixed Jungle Jumble’s tooltip still stating that it grants Mana Reduction.
Fixed the Campfire text in Adventures being too small.
Fixed Battle Shi-Hou’s description using the incorrect number for its bonus attack speed.
Fixed Tombstone not working in Adventures.
Fixed the Undying Skeleton boss in the Charging Into Darkness adventure spawning his Undying Skeletons off the map.
Fixed the Haunting Hugger boss in Adventures producing a massive amount of smoke when first attacked.
Fixed Emerald and Crystal Stormbringer’s eyes popping out of his skull.
Fixed Skeleton Horde’s placement being too close together - Thanks Steven!
Fixed free Accursed cards from Apep’s perks counting towards Accursed Ascension as if they cost the full amount - Thanks Steven!
Fixed Ardent Aegis units being resurrected by Mordar when he wasn’t the one that cast the spell - Thanks LeilaFox!
Fixed a rare occurrence where Dormant Defenders would never wake up - Thanks Jimi D Night!
Fixed an occurrence where Harbinger retargeted off of the Master Tower despite not being stunned - Thanks Cole420!
Cheers from BetaDwarf!
Balance Changes & Magma Cannon Visual Update
Minion Masters!
Balance Changes for Version 1.15
We've got another set of balance changes coming up in the next update, and we have a couple we'd like to share with you today. But first, we have some followup news regarding the public Poll of Arcane Golem and Haste's changes.
Firstly, we want to give a huge thanks to the fantastic amount of participation from you all, Masters! We got a ton of useful data and feedback from your submissions, and we're definitely open to doing that sort of thing again in the future as a result.
Secondly, we've opted as a result of the poll to go ahead with the planned changes to Arcane Golem and Haste as most of the responses supported the idea. Some were worried that they would be too weak following the changes, so we're planning to keep a close eye on them - Make sure to let us know how you feel about them once the changes hit the live servers in Version 1.15!
Black Hole
Cast Delay 0.5 -> 0.2
Duration 1.5 -> 1.8
Developer Comments
Black Hole has been difficult to utilize since the nerf, so we're aiming to make it easier to use on reaction against spells to better protect units with.
Stormy
Zen-Chi Flow changed: Now grants +100 Health instead of doubling health
Effectively, this means an activated Stormy has 225 health now, instead of 250
Developer Comments
The goal with this change is to make Stormy easier to whittle down with chip damage by narrowing the threshholds required to make him "lose" an attack, as well as less durable in general when combined with effects such as healing by making him easier to burst down. Notably, it's now much easier to time a Fireball to kill Stormy while he's being healed, and a non-healed Stormy can be killed by a 130 damage spell after his first attack.
Combustion
Reworked: Now deals 50 damage to the target and nearby enemy minions up to 5 times. (0.2 second delay between each explosion)
No longer stuns units with the Combustion debuff
Armored Scrats
Barrel Shield Health 60 -> 50
Developer Comments
Combustion was still proving to be a problematic card in terms of just how efficient it was combined with swarm at removing... Pretty much anything. This was especially the case with Armored Scrats who would either survive the explosion and thus remain as bodies on the field, or more significantly, be almost impossible to remove on reaction. This change means that swarm units will still be quite efficient when utilized with the card, but toned down to more reasonable levels. It also gave us an opportunity to increase the spell's effectiveness when utilized on larger minions such as Colossus or Living Statue.
There's plenty more changes on the way, naturally, so stay tuned for the patch next week!
Magma Cannon Visual Update
(We had an exclusive reveal for a visual update for Laser Turret on our social media earlier this week, did you check it out yet?)
We've got news of another update coming to one of our older cards coming in Version 1.15, and that's Magma Cannon! We felt that the card lacked a proper visual identity, and didn't really fit in with any of the existing factions as well as needing a model update for a while, so we've given it this fearsome new look, as well as a Faction Change to Voidborne:
As always, let us know what you think!
Sinobii's Tournaments want YOUR help!
Are you looking to get more involved with competitive Minion Masters? Sinobii from Team Mana Frenzy is looking for volunteers to help with his future tournaments! Currently, they're looking for;
2-3 Shoutcasters (Commentators) 1-2 Tournament Administrators ("To work with players via discord in resolving any issues during the event, most particularly helping/making sure everyone gets into lobbies with their paired opponent and start their matches timely, and by extension identifying any tardy or absent players to adjudicate game/match losses, and otherwise minimize any tournament delays.")
Currently tournaments are scheduled to have 1 Xbox tournament per month, and 1-3 PC events. Contact Sinobii_twitch.tv#0976 on Discord if you're interested!
BadAsAFish80's 2v2 Tournament #8
Got some time on your hands and a reliable friend? Want to get a chance at winning some money by playing 2v2 matches? Then BadAsAFish's next tournament is the place to be - A $100 prize pool multi-day tournament! Check it out here and sign up with your partner:
Our artists have been hard at work again, creating new, even more vicious looking models for some of Minion Masters' oldest units - The Swarmers! Our primary reason for updating the units is due to the age of them - The models date back to the early days of Forced, making them over 7 years old now.
We're looking to update quite a few models back from those days as a result to ensure they fulfill our new quality levels that we wish to maintain going forwards with our art assets, as well as help define them better within the universe we're working to establish. You've already seen quite a few of them already, and the Swarmer units were next in line to get a touch up - Check them out below!
They also come with brand new, updated Card Art:
Swarmers might be blind, but they'll always smell your fear.
The new Swarmer models will be making their way to the arenas in Version 1.15. We've also got an updated model for Laser Turret in the works - Tune in to our Social Media next Monday for an exclusive reveal!
What's up at the BetaDwarf Office?
Just a couple of weeks ago, we've finally got back to the offices following the extended quarantine, and we're still working on our exciting future projects all the same. We're still taking serious precautions, though - You can't walk five feet without finding disinfectant bottles!
All in all though, despite out rock solid remote working solutions, we're happy to be back at the office with the rest of the BetaDwarf family. Personally speaking, I'm glad we can start doing our monthly Tabletop RPG sessions again after an unfortunately long hiatus. We hope you've all been managing well during this time, too - If you got up to anything interesting while you were stuck at home, get in touch with us at thatsprite@betadwarf.com - We'd love to hear about it!
BadAsAFish80's 1v1 Tournament #13
BadAsAFish is back with his excellent Minion Masters competitive tournaments! Making a comeback with a $100 prize pool and tons of in-game rewards, the tournament also functions as a qualifier for the prestigious Sinobii's Battleground Invitational run by TEAM MANA FRENZY!