MiniTracks cover
MiniTracks screenshot
Genre: Racing, Indie

MiniTracks

Full compatibility with oculus controllers

From today with this update you can play using oculus controllers. For the htc vive viewer I still recommend using a normal controller like the xbox 360 or one as they don't have enough buttons to cover all the inputs.
I was able to test it using the virtual desktop application and the oculus quest 2 and the experience was very good I recommend it, no need to be in front of the pc at any time :).

Christmas update!

I would like to congratulate everyone happy holidays and happy new year hoping that you will continue to enjoy the game as I did by updating it in the next year :D
In this patch the biggest new is a better performance and optimization both in desktop and VR because after a lot of effort I found the means to improve it notably.
Also you can find among other things a function that adds in beta way and only in the new track of the room with which the objects are transparent when you can't see them from the camera that you are located and it works even in VR. I hope someone will give suggestions on whether or not to add it to the other tracks for immersion purposes.

Here are some of the improvements and new content in this update:
-New "Endurance" vehicle.
-New Saloon track decorated in Christmas style to celebrate the holidays :D
-New song "Jingle Bells Remix" created by our musician Angel the Curious
-New leaderboards for the new track in Race and Drift modes
-Reparated the failure to unlock the kitchen track (thanks to the user Strider1979 for warning us)
-Improved the performance and optimization of the game notably on all tracks.
-New function in beta phase by which the buildings are transparent if the car is not seen by the camera being used (Only in the lounge track)

Added new track and new car model

First of all thanks to all those who have bought the game these days and especially to those who have put a review already positive or negative because it helps me a lot to continue my efforts
to improve the game and get a product that is up to everyone's standard.
Although there are still many things that I would like to add and modify following the advice of the players I am happy to announce the following features that I added in this update :

-New game mode called SuperCars where the cars will go much faster and you can only choose the SuperCars in single player mode and any in multiplayer
-New paints for the SuperCar
-New track for Supercar mode
-New VMW car :
Car of German manufacturer. This car was used in the DTM racing series
(Deutsche Tourenwagen Masters) from 1986 to 1992.
-New ranking table for the added track
-New achievements for the added content

Other features planned:
-More game modes
-More cars
-More clues
-Compatibility with vive and oculus rift s movement controls (I managed to buy some oculus quest 2 with which I will be able to investigate this)
-More mini-games/virtual reality experiences
And much more: D

New track and car

First of all thanks to all those who have bought the game and I hope you are enjoying it as much as I am updating it :D.
Thanks to the feedback you send me I'm able to fix some bugs that I hadn't taken into account and very good suggestions like the one I added these days so that the game remembers which was the last car and track you chose and not having to navigate through the selection menu until you put the desired one because I understand it's very annoying. That's why I hope in the near future to change the way you choose a car for a mosaic style to go directly to what you want.
I studied the problem of compatibility with the xbox controllers and I personally find both 360 and One work well, but I think the problem of the people who complained is that they are rift eye users and there is a conflict between the eye tracking controllers and the xbox controller if both are on, so I hope to solve it soon when I get some rift eyes.

Update 3.7 :

-Added a new car (Supercar)
-Added a new track (Kitchen II)
-Now the last choice is saved in the track and car menu
-Added 4 new achievements
-Added 2 new leaderboards
-Reduced the price of all the tracks
-Fixed some bugs (the car was running across the ground on some tracks when it fell down because of the physics)

Other planned features :
-More game modes
-More cars
-More tracks
-Compatibility with both vive and oculus monitoring controls
-More mini-games/experiences in VR.
And much more :D

Added more content

In these days I made the decision to put in steam features like the leaderboards for all the tracks in the game and that's why I had to delay the start of the game by 1 week. With my sincere apologies for this I hope you enjoy this new content when the game is released.
In this update I worked and added the following features:
*4 new cars : Seagull, Velvo245GL, RT40 and FerriR40 Now you have a total of 17 cars to choose from.
*Add leaderboards for all tracks in all game modes.
*Add over 30 steam achievements and I hope to add many more these days.
*Improve the driving of the bot.
*Added an option to see the inside of the vehicles and leave their transparent windows in any of the cameras (I added some dummies as drivers which logically do not move :D)

Other features planned:
-More cars
-More game modes
-More tracks
-Minigames or experiences vr in the "menu/room

2 New Vehicles!


I just introduced 2 new cars for all game modes making a total of 13 different models, each with its interior as always fully detailed.
Frog : Classic city car for everyone.
Alpinist : A legend on the streets and racetracks.
Very soon the first promotional trailer.
Thanks to everyone who is still interested in this project, as the only developer I'm putting all my effort to create a game with as much content and fun as possible :)