We hope you're all doing well, and thank you for your patience. Apologies for the recent silence, but we've been hard at work porting the game to the Godot engine.
We're happy to share that we're making fantastic progress! The game overall, especially the movement and game flow, feels on-point and satisfying. However, we're not finished yet. The coming months will be dedicated to finalizing the story, adding props and details, and balancing everything. We kindly ask for your continued support. ːsteamhappyː
From now on, we'd like to provide regular development updates. We've already started sharing updates on a smaller scale, but we want to ensure everyone who supports us is informed. So, let's recap what's been happening with Mira and the Legend of the Djinns over the past few months.
This video showcases the improved combat system using different weapons
https://www.youtube.com/watch?v=VVMsQqTvWv4
This video showcases the new dual-daggers weapon
https://www.youtube.com/watch?v=8KiQZ7HAmV8
This video showcases the revamped and improved celestial guardian boss
https://www.youtube.com/watch?v=GukRHq85Gvg
These are three important Djinn characters showing-off their new animations
This is a sneak-peek at one of the game's mysterious bosses in action
The world is also getting more crowded with new NPCs settling down
[table equalcells=1 noborder=1] [tr] [td] Wayne the bard[/td] [td] Zac the Ranger[/td] [/tr] [tr] [td] Sol the Cleric[/td] [td] Col the Warrior[/td] [/tr] [tr] [td] Jon the Assassin[/td] [/tr] [TAG-101]
The Glaive weapon shines in a new colour and received new animations
Last but not least, we got a good mix of new artworks for the game
[table noborder=1] [tr] [td] New Promo Artwork[/td] [td] New Start Menu Screen[/td] [/tr]
[tr] [td]
Exhausted Yuba resting by the fire[/td] [td] Full body artwork for Mira[/td] [/tr]
So, that’s it for now! Hopefully, this brief update wasn’t too exhausting to read. There’s just so much to catch up on, and we’re excited to share more soon.
We tweaked the player's movement to feel less floaty and slippery, and we reduced the speed of the roll and dash.
Combat has been improved, with enemy behavior now less confusing.
Enemies can now drop Crystals (time to grind for some moves?).
Some animation sprites have been improved.
Dialogue in some cutscenes has been enhanced.
Inputs can now be changed in the Pause Menu/Settings/Controls. Note: This is not final and will be improved.
You can now move with the D-Pad buttons by adjusting the Control settings.
Important: If you have the same input assigned to two different actions, you will need to change it manually, or that input will perform both actions simultaneously.
The boss has been improved and now has a health bar.
A low health indicator has been added for when the player's HP is low.
Some platforming scenarios have been improved.
The camera has been improved in some areas.
Some sound effects have been implemented.
Combat scenarios have been improved.
Mining crystals now take fewer hits.
Breakable rocks no longer respawn.
Walls where the player can wall jump are now painted with symbols, which are related to a later NPC.
Bug Fixes
We fixed various bugs that negatively impacted the player's experience. We cleaned up as much as we could, but there is still work to be done to reach our desired quality.
Soft Locks
In the Ruins of Tagelda, a bug causing players to get stuck between walls upon respawn has been fixed.
We hope you enjoy these improvements in the 1.6-alpha version of the demo!
Hotfix v0.1.3
Patch Notes - v0.1.3_alpha Hotfix
Thank you for playing the demo! Your feedback was invaluable in helping us identify and fix various issues. Here’s what we've addressed in this small hotfix update:
Soft Locks
Mira's cutscene no longer prevents proper loading.
You will no longer get stuck after obtaining your projectile; there is now an infinite energy source in that room.
The "Eye Door" area has been modified. Some players got stuck due to a lack of Baraka (mana) for a projectile, so we replaced the door with a regular one.
Battle Arenas will no longer lock you in.
Tutorials
Updated the Gambri tutorial. You can now review the melodies you have learned.
Tutorial panels will now pop up after you acquire a new ability.
Note: We will continue to improve these tutorial panels in future updates.
Fixes
Battle Royale bugs where some enemies did not spawn have been fixed.
The boss shield hitbox bug has been fixed.
Camera issues in some areas have been resolved.
The bug where some enemies' hitboxes continued to hit the player after they died has been fixed.
Menu and title screen bugs have been fixed.
Mana costs for abilities have been adjusted.
Collision issues in some areas have been fixed.
Improvements
New cutscenes and dialogues have been added to better explain the story.
Light effects have been tweaked.
More visual indicators for save points have been added.
Increased the drop rate of crystals.
Inventory items have been improved.
Enemies and bosses have been balanced and improved.
You can now open a map menu when you reach the ruins.
NPCs can now talk!
Additionally, we have made various small visual and sound effect improvements.
We hope you enjoy these fixes as much as we enjoyed making this demo better.
The teams @ Little Knight Games & Assemble Entertainment
Steam Next Is Live!
Fellow Djinns,
Steam Next Fest is up and running - and we're part of it.
If you jump into the demo today, you'll notice that it's quite a new experience. It has just been updated so that you can play the latest demo version of Mira and the Legend of the Djinns.
We've been working hard the last few months to bring you a much more developed demo for today's Steam Next Fest. At the head and most notably, we made a full about-turn engine-wise. We switched from previously Pixel Game Maker MV to Godot Engine.
And we're super happy with that decision. The game feels so much better now, and we can't wait to hear your thoughts and feedback. To give you a water-level report, we'd say the demo resembles the Alpha Stage of Mira and the Legend of the Djinns' Godot version.
The demo is playable until you reach the Main City Hub; this includes the game's tutorial and first boss.
Please keep the feedback coming!
The teams @ Little Knight Games & Assemble Entertainment
Metroidvania Fusion is LIVE!
Hey Metroidvania Fans,
our friends over at Ravenage Games managed to pull this off: thanks to them, we can celebrate more than 170 thrilling titles during the Metroidvania Fusion event that just got kicked off.
Metroidvania Fusion runs from March 4-11, 2024 on Steam, and aims to spotlight the diversity within the genre. Unlike traditional gaming festivals, Metroidvania Fusion focuses on showcasing the titles that reflect different mechanics or push the boundaries of the genre forward.
Embark on epic journeys filled with exploration, action, and puzzles. Don't miss out on special offers and uncover new worlds at this gaming celebration!
It means a lot to us to be part of this fantastic games line-up with our game Mira and the Legend of the Djinns.
Oh, we will have some development updates soon as well. Lots of stuff to talk about. So, stay tuned!
Mira and the Legend of the Djinns is featured at the DevGAMM!
We are once again featured at the amazing DevGAMM! The physical event will take place in Gdańsk, Poland, this year and will give devs and publisher a playground to network. Among other great opportunities, from March 1-2, a conference will be held, gathering game industry professionals for top-notch sessions to show off their projects!
For a full program, and all details about this year's DevGAMM in Gdańsk, head to the DevGAMM homepage:https://devgamm.com/gdansk2023/
But this is just the beginning! Besides new projects being showed off, DevGAMM! will also have its very own Steam event! Enjoy and discover lots of amazing indie devs, outstanding indie games, play free demos, get your favorite games with discounts & fill up your steam wishlist with many new games coming along!
Mira and the Legend of of the Djinns is also featured! Enjoy the free demo!
New dev-commentary from Mira and the Legend of the Djinns makers available!
Mira indie dev Little Knight Games revealed a new dev commentary trailer for our Mira and the Legend of the Djinns, a metroidvania action platformer featuring gorgeous artwork and a story steeped in rich Moroccan folklore. In the trailer, Little Knight Games'lead programmer Rachid Hassani discusses the cultural influencers and considerations that played a part in bringing the game to life, and how his upbringing in Morocco helped to shape the narrative and character cast.
Watch the new dev commentary trailer on YouTube now:
About Mira and the Legend of the Djinns
Drawing deep inspiration from Moroccan and Amazigh culture, language, and spiritual traditions, Mira and the Legend of the Djinns is an adventure that tells the tale of Yuba, an avid treasure hunter, and a mysterious Djinn named Mira, the first Djinn discovered in generations. The two journey together across the devastated world of Fallen Amazgesh, a world of ruins, to uncover her lost memories, and in turn, what happened to her land and its people. To this end, Yuba and Mira agree to form a spiritual bond, something no human has done outside fabled legends.
Delivered in a classic 2D pixel art metroidvania-style format, Mira and Yuba traverse the vast expanse of the desert ocean, discovering new friends and vicious foes along the way. Together, the pair will track down priceless artifacts, explore dangerous ruins, battle against mutated creatures and corrupted spirits, and come face to face with the very cause of the cataclysm that destroyed Mira’s world and conceived Yuba’s.
Features of Mira and the Legend of the Djinns
Go With the Flow: Djinns hold power over four primal elements: Solar, Celestial, Infernal, and Lunar. Players are granted four different weapons to wield, each one imbued with one of the four elements. A fluid combat style allows players to switch between weapons and elemental modes on the fly — even in the midst of combat!
Grow the Skill Tree: Whether by progressing the story or buying them in-game, take down enemies in style with dozens of moves to unlock. Create new move sets and utilize them to kick some serious butt!
Show Me Your Moves: Along with the classic metroidvania abilities such as the dash, Mira and the Legend of the Djinns features magical abilities unique to the retro genre. Many of the spells have uses outside of combat, encouraging players to try out different combos and think outside the box.
All Good Things are Multipurpose: Throughout the game, players can discover seven different tools, each used to overcome obstacles, solve puzzles, and weaponize during combat. Certain items are more scarce; acquire these rarities by doing side quests, defeating certain enemies, and if you’re lucky, occasionally purchasing in shops.
Mira and the Legend of the Djinns is available for wishlist on Steam, with a planned release set for 2023.
New Mira and the Legend of the Djinns Demo now available!
In celebration of this week's upcoming Gamescom, a brand-new and beautiful Demo of Mira and the Legend of the Djinns has just been released!
Prepare yourself for our epic 2D pixel art style Metroidvania, inspired by Moroccan culture and spiritual traditions. Wield powerful ancient weapons and forge your way through unrelenting deserts, crumbling necropoli, floating islands and dangerous mountains as you try to uncover the secret of the last Djinn.
Embark on an Epic Quest - In new Metroidvania Mira and the Legend of the Djinns!
Together with the developers littleknightgames we are elated to reveal today Mira and the Legend of the Djinns, a new Metroidvania game. A highlight of Steam’s Gorilla Collective and showcased in the Shacknews E6 lineup, Mira and the Legend of the Djinns showcases the remarkable world the duo journeys through, illustrated through vivid Mediterranean-inspired pixel artwork and a lulling soundtrack. Throughout their travels, they learn of the world Mira once knew and how it was consigned to oblivion. Along with the reveal, the studio has also released a trailer showcasing the title’s mix of beloved retro mechanics expertly merged with gameplay novel to the genre.
Check out Mira and the Legend of the Djinns in the announcement trailer:
About Mira and the Legend of the Djinns:
Drawing deep inspiration from Moroccan and Amazigh culture, language, and spiritual traditions, Mira and the Legend of the Djinns is an adventure that tells the tale of Yuba, an avid treasure hunter, and the mysterious Djinn named Mira, the first Djinn discovered in generations. The two journey together across the devastated world of Fallen Amazgesh, a world of ruins, to uncover her lost memories, and in turn, what happened to her land and its people. To this end, Yuba and Mira agree to form a spiritual Bond, something no human has done outside of fabled legends.
Delivered in a classic 2D Metroidvania-style format, Mira and Yuba traverse the vast expanse of the Desert Ocean, discovering new friends and vicious foes along the way. Together, the pair will track down priceless artifacts, explore dangerous ruins, battle against mutated creatures and corrupted spirits, and come face to face with the very cause of the cataclysm that destroyed Mira’s world and conceived Yuba’s.
Features of Mira and the Legend of the Djinns:
Go With the Flow: Djinns hold power over four Primal Elements: Solar, Celestial, Infernal, and Lunar. Players are granted four different weapons to wield, each one imbued with one of the four Elements. A fluid combat style allows players to switch between weapons and elemental modes on the fly — even in the midst of combat!
Grow the Skill Tree: Whether by progressing the story or buying them in-game, take down enemies in style with dozens of moves to unlock. Create new movesets and utilize them to kick some serious butt!
Show Me Your Moves: Along with the classic Metroidvania abilities such as the Dash, Mira and The the Legend of the Djinns features magical abilities unique to the retro genre. Many of the spells have uses outside of combat, encouraging players to try out different combos and think outside the box.
All Good Things are Multipurpose: Throughout the game, players can discover seven different tools, each used to overcome obstacles, solve puzzles, and weaponize during combat. Certain items are more scarce; acquire these rarities by doing side quests, defeating certain enemies, and if you’re lucky, occasionally purchasing in shops.
Mira and the Legend of the Djinns is available for wishlist on Steam, with a planned release set for 2023.