Mirage Online Classic cover
Mirage Online Classic screenshot
Genre: Role-playing (RPG), Adventure, Indie

Mirage Online Classic

Big Release for the Best 2D Action Browser MMO with v2017!

Mirage Online Classic Release Notes - Version 2017
Developer: Retrelon Games, LLC
Date: August 13, 2023
Platform: Browser & Steam



Overview: Welcome to Mirage Online Classic Version 2017! We're thrilled to introduce new content, improvements, and fixes that enhance your adventure in the world of Mirage. Thank you for your continued support and dedication to our game!

Mirage Online Classic is the best browser game with no microtransactions, Patreon-supported, browser-based, proven & active developers, skill-based 2D action combat with a community that has helped adapt late-90s MMO gameplay with modern advancements.

Mirage Online Classic is a captivating 2D browser-based MMO that immerses players in a vibrant fantasy world. With its intricate sprite-based visuals, rich lore, and engaging gameplay, players can explore diverse dungeons, embark on quests, and form alliances with others in an ever-evolving universe. This niche-within-a-niche gem offers a unique and nostalgic experience for gamers seeking both classic charm and modern online interaction.



What's New:


  • Explore the newest endgame dungeon, Catacombs, located southeast of Dragonia in the Dragontooth Woods. Venture deep within Trizarhn's Tomb and conquer through the treacherous Passage of Decay to access this challenging dungeon.
  • Catacombs is designed for level 45 players and requires large group play to overcome the formidable challenge it presents.
  • Encounter 5 new NPC types within the Catacombs, each with unique abilities and tactics that will test the skills of even the most seasoned adventurers:

    • Reflective Defenders: These foes have the ability to reflect a portion of the damage they receive back at attackers.
    • Explosive Casters: Be wary of enemies capable of performing devastating area-of-effect magic attacks that target multiple party members.
    • Vampiric Predators: Some enemies possess lifesteal abilities, allowing them to regain health when landing successful attacks.
    • Venomous Assassins: Beware of foes that can poison you, steadily draining your health over time.
    • Pyrokinetic Sharpshooters: Face enemies armed with tracking projectiles that explode upon impact, dealing area damage.



Improvements:


  • Players and guild names now support spaces for a more personalized and immersive experience.
  • Guilds can now create custom acronyms to better represent their identity.
  • New scripting events have been added to allow for custom interactions when players equip and unequip items.
  • Players can now inspect unoccupied guild halls before making a purchase decision.
  • The database has been migrated to a more performant JSONB data format, improving overall game performance and responsiveness.
  • Players and NPCs can now have their regeneration of vital stats (Hit points, speed, and magic points) disabled for a more strategic and challenging gameplay experience.
  • Our in-house developed in-game development tool's scripting engine libraries have been upgraded to enhance the efficiency and capabilities of content creation.
  • The chat filter and community guidelines have been enhanced to foster a positive and respectful atmosphere within our modest community. As gamers enjoying a niche within a niche (2D browser MMO), we understand that we are more similar than different. We are committed to doing our part in making the community a better place for everyone.
  • A colorblind feature has been added to the map type indicator, ensuring all players can easily navigate and enjoy our world.
  • The login screen now lists players in order of their last logged-in status, providing a more convenient experience for returning players.
  • We've introduced a groundbreaking change by allowing for negative stats on equipment. This opens up exciting new possibilities for itemization, enabling players to experiment with unique gear setups and strategies.
  • 31 new player and NPC sprites have been added to further enrich the visual diversity of the game world.


Adventurer Menu Revamp:


  • The Adventurer Menu has undergone a significant overhaul, now displaying your dungeon completions and achievements, offering a clear view of your progress.
  • Enjoy an improved daily reward system that provides even greater incentives for your daily adventures.
  • Navigate the world more easily with the new "Where Do I Explore?" feature, guiding you to dungeon locations and enhancing your exploration experience.


Quality of Life Improvements:


  • Improved the drop rate of Mugger's Blood that falls off evil robbers at night in the streets of Babylon, making it easier for players to obtain this valuable resource.
  • Added a worldwide experience buff that is activated when someone defeats the hardest dungeon, Pit's Challenge. The experience buff lasts for 6 hours and provides all players with an enhanced leveling experience.



Additional Content:


  • Added the Lockdown Treasure & Babylonian Booty Bag to the /checktreasure list, offering players exciting new rewards to discover.
  • Several maps in Pit's Challenge have been made easier to provide a more balanced and enjoyable experience in the game's most challenging dungeon.
  • Ranger's ability "Best Friend," which summons a pet, can now be used against NPCs, expanding the versatility of this unique skill.
  • New Battle Royale game types have been introduced, including level balanced and no balance competitions, providing players with new competitive challenges.
  • To help new players acclimate to the game, 7 help NPCs have been added in Crendale, guiding them to the first 7 dungeons more easily.
  • A combat menu customization option has been added, allowing players to decide if they can attack allies with melee attacks, tailoring combat experiences to their preferences.
  • A new dungeon UI menu has been implemented, enabling players to view the dungeons in the game and access the adventurer menu and the slaying skill menu more conveniently.
  • The killplayer event has been revamped for better scripting optimization and performance, ensuring smoother and more responsive gameplay.



Bug Fixes:


  • Fixed a progressive web app issue that caused a "client out of date" error on mobile devices.
  • Fixed a bug where pets would incorrectly reward the wrong player with gold, ensuring that rewards are distributed accurately.
  • Fixed a bug in Alone in a Graveyard dungeon where the event would freeze, providing a smooth and uninterrupted experience for players.
  • Fixed a bug that reset vital and stat buffs upon death. Reset no longer occurs.
  • Fixed a bug that caused bombs to not show up in some cases when joining a map.
  • Fixed a bug that caused players to temporarily warp back one tile on the map before transitioning to a new map.
  • Fixed a bug associated with the max guild sprite not being changed.
  • Fixed a bug that would freeze the client in certain edge cases.
  • Addressed a bug with the Ranger's Trap ability not appearing if you weren't on the screen when the ability was cast, ensuring the ability functions correctly and consistently.
  • Fixed a bug related to rebirthing as a Knight or Paladin, ensuring that the rebirth process works as intended for these classes.

1x Free Class Change until 10/9, 2x New Quests & Babylon Released!

Big thank you to everyone for your patience as we really put a lot of effort in pushing the MOC engine to a new moment in it's life. The things that we can do with the latest version is unthinkable when we made the original world (what you've been playing in the last 2-3 years). Consty has done an incredible job taking feedback (even when some of my requests make no sense) and adding these options to the game. I appreciate the feedback that helped us get balance to an all-time level. I can't wait to modify the original world with the new features.... the 2nd half of 2022 is going to be awesome.


  • Proof of concept of 6 months of engine development that will allow for rapid expansion and release of new content... WAY FASTER
  • Custom join announcements based on quest completions and skill levels
  • Custom join announcement colors for Patreon supporters
  • [New Quest] - Shoe Full of Sand
  • [New Quest] - Pit's Challenge
  • Castle Babylon - Roll-off Room w/ Jackpot and scoreboard
  • Castle Babylon - Slot Room w/ Jackpot and scoreboard
  • Castle Babylon - Prize Fighting Room w/ scoreboard
  • 1x Free Class Change that expires on 9/30
  • The ability to class change for 1 million gold
  • The dynamic town of Babylon, which changes based on time of day.
  • New trade options for Verle Trade Notes
  • New shop vendors

Friendly Pets are now available!

Version 2011 (10/30/21 - 1/30/22)
https://mirageonlineclassic.com/browser-mmorpg-patch-v2011-groundwork-for-pets-npc-focus-bug-fixes/

  • Several bug fixes related to pets.
  • Added safety checks related to killing yourself.
  • Made it possible to have an items with unlimited uses.
  • Client will now auto log back into the game after a server reset assuming a reload is not required.
  • Fixed bug with client sometimes not reconnecting on restart
  • NPCs will now aggro pets.
  • NPCs can now spawn in specific types of weather similar to day/night.
  • Snow is now included in the random weather calculation during the months of Oct-Mar.
  • Environment script callbacks added to process special events based on day/night or specific weather conditions.
  • NPCs can now "focus" on their target to prevent target changing based on number of hits inflicted.
  • Increase number of available sprites for use by guilds and patreon supportes.
  • Resources no longer regenerate if a player is adjacent to them to prevent idle mining.
  • Players can now only be promoted or join a guild once per day.
  • Updated Google Play app to support changing orientation from landscape to portrait.
  • Fixed bug with players not showing correct facing direction when first joining a map.
  • Improvements to usability in map editor.
  • Added support for staircases to allow players to walk/run up/down diagonally.
  • Fixed bug with script functions dealing with calculating a path from a to b.
  • Added new player status ailment called confusion for future use.
  • Fixed bug with admin command to grant player access to map editor.
  • Expanded directional block tiles to support "from tile blocking" rather than only "to tile blocking."
  • Stats menu simplified and skills/exp bars now include percentages.
  • Implemented a map switch timer that applies a 2s cooldown when switching maps while in combat. Does not apply if on a blue map.

Battle Royale Mode, Bug Fixes & Guild Enhancements

Version 2010 (9/20/21 - 10/30/21)
https://mirageonlineclassic.com/browser-mmorpg-patch-v2010-battle-royale-mode-bug-fixes-guild-enhancements/

  • Battle royale mode added into game. More to come on this.
  • Battle royale leaderboard added to webpage.
  • Improved attack area calculation for players and NPCs to compensate for latency.
  • Fixed bug that resulted in rarely walking one tile despite the player actually running.
  • Fixed bug that caused mobile players to get booted on more laggy connections.
  • Bug fixed that caused ranged shots to hit their target 1-2 tiles ahead of where it is visually.
  • Resolved bug that prevented shots from hitting a target standing on a directional block tile.
  • Added hardcore mode for battle royale which behaves like PvP having equipment drops.
  • Penalty drops in PvP will now select a random inventory item if no equipment is equipped.
  • Player shots no longer have a two tile hitbox so they are more accurate.
  • If a player engages in PvP and flees to suicide against an NPC, the attacker with the highest hits gets credit for the kill.
  • Players can no longer quit the game instantly when participating in a battle royale.
  • Players can now enter safe zones when participating in a battle royale and have less than 50% hp.
  • Fury no longer stacks shots when fired before having moved half a tile.
  • Player access to map editor now includes all tile types that don’t involve items/npcs/damage.
  • When a player dies their hit counters are now reset on all other players.
  • Soldier+ guild members can no longer enter any safe maps if they have less than 50% health.
  • A red bar will appear on the edge of the map when you approach it to warn you.
  • Battle royales now handled with hardcode with optional script events.
  • Pets maintained on map reset.

v2009 – Rebirth, Video Embed & Custom Sprite Hue

Version 2009 (8/22/21 - 9/20/21)
https://mirageonlineclassic.com/browser-mmorpg-patch-v2009-rebirth-video-embed-custom-sprite-hue/

  • Discord integration updated to v13.
  • Capability to script players being reborn as a new class.
  • Increased error handling for edge cases dealing with Google/Facebook/Discord integration.
  • Added YouTube and Twitch video embed support for popups.
  • Damage type for ranged weapons is now based on the projectile thrown rather than the equipped item slot.
  • Projectiles no longer pass through closed doors.
  • /hue # command added for patreon supporters to adjust sprite color (-360-360, but doesn’t affect black/white/grey colors)

v2007-2008 – Speedrunning, NPC vs. NPC, Click Differentiation & Discord In-Game

Version 2008 (7/12/21 – 8/22/21)
https://mirageonlineclassic.com/browser-mmorpg-patch-v2008-discord-in-game-chat-integration-patreon-feature/

  • Discord integration for global chat messages via #ingame-global channel.
  • Patreon supporters can send messages through #ingame-global and will appear in game.
  • Added additional script functions for accessing map properties.
  • Added ability to warp NPCs from one map to another.
  • Pet NPC type added that follows player on map and warps with its player.
  • Fixed bug where sometimes NPCs would remember a player after an extended period of time.
  • Fixed bug where a player could warp to a safe map despite being challenged in pvp.
  • Killer information is now passed to script events when a player or npc is killed by another player or npc.
  • Made player/npc collision checks more efficient in both client and server.
  • Added offset x/y for map lights to give more flexibility with placement.
  • Added map item and inventory item amount abbreviations for items like gold.
  • Guilds are now sorted alphabetically and members by rank.
  • Amount abbreviations now round down instead of up.
  • Send button replaced with Save to be more user friendly.
  • Added option in settings to filter bad words from chat and is enabled by default.
  • Player/account/guild data can now be deleted if max data reached.
  • Boss maps now do not include pet NPCs when opening doors.
  • Fixed warp back issue when PvPing in guild halls.
  • Added a visual skills window using a button from the stats menu.
  • Added uid to script executions and timers.
  • Fixed crash issue when Patreon REST API goes down.
  • Fixed bug that allowed players to be added twice to a map.
  • Removed auto map linking as it caused more problems than it solved.
  • Migrated to a new database format to greatly increase query speed.
  • Game is now capable of being horizontally scaled if popularity grows large enough.
  • Added inspection routine to identify maps with item spawn errors.
  • Popups now support parsing basic markdown and colors similar to chat.
  • Dungeon speedruns are now possible.


[previewyoutube="s3hqTCWTNAU;full"]

Version 2007 (6/20/21 – 7/12/21)
https://mirageonlineclassic.com/browser-mmorpg-patch-v2007-npc-vs-npc-bug-fixes-guild-management-npc-agro-long-short-double-clicks/

  • NPCs are now able to attack each other, which opens the possibility for pets.
  • Player attacks are now prioritized over NPC attacks.
  • Guild raiders are no longer safe on bind respawn tiles.
  • Players who are challenged in PvP can no longer enter safe maps.
  • Script functions added to support new NPC features.
  • Map shots no longer pass through closed doors.
  • Guild members can now be demoted when offline.
  • Players under level 20 no longer have a PvP gear drop penalty.
  • NPCs that shoot ranged weapons will now do so when adjacent to their target.
  • Players can no longer accidentally sell equipped items at shops.
  • Recycle items has been renamed to sell items to be more clear.
  • NPC forgetting agro now works as intended again.
  • Clicking tiles/targets now includes click counter and delay to allow more action possibilities.
  • Excessive warping that occurred in PvP and with players with higher latency during map transitions has been resolved.
  • PvP penalty is now limited to one random equipped item or if none then a random droppable item is selected from the player’s inventory.
  • PvP penalty drops are now given directly to the killer with a notification and if not able to be given is dropped on the map.
  • Added script functions for getting map links.
  • Added leaderboards for alter quest and slaying skill.
  • Fix to script error when NPC is killed from a killnpc script.
  • Fixed trading bug.


[previewyoutube="dZDQLDP8wSQ;full"]