Mischance cover
Mischance screenshot
Genre: Simulator, Indie

Mischance

Mischance 1.1 - Full Release Update

I am happy to announce that Mischance is now out of Early Access!

Bug Fixes & Changes:



  • Fixed the tips screen staying on screen when "Heading to work".
  • Fixed the music slider to actually remember the volume you set it at now.
  • Reduced transition times between actions (less time to fade in and out of work/sleep).
  • Added a button to change wall themes of the house. You can now switch between 4 styles.
  • Added some visual changes to the house.
  • Minor visual overhaul to the Main Menu.

An Important Note from the Developer



This has been a long and insightful journey into the depths of game development, game design, learning the technicals of publishing a game on steam and player feedbacks! For a first game, I am proud of the experience and also super grateful to all the support till this day.

Unfotunately, Mischance is still not what I had initially envisioned it to be. I was quite ambitious with the game, and due to several obstacles (the pandemic, lack of motivation, personal stress) I ended up adding a lot less content than I would have hoped.

Regardless, this is still a very important lesson to me. I have learned that making a game involves a lot of steps besides the core development itself. The marketing, pipeline, asset creation, story-writing are some examples of several factors to keep in mind when developing a game- especially when you're the solo developer.

All things come to end, both good and bad. After spending more than a year and a half working on Mischance, I have finally decided to stop development and move on to newer projects. I will keep in mind what worked and what didn't work in Mischance and apply those lessons in games I will develop in the future. If I get the inspiration again, I might come back to Mischance. But for the forseeable future I shall be focusing on developing other games. I am excited for the journey from this point onwards.

A huge thanks for anyone who's bought my game, supported me on patreon and all my friends and family for supporting me through this phase. The development of Mischance will always be a nice memory for me and one of the early steps towards my career as a game designer.

Wishing you all a healthy and properous life!
Mustang

Adding Achievements to Mischance - Mischance 0.6

Good news to all Achievement Hunters



Mischance now offers several achievements which are guaranteed to make the game exploration more worthy. Some achievements are death specific, which means you will have to explore all different kinds of game endings to unlock them. So get hunting folks!

But that's not all, I've also worked on fixing some game-breaking bug fixes.
- On some occasions, after washing hands the player could get soft locked in place. It was difficult to pinpoint and replicate the bug, but I managed to find a simple workaround.
- You could bring up the Tip Display as you interact with any object. This has been fixed.

Thank you for patiently waiting as I took a small break from the project. Expect an update or two this month with more content!

If you wish to contact me feel free to join the official Mischance Discord server: discord.gg/huCjEr7

Keep on gaming,
Mustang

Mischance Hotfix- 0.5.6.1

A quick fix on some bugs-


  • Fixed the close button in the laptop's store page
  • Prevented sleeping and having the tip screen open at the same time
  • Fixed Relic position not updating throughout the days
  • Fixed consequences of certain scenarios if work is skipped
  • Fixed an issue where a starter card can be picked twice