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Genre: Shooter, Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Miscreated

Patch #39 & Steam Sale! - 09/05/2016



Today we drop Patch #39, and begin a week long Steam sale. This patch offers several game changes aimed at making the game more enjoyable. We are introducing the new police car as well. You can find the full list below.

The game will be 50% off until September 12th.

http://store.steampowered.com/app/299740

Game



  • Updated the shader cache
  • Can sprint while crouched to move faster
  • Characters can only jump three times in a row, then they need to wait several seconds to jump again
  • The jump time and regeneration will be adjusted as needed in future updates - still WIP


Servers



  • Fixed a server hang issue
  • AI thrown rocks have been added to the damage logs when they hit a player


World



  • Moved item spawners away from a ladder in the small control room - couldn't pick items up
  • Hayward residential area is now completely open (Still WIP)
  • New shop interiors for a city building (2 versions Still WIP)
  • Opened some of the fences behind the residential house in Pinecrest for ease of access


Combat



  • Increased shotgun recoil
  • Fixed tactical shotgun ammo having incorrect pellet spread
  • Fixed tactical shotgun blurry ironsight DOF
  • Lowered tactical shotgun melee damage to match other shotgun


AI



  • Added support for mutant packs/groups


UI



  • Updates to the hints in the main menu


Vehicles



  • Police car added
  • Sedan's steering wheel now rotates when vehicle is turned


Items



  • Updated particle effect on the torch
  • Carlington will now spawn with correct ammo pile
  • Fixed Renegade 700 so it can spawn with ammo
  • Fixed ironsight related issues for the crossbow, and fixes for firing the last bolt


Sounds



  • Bullet sonic "crack" sounds will play when a supersonic round is fired in a player's direction
  • Adjusted ocean fade out distance
  • Elevator up/down sounds added
  • Pig idle sound adjusted
  • Swimming sound adjusted
  • Added sound effect when loading/unloading bolt from crossbow


Models



  • Fixed dumpster you could get stuck inside of


Textures/Materials



  • Replaced baphomet graffiti with Red Sons Logo

Patch #38 - 08/23/2016



Game:


  • On death players will drop their active weapon/item - fixes crash when looting corpses
  • Increased maximum number of player corpses that can be on the map at once
  • Increase the decay time for player corpses
  • Whistle emoted added (default F11 key)
  • Players will no longer be visible in game after the vehicle they are in goes out of relevant range
  • Potential fix to always ensure players are visible in game when they should be
  • Fixed potential game hang when picking up items from the world
  • Food and water now is set to 80% for new spawns


World:


  • Diesel generators only need one battery to work now (was two)
  • Relevance range for parts inside the diesel generator are set correctly now
  • Hemlock tress replaced with better looking, more efficient trees
  • Entrances to Hayward Valley have been adjusted/expanded
  • More open apartment buildings in Hayward Valley
  • New clothing store interiors added in Hayward Valley
  • New Hayward Valley Hotel powered elevator
  • Open and close feature added for the jail cells in the police station (can't lock another player inside)
  • Replaced many single sidewalk pieces with larger, combined pieces to improve performance
  • Fixed an instance where a player could get stuck in a shed
  • Item spawners and sound reverb areas added to townhouses


AI:


  • Mutants can now throw rocks at you when you are unable to be melee attacked
  • Brute mass increased substantially
  • Mutants will eventually give up and turn around instead of just disappearing


VoIP:


  • Whisper added - active when player is walking - 7m sound range
  • VoIP display updated
  • Fixed push to talk mode speech pick up


UI:


  • Updated AT-15 icon
  • Updated jeans icons
  • Fixes for no icon issue
  • When picking up a stack of an item the number of items in the stack is displayed in the prompt
  • Fire mode can be rebound in the UI - some weapons have alternate fire modes


Vehicles:


  • Fixes related to driver disconnecting when driving a vehicle - inventory, fluids, and damage
  • Reduced damage caused to large mutants


Items:


  • Items will now automatically stack when picking them up, crafting, or harvesting
  • Harvested items are added directly into your inventory
  • Axes now have 100% chance to harvest wood, Hatchets 75%
  • Picking up piles of ammo will automatically stack them with existing piles
  • Tearing an item to rags will automatically stack the generated rag
  • Increased physics proxy size on several ammo piles so they don't disappear as easily when dropped


Animations:


  • Fixed racking sound on Renegade 700 rifle - was playing a server-wide sound effect


Sounds:


  • Bullet "whiz" sounds should play properly now - increased range for whiz sound effect
  • Brute sounds updated
  • Fixes so some sounds play at the correct world position for other players - eating, drinking, turning flashlight on/off
  • Unique sounds added for sedans (was using pick up sounds)
  • Roosters have sound effects


Models:


  • Many models updated to perform better - LODs


Textures/Materials:


  • New and updated terrain textures added
  • Fixed glass material on baggage car

Patch #37 - 07/29/2016



Carrying Objects


We have added support for being able to carry objects in your hands (pick them up with no weapon equipped). Right now the only thing you can carry are animals, but more items/features will be added in future updates.

Animal System


The first iteration of our new animal system is included in this update. It is a very lightweight, networked system for simple animals in the game (non-aggressive)
<*> Roosters and pigs are currently spawning in game - more animals will be added in future updates
<*> Animals may be killed and harvested/looted
<*> With your hands empty, you may pick up animals and carry them around
<*> When dropped they will stay in the general area where they were dropped at
<*> If you drop them in your base's radius they will persist through a server restart


Servers



  • General performance improvements
  • Improvements to manage items in tents and crates
  • Fix for running out of network IDs
  • Reduce memory footprint per player
  • Server will only start if its data can be loaded from the database (should fix missing bases issue)
  • Fixed players not properly becoming non-relevant to other players


Game



  • Shader cache regenerated with latest data - should help reduce stutters/freezing
  • Spawned items from tents/vehicles/AI corpses should be restored when logging back in (would disappear before)
  • Volumetric fog is disabled, but normal fog still exists
  • Maximum view distance now varies based on spec (from 1km to 4km) - Object Detail video setting
  • Default spec is now Medium instead of High
  • Texture resolution now varies per spec
  • Disabled silhouette POM
  • Player corpse not being visible issue should be fixed


World



  • Removed some static items from the world that are now spawned and usable to reduce confusion (tents, etc.)
  • Ambient sounds areas improved with correct setup and recommendations from Crytek
  • New variations of three story buildings added
  • Rooster and pig spawn points added
  • Sedan spawn points added


AI



  • Mutants now have an increased chance to have loot and can have more than one item
  • Brute mutant added - stronger and tougher than other mutants


UI



  • Changes to confirmation window title
  • Timers no longer reset when moving around in the menu


Vehicles



  • Sedan added - multiple color variations
  • Damage model for quadbike updated
  • Adjusted particle effects for the f100 truck
  • Vehicles will no longer leak fuel/oil when not running
  • Moved all exit locations a little further away to reduce chance of being killed when exiting


Items



  • Adjusted the maximum pile size for some rounds
  • All types of ammo can now spawn in piles
  • Pickaxe changed to a secondary weapon - increased spawn rate
  • Flare gun now spawns with a pile of flares - flare rounds can stack
  • Scarves added (several variations)


Crafting



  • Several variations of crafted headbands added
  • Added size of sandbags to description


Combat



  • When bandaging another player, they will now receive a message
  • Adjusted bleed particle effect location for players


Base Building



  • Gnome health reduced
  • Added in missing pine tree to get wood from
  • Dismantling a generator will now give you the generator component back
  • Dismantling a work light will now give you the work light component back


Animations



  • Reduced the sway when holding the map so it is easier to read
  • M40A5 now has a dry fire animation and sound when looking through the scope
  • Adjusted how bow animations work - should function much better now
  • Fixed recurve bow select animation
  • Grey wolf LOD skinning issues fixed
  • Fixed sprinting with flashlight - now useful again whilst sprinting


Sounds



  • M40A5 sounds added for racking when firing using the scope


Models



  • Physics proxies improved on some weapons so they don't bounce around so much when dropped
  • Added LODs for main player skin (LODs help with optimization)
  • Added LODs for crafted weapons
  • Added LODs for 22 pistol weapons
  • Added LODs for the megalites
  • Added LODs for hunting knife
  • Added LODs for crossbow
  • Added LODs for hk45 pistol
  • Added LODs for g18 pistol
  • Added LODs for m40
  • Added LODs for hammer
  • Added LODs for squeegee
  • Added LODs for the river dam
  • Added LODs for tractor
  • Flashlight altered to add in glass pane


Textures/Materials



  • Improved tactical shotgun textures
  • Grey wolf eye overlay added for specular reflection
  • HK45 weapon updated
  • Flashlight texture updated
  • Lean-to textures updated
  • Updated textures for chicken coop
  • HK45 normal map errors fixed

Patch #36 - 06/30/2016



Relevance System Overview:


The relevance system is a fundamental change to several of the core systems of CryEngine. It alters how all entities (players, AI, vehicles, items, etc.) are updated on the server and synchronized with all the clients.

The new system greatly reduces the bandwidth requirements of the server and clients - the server sends a lot less data and clients receive a lot less data. Due to the reduced bandwidth requirements of the server it also reduces the CPU usage, so that we can use the savings for new features. It also reduces the time you spend on the "Synchronizing world state" phase when joining a server.

Reloading Weapons:


  • You can now press R to reload your weapon
  • Reload animations and sounds now work
  • The first applicable magazine/ammo pile NOT in your backpack will be used
  • Magazines/ammo piles in your backpack will NOT be used for automatic reloading by design, move them to another piece of clothing
  • You can press R to reload while moving
  • The new reloading system does NOT work for shotguns yet - manually move the ammo in the UI like previously


Incapacitation System:


  • You can now bind other players using Duct Tape (equip the duct tape in a secondary weapon slot)
  • A player can be captured when you are behind them and they are not moving or if they have their hands up
  • If bound you can use the lean keys for 4-5 minutes to eventually break free
  • Another player can free a captured player by targeting them and using the action menu
  • Captured players can be passengers in cars and still consume items in the world
  • Captured players cannot access their inventory or pick up items


Tents:


  • Tents will appear in the world already set up (much like how vehicles just appear)
  • Tents do not have an owner - anyone that finds a tent can empty it, pack it up and move it
  • Tents can take damage and be destroyed - and items will be destroyed in them as well
  • Tents can be pitched anywhere in the world (except on another person's plot) - you do not need a plot sign to pitch a tent
  • Tents have to be pitched on terrain only - they cannot be on top of rocks or other structures/base parts
  • To pack up a tent you have to empty any contents inside of it first
  • There is a limited amount of tents that spawn in the entire world, and a limited amount that can be placed at once
  • Tents will despawn if nobody uses them after several days
  • Tents come in various sizes and colors - each size holds a different amount of items
  • Tents can be repaired using duct tape


Game:


  • Can no longer remove attachments from another player's weapon while he's holding it
  • You can consume an item without picking it up - mouse wheel down when one is targeted
  • Black screen bug related to lightning/lights is fixed
  • Increased suicide timer to 300 seconds
  • Increased idle kick time to 600 seconds
  • Second primary weapon slot is enabled
  • Primary weapons can no longer be stored inside of clothing/backpacks
  • Jacket/vest slot is now available with new clothing you can find for it
  • Players can no longer spawn on top of other players at spawn points
  • Items can now spawn inside of clothing and backpacks you find on the ground
  • Items can now spawn inside of vehicles
  • Items can spawn inside of tents
  • Safe fall distance slightly increased
  • Fixed server ban message - will specify if it's a specific server ban or a global game ban
  • Shadow cache is updated every 15 seconds to fix strange shadow artifacts after settings are changed
  • Default view distance increased to 4km (required for rainbows and new volumetric fog)
  • Recompiled shader caches
  • Players will no longer respawn in the Northern part of the map
  • Item respawn system fixed, so they respawn correctly now
  • Several game and server crashes fixed


Combat:


  • Out of ammo sounds and animations play correctly for weapons (not network synchronized yet)
  • Decreased the attack speed of the hatchet and axe
  • Adjusted arrow and bolt speeds
  • Adjusted recoil for all pistols
  • Adjusted damage for most weapons and ammo types
  • Decreased ironsight zoom amounts for better CQC response
  • Weapon sounds can attract AI within a certain radius when fired (each weapon's radius varies)
  • Melee range adjusted for some weapons
  • Fixed bow not being able to shoot if you try and shoot it too fast
  • Bow no longer tries to automatically reload when it runs out of arrows
  • You can heal another player directly if you have a bandage in a non-backpack slot
  • Damage from all melee weapons reduced


Animations:


  • Weapon movement for stowed weapons fixed and positions adjusted
  • M40A5 magazine is correctly positioned in the weapon
  • Fixed shotgun ironsight fire so the weapon doesn't clip into the camera
  • Fixed leaning setup to work better
  • Potential fix for the driver standing up while driving in a vehicle
  • Many animations added for reloading weapons
  • Many adjustments to recoil and firing animations
  • Dry fire animations added (out of ammo)
  • Fixed issues with the steel-toed boots causing shadow problems
  • Fixed player model so the chest piece is not hidden when looking down in first person


Items:


  • Some items can now be stacked (stack items by dropping the item onto another item in the UI)
  • Stacked items can be split (exceeding inventory restrictions will drop item on the ground)
  • Magazines and ammo piles will now spawn with a random number rounds in them
  • Magazines can now be loaded and unloaded with rounds (exceeding inventory restrictions will drop item on the ground)
  • Ammo piles can be split and combined (exceeding inventory restrictions will drop item on the ground)
  • Flashlights now emit a volumetric light effect
  • All ammo piles now weigh 0kg - weigh nothing
  • Duct tape can now be equipped in a second weapon slot (needed to bind another player)
  • Military helmet added (14 variations)
  • SWAT style helmet added
  • More military jacket variations added (14 of them)
  • Button up shirt variations added (a lot of them)
  • Remington 700 style weapon added - shoots .308 rounds
  • .308 ammo pile added
  • Face bandana variations added (6 variations)
  • Tactical vest added (14 variations)
  • Duffel bag added you can wear as a backpack (15 variations)
  • Fixed on ground model for smoke grenades and updated descriptions
  • Wood log description updated
  • Added ammo piles for all unique rounds in the game (for when unloading magazines)
  • Increased chemlight lighting distance to 20 meters (was 5) and adjusted lighting for them
  • White beanie added
  • New jeans model added to replace the one currently being used
  • New cargo pants model added to replace the one currently being used
  • Additional hoodie variations added (29 total)
  • Wolf and deer meat added - raw, cooked, burnt, cured, and rotten
  • Wolf and deer hide added (used in crafting)
  • Animal guts added (can be eaten)
  • Animal fat added (used in crafting)
  • Map item updated to show the latest playable areas in the game


Crafting:


  • Campfires are now craftable - can only be placed on terrain
  • You can cook meat in a crafted campfire
  • Craftable drying rack added - can only be placed on terrain
  • You can dry meat on a crafted drying rack
  • Placing a jerry can in a lit campfire will cause it to eventually explode
  • Storage crafting guide now spawns in the world
  • Can craft a small and large storage crates (small doesn't require a crafting guide to learn)
  • Adjusted crafted guides so rare guides spawn more often
  • Craftable wolf and deer waterskins added
  • Craftable candles added
  • Game freeze after learning a crafting guide is fixed


Base Building:


  • Plot sign damage bar is now visible
  • Plot sign can be packed up
  • Health bar width decreased
  • One small crate can be added to each base for storage
  • One large crate can be added to each base for storage (need crafting guide)
  • Gnomes can now be found in the world and placed in your base (6 variations - some rare)


World:


  • Hayward City is now open - new large city - still WIP and most buildings are not enterable yet
  • The red "Replace Me" balls are fixed
  • Fixed rain appearing in a couple of houses that were missed previously
  • Many more unique props added to the world
  • Fixed missing chainlink fences
  • Grass movement updated
  • New procedural grass added (visible only on high specs)
  • Default road texture improved with a much better looking one
  • Updated world with new planter models so it looks better
  • Some new prefabs for additional house styles
  • New gas station prefab
  • Brightmoor updated with new buildings and details
  • New hotel building
  • New police station building
  • Replaced some bushes with updated models
  • Additional grass variations (only visible on higher specs)


Models/Textures:


  • Improved the physics proxy on the crash plane model
  • Optimized sidewalks to reduce number of polygons drawn
  • Optimized many weapon textures to greatly decreased what they used in VRAM
  • Pipebomb model optimized


UI:


  • The number of items in a stack is displayed in the UI
  • The number of rounds in a magazine is displayed in the UI
  • Can no longer tear clothing you are wearing to rags
  • Issue fixed where you could consume the wrong item from your inventory
  • Updates to items' tooltips
  • Empty names are no longer allowed in the player setup screen - minimum of three characters
  • Cleaned up some unnecessary log file spam
  • Fixed missing military jacket icons
  • Can no longer access the inventory of destroyed vehicles
  • UI hints added for party bus
  • UI hints added for capturing players
  • Removed wheel health percent from the UI - will add back in later


Vehicles:


  • Large bus added - can hold 29 players
  • Vehicles may spawn with some parts or items already in them - vehicles have different spawns
  • The number of tires on a vehicle now correctly affects the maximum speed
  • Improved physics proxy for the pick up truck so it gets stuck less often
  • Adjusted suspension and handling for the quadbike
  • Added lamp to fishing boat than can be turned on/off like a headlight
  • Fixed bugged slots issue when adding oil/fuel to a vehicle inventory
  • Wheels get removed from the vehicle inventory window when they are destroyed
  • Vehicle running sounds are stopped when a vehicle is destroyed
  • The action menu should never appear while you are in a vehicle now
  • Adjusted amount of each type of vehicle that can spawn in the world at once


AI:


  • Several updates to existing AI behavior
  • Wolves added - they only spawn in packs and can be very dangerous to ungeared players - pack sizes vary
  • Wolves will attack mutants, but mutants won't attack wolves first
  • Skinner mutant added
  • Corpses can now be searched for loot
  • Fixed issue causing not all AI to spawn in an area
  • Male and female deer both have the same chance to spawn
  • AI corpses now stay for at least five minutes to allow enough time to loot them


Sounds:


  • Wind sounds reduced
  • Environmental sounds can now be attenuated using the volume slider in the UI
  • Racking sounds added to reload animations
  • New sounds for wolves
  • New sounds for skinner mutant
  • New sounds for Remington 700 style rifle


Weather System:


  • Added medium and heavy fog patterns
  • Added "The Mist" fog pattern
  • Volumetric fog is now enabled by default
  • Increased chance of good weather by 25%
  • Rain and tornado sounds attenuated based on distance
  • Smoother fog blending


VoIP:


  • Increased the number of players that can use VoIP (was limited to 32 players)

Dev Stream in 10 minutes!

Come see what Patch 36 holds for Miscreated.

https://www.twitch.tv/miscreated