Today we drop Patch #39, and begin a week long Steam sale. This patch offers several game changes aimed at making the game more enjoyable. We are introducing the new police car as well. You can find the full list below.
The game will be 50% off until September 12th.
http://store.steampowered.com/app/299740
Game
Updated the shader cache
Can sprint while crouched to move faster
Characters can only jump three times in a row, then they need to wait several seconds to jump again
The jump time and regeneration will be adjusted as needed in future updates - still WIP
Servers
Fixed a server hang issue
AI thrown rocks have been added to the damage logs when they hit a player
World
Moved item spawners away from a ladder in the small control room - couldn't pick items up
Hayward residential area is now completely open (Still WIP)
New shop interiors for a city building (2 versions Still WIP)
Opened some of the fences behind the residential house in Pinecrest for ease of access
Combat
Increased shotgun recoil
Fixed tactical shotgun ammo having incorrect pellet spread
Fixed tactical shotgun blurry ironsight DOF
Lowered tactical shotgun melee damage to match other shotgun
AI
Added support for mutant packs/groups
UI
Updates to the hints in the main menu
Vehicles
Police car added
Sedan's steering wheel now rotates when vehicle is turned
Items
Updated particle effect on the torch
Carlington will now spawn with correct ammo pile
Fixed Renegade 700 so it can spawn with ammo
Fixed ironsight related issues for the crossbow, and fixes for firing the last bolt
Sounds
Bullet sonic "crack" sounds will play when a supersonic round is fired in a player's direction
Adjusted ocean fade out distance
Elevator up/down sounds added
Pig idle sound adjusted
Swimming sound adjusted
Added sound effect when loading/unloading bolt from crossbow
Models
Fixed dumpster you could get stuck inside of
Textures/Materials
Replaced baphomet graffiti with Red Sons Logo
Patch #38 - 08/23/2016
Game:
On death players will drop their active weapon/item - fixes crash when looting corpses
Increased maximum number of player corpses that can be on the map at once
Increase the decay time for player corpses
Whistle emoted added (default F11 key)
Players will no longer be visible in game after the vehicle they are in goes out of relevant range
Potential fix to always ensure players are visible in game when they should be
Fixed potential game hang when picking up items from the world
Food and water now is set to 80% for new spawns
World:
Diesel generators only need one battery to work now (was two)
Relevance range for parts inside the diesel generator are set correctly now
Hemlock tress replaced with better looking, more efficient trees
Entrances to Hayward Valley have been adjusted/expanded
More open apartment buildings in Hayward Valley
New clothing store interiors added in Hayward Valley
New Hayward Valley Hotel powered elevator
Open and close feature added for the jail cells in the police station (can't lock another player inside)
Replaced many single sidewalk pieces with larger, combined pieces to improve performance
Fixed an instance where a player could get stuck in a shed
Item spawners and sound reverb areas added to townhouses
AI:
Mutants can now throw rocks at you when you are unable to be melee attacked
Brute mass increased substantially
Mutants will eventually give up and turn around instead of just disappearing
VoIP:
Whisper added - active when player is walking - 7m sound range
VoIP display updated
Fixed push to talk mode speech pick up
UI:
Updated AT-15 icon
Updated jeans icons
Fixes for no icon issue
When picking up a stack of an item the number of items in the stack is displayed in the prompt
Fire mode can be rebound in the UI - some weapons have alternate fire modes
Vehicles:
Fixes related to driver disconnecting when driving a vehicle - inventory, fluids, and damage
Reduced damage caused to large mutants
Items:
Items will now automatically stack when picking them up, crafting, or harvesting
Harvested items are added directly into your inventory
Axes now have 100% chance to harvest wood, Hatchets 75%
Picking up piles of ammo will automatically stack them with existing piles
Tearing an item to rags will automatically stack the generated rag
Increased physics proxy size on several ammo piles so they don't disappear as easily when dropped
Animations:
Fixed racking sound on Renegade 700 rifle - was playing a server-wide sound effect
Sounds:
Bullet "whiz" sounds should play properly now - increased range for whiz sound effect
Brute sounds updated
Fixes so some sounds play at the correct world position for other players - eating, drinking, turning flashlight on/off
Unique sounds added for sedans (was using pick up sounds)
Roosters have sound effects
Models:
Many models updated to perform better - LODs
Textures/Materials:
New and updated terrain textures added
Fixed glass material on baggage car
Patch #37 - 07/29/2016
Carrying Objects
We have added support for being able to carry objects in your hands (pick them up with no weapon equipped). Right now the only thing you can carry are animals, but more items/features will be added in future updates.
Animal System
The first iteration of our new animal system is included in this update. It is a very lightweight, networked system for simple animals in the game (non-aggressive)
<*> Roosters and pigs are currently spawning in game - more animals will be added in future updates
<*> Animals may be killed and harvested/looted
<*> With your hands empty, you may pick up animals and carry them around
<*> When dropped they will stay in the general area where they were dropped at
<*> If you drop them in your base's radius they will persist through a server restart
Servers
General performance improvements
Improvements to manage items in tents and crates
Fix for running out of network IDs
Reduce memory footprint per player
Server will only start if its data can be loaded from the database (should fix missing bases issue)
Fixed players not properly becoming non-relevant to other players
Game
Shader cache regenerated with latest data - should help reduce stutters/freezing
Spawned items from tents/vehicles/AI corpses should be restored when logging back in (would disappear before)
Volumetric fog is disabled, but normal fog still exists
Maximum view distance now varies based on spec (from 1km to 4km) - Object Detail video setting
Default spec is now Medium instead of High
Texture resolution now varies per spec
Disabled silhouette POM
Player corpse not being visible issue should be fixed
World
Removed some static items from the world that are now spawned and usable to reduce confusion (tents, etc.)
Ambient sounds areas improved with correct setup and recommendations from Crytek
New variations of three story buildings added
Rooster and pig spawn points added
Sedan spawn points added
AI
Mutants now have an increased chance to have loot and can have more than one item
Brute mutant added - stronger and tougher than other mutants
UI
Changes to confirmation window title
Timers no longer reset when moving around in the menu
Vehicles
Sedan added - multiple color variations
Damage model for quadbike updated
Adjusted particle effects for the f100 truck
Vehicles will no longer leak fuel/oil when not running
Moved all exit locations a little further away to reduce chance of being killed when exiting
Items
Adjusted the maximum pile size for some rounds
All types of ammo can now spawn in piles
Pickaxe changed to a secondary weapon - increased spawn rate
Flare gun now spawns with a pile of flares - flare rounds can stack
Scarves added (several variations)
Crafting
Several variations of crafted headbands added
Added size of sandbags to description
Combat
When bandaging another player, they will now receive a message
Adjusted bleed particle effect location for players
Base Building
Gnome health reduced
Added in missing pine tree to get wood from
Dismantling a generator will now give you the generator component back
Dismantling a work light will now give you the work light component back
Animations
Reduced the sway when holding the map so it is easier to read
M40A5 now has a dry fire animation and sound when looking through the scope
Adjusted how bow animations work - should function much better now
Fixed recurve bow select animation
Grey wolf LOD skinning issues fixed
Fixed sprinting with flashlight - now useful again whilst sprinting
Sounds
M40A5 sounds added for racking when firing using the scope
Models
Physics proxies improved on some weapons so they don't bounce around so much when dropped
Added LODs for main player skin (LODs help with optimization)
Added LODs for crafted weapons
Added LODs for 22 pistol weapons
Added LODs for the megalites
Added LODs for hunting knife
Added LODs for crossbow
Added LODs for hk45 pistol
Added LODs for g18 pistol
Added LODs for m40
Added LODs for hammer
Added LODs for squeegee
Added LODs for the river dam
Added LODs for tractor
Flashlight altered to add in glass pane
Textures/Materials
Improved tactical shotgun textures
Grey wolf eye overlay added for specular reflection
HK45 weapon updated
Flashlight texture updated
Lean-to textures updated
Updated textures for chicken coop
HK45 normal map errors fixed
Patch #36 - 06/30/2016
Relevance System Overview:
The relevance system is a fundamental change to several of the core systems of CryEngine. It alters how all entities (players, AI, vehicles, items, etc.) are updated on the server and synchronized with all the clients.
The new system greatly reduces the bandwidth requirements of the server and clients - the server sends a lot less data and clients receive a lot less data. Due to the reduced bandwidth requirements of the server it also reduces the CPU usage, so that we can use the savings for new features. It also reduces the time you spend on the "Synchronizing world state" phase when joining a server.
Reloading Weapons:
You can now press R to reload your weapon
Reload animations and sounds now work
The first applicable magazine/ammo pile NOT in your backpack will be used
Magazines/ammo piles in your backpack will NOT be used for automatic reloading by design, move them to another piece of clothing
You can press R to reload while moving
The new reloading system does NOT work for shotguns yet - manually move the ammo in the UI like previously
Incapacitation System:
You can now bind other players using Duct Tape (equip the duct tape in a secondary weapon slot)
A player can be captured when you are behind them and they are not moving or if they have their hands up
If bound you can use the lean keys for 4-5 minutes to eventually break free
Another player can free a captured player by targeting them and using the action menu
Captured players can be passengers in cars and still consume items in the world
Captured players cannot access their inventory or pick up items
Tents:
Tents will appear in the world already set up (much like how vehicles just appear)
Tents do not have an owner - anyone that finds a tent can empty it, pack it up and move it
Tents can take damage and be destroyed - and items will be destroyed in them as well
Tents can be pitched anywhere in the world (except on another person's plot) - you do not need a plot sign to pitch a tent
Tents have to be pitched on terrain only - they cannot be on top of rocks or other structures/base parts
To pack up a tent you have to empty any contents inside of it first
There is a limited amount of tents that spawn in the entire world, and a limited amount that can be placed at once
Tents will despawn if nobody uses them after several days
Tents come in various sizes and colors - each size holds a different amount of items
Tents can be repaired using duct tape
Game:
Can no longer remove attachments from another player's weapon while he's holding it
You can consume an item without picking it up - mouse wheel down when one is targeted
Black screen bug related to lightning/lights is fixed
Increased suicide timer to 300 seconds
Increased idle kick time to 600 seconds
Second primary weapon slot is enabled
Primary weapons can no longer be stored inside of clothing/backpacks
Jacket/vest slot is now available with new clothing you can find for it
Players can no longer spawn on top of other players at spawn points
Items can now spawn inside of clothing and backpacks you find on the ground
Items can now spawn inside of vehicles
Items can spawn inside of tents
Safe fall distance slightly increased
Fixed server ban message - will specify if it's a specific server ban or a global game ban
Shadow cache is updated every 15 seconds to fix strange shadow artifacts after settings are changed
Default view distance increased to 4km (required for rainbows and new volumetric fog)
Recompiled shader caches
Players will no longer respawn in the Northern part of the map
Item respawn system fixed, so they respawn correctly now
Several game and server crashes fixed
Combat:
Out of ammo sounds and animations play correctly for weapons (not network synchronized yet)
Decreased the attack speed of the hatchet and axe
Adjusted arrow and bolt speeds
Adjusted recoil for all pistols
Adjusted damage for most weapons and ammo types
Decreased ironsight zoom amounts for better CQC response
Weapon sounds can attract AI within a certain radius when fired (each weapon's radius varies)
Melee range adjusted for some weapons
Fixed bow not being able to shoot if you try and shoot it too fast
Bow no longer tries to automatically reload when it runs out of arrows
You can heal another player directly if you have a bandage in a non-backpack slot
Damage from all melee weapons reduced
Animations:
Weapon movement for stowed weapons fixed and positions adjusted
M40A5 magazine is correctly positioned in the weapon
Fixed shotgun ironsight fire so the weapon doesn't clip into the camera
Fixed leaning setup to work better
Potential fix for the driver standing up while driving in a vehicle
Many animations added for reloading weapons
Many adjustments to recoil and firing animations
Dry fire animations added (out of ammo)
Fixed issues with the steel-toed boots causing shadow problems
Fixed player model so the chest piece is not hidden when looking down in first person
Items:
Some items can now be stacked (stack items by dropping the item onto another item in the UI)
Stacked items can be split (exceeding inventory restrictions will drop item on the ground)
Magazines and ammo piles will now spawn with a random number rounds in them
Magazines can now be loaded and unloaded with rounds (exceeding inventory restrictions will drop item on the ground)
Ammo piles can be split and combined (exceeding inventory restrictions will drop item on the ground)
Flashlights now emit a volumetric light effect
All ammo piles now weigh 0kg - weigh nothing
Duct tape can now be equipped in a second weapon slot (needed to bind another player)
Military helmet added (14 variations)
SWAT style helmet added
More military jacket variations added (14 of them)