Mist Legacy cover
Mist Legacy screenshot
Genre: Role-playing (RPG)

Mist Legacy

Heroic & Solo

Greetings Therians,

Prepare your best weapons as this update will give you something to fight for!

We have reviewed our concept of the heroic bosses to make them forever relevant. We also added a new solo mode for bosses to give you extra challenges. From now on, each content update that improves the max power of your hero will be declared a new season. In a new season, all heroic and solo bosses will be upgraded to match the hero’s capability.

We don't want to focus exclusively on endgame content, we believe the fun of a game should be your character progression and what you do to reach the endgame. Offering these rebalanced bosses on each season will give us the best of both worlds, the normal version for your character progression, and the endgame version if you are at endgame.

Check out the changelog for the list of new rules.

Thanks for playing!
Virtys


Changelog


April 21 - Version: 0.1.17.0


Features and Changes



  • Boss kill ranking system.
  • Use /incognito in chat to avoid your name being put on a ranking leaderboard for the current play session.
  • All materials types are now dyeable.

Fixes



  • Damage at 1000 and above will be displayed correctly in combat.

Content Changes



  • First season of the ranking system.
  • All heroic bosses are now tuned for the current content. (No cooldown, no durability loss).
  • Tarathiel, Whuzulm and Rylenback now have a solo version. (No cooldown, no durability loss). More solo bosses will be added over time.
  • Heroic and solo bosses now drop a symbol token. (x3 for heroic, 1x for solo).
  • There are three types of symbol token (glory, wisdom and virtue).
  • You can convert 3 of each symbol (3x glory + 3x wisdom + 3x virtue) to create an insignia of bravery.
  • You can convert 1 of each symbol (1x glory + 1x wisdom + 1x virtue) to create an insignia of bravery one time a week.
  • You can use insignia of bravery to buy special items at Mystil's Wonders location. More items will be added over time.
  • T5 materials bosses are now weekly and their loot has been adjusted accordingly.
  • T5 materials bosses now have a 25% chances to drop an additional T5 material off cooldown.

Hidden places

Greetings,

Here it is, our complementary update for last week Mastery update. You will find a lot of stuff that could not make it to our last update as well as a few bonus add-on that we created as we were inspired by some idea we had over the weekend.

Check out the changelog for more details.

Thanks for playing!
Virtys

Changelog


April 7 - Version: 0.1.16.0


Features and Changes



  • Mastery System now allows to reset a mastery rank.

Content Changes



  • Two new ruins with tasks for skill progression.
  • Two new bosses.
  • Special reward for Mo'gul. If you already killed him, check in your domain!
  • Three new strong combat talents with a special twist.
  • Three new tamable creatures with max level 35.
  • New taming building to craft.
  • A new horse with a special talent.

New Update: Mastery

Greetings Mistwalkers,

Welcome to our new update! There is a lot going on and you can check the changes logs for the fine prints.

The update will allow you to raise your skill caps and to start your progression to reach these new caps right now. You will also be able to check out the mastery system (in your character sheet), you will even be awarded free mastery points based on the time you spent in the game!

In this update, we wanted to explore the next tier of the game, check all progression and make sure we can produce fun challenges in the future. Not everything will be doable on the spot, but you'll start your progression today to this next tier.

What will happen next?

We are getting close to the end of our Early Access and the date of the official release of what we will call our Chapter 1 will be announced soon. Here are the key elements that you will get soon:


  • Raise all reputations (guilds and cities) to the next level (to get recipes, talents and advanced craft buildings).
  • Game balances for the level 5 resources (gathering and crafting).
  • Game balances of gears for hard combats (new weapons and armors).
  • Main story chapters.


With this, we will have our first game. We will have enough content for new players to play while we work on increasing the game scope. As we all know, an MMORPG is never finished, so the release only means that more is to come.

Thanks again for helping us make this game, we could make it without this wonderful community we have.

Virtys

Changelog


March 29 - Version: 0.1.15.0


Features and Changes



  • Mastery System. Details are in the character sheet.
  • Talents are now visible during the recruitment of a new companion.
  • The snail is now 25 blue crown instead of 50.

Fixes



  • Item level is now visible when crafting and upgrading an item.
  • Tooltips will no longer go offscreen sometime.
  • It’s no longer possible to paste multiline strings in chat.
  • Alterations of bosses that attack multiple times per round will go down by only one now.

Content Changes



  • New bosses, regions and resources.
  • Hero max level is now 40.
  • Skill cap can now be raised to 25.
  • Finn max level is now 35.
  • Badouk upgrade is available.
  • New tamable creatures to find.
  • All plate armor now has a lot more durability.

Some News from the Team

Greetings Mistwalkers,

We wanted to give some news for those who don't follow our Discord server.

The team is working on a bigger than usual update, this is why you did not get new content in the last weeks. This is part of our process to transition from rush-updates (weekly or bi-weekly) to a more "normal" pace for updates.

This will allow us to create more meaningful update that will be worth coming back to the game for.

Ok, but what are you working on exactly? Is it a secret?

No, we are attacking the things at the same time:


  • The next chapter of the main storyline to unlock the next companion and upgrade Badouk.
  • The new taming system for fighting animal companions with related buildings and devices.
  • Skill-cap improvement to reach 25 (50 doable), meaning new regions to explore.
  • Heroes max level improvement to 40.
  • Introduction of the first level 5 resources.*
  • Introduction of the mastery system.


*About the level 5 resources, they will probably be very hard to work with, the goal is to have them so we can prepare the next evolution of building, tools and machines.

The team would like to thank you again for participating in our Early Access , see you soon at the next content update.

Virtys

Valantom

Greeting Mistwalkers,

Today we are starting our new game shop event, the Valantom, that will get us closer to spring. These festivities are a celebration that honor of the beauty of the people of Valsonge, your home town in the Mists. Make sure you go to the game shop to see the new cosmetics that are available for a limited time.

We had a big chat with our players about our monetization ideas and we already have integrated a few of those in this update. You will be able to test the new portable portal and the super cute Mists Snail. We sensed a lot of friction on anything that was time controlled so we rollbacked about the idea of the return of the temporary buffs. But, we decided to reintegrate the traveler horn in a new form: a low-cost item can now be activated for each trip as you need.

As promised, we have added quest lines for the Order of the Hippogriff to reach the next reputation level. This is a very, very important milestone for the game. You now have access to everything we wanted before starting to raise caps again and unlocking new buildings, recipes and companions. Stay tune for our next roadmap, things are going the get wild!

Thanks again for participating in our early access!
Virtys

Changelog


February 17 - Version: 0.1.14.0


Features and Changes



  • Valantom new in-game event! Visit the shop for more details.
  • New items and features in the shop.
  • Friends are now visible on the world map.
  • You can now join the combat of a group member by clicking on its portrait.

Fixes



  • Login message to friends won’t happen to early anymore.
  • Fixed an issue where small steps could be used to skip monsters.

Content Changes



  • New quest line for Hyppogriff

New Introduction Adventure

Greeting Mistwalkers,



Today we are releasing a new introduction dungeon for the game tutorial. The goal of the update is to show quickly the gameplay possibilities to someone who has no information on the game.

To create this new intro we added to the game engine a bunch of new features like the possibility to place objects on the map based on an active scenario, conditions on a map encounter so you have to do specific quests before the combat, site as a special marker for active scenario and so on.



All those features were needed to get in the next phase of the game where adventures will become more complex and challenges more difficult.

Now that our introduction has been redone, we are going back to adding new content for you to unlock. Starting with the Order of the Hippogriff.



Thanks!
Virtys

Protectors

Greetings,

Today, we have a very special update for you.

We took time to review many of the quality of life improvements that were requested by the community and tried to include as many as we could in this update. For more details, check out the release note.

You will also be getting the next reputation level for Gantras and the Protectors of the Rose. This means that only the Order of the Hippogriff is now "late" in the reputation evolution.

And finally, we are introducing a new dungeon-adventure mechanic. This system allow us to create a quest event, but at the scope of a whole dungeon. The rules are simple: If you have a specific quest active, a dungeon will offer a whole new challenge that you have to complete in one passage. During the event, random encounters are removed and a set of predefined challenges are placed in the dungeon. This will create a whole new set of gameplay strategies. New players will be able to test the feature in Gremanir, and you will have the opportunity to test the features with the Protectors of the Rose quest line.

In the next few weeks, we will be completing the Hippogriff evolution and we will also be working on the beginning of the game. When the game introduction was created, many of the game features were still missing, we want to make sure the introduction of the game is up to date and showcase as many of the game potential as possible.

Thanks a lot for playing with us!
Virtys


Changelog


February 1 - Version: 0.1.12.0


Features and Changes



  • Dungeon Adventure mode! Expect this feature to become more and more used in the future.
  • Multicraft! You can now craft multiple single item like weapons and armors at once.
  • Option to craft to backpack.
  • Companions can now be disabled/enabled to enter combat.
  • Safe backpack tab to put items like tools and gears that are not in a set.
  • Heroes life point per level is now 3 instead of 2. A level 35 hero will now have 119 life instead of 85.
  • Lowered market fee, and a fourth option to sell for a duration off 7 days.
  • No durability loss in heroic fight anymore.
  • Chat text size can now be increased.
  • Duel now only available in cities.
  • Skill Value tooltip now explain why a skill value is restricted.
  • Skills are now clickable in the skill tracker and character sheet to highlight skill value of items in the backpack.
  • Market sell quantity can now be typed with the keyboard.
  • Market item tooltip to visualize quantity, price per item, and the exact total.
  • In the domain, ungroupable companion are now in their own section.
  • Night-time doesn't reduce travel that much anymore.

Fixes



  • Stunned effect from weapons will no longer proc on monsters that are immune to it.
  • Fixed an issue where a resource would fail to be gathered after an autopath when switching regions.
  • Fixed the flashing of the encumbered message.
  • After closing the companion view window, equip action will now always be toward the hero instead of the last viewed companion.
  • Fixed all keyboard issue in the domain.

Content Changes



  • Protectors of the Rose next level.
  • Gantras next level.
  • Aquagremfyr quest revamp.
  • Catalytic mace balancing (added missing 0.15 in distribution).
  • Protector Sword and Catalytic mace now available.

Pirates & Gatherers

Greetings!

This update will bring many changes to the game. First, you will now be able to reach the next reputation level in Thorval, and get a chance to fight pirates doing so. The second major change is about the gathering, read on for more details.

You will now gather all resources from a node in a single action. Under the hood, the system will be the same, with rare components, bonus resources and skill progression.

We want to switch the focus of a "resource run" away from a time-consuming grind to a planning challenge. In that idea, we reinstituted the rule that tools are damaged from gathering. We hope to get to a point of balance where we can reduce again cooldown on resources with these rules so we rely less and less on time gating (cooldowns). On the other hand, the system will damage your clothes much less because a gather will be considered only one action for them.

Also, the Arcanists have discovered something weird in the Archantics Chain, visit their tower in Holdori when you have the chance.

Thanks for playing our Early Access!
Virtys

Changelog:


January 19 - Version: 0.1.11.0

Features and Changes



  • Talent book now has an overview page to quickly see all talents and equip them easily. Left click will show a menu if more than one level is available. Right click will equip the highest level automatically.
  • You will now gather all resources from a node in a single action.
  • Gathering tools will now always have their durability used.
  • You now have a 200-encumbrance margin before the game blocks you from traveling.

Fixes



  • During combat, chat will not be on the way anymore when hovering alterations on enemies.
  • Fixed an issue where shortcut keys would stop working in the domain
  • Fixed an issue that allowed to trade bounded items in a reply of a trade.

Content Changes



  • Thorval next reputation level.
  • New Arcanist adventure introducing the black monoliths.
  • Balancing for item price and resources node count.
  • Text revisions.

The Wardrobe



Our most requested feature was a way to quickly change your clothes depending on what you are doing. We are very happy to introduce you to our wardrobe. You will be able to create sets of adventure gears as well as style sets for your character. Shortcuts will allow you equip, unequip, store and retrieve your set from your coffer.

Check out the changelog for other surprises!


January 6 - Version: 0.1.10.0



Features and Changes



  • New Wardrobe system to save your equipment and styles.
  • Loot reduction when grouping with other players is way less punishing. It gives a lot more now.
  • New rules for consumables like bandages and potions. Limited to one use per combat victory. This is to give value to stronger healing items.
  • Chat: Escape during whisper won't quit the whisper mode.
  • Chat: Clicking on a channel tab will make you quit the whisper mode.


Fixes



  • Fixed an issue where a very long map pan would occur when taking certain quests from a dungeon.


Content Changes



  • Bosses can now drop "mist shards" for everyone in the fight. Five-player boss will always drop some.
  • New Leonidas shop for shards.
  • Mistglass now purchased with shards.
  • New rare wood.