For Co-Op, I’ll need a couple more weeks to rework the gunfight and melee combat systems. These new combat mechanics will be implemented in the Co-Op version. You can check the current progress below.
I’ve built the Co-Op version from scratch with a focus on optimized memory usage and better performance. Many core systems and logic have been reworked to ensure it runs more smoothly than the single-player version. --Once the content in Co-Op reaches parity with the single-player version, The Co-Op build will be default version of the game (which will still support single-player mode) ** However, some gameplay mechanics like the new gunfight, recoil rework, and melee combat will remain exclusive to Co-Op and won’t be added to current build single-player (controller support as well).
*** To clarify, single-player remains the main focus for story content, quests, world-building, and overall game progression. All new areas, characters, and missions will continue to be developed primarily for the single-player experience. Only a few systems—like gunfight, melee, and controller support—are being developed specifically for Co-Op.
Bug Fixes
Fixed: Incorrect popup message when trying to light a campfire with an empty lighter.
Fixed: Tactical Grip spawning inside object stashes or skeletal meshes, making it unusable (couldn’t attach or display item icon).
Fixed: Some spawned world items were not interactable.
Fixed: Missing end animation when drinking.
Fixed: Rick Camp Quest not granting rewards after camp rebuild.
Fixed: Rick Camp Quest: Camp rebuild mission bug.
Fixed: Dog disappearing after exiting a car.
Fixed: Caravan/Trailer tilting up 90 degrees or sinking underground.
Fixed: .50 Cal turret not affecting animals and Seekers.
Fixed: Bandit Sniper’s laser not disappearing after being killed.
Fixed: NPC Rescue Quest: When an allied NPC was sitting in a vehicle and the player drove them to camp, they would become bugged upon exiting—unable to interact and stuck in a rotation glitch.
Fixed: Seeker Nest dissolving effect bug.
Fixed: Removed Molotov debugging radius.
Fixed: Stamina sometimes not regenerating after being fully depleted.
Fixed: Killing a Cannibal with a firearm or flamethrower caused an excessive number of machetes to drop.
Fixed: Crash when quitting to the main menu and then trying to load a save game
Map Marker System: You can now place markers on the map by right-clicking and selecting a marker type. To remove a marker, simply click on it.
Added: Fuel and Propane trader NPC.
NPC Update: Refactored Sting and re-added it to the world.
Co-Op Progress Update
- Recoil Rework (WIP)
Co-Op Progress Update
Hello everyone,
Over the past month, I’ve been working on transferring the map from the single-player project to the Co-Op project and filling in the level details. I’m aiming to make it playable and ready for the first private test by the end of March. You can check out some Co-Op gameplay in the link below:
Note*: Some animations, sounds, and 3D assets are placeholders for testing purposes only. These will be updated once all core systems are tested and polished. Additionally, the Co-Op version will come with full controller support.
As for the single-player version, the 0.6.2.2 patch will be available soon.
New Version Update 0.6.2.1
New Version Update 0.6.2.1
Hellow everyone,
First, regarding the new areas update: Cannibal Territory and the big town currently have limited loot, I’ll be adding more in the next patch. However, you can find some loot in the abandoned house on the way to the Cannibal base.
And about Jiyeon’s quest: This is currently Part 1 of her questline. Part 2 will be added in the future patch, where you’ll be able to recruit her to your camp. (To make her appear, you’ll need to complete two tasks from the task manager in Carol Camp. And beat the Tank to clear the tunnel path.)
Please check the patch noted below. (*Note: patch details are carried over from the DevTest patch notes.)
Bug Fixes
Fixed: Unable to carry animal carcasses.
Fixed: Unable to interact with the quest board at Rick Camp.
Fixed: Quest board not displaying. (DevTestBranch).
Fixed: Car body duplicates when activating the carjack and pressing 'E' again.
Fixed: Turret blocks the camera when switching to top view while driving the SUV with an attached turret. (DevTestBranch).
Fixed: Suicide option not functioning.
Fixed: Some loot spawns cannot be targeted or picked up.
Fixed: Seeker at the church still spawning even after destroying the nest.
Fixed: infected corpses sliding or moving while burning.
Fixed: infected corpses or bodies occasionally turning invisible.
Fixed: White lines appearing on the ground.
Fixed: Stack of molotov cocktails could not be split.
Fixed: Spear durability bug when thrown.
Fixed: Igniter upgrade disappears from the crossbow after reloading the game.
Fixed: Saw machine control arm not spawning.
Fixed: Gas can bug when filling from a vehicle tank. (The gas can, with a 20-liter capacity, could be filled beyond its limit.)
Fixed: Animal harvesting sound not stopping.
Fixed: Apple quest progress bar bug.
Fixed: Unable to assign the dog to the pet house.
Fixed: Melee weapon upgrade bug. Items would disappear when upgraded. Now filtered for available weapons—currently limited to the baseball bat.
Fixed: Rick's Camp mission resets. This occurred when all bandits were killed, but the flag was not raised, and the area was saved or left before returning.
Fixed: Loading a save inside a treehouse caused the "E" key to not initiate climbing down.
Fixed: Vehicles floating or bouncing into the air after using the carjack.
Fixed: Suitcases, cabinets, etc., leaving a ghost mesh after interaction.
Fixed: Fish pond material bug.
Fixed: Minigun unable to fire when pressing "R".
Fixed: Metal shelf in Whitehouse garage always spawning in the same location and not saving.
Fixed: Stair collision at James' house causing James to get stuck while doing his quest.
Fixed: Big Caravan's internal item and attachment detection box was too small (previously used data from the smaller trailer, causing items inside to float or detach).
Fixed: Big Caravan material bugs.
Fixed: Firewood storage amount text not updating after reloading the save game.
Fixed: Towing the caravan/trailer for the first time caused it to float or rotate tilted upward.
New Features
New Caravan/Trailer.
SUV Turret System.
New Allies NPC Quest - Jiyeon.
New Enemy NPC - Cannibal (Melee).
New Enemy NPC - Alien Bug
Functional Mini Boss - Seeder
Two New Questboard Types: Hunting quests and Supply Quests ( Complete tasks like chopping down trees, collecting logs, and storing them to fulfill NPC requests for rebuilding their camps).
New Environment - Cannibal Territory
1. New Caravan/Trailer
This new caravan/trailer can be found in the Zone 1 town
2. SUV Turret System.
You can unlock the turret customization system by completing Jiyeon's quest. Visit Carol Camp to find Jiyeon after defeating the Tank. To unlock the turret, you'll need to complete two quests from the Carol Camp Questboard: Part Gathering 1 and 2. After completing those tasks, Jiyeon will appear at her own garage.
3. New Allies NPC Quest - Jiyeon
4. New Enemy NPC - Cannibal (Melee)
5. New Enemy NPC - Alien Bug
6. Functional Mini Boss - Seeder
Seeder Behavior Update:(from devtest branch) The Seeder's behavior is now functional with a new "teleport" ability. During a fight, after hitting its weak point and it starts cloaking, the Seeder will teleport to another location within its territory.
To uncloak the Seeder, use an RPG or explosive arrows—it takes 2 RPG hits to expose it.
7. Two New Questboard Types: Hunting quests and Supply Questsr
Hunting Quests : These quests can be received from the butcher at Rick Camp. You’ll need to hunt specific animals as requested and bring their carcasses back to the butcher’s table.
Supply Quests : Complete tasks such as chopping down trees, collecting logs, and storing them to fulfill NPC requests for rebuilding their camps. These quests focus on gathering essential resources to help support the community.
8. New Environment - Cannibal Territory
DevTestBranch Version Update : 0.6.2.1-devtest 2
DevTestBranch Version Update : 0.6.2.1-devtest 2
Bug Fixes
Fixed: Vehicles floating or bouncing into the air after using the carjack.
Fixed: Suitcases, cabinets, etc., leaving a ghost mesh after interaction.
Fixed: Fish pond material bug.
Fixed: Minigun unable to fire when pressing "R".
Fixed: Metal shelf in Whitehouse garage always spawning in the same location and not saving.
Fixed: Stair collision at James' house causing James to get stuck while doing his quest.
Fixed: Big Caravan's internal item and attachment detection box was too small (previously used data from the smaller trailer, causing items inside to float or detach).
Fixed: Big Caravan material bugs.
Fixed: Firewood storage amount text not updating after reloading the save game.
Fixed: Towing the caravan/trailer for the first time caused it to float or rotate tilted upward.
Features
Seeder Behavior Update: The Seeder's behavior is now functional with a new "teleport" ability. During a fight, after hitting its weak point and it starts cloaking, the Seeder will teleport to another location within its territory.
Added some new sound effects for Seeder.
DevTestBranch Version Update : 0.6.2.1-devtest 1.1
DevTestBranch Version Update : 0.6.2.1-devtest 1.1
Bug Fixes
Fixed: Unable to carry animal carcasses.
Fixed: Unable to interact with the quest board at Rick Camp.
Fixed: Quest board not displaying. (DevTestBranch).
Fixed: Car body duplicates when activating the carjack and pressing 'E' again.
Fixed: Turret blocks the camera when switching to top view while driving the SUV with an attached turret. (DevTestBranch).
Fixed: Suicide option not functioning.
Fixed: Some loot spawns cannot be targeted or picked up.
Fixed: Seeker at the church still spawning even after destroying the nest.
Fixed: infected corpses sliding or moving while burning.
Fixed: infected corpses or bodies occasionally turning invisible.
Fixed: White lines appearing on the ground.
Fixed: Stack of molotov cocktails could not be split.
Fixed: Spear durability bug when thrown.
Fixed: Igniter upgrade disappears from the crossbow after reloading the game.
Fixed: Saw machine control arm not spawning.
Fixed: Gas can bug when filling from a vehicle tank. (The gas can, with a 20-liter capacity, could be filled beyond its limit.)
Fixed: Animal harvesting sound not stopping.
Fixed: Apple quest progress bar bug.
Fixed: Unable to assign the dog to the pet house.
Fixed: Melee weapon upgrade bug. Items would disappear when upgraded. Now filtered for available weapons—currently limited to the baseball bat.
Fixed: Rick's Camp mission resets. This occurred when all bandits were killed, but the flag was not raised, and the area was saved or left before returning.
Fixed: Loading a save inside a treehouse caused the "E" key to not initiate climbing down.
DevTestBranch Version Update : 0.6.2.1-devtest 1
Hello, everyone,
Since there are still a lot of tasks in progress—such as animations, sound effects, and visual effects—I’ve decided to update this version on the DevTestBranch first.
The first release (0.6.2.1-devtest 1) is still very rough, so you may want to wait for a couple more patches if you’re looking for a more stable experience.
Some NPCs and locations still need additional work. For example, the Cannibal enemies currently lack sound effects, and you will only encounter melee types. The ranged enemies (sniper and bow users) will be added in future patches.
** For the red mist, I have temporarily removed it. Once the visual effects are completed, I’ll add it back into the game.
** And please make sure to back up your save files before testing.
And, here’s a list of the available features in the TestBranch:
New Caravan/Trailer.
SUV Turret System.
New Allies NPC Quest - Jiyeon.
New Enemy NPC - Cannibal (Melee).
New Enemy NPC - Alien Bug
Functional Mini Boss - Seeder
Two New Questboard Types: Hunting quests and Supply Quests ( Complete tasks like chopping down trees, collecting logs, and storing them to fulfill NPC requests for rebuilding their camps).
New Environment - Cannibal Territory
New Features
1. New Caravan/Trailer
This new caravan/trailer can be found in the Zone 1 town
2. SUV Turret System.
You can unlock the turret customization system by completing Jiyeon's quest. Visit Carol Camp to find Jiyeon after defeating the Tank. To unlock the turret, you'll need to complete two quests from the Carol Camp Questboard: Part Gathering 1 and 2. After completing those tasks, Jiyeon will appear at her own garage.
3. New Allies NPC Quest - Jiyeon
4. New Enemy NPC - Cannibal (Melee)
5. New Enemy NPC - Alien Bug
6. Functional Mini Boss - Seeder
The Seeder is mostly functional, but it may still get stuck at certain buildings or its own spawn point. I’m currently replacing its animations with all root motion due to its size. Using navmesh like other NPCs makes it look weird and hard to control.
And you can still check it out in its current state. To uncloak the Seeder, use an RPG or explosive arrows—it takes 2 RPG hits to expose it.
7. Two New Questboard Types: Hunting quests and Supply Questsr
Hunting Quests : These quests can be received from the butcher at Rick Camp. You’ll need to hunt specific animals as requested and bring their carcasses back to the butcher’s table.
Supply Quests : Complete tasks such as chopping down trees, collecting logs, and storing them to fulfill NPC requests for rebuilding their camps. These quests focus on gathering essential resources to help support the community.
8. New Environment - Cannibal Territory
Co-Op Status Update
Co-Op mode is now playable in the real world Zone0, specifically in Section 1 (The White House and surrounding areas). Currently, the focus is on refining this sector and implementing all necessary functions and systems for this area. A Co-Op Devlogs video will be included in the next patch notes update.
0.6.2.1 Patch Preview
Hello everyone,
I apologize for the delay, but I need one more week to finalize the new quests and dialogue for patch 0.6.2.1.
And here are some of the features that will be added in 0.6.2.1
New Caravan/Trailer
More Quests: Expanded quest board with additional side quests.
New Allies NPC Quest - Jiyeon: Jiyeon will live at Carol's Camp in her own DIY garage. You can interact with her after you unlock or clear some quests to access her main quest line.
The First Cannibal Base at the Radio Station: You can discover clues and artifacts that reveal more of the main storyline and unlock a hidden cave to explore.
New Enemies - Cannibal Gang
Progress Update
Hello everyone,
I need to postpone the Seeder update for a bit. I'm currently considering reworking and reintroducing the customizable turret for the SUV first, as it will be crucial for combatting this new threat. The turret rework is complete, but I plan to release it alongside other content, including the Seeder and Cannibal Gang updates.
Additionally, the Radio Station in Zone1 will undergo some changes. It will become a base for the Cannibal Gang, as mentioned in dialogues by Scott and James.
There will be new quests added to the quest board and more NPC storyline quests. This includes a new Hotel Quest that will reward you with a key card to access all hotel rooms. And there will be 3 new NPCs added in the patch.->
Version 0.6.2.1 will be live on October 5th.
[ Allies NPC ] : Jiyeon
[ Cannibal Boss ] : The Butcher (First Born of a triplet set controlling their three bases). The Butcher, similar to "Tank" and "Berserker," is part of an E.V.H and has a unique storyline that explains how this Cannibal gang can control Infected and all Mutant types.
[ Cannibal ]: Work in Progress
New Jiyeon Model :
The Butcher (First born)
M2 Turret
Co-Op Progress Update:
Over the past week, I've been focused on preparing Zone0 for the Co-Op project by cleaning and transferring the map. Soon, I will start testing the Co-Op mode on the actual map.
The first launch of Co-Op mode will be a private test, requiring beta keys for access. I will keep you all informed and let you know when it's ready for testing.
0.6.2.0.3 Hotfixes Patch
Fixed : NPC items and buildings not saving properly.
Fixed : Energy Cell interaction issues when returning to it from a distance.
Fixed : Ladder bug on Caravan Roof Rack.
Fixed : Crossbow disappearing after crafting and not being retrievable.
Fixed : Crossbow Crafting UI bug, preventing interaction and inventory display during crafting.
Fixed : HUD and crosshair disappearing after closing NPC dialogue.
Fixed : Crafting issue with lashing not requiring any materials.
Fixed : Quest manager now automatically tracks the latest active quest to resolve multiple quest receipt bugs.
Fixed : James Quest reset to gas station sequence upon failure or player death, ensuring continuity.
Fixed : Quest tracking and untracking option bugs.
Fixed : Scott Quest not being marked as complete.
Fixed : Scott’s behavior issues when chasing a bandit without a weapon.
Fixed : Quest collision between Scott and James; completing Scott’s Quest first then accepting James Quest' causes Scott to disappear.
Fixed : Issues when pressing 'Tab' or any cancel button during gear upgrades.
Fixed : Vehicle gas tank filling issues.
Fixed : Dog unable to mark and attack targets.
Fixed : Some Floating props and issues with wooden floor collisions.
Fixed : Camp Carol building lacking collision.
** Scott's Weapon Limitation: Scott can now only use the M4A1, G17, and Machete. More weapons will be made available for him in future updates.
0.6.2.0.2 Hotfixes Patch
Fixed: Rick disappears after loading the game (occurs once the Rick Camp Quest is completed and the game is saved then loaded).
Fixed: Compass repair bug.
Fixed: Compass Quest not consuming materials.
Fixed: Compass Quest UI mismatch; when receiving a reward, it should now display "Added to your collectables."
Fixed: Pressing ESC while in the weapon upgrade menu bug (stuck and can't exit).
Fixed: Lost items during weapon upgrades.
Fixed: Issue in James' Basement Quest where James gets stuck after killing The Bloat, preventing completion of the task.
Fixed: Generator fuel : save refactor to address saving issues.