Mittelborg: City of Mages cover
Mittelborg: City of Mages screenshot
PC PS4 XONE Switch Steam
Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Mittelborg: City of Mages

Update ver 1.5.1

The aim of this update is to give more tools for the Chancellors to predict upcoming Tempests. Now player will have all 4 spells much earlier than before. Using this spells will grant player needed information to plan their defence!

Here is the full changelog for v1.5.1 update:


  • Reworked “Iron Grip” spell. Instead of increasing mage effectiveness, it will show on which day one of Oracle predictions will happen
  • Changed order of few story quests, so that quest for first spell appears earlier
  • Changed requirements for spells from 5-5-5 alignment for each level to 2-3-5, making it easier to level them and to extend their synergy potential
  • Reworked oracle screen
  • New potions and scrolls panels
  • Added chancellor portrait to the game screen
  • Added new tooltips

Feedback = improvements

Thank you all for your feedback, bug reports and play through videos! We are reading and watching all of them, and always taking notes and discussing them in our team. After carefully examining them, we have made critical improvements and many more wait us ahead.

Today we have released patch v 1.4 and patch 1.3 was released earlier this week.

Main issues that we addressed in the patch 1.4 was balance almost in every part of the game.

In patch 1.3 we focused on story mode quests, getting rid of “bad ones” and changing their order to improve the flow of the game.

In the next patch we will address the issue with “randomness” of the game and right now we are already testing new tools for players to predict next events!


Here is the full changelog:

V 1.4

  • Changed the requirements for traits so that open up much earlier.
  • New tempest events generation system.
  • In cursed Laboratory artefacts no longer are affected by the curse that causes items to mix into something else.
  • Changed the purple tempest into blue tempest so that it corresponds with other UI elements like barrier and predictions.
  • Crystal Retort UI reworked so that it is visible how much % an item will grant.
  • Reworked Hall of Fame UI
  • Added an effects when you acquire mages and eather
  • Resized the text of Magnus diaries pages
  • Added additional information to trait leveling up window


V 1.3

  • Reworked the first appearance of Shenda. Now it will show up instead of first death screen
  • Changed the order of story quests
  • Blocked gameplay hotkeys during writing a bug report
  • Added new tooltips
  • Minor UI improvements


Bug fixes:

V 1.4

  • Major issue with some quests finishing before their requirements has been met
  • Issue with crystal retort, causing it to fill up slower than supposed
  • Damage counter in quests showing wrong numbers



V 1.3

  • Map scroll area activating too early, causing screen to scroll when it is not supposed too
  • Exit button is not working until first profile is created
  • Change of alignment showing at the start of the game

One shot, two shot *Devlog Update*

Since the release in last week we’ve released patch v.1.1 and today a second patch came out - v.1.2!

Our main focus was to fix some major bugs (like a bug with the “Silentium” spell) that were found after release, as well as gameplay improvements that we were able in a short time period.

Here is the full changelog:

v0.1.2

Bug fixes:

  • Fixed a bug that caused “Silentium” spell to not work properly
  • Fixed a bug that caused a “sacrifice mage” button to disappear on some systems
  • Fixed a bug that caused a spell’s cooldown to show ridiculous numbers before first use
  • Fixed an issue with Dragon Blood potion that caused it to not work properly
  • Fixed some translation errors


Improvements:

  • Lowered the amount of items needed to summon a mage through Crystal Retort
  • Added tooltips for ingredients and for Crystal Retort window
  • After clicking on the achievement, a Residence window showing corresponding trait will open
  • All effects of spells and potions that show on prediction panel if the danger awaits during future tempest events will have their colors switched
  • Now a magnus diary page will open as soon as you get it


v0.1.1

Bug fixes:

  • Fixed a bug that caused tutorial to stop working if the game was closed with alt-F4 on Windows systems
  • Fixed a bug that caused the story mode stop in ⅓ of it’s progress


Improvements:

  • Changed an amount of barrier HP healed per turn of the tempest to 3-5-7, depending on building level
  • Added a traits progress on tooltip in the Residence window
  • Rewrote some tooltips to be more clear and informative
  • Minor UI improvements


Thank you all for your patience and for sending us valuable feedback on the game, it helps us make Mittelborg great again!

The next update will be released just in a few days - stay tuned!

MITTELBORG: CITY OF MAGES RELEASED ON STEAM

Great news!

We have left the early access and because of this marvelous event, we are giving a 35% discount for the game!

During last months we have made tons of changes, that were based not only on our vision, but also we took into account all of YOUR comments!

Thank you for being with us all this time and for sharing your opinion, it helped Mittelborg to become better!

Does it mean we are finished working on the game? Absolutely not! In our future plans we have tons of additional content we would like to add to the game with the next free updates!

Good luck, Chancellors!

The Final Countdown

Several months of the focused work and we are ready to cross the finishing line. The game developement of Mittelborg is almost done. Now we are making last changes before the full release on Steam, June 20, 2019.
We cannot wait to show you the fresh build with big changes in it.

We took into account our player’s concerns about randomness in the game for that reason we’ve changed significantly the core gameplay, now it is more diversified and gives a control over the city. Also our game economy is more balanced.
We were not satisfied with our storyline as a result we reworked it, added flow to the story, making it more engaging and exciting.
The biggest change is the system of Counselors. Each of 10 Counselors gives a new playstyle in the game.
We care about the visual part: new animations, visual effects and 10 OST are added.Hope all of our players and new friends who join us in future will enjoy the released game.

WE HAVE PREPARED A DISCOUNT for the release, 35% OFF.

All comments and feedback are appreciated:)
Invite you all to our Wishlist and let's start countdown together:)

Next round on me! *Devlog update*

We’ve focused on implementing changes to the gameplay in the past few months without affecting artifacts, scrolls and potions. The time has come to introduce updates for all of them:

From now on, Level 2 Artifacts can be crafted from the Laboratory screen, while you still get a chance to find one during expeditions or text events.
All numerical values of effects are increased to have more impact on the game. However, getting the artifacts has become a little harder - they are rare to be found in the neighbor worlds because of reduced appearance.

We’ve completely changed the work of Scrolls. They were originally used as an essential resource for one of the choices during text event, but the need to have 6 scrolls (for each type of text event) was no fun. Now each scroll has its own effect in the event, for example, it can remove the negative effect, or completely neutralize the destructive consequences of the event.

The most significant improvements have been made to Potions. Instead of having 13 potions, each of them worked throughout the whole Tempest, the Chancellor has access now to 11 absolutely new potions. Most of them act currently during a turn of the Tempest, while having their stats up. For example, instead of getting magical resistance by 10% for the whole turn, you can get 75% increase for the whole round. It will give more control over the situation in Mittelborg, thus drinking portion at the right moment gives the city the opportunity to hold out for a few more turns. As well as using a potion incorrectly will reduce your chances for survival.

Changing the crafting system is the most intriguing update. Sending mages to expeditions, you can find a huge number of basic elements now. Build Laboratory, and Master Engis will help you craft “Tincture of Light” from 2 parts of Matter and 1 part of Wind, or reveal what elements are required to improve the Stone of Faith artifact.

We are on our way to make Mittelborg even more interesting and hope you, our Magicians, will appreciate our new update!

Next round on me! *Devlog update*

We’ve focused on implementing changes to the gameplay in the past few months without affecting artifacts, scrolls and potions. The time has come to introduce updates for all of them:

From now on, Level 2 Artifacts can be crafted from the Laboratory screen, while you still get a chance to find one during expeditions or text events.
All numerical values of effects are increased to have more impact on the game. However, getting the artifacts has become a little harder - they are rare to be found in the neighbor worlds because of reduced appearance.

We’ve completely changed the work of Scrolls. They were originally used as an essential resource for one of the choices during text event, but the need to have 6 scrolls (for each type of text event) was no fun. Now each scroll has its own effect in the event, for example, it can remove the negative effect, or completely neutralize the destructive consequences of the event.

The most significant improvements have been made to Potions. Instead of having 13 potions, each of them worked throughout the whole Tempest, the Chancellor has access now to 11 absolutely new potions. Most of them act currently during a turn of the Tempest, while having their stats up. For example, instead of getting magical resistance by 10% for the whole turn, you can get 75% increase for the whole round. It will give more control over the situation in Mittelborg, thus drinking portion at the right moment gives the city the opportunity to hold out for a few more turns. As well as using a potion incorrectly will reduce your chances for survival.

Changing the crafting system is the most intriguing update. Sending mages to expeditions, you can find a huge number of basic elements now. Build Laboratory, and Master Engis will help you craft “Tincture of Light” from 2 parts of Matter and 1 part of Wind, or reveal what elements are required to improve the Stone of Faith artifact.

We are on our way to make Mittelborg even more interesting and hope you, our Magicians, will appreciate our new update!

Unlimited Power! *Devlog update*

In keeping with our basic game design, the gameplay of Mittelborg was based on the Serenity-Tempest cycle where during the Tempest players made all the planning and preparations while during the Serenity their decisions were put to the test. However, after gathering our players’ feedback for the last few months, we have found one disadvantage in this system, in other words there was no opportunity to correct players’ initial action plan during the Tempest phase what leaded to a weak control over the city and the lack of the decision making.

We are bringing significant changes to Mittelborg concerning this flaw to increase the players’ control over the city and their perception of the game in general.

Thus the Tempest phase now is not just a continuous carousel of the events in which players have the role of observers. From now on Tempest is divided into separate days. At the end of each day players can take a number of actions and change the balance of power in the city, namely, they can buy more precise prediction of the incoming events, redirect the mages from one building to another to fix the defense or drink a potion which gives a necessary bonus in this very day.

Along these lines, the main game mechanics have undergone a number of changes:

Changes on how the Tempest events work. The text events can now occur on any day of the Tempest and cannot be predicted. Raids and Barrages are still the biggest danger to players but we added few tricks which can decrease their damage significantly and even give a total protection. A new type of event added - Tailwind. It will give an opportunity to acquire additional Aether by sending mages to the Wind Catcher during the day. The Eye of the Storm has an additional function which we will present later in our devlogs.

A new system of predictions should be also mentioned here. Due to the system, the Oracle is now the best counsellor of the Chancellor and vital for survival of Mittelborg. During the Serenity the Oracle performs a ritual to forecast the amount and type of events in the upcoming Tempest, but it cannot forecast the order of this events.The higher level of the Oracle is, the more detailed information players can receive, however to obtain the full prediction they have to pay extra.

Concerning the Chancellor’s loyal helpers, mages Viates, we have also made a correction. Now they are small in number but they give bonuses by several times more! Thus if two mages are sent to the Garrison during a Raid you will receive additional 60% physical resistance which significantly minimizes the received damage.

Before all these changes are implied in the stable version, we are going to carefully test and analyze them. But the current work-in-progress build is already available in beta-branch on Steam.

Do not hesitate to leave your feedback about the game, each comment is read by us, developers, and it is very useful for the development of Mittelborg!




Size matters! *Devlog update*

We have always taken into consideration our players’ feedback and one of the discussed topics was the feeling that achievements/knowledge have a little impact on the gameplay. So we could not leave this issue unaddressed.

Currently in the game each achievement/knowledge gives a small bonus to specific characteristic, but it sums up to a significant bonus the end of the game. The bonus is taken into account in the game balance, but still is not very notable due to small numerical values.

We have decided to increase the values of achievements/knowledge bonuses several times but to set a limit on their number, used in one gaming session. As a result the system that has long been waiting for its time — the system of counsellors — is introduced.

Since now it is the counsellors who give a bonus to different aspects of the game, and a player can choose one of them at the beginning of each playthrough. It can greatly change one’s playing style for the session. Each of the 11 counsellors is unique, can be unlocked during the game and gets stronger with each achievement you unlock for them.

As soon as this system is carefully tested, it will be implemented into the game, as well as other new and exciting changes that we are preparing for the world of Mittelborg!

Patch v0.2.2 brings new content and gameplay improvements!

Good news, fellow sorcerers and warlocks!

A new city counsellor has joined Mittelborg - Marcus the Pathfinder! Being a daredevil by nature and portal keeper by the calling he leads mages into distant worlds, and with him, Marcus has brought new events to the game.

We are constantly working on improving game mechanics and sometimes it means removing excessive random from the game ang giving player more control. From now on, during events you will get a helpful tip on what kind of consequence may occur after your decision, and new system of notifications will give player more crucial feedback on the game process.


Here is the changelog:

- A new city counsellor is added, Marcus the Pathfinder
- 15 new events
- Hints added to events, displaying affected region
- Added notification system, as well as new tooltips to give more gameplay feedback
- Minor bugfixes


Wishing you the best experience in the world of Mittelborg!