MO:Astray cover
MO:Astray screenshot
PC iOS Switch Steam
Genre: Platform, Puzzle, Adventure, Indie

MO:Astray

About Disaster mode

Hello everyone, we're Archpray Game Studio


Here's another image from Disaster Mode. In terms of the quest design, one of the things we did was increase the density of spikes. You're gonna need pretty gnarly controls to dodge all the spikes.

September 10th is right around the corner; see you then!

We've got big news for you!

Hello everyone, we're Archpray Game Studio

We've got big news for you!

The Disaster Mode we mentioned previously will be updated to the Steam version on 9/10. When the development team was designing the quests in for Disaster Mode, we felt it was way too brutal XD

Here's an image for you to take a peek at.



We've sped up the powerful machines... can your eyes even keep up!?!? We probably don't even have to mention how fast your hands'll have to move.

By the way, we've been run over multiple times when we were playing!

MØ Partners MØ Problems


This story takes place in the spring of MO's 18th year. As a girl who's just coming-of-age, she's curious and hesitant about love. That was until that fateful day in the sewer, where she encountered "the one", a love she could not deny...

MØ Partners MØ Problems, the sequel to MO: Astray, is a romance simulation game. There are multiple storylines for players to choose from, leading the damsel MO to explore the true meaning of love. Besides the main storyline which focuses on falling in love, there will be a battle mode. If MO encounters someone that she dislikes, a rival lover for example, she initiates an attack, using the liquid on her body to suffocate her target.

MØ Partners MØ Problems is expected to be released on iOS/Android in 2025. Please follow our official Facebook page for the latest information.

【MO:Astray v1.2.6 Update】

[Fixed] Some aesthetic issues

【MO:Astray v1.2.5 Update】

[Fixed] Some aesthetic issues
[Fixed] Some bugs
[Adjusted] Minor adjustments to some quest configurations

【MO:Astray v1.2.4 Update】

[Fixed] Some aesthetic issues
[Fixed]: Some bugs

【MO:Astray v1.2.3 Update】

[Fixed] When using the controller, jump judgment error occurs when engaged in parasitic takeover
[Fixed] Some quest bugs
[Fixed] Some aesthetic issues

【MO:Astray v1.2.2 Update】

[Fixed] Some quest bugs
[Fixed] Some aesthetic issues
[Adjusted] [Easy Mode] Difficulty level for some quests adjusted

【MO:Astray v1.2.1 Update】

[Fixed] Some quest bugs
[Fixed] Some aesthetic issues
[Adjusted] [Easy Mode] Difficulty level for some quests adjusted

[MO:Astray v1.2.0 update - Added easy mode]

Hi everyone, this is Archpray Inc.

We have an important announcement to make. In this update, we've adjusted the difficulty levels: What you'll now see as "Normal" is actually the original "Easy" mode, and what you'll see as "Adventure" is actually the original "Standard" mode. In the meanwhile, we've added an easier mode for players to select.

The reason for this is because MO: Astray is not a game that we hope players can never get through. Instead, by lowering its difficulty, we hope that more people will know about MO: Astray, give it a try, and experience the story of MO.

The new-added easy mode here is very suitable for players who are not confident in their control skills, newcomers, or those who are not good at action games.

You might be wondering: How easy is the easy mode?
From the perspective of the control skills and proficiency had by the production team, the number of deaths has been reduced by about 80%. We hope players who play the game in this mode will not feel like they're falling to pieces.




In easy mode, the demand for control skills are greatly reduced, and even the puzzle-solving methods for some quests have been changed. In this mode, the recovery speed of MO's HP is increased, and the initial HP is higher than in other ones. Thus, players are at an advantage when facing monsters and the boss.



But please note that in this mode, even though we've reduced the difficulty and increased the recovery speed of HP, there are still some deadly traps that will kill players in the game. This is because we still hope there are some challenges waiting for players to succeed at, rather than just simply strolling on through.





We hope everyone will like this adjustment. Thanks, and have some fun!