Modest Kind cover
Modest Kind screenshot
Genre: Adventure, Indie

Modest Kind

Modest Update: Patch 3.00

Major changes



  • Each boss now leaves debris after you beat them
  • Now you can talk to Geofront Dwellers in starting room of each new floor
  • You can now hide UI and Artefact Log in the menu
  • Added footsteps walk loop sounds for each floor
  • If your character stays in a chilly room long enough, he could catch cold and sneeze
  • New special rooms added
  • There are children now all over Eureka Fortress
  • You can randomly meet Geofront Dwellers along your journey
  • More cinematic dialogues
  • New sound effects for Birth Keep boss
  • Map now displays icons for all special rooms, cure items, coins and Artefacts you find on your journey


Narrative updates



  • There's no more POV text in the game
  • Opening cinematic was remade completely
  • "They" no longer "hit your mother"
  • Additional story content between floors
  • Rewritten existing text while examining special rooms
  • New Russian localisation for interface and in-game text
  • "Artifact" was changed to "Artefact"
  • "Encounters" was changed to "Requests"
  • Corrected spelling errors
  • Rewritten existing dialogue with Geofront dwellers
  • Rewritten game finale. Now there's two big endings plus one secret ending instead of five short ones


Bug fixes



  • Fixed collision box for Ganesha
  • Fixed collision box for Tradesmen in shops
  • Reduced size of cat's head in a box
  • Fixed the issue where there was no way to see which stats would be decreased upon equipping an Artefact
  • Fixed the issue where player couldn't use hot keys to delete account
  • Corrected the issue where health bar would never change after unequpping Artefacts.
  • Fixed the issue where the player could have negative (х-1) amount of coins
  • "Note from Ingrid" now works differently


Minor updates



  • New sound for slot-machines in room before the boss
  • Now you can walk using WASD as well as arrow keys on your keyboard
  • You can no longer encounter Count Poseur on the last floor
  • Geofront Dweller dialogue options are now displayed in a list
  • Achievement Unlocked text is now centered
  • Infants now slowly disappear after you defeat them


Controller support



  • You can now hide UI and Artefact Log in the menu using gamepad
  • L2 and R2 on Dualshock 4 on Equipment screen can be used to switch between Requests-Equipment-Setup в инвентаре теперь отвечает за переключение между параметрами от Здоровья до Фортуны
  • L1 and R1 are now used to switch between Stats (Health to Karma)
  • Changed button configuration
  • Game now supports more different gamepads



You can purchase the game with a discount!


http://store.steampowered.com/app/701740/Modest_Kind/

Modest Update: Patch 2.00

Major changes



  • Upon collecting every Anubis part you unlock "ANUBIS HAZMAT UNIT" suit wich can be equipped in "Geofront"
  • After the suit is destroyed you don't go back to Geofront. "Anubis" grants second chance in battle
  • The Researcher now can be found at the beginning of each floor
  • Slot-machines in room before the boss require only 1 coin to activate
  • New contrast cursor for easy aiming


Narrative updates



  • New names for disposable drop items
  • The Researcher missions have been rewritten
  • Corrected spelling errors
  • Rewritten existing dialogue with Geofront dwellers
  • Fixed the problem with choosing dialogue options in "Austere Asceticism" dialogue
  • Fixed the problem with choosing dialogue options in "Zeitgeist" dialogue
  • Changed "Ark of Ideas" floor name to "Alma Mater"



Bug fixes



  • Fixed the issue where character would be thrown out of the room while shooting
  • Correlated burning zone with zone of recieving fire damage

Minor updates



  • Changed Artifacts that are given after using secret usernames
  • Some chandeliers in "Hoarding Dragon" room are now mirrored
  • New sound after completing Researcher Request
  • You can now choose dialogue options with UP and DOWN buttons on d-pad instead of L1-R1 (LB-RB)
  • All breaking sounds are now much more quieter

Balance changes



  • Increased damage and nerfed range of "Büchsflinte"
  • Increased fire rate of "Bergmann 1896"
  • Increased damage, fire rate and nerfed range of "Arcaballista"
  • Increased fire rate of "Misspent Youth"
  • Nerfed range of an Infant trapped in treasure chest
  • Reduced blast radius of each explosive object in the game



You can purchase the game with a discount!


http://store.steampowered.com/app/701740/Modest_Kind/

Modest Update: Plans Ahead

Happy 2018, Convicts!

We'll continue to work on the game throughout this year. Don't expect huge discount on Steam Sales for Modest Kind. Get it right now!

We are inclined to follow the example of Witcher 3 and Overwatch developer updates, where you pay full price once and get quality game content for free.

It is our long-term goal to justify the price with continious support. What can players expect in the near future?


  • First of all, nobody is entirely satisfied with core gameplay. Accidentally dying and running through Birth Keep for the ninth is tedious. We'll address "boring" aspect with introduction of an interesting gameplay mechanic. Game lacks consistency and drags a bit. Good news is: we've read all your feedback and are ready to fix things.

  • We just hate how our game starts. Even though uncovering secrets is a general feature of Modest Kind storytelling, even with all the little bits of information player has no idea what his goal is. We already added dialogue explaining how to defeat certain enemies, we'll continue to fix lines for deeper experience. And opening sequence? We'll throw that out and come up with something more clear and cool.

  • From all the streams, videos and reviews we got good feedback on special rooms and interesting enemies. Hopefully, we'll be able to introduce more Infants and interactive objects before summer.

  • Environmental storytelling is feature we are really proud of. That's one thing that works well to gain your interest, but we'll go even deeper in updates. Ultimate goal is to make the game super immersive and more atmospheric, so expect more floors and rooms to explore.

  • Another big point for us is balancing all Artifacts that are currently in the game. First big 2018 update will change weapon handling and add some depth to using your favorite Artifacts and Weapons.

  • Game controls great with keyboard and mouse, but there are some quality of life changes, like fixing aim color, that we would like to add. Navigating in Equipment menu with gamepads is total disaster, we'll scrap that and build new button layout.

  • People understood many pop-culture references within the game, but players are yet to find our most hidden easter eggs, revelations and endings. Yeah, Modest Kind encourages replayability, we'll further enhance repeating nature of core gameplay for gamers to actually enjoy finding new content that we'll add.

  • Aside from porting Modest Kind to Mac, Nintendo Switch and PS4 there's one dream mode that everyone, including Team Vedanta, desires to see in the game. Couch coop. Think of this as of mysterious Stretch Goal. You support us, we support the game.

    We tried to be vague, not to spoil all the things to come. Just know this: Team Vedanta is still hard at work making the game bigger and better. You deserve the best and we intend to deliver just that!


Modest Update: Patch 1.99

Major changes



  • We added a log of picked up artifacts
  • After achieving certain conditions within the game your starting weapon changes to "Single Action Army" revolver now
  • Now slot-machines in room before the boss require only 3 coins to activate
  • New Tradesman added
  • Changed conditions required for new Convicts to appear in Geofront
  • New maps added

Narrative updates



  • New algorithm for showing dialogue in Geofront
  • The Researcher missions have been rewritten
  • New lines of dialogue with Geofront dwellers
  • Updated dialogue in special rooms
  • Game now supports dialogue options
  • Corrected spelling errors
  • Rewritten existing dialogue with Geofront dwellers
  • After completing a mission now there's notification about your reward in "Encounters" menu

Bug fixes



  • Game now supports 2560*1080 screen resolution
  • Fixed the looping dialogue
  • Fixed secret usernames

Minor updates



  • Enlarged Health icon
  • Enlarged Artifact icon
  • Deleted resisist to normal damage
  • "Kether Flask" now drops in "Jacco Macacco" boss room
  • "Hoarding Dragon" now has twice of his original HP

Balance changes



  • Nerfed damage from "Discriminant" artifact
  • Nerfed time span of "Düppel Chaff" artifact
  • Nerfed damage from "Decima" artifact
  • Nerfed damage from "Wheel of Fortune" artifact
  • Nerfed damage from "Factorial" artifact
  • Increased Health after using secret usernames



Modest Kind is 25% off right now until tomorrow!


http://store.steampowered.com/app/701740/Modest_Kind/

Modest Kind is available on Steam!

We are proud to announce that Modest Kind is out on Steam right now. Celebrate the release by purchasing the game with a special Initiation discount for $2.99 until December 28th 2017.

The adventure doesn't stop here. We'll continue to work on updates and patches for the game, adding new content and improving overall performance. Together we'll make Modest Kind a Spiritual Roguelike every player deserves!



With zero marketing budget, we would be grateful for any kind of support you could offer, be it a review, a news article, twitch stream, youtube video or else. A simple tweet would do too!

Modest Kind is coming to Steam on December 22!

Greetings from Vedanta Team, Convicts!

PC version is coming out on Steam on December the 22th, 2017. We crave for our game to have some media presence, since there's no marketing campaign. We would be grateful for any kind of support you could offer, be it a review, a news article, twitch stream, youtube video or else. A simple tweet would do too!



Modest Kind is a Rogue-lite Initiation Adventure. Ever heard of Entropy, The Selfish Gene and Schrödinger's cat? This action-heavy, story-driven top-down dungeon crawler will put your knowledge to the test. Your Path to Enlightment begins now.