Now you can talk to Geofront Dwellers in starting room of each new floor
You can now hide UI and Artefact Log in the menu
Added footsteps walk loop sounds for each floor
If your character stays in a chilly room long enough, he could catch cold and sneeze
New special rooms added
There are children now all over Eureka Fortress
You can randomly meet Geofront Dwellers along your journey
More cinematic dialogues
New sound effects for Birth Keep boss
Map now displays icons for all special rooms, cure items, coins and Artefacts you find on your journey
Narrative updates
There's no more POV text in the game
Opening cinematic was remade completely
"They" no longer "hit your mother"
Additional story content between floors
Rewritten existing text while examining special rooms
New Russian localisation for interface and in-game text
"Artifact" was changed to "Artefact"
"Encounters" was changed to "Requests"
Corrected spelling errors
Rewritten existing dialogue with Geofront dwellers
Rewritten game finale. Now there's two big endings plus one secret ending instead of five short ones
Bug fixes
Fixed collision box for Ganesha
Fixed collision box for Tradesmen in shops
Reduced size of cat's head in a box
Fixed the issue where there was no way to see which stats would be decreased upon equipping an Artefact
Fixed the issue where player couldn't use hot keys to delete account
Corrected the issue where health bar would never change after unequpping Artefacts.
Fixed the issue where the player could have negative (х-1) amount of coins
"Note from Ingrid" now works differently
Minor updates
New sound for slot-machines in room before the boss
Now you can walk using WASD as well as arrow keys on your keyboard
You can no longer encounter Count Poseur on the last floor
Geofront Dweller dialogue options are now displayed in a list
Achievement Unlocked text is now centered
Infants now slowly disappear after you defeat them
Controller support
You can now hide UI and Artefact Log in the menu using gamepad
L2 and R2 on Dualshock 4 on Equipment screen can be used to switch between Requests-Equipment-Setup в инвентаре теперь отвечает за переключение между параметрами от Здоровья до Фортуны
L1 and R1 are now used to switch between Stats (Health to Karma)
We'll continue to work on the game throughout this year. Don't expect huge discount on Steam Sales for Modest Kind. Get it right now!
We are inclined to follow the example of Witcher 3 and Overwatch developer updates, where you pay full price once and get quality game content for free.
It is our long-term goal to justify the price with continious support. What can players expect in the near future?
First of all, nobody is entirely satisfied with core gameplay. Accidentally dying and running through Birth Keep for the ninth is tedious. We'll address "boring" aspect with introduction of an interesting gameplay mechanic. Game lacks consistency and drags a bit. Good news is: we've read all your feedback and are ready to fix things.
We just hate how our game starts. Even though uncovering secrets is a general feature of Modest Kind storytelling, even with all the little bits of information player has no idea what his goal is. We already added dialogue explaining how to defeat certain enemies, we'll continue to fix lines for deeper experience. And opening sequence? We'll throw that out and come up with something more clear and cool.
From all the streams, videos and reviews we got good feedback on special rooms and interesting enemies. Hopefully, we'll be able to introduce more Infants and interactive objects before summer.
Environmental storytelling is feature we are really proud of. That's one thing that works well to gain your interest, but we'll go even deeper in updates. Ultimate goal is to make the game super immersive and more atmospheric, so expect more floors and rooms to explore.
Another big point for us is balancing all Artifacts that are currently in the game. First big 2018 update will change weapon handling and add some depth to using your favorite Artifacts and Weapons.
Game controls great with keyboard and mouse, but there are some quality of life changes, like fixing aim color, that we would like to add. Navigating in Equipment menu with gamepads is total disaster, we'll scrap that and build new button layout.
People understood many pop-culture references within the game, but players are yet to find our most hidden easter eggs, revelations and endings. Yeah, Modest Kind encourages replayability, we'll further enhance repeating nature of core gameplay for gamers to actually enjoy finding new content that we'll add.
Aside from porting Modest Kind to Mac, Nintendo Switch and PS4 there's one dream mode that everyone, including Team Vedanta, desires to see in the game. Couch coop. Think of this as of mysterious Stretch Goal. You support us, we support the game.
We tried to be vague, not to spoil all the things to come. Just know this: Team Vedanta is still hard at work making the game bigger and better. You deserve the best and we intend to deliver just that!
Modest Update: Patch 1.99
Major changes
We added a log of picked up artifacts
After achieving certain conditions within the game your starting weapon changes to "Single Action Army" revolver now
Now slot-machines in room before the boss require only 3 coins to activate
New Tradesman added
Changed conditions required for new Convicts to appear in Geofront
New maps added
Narrative updates
New algorithm for showing dialogue in Geofront
The Researcher missions have been rewritten
New lines of dialogue with Geofront dwellers
Updated dialogue in special rooms
Game now supports dialogue options
Corrected spelling errors
Rewritten existing dialogue with Geofront dwellers
After completing a mission now there's notification about your reward in "Encounters" menu
Bug fixes
Game now supports 2560*1080 screen resolution
Fixed the looping dialogue
Fixed secret usernames
Minor updates
Enlarged Health icon
Enlarged Artifact icon
Deleted resisist to normal damage
"Kether Flask" now drops in "Jacco Macacco" boss room
"Hoarding Dragon" now has twice of his original HP
We are proud to announce that Modest Kind is out on Steam right now. Celebrate the release by purchasing the game with a special Initiation discount for $2.99 until December 28th 2017.
The adventure doesn't stop here. We'll continue to work on updates and patches for the game, adding new content and improving overall performance. Together we'll make Modest Kind a Spiritual Roguelike every player deserves!
With zero marketing budget, we would be grateful for any kind of support you could offer, be it a review, a news article, twitch stream, youtube video or else. A simple tweet would do too!
Modest Kind is coming to Steam on December 22!
Greetings from Vedanta Team, Convicts!
PC version is coming out on Steam on December the 22th, 2017. We crave for our game to have some media presence, since there's no marketing campaign. We would be grateful for any kind of support you could offer, be it a review, a news article, twitch stream, youtube video or else. A simple tweet would do too!
Modest Kind is a Rogue-lite Initiation Adventure. Ever heard of Entropy, The Selfish Gene and Schrödinger's cat? This action-heavy, story-driven top-down dungeon crawler will put your knowledge to the test. Your Path to Enlightment begins now.