Release 18 is now available! It includes a new Roleplay (RP) game-mode (open-source), new character system, weapons and much more!
Whilst your waiting on us dropping vehicle support in the next release (in a few weeks!) we thought we'd treat our community to some great new features and functionality:
New 1st and 3rd person view (realistic) All new weapons, animations and "Aim Down Sight" (all open-source) New console (~ key) for various commands Characters poses including relaxed, etc. Configurable private / public ownership if props, etc. on servers
25+ new minor features and functionality: Redesign of HUD UI elements GM's can have black lists for tools or props
50+ bugs fixed including: Physics crash on certain maps fixed Travelling with server's is fixed Going far out of bounds how respawns you Sound sliders now work for all compatible GM's Fixed UI Scaling issues on certain resolution
Release 16 - Is Live!
Release 16 has dropped, just a week after our early access launch!! We've been working hard to deliver the features you and the community have wanted :)
Just before we list the major things changed we want to thank everyone for the great support over the last 10 months; and that we've some exciting new features (cars!) coming in the release along with some pretty epic game-modes!
Change-list:
Web browser prop, with set URL feature
TV's props, with set video, play/pause, seek +/- 10, mute and restart
New server browser that groups by game-mode (sandbox, TTT, RP, etc)
No-clip mode won't have inertia or collisions
Physgun changes (removed toggle gravity, beam is now visible remotely, etc.)
Instant show of subscribed workshop items in all menus, and fixed limit of 50 being shown (unlimited now)
Browsing of workshop now shows unlimit items, plus added "Hide stuff I'm subscribed to"