Modsork cover
Modsork screenshot
Genre: Indie

Modsork

Next: Music! Also: Minor Update 0.6.2b

I've uploaded a minor update that does the following:

  • xbox 360 controllers: triggers now work in the menu, too (they already did for other game controllers)
  • pressing ESC (instantly) or holding the back / select button for ~1sec will lead to instant game over if your run already started (so you don't have to kill yourself anymore to end the run). If you haven't zapped START yet, it will take you back to the menu instead.
  • removed a GUI element in Arcade Mode that wasn't doing anything at the moment (you might see it again in the future ;) )
  • fixed a button sprite in the menu


The version number of the game is always displayed in the main menu under the title, along with the most noteworthy changes.

What's Next?
The plan for the next major update is to work on the systems that control the music to make them smarter and make the music more dynamic. Content-wise, both existing SoundSets are going to be expanded with new sounds and maybe some real-time sound effects. I'm very excited to finally get to work some on those aspects of the game.

There's also a few bugs, audio and otherwise that I may get to fix in a minor update before fully focusing on the music.

Update 1 is online; Completely redone wave progression

Hi all,

I'm happy to bring you the first major update to MODSORK. The main feature is a complete redesign of the wave progression, using new spawn shapes and behaviors. Give this new version a and go enjoy the added variety!

The leaderboards have been reset, but the old leaderboards can still be looked up on Steam.

New Content:

  • New spawn patterns (various "Arrows", tight vertical lines, "Tristars")
  • lots of new waves, structured in new wave levels
  • Redid the whole wave system to be able to create content easier in the future
  • Created a system for color management to facilitate creating "Color Sets" in the future
  • added 2 new background Color Sets


Bugfixes:

  • fixed enemies remaining shielded after the shielder enemy ("clock") is dead
  • unofficial keyboard controls: fixed insane diagonal movement speed-up
  • fixed a bug with the power-up spawning schedule
  • improved beam color consistency across backgrounds of varying colors
  • fixed part of the detection of occupied cells
  • numerous other fixes, mainly regarding the spawning and wave systems


Balance Changes:

  • new wave progression and waves change the balance
  • some enemy point value changes
  • power-up spawning schedule changes




What's Next? Early Access Plans

Hi all,
Before PAX starts tomorrow, I thought I'd share some more info about what Early Access development will look like in the coming months:

Types of Updates and Frequency
I'm expecting to do regular updates on a more or less monthly schedule. In between those, there may be hotfixes if necessary. There will also be a beta branch where you can occasionally try out features I'm working on.

Next Hotfix
This is a bit of a major one and will bring a local leaderboard mode as well as more granular control over the flashing lights in the game (e.g. enable just the background flashing, without the "danger"-flashing). Also other fixes and improvements (like co-op scoring and current end-game waves). Unfortunately, the internet connection at my hotel is very unreliable, so this will have to wait till Friday next week when I'm back home. It's a bit ironic cause I've never been so close to Valve's HQ... :D

First Update
The first proper update will come in mid/late September because exhibiting at Gamescom and the upcoming PAX West hasn't allowed me to work on the Steam version much. Aside from fixing bugs, this will focus on improving the music as well as enemy wave variety and late game stages. I'm also looking at improving some enemy behavior and adding a new type of (non-deadly) challenge.

What Comes After?
The second update will be about a new game mode :)

Open Alpha Weekend Coming Up!

This weekend, (August 4th and 5th), there will an Open Alpha where you can give the game a go and at the same time help me find bugs and other issues before the proper Early Access launch.

In the end this is happening as a separate time-limited free-to-play app that will unlock here:

Edited, as the app is no longer online