The Momentum Mod Team is returning on the Momentum Mod Twitch channel for another round of Questions, Answers, and miscellaneous discussions!
Just like last time, you may ask us questions to be answered and or discussed live in our Discord server, inside the #qna-live channel! Note that while we may take some questions during the stream, it is better to get your questions in beforehand in the #qna-live channel in the Discord.
We hope to see you there, but just like last time, if you can't make it, we will be uploading the VoD with timestamps to our YouTube channel!
Replace 'power off' quit button with 'exit door' icon when in map (game/issues/1992)
0.9.7 Changelog
Hello all!
Apologies on the delay of this update, we plan to get right back on schedule with our release cadence. We've got a bunch of goodies for you, along with two breaking changes:
DX11 is now the only way to play the game, as DX9 has been fully removed
DXVK was updated to latest (v2.1), which requires a GPU that can run Vulkan 1.3 (use this site) to see if your GPU is compatible)
As mentioned in some Q&A streams, while we aren't planning on making a graphically intensive game, we are keeping the Chaos engine (and therefore Momentum Mod) up to date with regards to graphics in order to to aid in debugging efforts, take advantage of performance improvements, and better futureproof our codebase. We apologize for any inconvenience this may cause, however, hardware that does not support DX11 is perhaps hardware that should most likely be replaced nowadays.
Added (11)
Add `-aoradius` to vrad as alternative to `-aoscale`
Add detailed information about jump (gain percentage, efficiency percentage) and strafe trainer bar (game/issues/1629)
Added Defrag weapon settings to settings
Added `sleep_when_meeting_framerate` option to video settings
Added custom soundmixer contexts for easier player-controlled game-specific sound categories
Added non-uniform prop scaling via the 'scale' parameter
Small optimizations to VRAD to aid in reducing compile times
Update DXVK to 2.1 (this requires GPU driver support for Vulkan 1.3!)
Update Panorama sass parser to 1.58.0
Update SDL to 2.26.2
Update V8 to 11.2.76
Update bhop stats to be percentages where ratios are shown (game/issues/1961)
Update jump stats panel to show strafes per jump instead of total strafes (game/issues/1960)
Updated Panorama debugger to use more consistent rendering
Use higher precision when making brush cuts in Hammer (game/issues/1988)
Various improvements to game startup time
Various miscellaneous crash fixes
Momentum Mod Team Q&A Stream #22 (January 2023)
The Momentum Mod Team is returning on the Momentum Mod Twitch channel for another round of Questions, Answers, and miscellaneous discussions!
Just like last time, you may ask us questions to be answered and or discussed live in our Discord server, inside the #qna-live channel! Note that while we may take some questions during the stream, it is better to get your questions in beforehand in the #qna-live channel in the Discord.
We hope to see you there, but just like last time, if you can't make it, we will be uploading the VoD with timestamps to our YouTube channel!
Cheers, Momentum Mod Team
0.9.6 Changelog
Fixed (10)
Fixed crash at surf_mesa spawn
Fixed crash when building cubemaps if none are present in the map
Fixed crashes observed on surf_classics
Fixed crashes observed when mounting CS:S
Fixed fog being inconsistent in PBR shader
Fixed mat_showcamerarendertarget not working
Fixed screenshots not working with antialiaising enabled