Momentum Mod cover
Momentum Mod screenshot
Linux PC Steam
Genre: Shooter, Platform, Puzzle, Racing, Indie

Momentum Mod

Momentum Mod Dev Q&A Stream #17 (August 2022)

The Momentum Mod Team is returning on the Momentum Mod Twitch channel for another round of Questions, Answers, and miscellaneous discussions!

Just like last time, you may ask us questions to be answered and or discussed live in our Discord server, inside the #qna-live channel! Note that while we may take some questions during the stream, it is better to get your questions in beforehand in the #qna-live channel in the Discord.

We hope to see you there, but just like last time, if you can't make it, we will be uploading the VoD with timestamps to our YouTube channel!

Cheers,
Momentum Mod Team

Momentum Mod Dev Q&A Stream #16 (July 2022)

The Momentum Mod Team is returning on the Momentum Mod Twitch channel for another round of Questions, Answers, and miscellaneous discussions!

Just like last time, you may ask us questions to be answered and or discussed live in our Discord server, inside the #qna-live channel! Note that while we may take some questions during the stream, it is better to get your questions in beforehand in the #qna-live channel in the Discord.

We hope to see you there, but just like last time, if you can't make it, we will be uploading the VoD with timestamps to our YouTube channel!

Cheers,
Momentum Mod Team

Update July 14th, 2022

Hey all, pushed another update!

- Fixed Linux missing a vital .so file
- Introduced mom_replay_playback entity, and the mom_replay_recording_start/stop commands to do manual Replay recordings!
- Fixed/reduced stuttering introduced with lobby networking refactor, should be like how it was
- Added back paint convars! They got purged with the removal of VGUI, so you may need to reset them!
- You can now set m_rawinput 2 via input settings, as the Raw Mouse mouse setting "Interpolated"! Try it out, especially at lower framerates!
- Fixed crash with loading some tricksurf maps
- Added mat_brightness which allows for changing game brightness regardless of fullscreen status

Update July 11th, 2022

Pushed a new update! Lots of goodies this time around, all accumulated over the past couple of weeks as we updated our internal infrastructure.

- A new bhop strafe trainer, the "synchronizer", added by PeenScreeker, check it out in UI settings!
- Conc has a lot of optional things to mess around with now, please check this forum post if interested: https://forum.momentum-mod.org/d/70-conc-changes-megathread/58
- The pistol now behaves like the USP (damage, fire rate, etc) when in single-shot mode
- DEFLATE support has been added to VTex, which allows for compressing .vtf files outside of BSPZip
- Added trigger_stickybomb_limit entity which allows changing the limit on the number of stickybombs a player can use
- Added a spawnflag to base trigger which allows explosives to trigger things
- Added trigger_momentum_promptinput, and improved trigger_userinput to allow for 3 keys to check simultaneously
- Added a keyvalue for trigger_gravity triggers to "persist" their gravity change outside the trigger volume, returning the CS:S/TF2 functionality to them
- Fixed an issue with the edge fix on Conc which could cause the player to not be grounded when they should be
- Holding your jump key in practice mode now ignores triggers completely, rather than only blocking teleporting
- Fixes the enginetrace entity trace fraction recalculation to account for rotated entities
- Fixed physics time step is set to the correct value if the tick interval changed between level loads (defrag -> SJ maps etc)
- Fixed phony mouse movement when using m_rawinput 0 at low frame rates
- Fixed settings slider text entries not applying values without pressing enter
- Fixed settings slider panorama settings not forwarding to its base class
- Attachments can now be drawn in the model browser
- Fixed ropes not rendering due to using the wrong shader

As always please check out our GitHub board and help us verify these things are fixed:
https://github.com/orgs/momentum-mod/projects/14?card_filter_query=label%3A%22blocked%3A+needs+testing+%26+verification%22

Momentum Mod Team Q&A Stream #15 (June 2022)

The Momentum Mod Team is returning on the Momentum Mod Twitch channel for another round of Questions, Answers, and miscellaneous discussions!

Just like last time, you may ask us questions to be answered and or discussed live in our Discord server, inside the #qna-live channel! Note that while we may take some questions during the stream, it is better to get your questions in beforehand in the #qna-live channel in the Discord.

We hope to see you there, but just like last time, if you can't make it, we will be uploading the VoD with timestamps to our YouTube channel!

Cheers,
Momentum Mod Team

0.9.1 Release - Panorama UI Conversion, Defrag Support, And More!

Hello everyone!

The Momentum Mod team has been hard at work accomplishing the latest version milestone, 0.9.1! This update has been a while coming, with over 220 (!!!) GitHub cards closed and sees a completely new user interface, a new mode or two, a new solution to the issue of missing textures, tons of fixes to gameplay and rendering, and a lot more!

This update is so large that we unfortunately cannot fit it in its entirety here! (Valve pls fix)

Please read the changelog at our blog site: https://blog.momentum-mod.org/posts/changelog/0.9.1/

Thanks,
Nick (Gocnak) K.
Momentum Mod Project Lead

Momentum Mod Dev Q&A Stream #14 (May 2022)

The Momentum Mod Team is returning on the Momentum Mod Twitch channel for another round of Questions, Answers, and miscellaneous discussions!

Just like last time, you may ask us questions to be answered and or discussed live in our Discord server, inside the #qna-live channel! Note that while we may take some questions during the stream, it is better to get your questions in beforehand in the #qna-live channel in the Discord.

We hope to see you there, but just like last time, if you can't make it, we will be uploading the VoD with timestamps to our YouTube channel!

Cheers,
Momentum Mod Team

Momentum Mod Team Q&A Stream #13 (April 2022)

The Momentum Mod Team is returning on the Momentum Mod Twitch channel for another round of Questions, Answers, and miscellaneous discussions!

Just like last time, you may ask us questions to be answered and or discussed live in our Discord server, inside the #qna-live channel! Note that while we may take some questions during the stream, it is better to get your questions in beforehand in the #qna-live channel in the Discord.

We hope to see you there, but just like last time, if you can't make it, we will be uploading the VoD with timestamps to our YouTube channel!

Cheers,
Momentum Mod Team

Momentum Mod Dev Q&A Stream #12 (March 2022)

The Momentum Mod Team is returning on the Momentum Mod Twitch channel for another round of Questions, Answers, and miscellaneous discussions!

Just like last time, you may ask us questions to be answered and or discussed live in our Discord server, inside the #qna-live channel! Note that while we may take some questions during the stream, it is better to get your questions in beforehand in the #qna-live channel in the Discord.

We hope to see you there, but just like last time, if you can't make it, we will be uploading the VoD with timestamps to our YouTube channel!

Cheers,
Momentum Mod Team

Momentum Mod Dev Q&A Stream #11 (February 2022)

The Momentum Mod Team is returning on the Momentum Mod Twitch channel for another round of Questions, Answers, and miscellaneous discussions!

Just like last time, you may ask us questions to be answered and or discussed live in our Discord server, inside the #qna-live channel! Note that while we may take some questions during the stream, it is better to get your questions in beforehand in the #qna-live channel in the Discord.

We hope to see you there, but just like last time, if you can't make it, we will be uploading the VoD with timestamps to our YouTube channel!

Cheers,
Momentum Mod Team