Momodora III cover
Momodora III screenshot
Genre: Platform, Indie

Momodora III

Steam Cards + v. 1.08

Hello everyone!
Here's a new version of the game,

Changelog v. 1.08
-added steam cards!
-adjusted some things. bosses in general do more damage now, and have more hp
-ladybugs now drop less money and have a rarer chance to spawn the golden variant
-easy mode now starts with 4 hearts
-renamed easy mode
-changed the game's description on the store page!
-fixed a graphical bug related to being cursed as a bunny
-fixed some typos

version 1.06

Changelog:
-fixed a bug which didn't reset the ghost helper's state
-fixed a bunch of bugs related to the extra boss fight
-fixed a typo in ceremonial fabric's item description. it's actually "attack +400%"!
-fixed a bug which allowed you to get to a room you died in from another save file
-fixed a bug in arabella sisters boss fight
-made it so mariel disappears from her usual locations if the timer is past 30 minutes
-made it so you can manage inventory items while next to a save point without triggering the save point dialogue

That's it, for now. Steam Cards will be out soon, I hope!

version 1.04

Version 1.04 is out! Here's the changelog:

-fixed a bug that allowed the ghost helper to kill the third stage boss without actually triggering the fight.
-fixed a bug that allowed you to move during the death animation of the fifth stage boss.
-fixed a bug where the ghost helper gets stuck during the fifth stage boss.
-fixed a bug where an enemy would spawn in the third save point of the sixth stage if you paused the game.
-added an option to return to title screen when you die!
-fixed a bug which allowed you to get the bad ending and still get the good ending at the same time.
-fixed a camera bug when you held down pause/esc during screen transitions
-fixed a bug that could make you go out of bounds during vertical screen transitions
-fixed a tile misplacement that could allow you to go out of bounds in the first map of the fifth stage
-fixed a bug where the second charge of the ranged attack would not come off during its 10 initial frames
-added black borders around the rooms, so it looks less weird when the screen shakes