Monads II cover
Monads II screenshot
Genre: Strategy, Indie

Monads II

Releasing version 2.1 update!

Hello, everyone!

The major changes of are as follows.


Gameplay/Balance



  • Japanese is available in the language settings!




  • Beginner difficulty: AI does not prefer to cancel player's concentration.
  • Chapter 21: if the difficulty Adventurer or lower, artillery will not attack in the first phase.
  • Chapter 26: when no agitator is remaining without contact, the battle will finish as loss.
  • Chapter 27: Released neutral units immediately leaves.
  • Chapter 29: If you succeed in interacting with control tower, the defeat condition will decrease by 1.
  • Chapter 33: Added "Cairn" unit. Destroying it removes nearby unit spawn point.
  • Chapter 35: Darkenir's starting position and the abilities of enemy units were adjusted.



Bug Fix



Solved the problems below.

  • Beginner difficulty, Chapter 33: Bianca couldn't standby when she has more than 5 skills.
  • Some visual inconsistencies with actual state after rewind, including highlight of unit spawn point and shield effect of units
  • Rewinding after battle loss sometimes provided additional turn for a player unit which acted latest.
  • On the detailed info panel, HP gauge of the enemy unit was yellow (not red).
  • When damaged by passive skill, the continuous reduction of HP gauge was not applied.
  • The word "Evade" was covered by HP gauge.
  • Character's skills was reset without warning when pressing the number area of ether icon.
  • Icons or color conversions were sometimes incorrectly applied to the text of the ability value ('Power', 'Defense', etc.)
  • Chapter buttons in interlude scene ignored the boundary of the parchment.
  • When turning the screen by Q/E key while the camera was shaking by tactical hit, the location of target unit became wrong.
  • Tutorial battle: Some dialogues were always in Korean regardless of the actual language setting.
  • Chapter 21: A tutorial was displayed over the battle result screen when finished a battle by killing unit.
  • Some dialogues showed untranslated lines.
  • Battle scene: After displaying an optional tutorial, red ! button at the top-left corner did not respond even if you mouse or click on it.
  • Some tutorial images didn't reflect on previous changes.
  • Some sound effects were not played in dialogue mode.
  • The tutorial text was empty when first selecting 'One step before' after battle loss with English.
  • Jason 'Conceal' skill was only involved in AI activations but didn't affect whether or not to attack from a long distance.
  • Not opening the correct category of dictionary when opened by clicking a notification
  • When the battle finished by escape in the last turn of phase, it still went to next phase even though the battle was over.
  • Achievement 'Brawl' could be achieved even if it didn't meet the actual conditions.
  • Concentration for interaction didn't stop even the target object was removed before finish.
  • Mouse tooltip for control sometimes showed inappropriate action when previewing the result of direction type skill.
  • After Luvericha AI invoked 'Sonic Flow' skill, rewinding and acting same way made different result than before.



Convenience/Interface



  • When selecting a character for first time, all actives skills are automatically selected, but it has been modified so as not to exceed the cost limit.
  • Chapter 37: the turn of injured soldiers without Damage/Healing Over Turns is skipped.
  • Optional tutorial notifications are clickable even when the dialogue or skill direction selection indication is on the screen.
  • You can immediately check the detailed description in the list of newly opened abilities in this chapter, and the panel is closed by a button only.
  • The explanation of units which can be immediately interacted is shown as 'Instant' instead of 'concentrate(0 turns)'.
  • While the cursor position is at the bottom of the screen, align the tooltips upward so that they are not covered.
  • During skill selection, the keyword description panel is arranged at the top, not at the bottom of the main panel.
  • Special tiles of each element are displayed on the tile information screen.
  • When skipping a scene in conversation mode, you can check the text that summarizes the scene briefly.
  • You can adjust the size of the game screen in window mode.



Visual Expression



  • Units included in the skill area but do not meet the target conditions don't display individual particle effects.
  • During the battle, units' speech bubble is displayed at once, not one letter at a time.



If you have another suggestions beside these changes, please let us know via discussions or email( epicmonads@gmail.com ).
We'll come back with later version.

Thank you.

Release schedule / Exhibition on G-STAR!

Hello! We're back to you after a long time.

The release schedule of under development has been adjusted to January 7, 2022.

And another piece of news!
has been selected as an exhibition work of the BIC Showcase held by Busan G-STAR!

From November 17 (Wed) to 21 (Sun), visit the booth below to play the latest version and receive souvenirs prepared for visitors!



We are waiting for the day when our work can meet more people.
Thank you.

Adjustment of release schedule

Hello, We're Team Monad.

We announce that , originally scheduled for October 29, has been rescheduled due to scheduling problems required for the translation and final inspection process of contents.

We apologize for not keeping our promise to players who waited for .

We will post a notice as soon as possible when the new release schedule is confirmed, and return with a better work.

Thank you.