We've uploaded the new version of 'Monads'. The major changes are as follows.
Interface
Adjusted line spacing of dialogue logs.
Increased icon size of detail info panel and changed the layout.
Displays optional objectives at the battle ready stage.
Negative scores' fonts on the battle result panel became red.
Convenience
After loading finished, not only clicking but pressing any key can continue the game.
Non-skill effects also become faster following battle effect time on the configuration.
Bug fix
Now restrictions from on-destroy effect are displayed at preview state.
Others
Added omitted icon.
If you have any suggestion to our game, then please let us know via discussion page or email: epicmonads@gmail.com
We'll come back later with new version again.
Thank you.
6th Update
Hello, everyone!
We've uploaded the new version of 'Monads'. The major changes are as follows.
Convenience
Status of any bonus score triggers will be shown during whole stage.
Language setting is saved and automatically applied since next launch.
A unit can cancel actions even after finishing the turn, unless the next turn unit is AI.
Detail information panel now displays explanations of type and element icon when mouse is over it.
Interface
At interlude, the stage button shines when player selects challenge mode.
Objectives panel occupies less area at extension mode.
Rules
Bonus score triggers changed: The first battle of chapter 1 & chapter 2.
Up to 3 units can escape with one carriage at chapter 17.
Visual / Sound
Color of player character HP(deep blue) becomes slightly brighter than before.
At battle ready stage, shows particle and number tween when you add or subtract a skill.
Bug filx
When Noel give shield herself and Darkenir simultaneously, preview mode became more precise.
Now after-destroy effects of some objects are applied normally.
Etc
AI catch chance to neutralize enemies better, using tactical bonuses.
Changed grammatically incorrect part of a loading screen and some lines.
If you have any suggestion to our game, then please let us know via discussion page or email: epicmonads@gmail.com
We'll come back later with new version again.
Thank you.
5th Update
Hello, everyone!
We've uploaded the new version of 'Monads'. The major changes are as follows.
Interface
Among additional scoring conditions, Not achievable ones in this battle are grayed out.
Now chapter number and name is displayed on menu panel.
If additional units are created during a battle, they will be shown in advance since the battle starts.
Casting skill or interacting with objects display texts on the top of screen for a short time.
Convenience
Steamcloud Save is supported.
Instead of clicking the checkbox, you can click the text beside it when changing configuration.
Some too complex tutorials are not shown at Intro difficulty.
When you shorten the AI action time, movement and phase notification are also become faster.
Rules
Battle ready stage is applied since chapter 5(previously it was chapter 6).
Some skills of Noel become available at different chapter.
Graphic / Sound
Omitted icon of Triana's skill at chapter 16 is added.
Plays sound effect when you activate chain attack.
Bug fix
Now you can play challenge mode with the save slot after finishing story mode.
If you have any suggestion to our game, then please let us know via discussion page or email: epicmonads@gmail.com
We'll come back later with new version again.
Thank you.
Now available on Mac OS!
Hello!
Mac version of Monads has been released.
We're glad to make more people to be able to play our game.
If you have any suggestion to our game, then please let us know via discussion page or email: epicmonads@gmail.com
We'll come back later with new version again.
Thank you.
4th Update
Hello, everyone!
We've uploaded the new version of 'Monads'. The major changes are as follows.
Rule & Balance
Increased some AI units' AP in lower difficulties to make them be able to cast skill.
Can't use skill with 'charge' effect, if there's a trap in the middle of the path.
Interface
Changed the name of Lucius' unique skill, from 'Cavalry' to 'Belief of Haskell'.
Graphic
Modified the backround image of title scene to feel like it's winter.
Changed background of portraits shown when activating a chain, to give a dynamic feeling.
Removed a small circle particle shown when you click.
Bug fix
Achievement 'Pyrrhic Victory' is not achieved with inaccurate condition anymore.
Now HP preview is calculated correctly when AI attacks.
Now cancelling a 'tactical attack' correctly restores the chance to get bonus AP.
Fixed a problem that the first battle wasn't loaded on a certain device setting.
Localization
All 'in a range of N tile(s) radius' in skill explanation texts have been changed into 'within radius N'.
Words when you put mouse over menu buttons 'Menu', 'Log', 'Glossary' is now displayed in English.
If you have any suggestion to our game, then please let us know via discussion page or email: epicmonads@gmail.com
We'll come back later with new version again.
Thank you.
3rd Update
Hello, everyone!
We've uploaded the new version of 'Monads'.
The major changes are as follows.
Interface
Objectives panel will display bonus conditions and its scores if you click it(It returns to the simple mode after you click it again).
Skill explanations show only its result value, not its formula(for example, '0.9×Power'. Actual number is still same.
Casting preview includes damage over turns from itself in calculation to show the target's neutralization or not.
밸런스
Some skills has been changed to provide more various choices.
Eren 'Sheen' → 'Mind Control(AP 15, Cooldown 2)': Make target ignore any Will decrease for 2 Turns.
Luvericha 'Heartbeat' → 'Tone Cluster(Passive)': Deal or heal +2% more per one unit in skill range.
Curie 'Dynamic Balance' → 'Corrosion(Passive)': All attacks give Damage of 0.2×Power at the start of next 1 Turn, if the target is in Restriction.
버그 수정
Removed some cases that the timeline arrow goes out of the screen.
Removed some cases that the tutorial about 'reverting movement' emerged at unnecessary situation.
You can cancel the movement after activating a trap.
If you have any suggestion to our game, then please let us know via discussion page or email: epicmonads@gmail.com
We'll come back later with new version again.
Thank you.
2nd Update
Hello, everyone!
We've uploaded the new version of 'Monads'. The major changes are as follows.
Balancing
Players couldn't try as the same condition as the first trial in the challenge mode until chapter 5, because choosing abilities is limited depending on the number of tokens. Now, player characters have all of the opened abilities until chapter 5 regardless of the game mode and the number of tokens.
Convenience
Now you can cancel a skill casting until the turn ends.
There was confusion as 'setting trap' part of chapter 5 tutorial could be passed by only clicking right-down direction, which was non-intuitive. Now you can pass it by clicking upper-right direction also.
Bug Fixes
The phase-bar in order queue is located in the correct position during chapter 2 also.
Image of the protagonist in the loading screen of chapter 20 is located in the correct position now.
Localization
We changed some of the awkward English sentences(especially in scene#1-1 and others).
If you have any suggestion to our game, then please let us know via discussion page or email: epicmonads@gmail.com
We'll come back later with new version again.
Thank you.
About the English localization issue
Hello everyone.
We received some feedback about English localization, and we recognized the problem. In fact, we translated it by ourselves—who is not a native speaker—, and we apologize for providing low-quality translations as a result.
We hope that someday we'll be able to translate the game again through a professionals, but now we have no choice but to improve it by ourselves.
Although this is our responsibility, if you are fluent in English and willing to help us, then please mail us to epicmonads@gmail.com with any sentence you felt awkward and your suggested alternatives(optional). It will make the improving process much faster.