Mondealy: Day One cover
Mondealy: Day One screenshot
Genre: Role-playing (RPG), Adventure, Indie

Mondealy: Day One

Day One Release on Linux



Greetings, dear players!




If you are using Linux system, you can now try out Mondealy: Day One on them!



The full game will also be released on Linux on release.

This question has not been raised very often or very actively, but no group of players should be forgotten!
It also means that the game will have to work great on Steam Deck!

Linux systems are more complex and more diverse, so chances are that there may be problems specific to them. If you are one of the few but proud users of these systems, I look forward to your feedback! (preferably in discussions, it's easier for me to see everything there)
I will leave this official GameMaker Studio guide related to the libraries, just in case: guide.


P.S. At the same time with the game engine update it lost support for Windows 7. I apologize for this inconvenience. As far as I know, the next engine update will bring back compatibility.

That's all!

Sincerely,
uglycoal ːmelonː

Day One's Finishing Update



Greetings, dear players! :melon:



In these troubling times you should not forget to relax and have some fun. I didn't manage to do it much, but I've prepared an update for you!



I called this update "finishing" because, most likely, this is the last big update before release of the full Mondealy game. In this update I've accumulated my new style and a bunch of new content. There isn't much, but quality over quantity, right? Hope you will like it.
(P.S. If you played Next Fest demo-version, this is the same thing. Mostly.)


So, let's get through the newly added stuff:


  • Added simplified graphics mode for weaker computers. (I found it useful, too. If you're playing from a laptop, it's advisable to turn this mode on!)
  • Added control prompts to all (or most) menus.
  • Now you can take screenshots from Steam! (I didn't know you had to add this yourself)
  • Improved gamepad button remapping.
  • Cars ride on the surface of the game world! These are little things, of course, but they make the world a little more alive. (Don't run under them)
  • Unfortunately, item pickup animations have been removed.
  • Added the ability to change player's hairstyle in Corsic's room in the Castle.
  • Added the ability to change clothes using closets. (New royal clothing will be available to you by the end of Day One)
  • Updated and changed Water District, adding new locations and secondary events.
  • Updated many graphical elements of the game.
  • Fixed all sorts of bugs, crashes, etc.
  • And many other little things you may find in the game yourself!

Don't click on the Twitter link in the main menu.



Join game's Discord server to share your ideas, creations and opinions! You are all welcome there.



Well, guess that's it! I have a lot of work ahead to finish the game and remake the intro. And you enjoy and take care.

And don't forget to add Mondealy's full game in Wishlist! It is really important!

https://store.steampowered.com/app/1620520/Mondealy/

Sincerely,
uglycoal :melon:

Join our live stream through the Big Adventure Event

Join us at the Big Adventure Event as we're playing through the Mondealy Demo.


Join us for a Broadcast and get ready to meet, explore and unravel the underground kingdom of Dargratt!

Ask The Dev


You can ask anything about the game on our Discord server

The Big Adventure Event! Mondealy: Day One

Hello, dear players!

We are super excited to let you know Mondealy: Day One will be included in The Big Adventure Event!
The Big Adventure Event is a digital celebration and showcase of independently developed adventure games!
Join us there to chat with devs, sneak previews and general funtivity goodness.

Q: When is the event?
A: January 20-24, 2022

Well, see ya, folks!

Ask The Dev


You can ask anything about the game on our Discord server
Don't forget to add to your wishlist the full game!
https://store.steampowered.com/app/1620520/Mondealy/

Mondealy State of the Game - November 2021

Hello, dear players!

During the past month, I've done quite a few important and interesting things. Even if not all of them concern content, they improve the game as a whole, which is also extremely important. And so, let's get to the point, and at the end I'll talk about the plans for Mondealy: Day One and the full release of Mondealy.

(Please note that I'm only sharing the progress behind the scenes, the things I've listed are not yet part of the game)

Main Character Customization



I've long had plans for interchangeable clothing, hairstyles, and hair accessories. I knew it would require a huge amount of work, but I was ready for it.
You will have four hairstyles, four clothes (including standard options), and three hair accessories available. Here are preview versions of the menu for selecting these items.




Progress on New Locations



The additional Water District locations are almost complete. It may have already been more colorful than many of the other locations, but it's still very small. I have great ideas for improving the area and I'm slowly implementing them.
Finally, I began work on the infamous Upper District. This location is something of an experiment for me, both in the way it's created in the engine and the way I draw it in the external editor. At this point it's probably the largest and most detailed location in the game.
Unfortunately I'm not ready to show the Forest District yet, it's still under active development, but there's another very entertaining mechanic planned there, similar to Rufus' house.






Surface Improvements



The normal surface world in Mondealy was created a long time ago. It's boring, unsaturated, and it's unclear what to do with it next. But I have some ideas.
In a few days, I implemented one of them: adding car traffic to the main road. They are carried with you when you go to the next location and they have spatial sound with a Doppler effect.
And yes, you can run under them if you want to. You'll find out for yourself later on what happens ;)



Improvements to the Main Menu



I didn't like the old contacts tab and wanted to move it to separate function buttons.
That's what I did, while also improving the control from the gamepad and keyboard within the menu. As a consequence, I improved the behavior of the mouse cursor with these buttons too.
All of these improvements will come in handy on Steam Deck.



Speedrun Mode Prototype



To my surprise, even the current, ill-suited version of the game has a group of people trying to get through it as quickly as possible, whether for the sake of achievements, or overall completion.
One thing many of them have identified is that skipping through the dialogues as it is now takes a tremendous amount of effort and gets your arms tired quickly. I decided to make a move and introduce a speedrun mode that can be activated after the first completion of the game.
This mode isn't much different from the standard game. It has a time counter, which is always visible during the game and displays the ability to control the main character. But most importantly, it automatically skips dialogues until they are over or until a line with choices.
I also plan to be able to enter a fixed Seed for the game.




Improved Dialogue Boxes



Dialogue boxes with choices will become neater and more compact, the choices themselves appear faster and are grayed out if you've already selected them during one dialogue. Instant selection of dialog options will also become available by pressing the right number on the keyboard. Here's a before and after option:



Beyond that, of course, there are a lot of other little things, improvements, fixes, and additions, but it will be best to see them in person, in the new versions of the game.

Plans for Mondealy: Day One and the Mondealy release



There is one final update planned for Mondealy: Day One, which will improve the whole game and the intro. I assume that after that, the chances of compatibility of the saves will maximize, but I would prefer players of the final version to go through it from start to finish without using the old saves.
The update, however, is planned for around February, along with Steam Fest. It will not expand the game, but only improve the existing one.

The full version of Mondealy requires more time, but for now the release is scheduled for the first half of 2022. If all goes well, the game will come out in that timeframe. And yes, I'm looking forward to it as much as you are!

Thank you all for your attention, I hope this experimental post was of interest to you! And please, leave feedback about it in the comments.
Regards, uglycoal :melon:

Don't forget to add to your wishlist the full game!
https://store.steampowered.com/app/1620520/Mondealy/