There is not much to say - buy it now on Steam while it's 25% off. Limited time offer—only two weeks and the next big discount will only be available in October.
Now that we are done with salesmanship, what is Caribbean Legend? First of all, it is more than a game, it is a unique genre.
If you have played any of Sea Dogs games before, you probably already know everything about Caribbean Legend. Read this open letter, explaining our vision and our mission, and you are good to go for your pirate raid.
If you have never played any of the Sea Dogs games before, then I must inform you that they are known for being hard, clunky, and outdated. We've improved on each of these aspects, but they still exist and they can still ruin your day. If you manage to get through them... well, welcome to the best pirate game out there. It's true; how many games do you know which have all these mechanics?
Combat at sea.
Land combat.
Exploration on land.
Global map.
RPG system.
Dialogues.
Companions and love interests.
Linear and generated quests.
A deep narrative with choices and consequences.
Loot, collectibles, and crafting.
Building and management.
That's right, not too many. Give Caribbean Legend a try, but be careful - if it clicks with you, you'll find yourself lost in the Golden Age of Caribbean piracy for several hundred hours.
:jollyr:
Thanks for 2023!
Hello, dear Mondealians and Dargrattians!
In 2023, after years of development, Mondealy has finally been released. Without the support of the community, the game might never have been released, and by some miracle it was finished nonetheless, which honestly amazes me! The whole development process seems surreal now, I don't even know how I managed to create such a large project while basically being the only developer. But it would be wrong not to mention the many people who helped me along the way. My friends, acquaintances and fans, all of them somehow participated in the creation, even if only with a kind word. Special thanks go to the game's many musicians, who supported its unique and memorable style with their wonderful music. And of course thanks to each of you who are reading this text right now! A game without players can hardly be called a game. You are all very important to me!
Continuing with various thoughts - honestly, I expected something more from the game. Both from myself, in terms of its execution, and how it would prove itself upon release. And despite that, it could have been a lot worse! Many debut indie projects perform exceptionally poorly and barely break the ten sales mark. I'm lucky not to be on that extensive list of tragic projects and that's a great privilege. So, thank you to everyone who helped the game to become better known or created something related to it, even if there are not many of you, but I am very, very grateful to you all! I hope Mondealy has found its place in your hearts and was worth the wait.
The first few months after release I did nothing and rested, but I have a lot of plans and ideas that I want to execute with future projects. Some of them will be related to Mondealy characters, some won't, but I think you all have something to look forward to from me in the future. I will continue making games for many, many more years to come!
Thank you all! I hope to see you all in 2024! ːrufus_happyː
(Since English is not my main language, some parts were machine translated! Hope its not too weird! ːrassali_smirkː)
Mondealy "Best Soundtrack" Nomination
Hello, dear players!
Mondealy has its first chance to participate in the Steam Awards and your support will be everything here!
Music was one of the most praised elements of the game, so if you agree, support the game in the Best Soundtrack category! Every vote you cast will be very helpful and important to the game, even if it doesn't win the nomination.
A game patch has been released. If you haven't completed the game, be wary of spoilers in the changelogs. Here are the notable changes and fixes:
Fixed duplicate text in the localization files
Fixed a "Variable Index out of range" crash during overlapping dialogues
Fixed a possible Riley forest walk softlock
Fixed a possible crash in the save menu
Corrupt control settings will now cause the game to reset them to default
Potential fix for the "Binding for gamepad is not supported" error
The --livesplit launch parameter now works on Linux (though there is no native LiveSplit for Linux)
Added a --nolinks launch parameter to hide social media links without rebuilding the game
Upgraded the Steamworks SDK to v1.57 and the extension to latest from YoYo Games Ltd.
Fixed a possible crash in the Riley book scene
Fixed a possible crash in the menu
Fixed a possible crash in the gallery
Fixed a crash when loading any save from the Highton Vista
If you encounter an issue multiple times and it doesn't go away on it's own, PLEASE report it to us on Discord. That's it, enjoy Mondealy! ːcorsic_loveː
Update 1.0.3 is out now
A game patch has been released. If you haven't completed the game, be wary of spoilers in the changelogs. Here are the notable changes and fixes:
Added a safeguard to unlock "Ah My Muse" achievement on startup if it didn't unlock before
Updated credits
Updated axolotl portraits
Updated the localization files
Updated the timings at the Sunflower Field ride
Updated item number text graphics
Updated coin inventory sprite
Updated black headband inventory sprite
Updated flower wreath inventory sprite
Updated Michael and Riley speed in castle cutscene
Fixed Simplified Chinese mushroom guide not showing text correctly
Fixed Simplified Chinese gallery not showing text correctly
Fixed pixel gap in Dargratt Walkway
Fixed a possible crash when leaving the room while Dary's starting a dialogue about her headphones
Fixed a possible crash if Michael enters Forest of Dreamers without his wreath when you're searching for Tori with Riley
Fixed Michael looking wrong directions if leaving without answering Masha in Water District Dormitory
Fixed textbox completely covering the scene with the opposum girl by extending reachable camera space
Fixed Highton door warping you on touch instead of press
Fixed Sunflower car ride reversing and speeding out into infinity
Fixed Sunflower Cabin not having required particles around it
Fixed Evelyn and Katrina not reacting to you dragging Corsic to them
Fixed character mysteriously doubling and breaking the game sometimes (hopefully)
Fixed Chelsy not being interactable when papers are taken away
Fixed guard in the Water District repeating wrong dialogue after receiving 2 bottles
Fixed possible softlock in Portal room in a very rare save circumstances (fixes old savefiles)
Fixed savepoint being available after Rassali on the bridge which could(?) cause softlocks
Fixed Corsic plushies having a chance to not unlock an achievement if you collect 11 out of 10(?)
Fixed being able to enter Riley's bathroom after Evelyn and Katrina scene
Fixed Day One not loading savefiles correctly
Fixed player spawning at the wrong location of the room
Fixed possible Yana and Tori cutscene crash
Fixed Alice and boat scene
Fixed Froga commenting us when she's not home while at Riley's
Fixed menu being able to appear when player has control (e.g. cutscenes)
Fixed Masha talking scene softlock if spamming E while sitting
Fixed black flash when consumed by Forest of Dreamers
Fixed breaking Forest of Dreamers consume scene with menu and other UI elements
Fixed possible problems with the game after starting a new one after credits (resetting all the data correctly now)
Fixed Axolotl Kai not unlocking gallery correctly if you ignore him the first time
Fixed doors possibly unlocking in Tori house if reloading save when you need to go to his kitchen
Fixed Police Department not spawning player in the correct place
Fixed frogboy and his group crashing the game when leaving to menu or reloading a savefile in their room
Fixed Steam and GOG overlays having problems opening menu at wrong moments
Fixed gallery text overflow
Fixed Melemo hallway having a hole
Fixed possible Gifts of Nature warping bug
Fixed possible softlock after leaving the stage reception
Fixed being unable to unlock room styles
Fixed finale elevator not finishing it's ride at some cicrumstances
Fixed Alice apartments scene breaking if you enter elevator
Fixed Forest of Dreamers being accessible after Tori/Yana quest with Rufus as a follower
Fixed possible crash before entering Forest of Dreamers with Riley and using inventory items
Trading Cards are now Available for Mondealy!
Hello, dear players!
I'm sure a lot of you waited for it and here it is! Steam Trading cards for Mondealy.
There are 6 cards and some will be received if you already played the game. Apart from that, there are, of course: badges, backgrounds and emoticons. Further Points Shop items will be discussed later.
Another thing - there have been some bugs discovered and patch is still in development. Creator needs just a little bit of rest after the game release.
Thank you for all of your support, artworks and engagement in the community, you're the best!
OUT NOW!
Mondealy is out. We thank our fans and testers, and welcome new players to this beautiful escape from reality.
What a journey we had! Your journey, however, is only about to begin.
Purchase :booty: Mondealy right now and enjoy a timed 15% discount!