Monkeys & Dragons cover
Monkeys & Dragons screenshot
Genre: Role-playing (RPG), Adventure, Indie

Monkeys & Dragons

Release!

Dear players,

It's been a great and adventorous journey with you! When I published Monkeys & Dragons last year as Early Access game, I wanted to do something new. I published the game with an open end and you could decide how the game ends. I had ideas of my own how the game should end in my opionion, but I let you decide. When you let a community decide on something, the results can be quite funny like the ship name Boaty McBoatface. Luckily, I have a great community and I got a lot of great suggestions!

I don't tell you here how the game ends. Just be asure I created an ending that is going to satisfy most players. Thank you for all the e-mail you sent me - I really appreciated them!

Kindest regards, Benjamin

New languages supported: German, French and Russian

Dear players,

Today, the first content update for Monkeys & Dragons is published! As I announced in December last year, the game now supports three new languages: German, French and Russian. You can change the language either in the game's main menu or in the game's in-game settings at any time!

I got many e-mails in the past few weeks with suggestions about the content of the remaining chapters of the game. So far, the majority of players want to see a romantic ending. Chapter four is already in development and artists are currently creating the new content. However, the final ending of the game is still open. So this is your chance, tell me how the game shall end in your opinion! It is your chance to influence the outcome of Lana's adventure!

Beta Update #8

Features




  • The remaining scenes, characters and puzzles of chapter 3 have been added to the game


Improvements




  • Size of the ranger in the forest has been adjusted. He was too small.
  • Increased size of the hit box of the ranged spears on spearmaster's estate
  • Optimized a dialog option in chapter 2 to avoid confusion about a puzzle
  • Improved scaling of Lana in the city centre


Improvements




  • Fixed a dialog issue when you try to grab the T-shirt in the souvenir shop
  • Fixed an error in the description of a puzzle in chapter 3

Beta Update #7

In around two weeks, Monkeys & Dragons is going to be available as Early Access title here on Steam. Meanwhile, I continue polishing the game!

Features



  • A new part of chapter 3 has been added.
  • You can now examine the items in your inventory


Bug Fixes



  • An area in the city could have been displayed wrong in chapter 1.
  • Improved dialog, when you defeat the spearmaster before talking to her.
  • Fixed display errors for large 4k resolutions.

Beta Update #6

Chapter 3 will be published in several parts. If you have completed all tasks for chapter 2, talk to the guild leaders to advance to chapter 3. I also did several improvements based on players' feedback. Do you like something? Do you hate somethig? Please provide me feedback to benjamin.rommel@game-creation.tech!

New features



  • First part of chapter 3 is now ready to be played
  • If you try to use an item combination that does not work, Lana will comment it.
  • When you move your mouse cursor over an object in "Pick up" mode, it will turn green on items that can be picked up and it turn red on any other item.
  • When you try to pick up an item and it doesn't work, Lana will comment it.


Improvement



  • Replaced the sound effect that is played if a combination does not work


New features



  • If you examined an object right after cancelling the last examination, the dialog was shortened.
  • Removed an animation glitch between two of Lana's animations.

Beta Update #5

Dear beta testers,

While working on chapter 3, I want to publish a few improvements for chapter 2.

Improvements

  • You do not get any help from NPCs before you accept the quests in chapter 2.
  • Improved dialog options for various characters in chapter 2.
  • Improved animation of the monkey for large resolutions.
  • Adjusted character size in the city.
  • Hit box for several collectable items was increased.


Bug Fixes

  • Fixed a glitch that could be used for capturing the monkey for chapter 1
  • It was possible to walk through a defeated monster in chapter 2

Beta Update #4

Dear beta testers,

The second chapter is now available! There are some minor things I want to improve in the next two weeks, but the second chapter is fully playable! Speak to the guild leaders to advance to chapter 2. Now, it is time for Lana to become stronger! I also took the time to investigate all remaining bug reports and fixed them all!

New features



  • Chapter 2


Bug Fixes



  • When switchting from Windows to Fullscreen mode before starting a new game, the husband "jumped" into the intro.
  • Fixed a memory leak that could cause troubles
  • Fixed a glitch that could be used for capturing the monkey for chapter 1

Beta Update #3

Today's update brings improvements and fixes based on the feedback of the beta testers. The second chapter will be published within the next days.

Improvements: Using item

  • When you try to use an item and it does not work in the way you think, a "negative confirmation" sound is played. You can turn it off in the settings, if you don't want to hear it.
  • While using or combining items, the mouse cursor now indicates in which mode you currently are.


Improvements: Conversations

  • After resolving a conversation option, you can use another option without restarting the conversation from the beginning.
  • A new option lets you set the text speed of conversations.
  • The setting for disabling colored dialog texts is now also available in the main menu setting.
  • Some conversations were slightly adjusted to improve the story.


Other improvements

  • A new option in the system settings lets you set the walking speed of your character.


Bug fixes

  • During the prolog, you could ask the souvenir shop owner about a topic that is only relevant after advancing to chapter one.
  • In some scenes, Lana's character could overlap with the background.
  • When toggling the game from Windowed to Fullscreen Mode before the fight with the spearmaster, she used to walk into the middle of the scene.
  • Using an item with an empty inventory slot could cause game crashes.
  • It was possible to use the "Use" ability in Dan's basement in a way that should not have been possible.
  • There was no task listed in the Quest Journal during the prolog.

Beta Update #2

I spent the last days with improving the current beta test version of Monkeys & Dragons. I want to thank all beta testers who sent me e-mails in the last days. The feedback was very positive and I thank you for all the ideas you sent me. Many suggestions are already part of this update.

If you want to get a free copy of Monkeys & Dragons to beta test it, your next chance is on IndieDB!

Chapter 2 is going to be published next week.

New features



  • Added support for Steam Cloud
  • The quest journal lists all tasks you need to do for the current chapter.




Atmosphere



  • When advancing to a new chapter, the unlocked scenes are displayed.
  • The map in the Souvenir Shop now has the same Pixel Art style as the shop.
  • After using certain one-use objects in the world, they can now longer be examined or used.



Settings



  • There is a new option to use always white dialog texts. This is meant to support color blind people.


Misc



  • Dan gives now two rewards after completing his task. In case you played the game before this update, you will get the item before you need it. Don't worry!
  • When controls are locked during cutscenes, a proper text is displayed at the top of the screen.
  • Improved mouse behaviour when moving the mouse cursor over different types of discoverable objects.
  • The game version and copyright information in the main menu are now displayed larger and in Pixel Art style.
  • The game is now started in fullscreen by default.


Bug Fixes



  • A problem that could cause game crashes has been fixed.
  • The main menu showed the wrong game version number.
  • It was possible to collect one item in two different scenes. Now, you can only collect it once - in any of these scenes.
  • It was possible to interrupt the sequence in which you defeat the spearmaster.
  • The interactions with the spearmaster looked odd with certain fullscreen resolutions.
  • Movement animations for the Beautiful Woman and the Monkey were wrong for certain fullscreen resolutions.
  • The overlay animations could be have the wrong size, if the screen resolution changed while playing the game.
  • It was possible to use a certain item combination twice, although it should only be possible once.
  • FIxed several typos

Beta Update #1

Last week, the first 75 beta testers gained access to Monkeys & Dragons. Today, I want to publish the first update of the pre-Early Access version of the game. More updates will follow soon. Your next chance to beta test Monkeys & Dragons and to get a free copy of the game is next week on IndieDB!

The patch notes below are as generic as possible to avoid spoilers!

Atmosphere



  • New sound effects were added to various scenes, e.g. when using the shovel or when you advance to the next chapter.
  • The duration of one of the rat's animations has been increased.
  • The description of the city's gate has been changed to City centre


Dialogs & Puzzles



  • When talking to Dan or the spearmaster more than once, their initial monologue is shorter.
  • The name of one object in the spearmaster estate has been changed to give a hint how to defeat her.


Misc



  • The game does auto-save whenever you enter a new scene.
  • When you walk away from an object you just examined, any visible texts becomes hidden.
  • The display duration of the chapter advancement screen has been slightly reduced.


Fixes



  • You could get multiple rewards from Dan after talking to him several times after solving his task.
  • Fixed two typos in dialog texts